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Messages - Hypershell

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2326
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: June 13, 2010, 03:33:55 PM »
Given that these are DS and not 3DS games?  Most certainly.

2327
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 13, 2010, 05:12:40 AM »
This is RPM, what do you expect?

Well, there was this:
http://e3.gamespot.com/video/6265241/
But I don't think there's a whole lot new there.

2328
New levels to go with my Rabbid brawler:


Bunnies Never Close Doors
A beach with four outhouses in the background.  Every once in a while, doors start to swing open.  If you do not attack to shut them, the bunny inside will scream and throw a plunger at a random player, stunning them.  Every 2 minutes the doors start opening at a much faster pace.

Music:
Making Fun Of Everyday Life

Bunnies Just Wanna Have Fun

Buninos Dance La Bamba





Dial R for Rabbid
Fight in a movie theater with the bunnies talking on cel phones (balconies included for platforms).  Every once in a while, the owner turns the lights on, and the bunnies go quiet.  If your attacks hit a bunny while the lights are on, their phone rings, the bunny screams, and a large object from off-screen (giant popcorn, oscar statue, movie light) crushes them, severely damaging any player in the way.

Music:
Bunnies Are Raving Mad

Deep Down, Bunnies Are Rockers

Bunnies Love Disco Dancing

2329
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 13, 2010, 03:49:44 AM »
Well, I simply disagree on there being any purpose to Shadow's death.  I don't see it.  If a memory of a single girl means more to him than 6 billion lives, and depending on states of amnesia he's willing to swing his stance on world destruction in an instant, and if he can relate other females (Rouge and Amy) to her, then surely it says that in some twisted way he does have a heart underneath that edgey exterior.  I'm not saying the guy would ever be social, but there's a long gap between being a loner and having no reason to live.  Shadow's purpose ties to Maria, and it is simply not possible for Maria's pleas to have been made in the context of merely stopping Gerald's vengeance for a death that he doesn't yet know has happened.

Further, I'm not convinced that Shadow knew of Gerald's program from the beginning.  Surely he didn't give a damn; Shadow saw humanity as hopeless at that point, but that doesn't say if he knew beforehand or whether Eggman was a means to an end regardless of Gerald stepping in.  Surely the Eclipse Cannon is a fine instrument of revenge irregardless of whether or not Gerald's program hijacks it.  If Shadow knew all of Gerald's work beforehand, then
this cutscene
loses all significance, and Shadow should not be flinching when he sees the picture of Biolizard, nor should he be going along with Rouge questioning the validity of his memories.

Different characters do matter alot in a game where all you do is press forward and shake your right hand like a maniac. Why improve the standard gameplay when you can add general bullshit to the game by changing the gameplay slightly and adding new skins, by way of characters who don't even have much of a motivation to join you other than that you've just kicked their ass easily and repetitively?
Are you really at all familiar with BK's lategame?  Because for someone who rips into me for judging a game on early impressions, comments like these sound a lot more like hearsay than actual experience to me.

First of all, plenty of stages involve a lot more than waggle-fests.  There's a lot of platforming action which involves precision jump-dashing and cancelling; every bit Secret Rings' equal.  And no, I am not talking about Legacy stages, fun as they are, they're also ludicrously easy.  If you don't like the control mechanic of movement simply equaling a button press, that's fine and dandy, but don't pretend that the game stops there.  It doesn't.

The motivation of the other characters joining you comes with the revelation of who the real villain is.  That's why they're playable only in the game's second half.  Kicking their ass doesn't motivate them to change allegiance, in fact it actually leaves them feeling unworthy of living.  Sonic smacks some sense into them and leaves them in the dust.

