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Messages - Hypershell

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2226
Zero / Re: Rockman Zero Collection Thread
« on: June 25, 2010, 01:11:07 AM »
There's already an all forms unlocked code for Zero 2
Yeah, but a true Ultimate Mode should affect elves as well.  But the all-Forms code is a nice consolation prize.

2227
I don't believe HG/SS requires that you wait for the National Pokedex before trading with other versions.  Nevertheless, whenever you're ready, I'll take you on.

2228
Zero / Re: Rockman Zero Collection Thread
« on: June 24, 2010, 11:33:59 PM »
As Vix said.  Besides the Character Cards and one wallpaper (all others may be unlocked only in Title Select), what happens in Easy Scenario stays in Easy Scenario.  No minigames, no new game pluses, no in-title unlockables whatsoever.

It's still the only way you get an "Ultimate Mode" in Z2, though, unless the hackers come through with something.  Quite a pity that Easy Scenario allows only one save slot.

2229
Gaming / Re: The Mario Kart Thread
« on: June 24, 2010, 12:59:31 AM »
I liked 64's Bowser Castle but the other retro one they had... not so much.  -_-
Hey, don't be dissing my GBA Bowser Castle!

Granted, SNES Bowser Castle is superior, but I'll take whatever consolation prize I can get. X(

2230
Gaming / Re: Fire Emblem discussion
« on: June 24, 2010, 12:25:34 AM »
1. Those 3 start out at much higher levels than the others. The only Laguz that can hope to catch up is Lethe, but then she has lower base stats than Ranulf. And yes, there are people who don't use the Royals but it still doesn't change that while previous FEs might've thrown you one super unit near the end to save the day RD gives you 4 of them.
Given that your team is split into 3 pieces in Part 4 that's kind of a necessity to prevent first-time players from screwing themselves over, something which RD runs a fairly high risk of as it is.  Not to mention the sheer insanity that is Dheginsea.

And believe me, I've Bonus EXP'ed the hell out of Lethe.  She's competent, but even among the non-royals, there are better laguz.

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2. Volke is only slightly better than a Whisper
Yes, and I'm "slightly" obsessed with Yoshi.  He's still far more viable.  4 extra strength and +25 critical means a lot on a character who should be double-hitting virtually everything.  Then of course there's the fact that Bane is literally Lethality+Mercy.  I will grant you that most of that is irrelevant against the three Mantle bosses, but it still leaves Volke a LOT more capable than Sothe/Heather against all the rest.  Pretty impressive given the general tendency of non-royal late entries to suck.

Also, on the general strength of knives, Baselard sits at 18; the same as Alondite and Ragnell.  You take a large power drop for a ranged assault with Peshkatz, this is true, but a Whisper dedicated to close combat could do quite well if their Strength caps weren't so horrible.

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3. Sigrun is available in one chapter before part 4.

3-11 and 3-E.  Check your sources.

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Elincia also gets more versitality due to being able to use staves and gets Amiti in 2-F so she can hold on her own there. Oh and Tanith has better base stats than what Sigrun would have at a similiar level, is only 3 levels away and gets an awesome ability.
Bringing up Tanith only drives home my point, that Sigrun is an example of a character who sucks for reasons other than level/availability.  She's as available as two other non-staff-wielding pegasus riders and amply leveled, but her stats simply do not measure up.  So to claim that the entire cast is over-powered is wrong.

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4. Mist starts out at level 1 when the other GMs start out at around level 8 on average
Mist also starts with Florete, a madly powerful and bizarrely light ranged sword, complete with high accuracy and critical.  It plenty compensates for her initial weakness.  The problem is, when your starting weapon strength is only 4 attack strength behind the SS weapons, it doesn't leave much room to grow.  Mist does not have the growth rates to keep up, and even if she did, her Strength cap stops her entirely too early.  Bonus EXP will only make her less of a disaster, but she can NEVER be overpowered (which is quite a shame considering what a beast she could be in PoR with a Sonic Sword).

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5. True, but you must admit that the gap between Shinon and the other bow users was much smaller in PoR.
In ease of raising, yes.  I don't think the performance advantage is that drastic, but using an alternative takes more effort.  Then again, Rolf is at least competent to start with, he just doesn't get any lead time over Shinon like he used to.

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Instead IS tried to be 'original' and went with an 'epic' story with a 'huge' twist that the dark god was actually part of the good guys and that the goddess you've been all worshipping was actually the bad one. No actually that there was no good or evil in this story, just something about order vs. chaos. Excuse me, but there's a reason why all the most popular fictions all are basically the same dozen or so stories retold and that they all revolve around good vs. evil, so why did IS feel the need to stray away from that, especially since that way they also destroyed everything that PoR established?
The better stories out there tend to challenge the absolute of good versus evil.  Heck, even PoR did to some degree, as virtually the entire storyline centers around conquering racial tension.  For that matter so does MMZ; from day one you're on the side of "Mavericks" fighting against the "hero" of human utopia.  And throughout Z2 and Z3 Harpuia challenges his own beliefs.

