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Gaming / Re: The Mario Kart Thread
« on: June 19, 2010, 07:08:29 AM »
I must disagree with you on that one, PB. I loved the signature items. It sucked when previously universal items went signature, this is true, but Koopa Troopa and Toad are the (very unfortunate for you) exceptions, not the rule. While their particular items blew, the rest of the cast got some overall strong stuff.
And you can't blame the signature mechanic for how the game handles triple ANYTHING. No getting around that.
However, I will say this: Signatures have better impact when you're building teams. I'm not sure how I'd feel about them in your traditional single-racer Mario Kart. In a double kart, you can pick one character you just love and one who has an awesome signature, creating a balanced duo. In a single kart it would be all-or-nothing, which would make balance concerns more severe.
And you can't blame the signature mechanic for how the game handles triple ANYTHING. No getting around that.
However, I will say this: Signatures have better impact when you're building teams. I'm not sure how I'd feel about them in your traditional single-racer Mario Kart. In a double kart, you can pick one character you just love and one who has an awesome signature, creating a balanced duo. In a single kart it would be all-or-nothing, which would make balance concerns more severe.




Could stand to Levitate since Ground is already a major staple in offense, but I guess that'd be asking too much.