And I don't see how it's bullshit to add characters who, unlike several of Sonic Team's more infamous efforts, do not run major interference with the game's core mechanics to such extremes as they cannot exist without exclusive stages tailored to them, nor do they mandate wasteful hours replaying the same game out of necessity for some coveted unlockable.  Are ProtoMan and Bass bullshit characters in MM10?  Is Tails a bullshit character in S3&K?  There's nothing wrong with alternate non-mandatory characters who do not disrupt the game's focus; it adds personalization and replay value.  Something which since Heroes Sega has almost completely forgotten how to do.

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Now, can you see a character with his personality being a hero?
It's fairly common to see an anti-hero who happens to fight the bad guys but cares nothing for the typical "hero code of ethics".  Shadow was once presented as such in the comics (he's a bit more emo nowadays).

And see, that's the thing.  Who you're fighting against doesn't decide whether or not you're the child-friendly hero.  In the MegaMan series, we see characters all over that spectrum, from the "good guys" such as Rock and X, to the "fight for what I believe in and don't give a damn what others say" such as Zero, to the "allegedly carries some sense of justice but by all appearances seems to be a rebellious violent psychopath" such as Bass.

Shadow works with G.U.N. for the same reason he worked with Eggman: as a means to an end.  His purpose ties to Maria, working with others is simply the best way he sees to get the job done.

2330
● LucasArts Presents: Star Wars: The Force Unleashed II (
V
)
Nice.  Maybe I ought to try actually playing the first one.  God knows I've owned it long enough. 8D
(what can I say, when I think Star Wars games, I think star fighters)

2331
X / Re: why is x the weakest character in the game
« on: June 13, 2010, 03:06:01 AM »
Quite a shame.  I cannot recommend enough that you get equipped with Overdrive while playing as X.  That thing positively rapes bosses. 

2332
Zero / Re: Rockman Zero Collection Thread
« on: June 13, 2010, 02:54:11 AM »
I thought it was odd when Harpuia said "Finish me", but I wasn't sure if my mind was rewriting the game script or what.  I guess CoA was REALLY paranoid about the ESRB denying them that E rating.

And vocal Z4 ending, who'd have thought?

http://cheats.gbatemp.net/forum/nds/(nds)-mega-man-zero-collection-(u)

Enjoy
Guess that'll have to do.  Too bad NitroHax doesn't work on a DSi, but I can momentarily steal Mrs. Shell's Lite for the save files at least.  Thanks a million.

2333
Gaming / Re: Fire Emblem discussion
« on: June 12, 2010, 08:44:13 PM »
- My Unit can also engage in base conversations with characters before battle, ala FE9/10
WHOO-HOO!

Note, IGN has some cleaner versions of the screenshots in those scans.  I dunno if this is just my wishful thinking, but the generic bandit looks better detailed.

Well, we'll have a better idea when we see it in motion, I suppose.

2334
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 07:07:34 PM »
Apologies for the hex editor mixup, it's been a LONG time since my Model OX AR code.  So long in fact that I don't even remember whether or not I kept the tools for it.  And I haven't done battery save hacking before.

2335
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 06:32:23 PM »
You missed my point.  Can you tell me what memory values will unlock them?  Because otherwise the only way to find them is to play the game until such point as unlocking them normally and tracking which values changed.

Sure, someone actually versed in programming might be able to look at a save file, decipher its format, and lift all the unlock flags (as was done with MMAC), but that's well beyond my ability.  I have only the most rudimentary knowledge of how to work a hex editor and whatever tools are floating around the internets to assist.

2336
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 12, 2010, 06:26:23 PM »
Lack of play difference when fighting the knights? Please, I just waggled my way through both knights and levels. I think I had to back up a bit on Blaze, THEN waggle, but aside from that, jeez, it's pretty much the same dissapointing battle over and over. Not even any decent bosses, like Secret Rings had.
I meant playing as them, not fighting against them.  Each knight has varying special attacks.

I believe I already conceded that Secret Rings has the overall greater boss selection (much as I love Dark Queen, the creatures that Secret Rings brought up provided much greater variety).