Ashera is evil for the same reason that Copy X is: Apathy.  She doesn't question herself and cares nothing for the people under her.  The twist isn't the switcheroo from public perception, as their roles were quite reversed in ancient times when Yune was out of control (and incidentally PoR implies that the "pop" Ashera is invalid; see Stefan's support conversations with Mordecai).  Rather, the twist is that Ashera and Yune are in fact the same person.  In trying to "fix" herself by casting off what was unwanted, she started down a dark path and very nearly sealed the fate of all that she (previously) cared for.

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I finished RD within 80 hours while I finished SD within 15.
Hmmmmmmm!
RD is unusually long even by FE standards, and SD is a handheld based on an NES game.  Kinda opposite extremes, as far as FE is concerned.  I said that both are adequate, not that they're comparable.  Simply put, I don't see SD as too short.  I do see it as incomplete, knowing that FE3 on the SFC offered a remake and more (that and even the uneducated know that there's more to the story if they've seen Marth's SSB trophies), but that's not the same thing, and the DS sequel is aimed to fix that anyway.

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Then again you put characters on a higher priority than the overall plot so I suppose that's where our opinions differ.
Only because if the characters aren't involved in the plot, it makes the entire gameplay scenario feel unrelated and a lot less compelling.  If you have no attachment to who you're playing as, you have less of a reason to keep playing.

2231
Yeah, I just found. The PSP port of Rockman DASH 2 sold 1万 5309本, or 15,309 copies in Japan. =( Also, DASH1 for PSP was not on the list, and DASH2 was the 498th top game sold in 2005.
As much as I maintain that anyone who dares call themselves a fan is obligated to own some version of Legends, I really don't see how direct unenhanced PS1 ports not selling well on the PSP went unexpected.  If you're going to emulate an obsolete title, much less one that is terribly underrated in the first place, you could at least do so in a collection.  Otherwise the public denounces it as poor value.

2232
Gaming / Re: Classic Games for 3DS
« on: June 23, 2010, 03:58:26 AM »
I guess I can't argue with that analogy, now can I? :V

2233
Gaming / Re: Classic Games for 3DS
« on: June 23, 2010, 03:48:29 AM »
The game has Overpowered Playable Blues.  IT'S. [tornado fang]. AWESOME!   8D
You of all people should know what appeal an "Ultimate Buster" character would have to me (given the many fish-smacks and uppercuts you've received over Xtreme2).  But I think the fact that all bosses flinch from Proto Strike was over-doing it.

He is still damn awesome, though.

2234
Gaming / Re: Fire Emblem discussion
« on: June 23, 2010, 03:23:38 AM »
Too many OBJECTIONS! here to even bother with Iris...  There are no fewer than 5 counts of faulty logic in that post.

That's because they're underleveled compared to the Laguz Royals.
(#1) Ranulf, Janaff, and Ulki are royals now?  No cat/tiger can hope to match them.  Not to mention, there ARE people who play without the royals.

To a lesser extent Volug can be argued as well, although I'm not sure how valid that argument would be given that it requires Resolve abuse.

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That's because knifes are inferior to swords in every way and plenty of sword-using units outclass them.
Compare Volke to a Whisper (#2).  Yeah, knives aren't powerful, but Sothe even at all caps is WORTHLESS in the Endgame for everything except picking off spirits.
 
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That's because they're underleveled and in Sigrun's case less available than Elincia, who gets the healing part done and gets a nice brave sword too, and Haar, who is pretty much the best flying unit in the game.
In what universe is Sigrun less available than Elincia (#3)?  Their availability is exactly the same; both appear in 2 chapters before Part 4.  If anything Elincia is out of favor by such a comparison; she appears in Part 2 (weaker enemies, less experience), and can't kill worth a damn in her first chapter due to being stuck with a Slim Sword.

Further, you don't need to look anywhere near the top of the flying chain to cast doubt on Sigrun; Tanith and Marcia outmatch her at every turn.  Tanith is equally available and Marcia would have to gain 14 levels in 4 chapters to reach an equal level to Sigrun.  Believe me, it doesn't take that long before Sigrun is left in the dust.

Claiming that Mist is under-leveled is hard to read as anything but sheer ignorance (#4).  The only way that statement holds any possible validity is if you're playing the Japanese version where you can't experience-promote to 3rd tier.  She's as available as any other member of the Greil Mercenaries and very well viable at her introduction; in fact I'd dare say more so than in the late-game.  Her level is irrelevant, because at the end of the day her Strength caps at a measly 25 (less than even a Whisper), and her growth is so pitiful she won't even reach that without a lot of Bonus abuse.  I know this, I use Mist out of pure favoritism, and even with all stats capped she can *NEVER* measure up to the other units.  And unlike PoR, there's no viable magical weapon work-around (the cards are not practical; they're low-use and do not allow counter-attacks).
 