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Yes, I do find the enemy kill selection something awful. Even though you can kill "allies" and still proceed with the mission. Why? Because it makes no sense, takes away from your immersion in the game (if there ever was any) and makes it so awful to play.
Well, given the lack of any "lock-on" with your shooting attacks, some excuse for the occasional stray is necessary.

There's also the fact that, regardless of Shadow's deeds, G.U.N.'s commander is an [dark hold] who has it in for him.  Well established after the first stage.  As for scenarios in which you ally yourself with Black Doom, I just see that as, should Shadow turn evil, you just need to stay the hell out of his way.  Sort of a Vile-esque "loose cannon" thing.  I'm also not really sure how intelligent his army is supposed to be.

I get what you're saying with the lack of Godzilla Unleashed style AI variance, but IMHO that's beside the point.  I see Shadow's "allegiance", if you can call it that, as less a matter of who he's allying himself with and more a matter of what he believes is right, irregardless of what those around him think.  Especially in the case of G.U.N.  Sure, maybe they patch things up when it's all over (This is mainly a STH06 thing so I'm not that familiar with it), but for the majority of the game itself, that's a different story.

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What kind of game does this?
A game which is a platformer first and a shooter second, not the other way around.

Quote
Once he's done it, seriously, what else does he have to live for?
In fictional storylines, protecting the world from annihilation is more often than not a full-time job.  I just find it bizarre that one threat is over and he assumes his job is done, whereas his promise to Maria was regarding no particular threat but rather the general "give them a chance" shpiel.  That's a matter of constant vigilance.  If he can't do it, and he has to pass the torch, so be it.  But for him to just dive into the atmosphere after the day is saved is senseless.

2337
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 05:54:32 PM »
I haven't seen anything toned down yet, and I'm just starting Z2.  Of course, the usual boss EX Skill mentality still applies; that is they will use it only if you maintain an A/S Rank.  But that's pretty easy to do when you don't have to worry about collecting crap or leveling up your weapons.

You could always boot up a DS emulator and ramhack all the forms and stuff, then transfer it to your DS.
The ol' early Model OX route?  Not a bad idea, but it would require playing on an emulator until actually unlocking the Ultimate Form.  And frankly, I loathe cyber-elf collection.

PS: Hypershell, your guide says the requirement for Rise Form is to kill 10 enemies with the Z-Sabre. No mention of with aerial attacks. Was I misinformed?
I didn't do the unlock requirements, but I'm pretty sure that yes, you do have to be using aerial attacks.

2338
X / Re: which armors of X u should want to use?
« on: June 12, 2010, 03:45:50 AM »
I gotta say x2's armor is the best, i would say x3 but i hate that freaking buster  >8|
As far as I know, EVERYONE hates the X3 buster.  Something is terribly wrong when I of all people (hardcore completionist) enjoy armorless X3 runs more than normal play.  The only thing that pile of crap is good for is saber waves, previously the only way the player could ever do that.  Thankfully Inticreates gave us Throw Blade and Shinkuujin.

2339
X / Re: why is x the weakest character in the game
« on: June 12, 2010, 03:36:52 AM »
however it may be that I play on Xtreme mode always.
So do I.  On the other hand, I do keep save files where I've purposely stocked everything without clearing any Mavericks, on both PS1 and GCN.

Quote
I'm always reluctant to use things that disappear
They don't "disappear" per se, it's just one shot per stage.

2340
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 02:47:39 AM »
Depends on what you're looking for.  Ultimate Form's main lure is the charge commands, but it does provide a nice balanced attack boost.  Other forms can outdo it depending on which weapon you have your eye on.

RPM has a guide detailing the stat gains of all forms, written up by yours truly.

EDITS: Confirmed now.  Yes, that is the Ultimate Form in Z2's intro stage, complete with max level weapons and all elves.  However, all OTHER Forms, you still have to earn.  ...which means that in Easy Scenario you cannot obtain the Proto Form. O:<  So close...

2341
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 02:40:53 AM »
Again, my point.  If you start with the Ultimate Form in Z2's Easy Scenario, that makes it the only way to obtain the Ultimate Form without using all elves and flushing your rank down the toilet.

Well, I'll be at that point myself in a few minutes...

EDITS: Nice reverb in the Neo Arcadia theme, I must say.

2342
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 02:11:34 AM »
"Start out as weak as normal"?  I think you're missing my point, which is, playing Z2 in any other mode (sans Hard Mode due to restrictions), Z2 bosses will get weaker if you obtain all forms, due to the Ultimate Form requiring that you slaughter your rank.

2343
Zero / Re: Rockman Zero Collection Thread
« on: June 12, 2010, 01:58:07 AM »
I noticed another oddity.  X and Y are only functional in gameplay.  They don't work in menus or dialogue.  I suppose that may be to avoid confusion, since what they do otherwise would be tied to what button they're mimicking rather than what gameplay command they received.

Easy Scenario for Z2 is much the same.
(click to show/hide)
Are you F*@#ING KIDDING ME?!!  That makes ZC's Easy Scenario the only way a fully powered player can fight a fully powered boss in Z2.

Now I'm *REALLY* cursing that mode's use of only a single save slot...  At the very least, once I clear Easy Scenario for the Collection stuff, I'll definitely be keeping its permanent save point at Yggdrasil.

And correction, the Ultimate Mode commands do work in Easy Scenario.  I guess I was just a little rusty on my DSi's D-Pad (so much the better if it means less Throw Blade interference in Z3).

2344
X / Re: Zero turned good by the Sigma Virus
« on: June 11, 2010, 10:14:46 PM »
As I said in my first sentence of that response, I just didn't have the .txt links to verify.

2345
X / Re: why is x the weakest character in the game
« on: June 11, 2010, 10:08:55 PM »
X6 has some really bad level segments in some places. It was not thought out at all. It was a failure in level design, and in engaging difficulty.
You'd be surprised.  I'm not going to defend the garbage compressors, they're not my favorite either, but I've seen a LOT of X6 obstacles receive unjust complaints as being impossible.  Perhaps most infamous is Metal Shark Player's alternate route; few players realize you can clear that with Hyper Dash alone.  Which you need to reach it in the first place, unless you know how to work dash-jump speed physics to their fullest.  There's more skill to the game's obstacles than most players realize; they just give up too easily in light of the game appearing sloppy presentation-wise.  Many do not believe that it is even possible to clear Gate's Lab unarmored, which I have done.  Hell, I know people who have claimed that the vertical lava chase in Gate's Lab 1 cannot be cleared without an air-dash.

I'll gladly take grinding with Dynamo Spitz-Swallows over X5 leaving numerous heart tanks and armor parts flat-out impossible to reach as a particular character, to say nothing of the obvious fixed order to the bosses and even the armor upgrades (you cannot obtain Gaia without Falcon), leaving the Stage Select screen as little more than a courtesy for those who have a favorite special weapon.  Furthermore, you don't really need to "grind" to get an acceptable number of souls for using parts in general in X6.  You have to suck pretty badly at X6 to not reach Rank A very quickly.  The Limited Parts require GA, yes, but they live up to their name anyway in being one-shot deals and, besides Life Restore and Overdrive, not terribly impressive.  The earlier is a free Sub Tank (see below), and the latter is over-powered against bosses thus justifying its late entry.

Quote
No grinding for parts, money, items, etc.

Filling Sub-Tanks mean anything to you?  Or stocking lives for the secret capsule?

Sure, you can ignore it if you're actually good at the game, but it's still there.

Also, bringing up X5 again, you must repeatedly suicide for 4-6 game hours if you intend to get all the parts possible (which is never more than half).  It's an odd kind of grinding to simply build your stage entry count, for sure, but it is without a doubt the most pointless X-series obstacle to ever exist.

2346
Zero / Re: Rockman Zero Collection Thread
« on: June 11, 2010, 09:33:50 PM »
I don't think you followed that conversation quite right, Red.

Anyways, ZC arrived in the mail, and Mythos is downloaded to my comp, so all is right with the world.  Yes, the sound quality is better.  The Resistance gunshots sound different, too, though I don't think that's a matter of better or worse.  Surprised to see that the box has no mention of the Z3 modification cards, seeings how that's previously unreleased content in the U.S.

So, Easy Scenario (for Z1, anyway), is Ultimate Mode sans button commands.  I think I'm going to like this. 8)

2347
X / Re: Zero turned good by the Sigma Virus
« on: June 11, 2010, 09:06:01 PM »
Mark this down as the day Marshmallow says Hypershell was right.
I didn't I already score one on discussion of the ZX Advent hidden ending, when I noted how what was at the time believed to be an awkward-ass mistranslation could be a Legends reference?

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I'm swamped IRL, I've got maybe a half hour to be online, and I'm still trying to digest now that some obscure Korean game wants to bridge the Classic-X gap. Seems like things change in the blink of an eye around here.
"Bring the series together" could mean anything, doesn't have to be story-relevant.  It could be a cross-over of some sort, or it could just mean that this will be one of those Wily-cameo games like X5 and X6.  An inter-series game should not be featuring Zero in his X2 armor.

Quote
I'm just skimming through these, but here goes some info: the bio for Copy X and the Guardians agree that the guardians were made from the split portions of X's soul. Copy X's goes into how they planned to put X's Cyber Elf into copy X, but emo X didn't want to and ran off to sulk somewhere, so Copy X is what they wound up with.
I'm curious to know the literal translation of that, when you have the time.  I wonder, would X perceive his resurrection as threatening Dark Elf's seal?

Posted on: June 10, 2010, 07:49:03 PM
I'm not even getting the game this week, so you guys will have to let me know. Did they include anything from the ZC site in the game's manual, or did they use the MMAC and MMXC method of copying and pasting the story from earlier manuals?
I completely forgot where I left my stack of GBA manuals, but I believe it was a copy/paste.  I can tell you that the instruction prologues don't contain anything from the ZC website, and that the U.S. ZC manual is impossible to reconcile with the Japanese ZC website.  Consider the following:

-Z1's prologue opens with "The Reploid War, sparked by the Sigma Virus that drove Reploids berserk, lasted for centuries."
-Characters page states that Weil was "Expelled from Neo Arcadia 100 years ago..."
-ZC website info previously taken down listed Zero's creation as "1XX years ago."

Zero was created before the Sigma Virus drove Reploids berserk, therefore all three cannot be true (unknown timeframe greater than one century + 100 years > 1XX years).

2348
Zero / Re: Rockman Zero Collection Thread
« on: June 11, 2010, 08:52:41 PM »
That is quite possibly the stupidest post I have ever seen.

2349
Zero / Re: Rockman Zero Collection Thread
« on: June 11, 2010, 08:44:07 PM »
But it shouldn't be a hard task for DS to stretch the images to fullscreen.
May or may not be true, depending on the emulation method.

Regardless, the horizontal difference between DS and GBA resolution is only 16 pixels.  Such a small stretch on a fixed-pixel display would look rather ugly, one is better off keeping the crisp original image.  IMHO, a better use of that space would have been a border image.  Flash carts were doing that for loading up GBA carts on a DS ages ago.

And the whole track is awesome. They finally got it right.
I SINCERELY hope you are not taking Hard Revenge into account when you say that.

2350
Gaming / Re: I say GOOD things about your video games!
« on: June 11, 2010, 03:14:52 AM »
This song~ <3


So I played it and I liked it. ^^
Glad you did, glad you did. 8)

LOTS of epic music in the later-game, though, as the computer's monster lineup grows ever larger as you progress.  Forgive the SPOILERS, but
(click to show/hide)

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