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That's because she's underleveled and off with a worse 3rd tier class when compared to Shinon.
She has Paragon and is almost as experienced/available as Marcia, not to mention she was HORRENDOUSLY more under-leveled in PoR where she still had to compete with Shinon (#5).  Seriously, if you've played her in both games, there is no comparison, her stats simply blow in RD when you measure against her past appearance.

Shinon is irrelevant; Astrid isn't worth your time in RD even if you have no other bow-users.

Lethe suffers the same troubles, although in her case, the general Laguz mechanics of RD don't help any.  But even tanked on Bonus Exp., she's still nothing special.

Oh, and while we're on the topic of RD characters who suck: Gareth.  Seriously, no amount of Bonus Exp. will fix him.  And this is coming from somebody who figured out how to make ENA viable.  That guy is a walking husk of spirit-bait; completely and utterly useless.

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Exactly my point.
Except that your point is ignoring context.  I'm speaking of Micaiah's entire crew (save for Sothe).  If you're complaining that all units are strong but under-leveled, you are effectively complaining that characters are too powerful when raised beyond what should practically be happening over the course of the game.  Such can be said of ANY game with an experience system.

The logic of "under-leveled" as the only reason characters are not viable only holds if there are better leveled alternatives; ie: Fiona, Lyre, and Kyza.  You can't just say that Micaiah's entire crew is under-leveled as reasoning behind them being too powerful, it makes no sense.

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True, but Bonus EXP in its current state is so easily abusable that it isn't an adequate alternative to Arenas at all.
You don't grind for Bonus Exp.  Quite the opposite, Bonus Exp discourages grinding, since your rewards are diminished if you drag your feet.  That in itself makes it far preferable to Arenas.  It's also far more flexible; you can use the guaranteed 3 stat gains to strengthen the weaker points of characters who have already hit a few caps, or you can Bonus up to 99 and let the natural level-ups do the work.  You can complain of brokenness all you want, but it's the only semblance of control you have in a world where getting RNG-screwed is always a concern.

Most importantly, though, Bonus Exp. is finite.  Arenas are limited only by Heal staves, unless your character is out-matched, rendering the Arena worthless (which is VERY likely in higher difficulties).  It's all-or-nothing with the Arenas.

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I agree that there should've been more axe users for swords to have an advantage over but FE3 already adressed that problem and swords also get balanced out by getting the most slayer weapons.
You grossly misunderstood me.  I didn't mean two weapon types, I meant literally, a character who is the sole representative of his class and has only two equippable weapons in the game.  In other words: Bantu.  There are only two Firestones in the entire game to space out over the 18 chapters you have him.  That's inexcusable.

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I really prefer that to the wordswordswords Radiant Dawn has that either make no sense or ruin every plot detail that PoR has established.
PoR-to-RD is wrecking plot details?  Wow.  The MegaMan Zero series would scar you for life.

A great deal of PoR's plot went unexplained, most significantly the Sephiran/Black Knight connection.  And what did RD challenge of PoR's presuppositions, the Serenes Massacre?  That was an assumption of circumstantial evidence.

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Actually in the case of video games I prefer "too little" a lot more over "too much". I'd rather see everything the game has to offer within minutes than figuring out how everything works for hours and still not being able to that one thing I wanted it to do.
Game length is not a problem; both titles are plenty long enough.  The problem is that Shadow Dragon doesn't actually involve the playable characters in what's going on in the storyline.  You claim that RD feels like filler and Shadow Dragon doesn't, but I find the inverse to be true.  When the storyline completely forgets that all of your characters exist after recruitment, the entire experience is left feeling shallow and meaningless.

2235
Gaming / Re: Classic Games for 3DS
« on: June 23, 2010, 01:08:37 AM »
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The camera is zoomed in so far that it feels more like a GB remake than an NES remake
That's exactly what this refers to.  Body-to-screen-size ratio is a big part of what makes NES MegaMan NES MegaMan (The GB games, if you're unfamiliar, use NES-size sprites on an obviously infinitely smaller screen, thus mandating slower shots, shorter jumps, etc.  They're very tricky to get into if you didn't play them back in the day.).

It's especially detrimental when remaking MM1, which lacks any refinements that the series later saw.  There are no health reserves, no "Item/Rush" equipment; hell they even removed the Magnet Beam.  MM1 is the absolute bare-bones of MegaMan gameplay, and PU takes that and tries to rely on NES nostalgia in a very un-NES-feeling physics setup.  Sure, there's a truckload of extra players, and that is WONDERFUL, but the core design feels like one big mixed message.

2236
Gaming / Re: Fire Emblem discussion
« on: June 23, 2010, 12:54:11 AM »
To all those who see Shadow Dragon as a disappointment and Radiant Dawn as their favorite: Well, screw you!
I really don't understand the point of bitching about hitting stat caps, especially in a 3-tier class system.  I mean, why do caps EXIST if not to be realistically hit by decent units?  It's something that always mystified me about PoR's Laguz. 

"Everyone in RD is over-powered unless unavailable/under-leveled".  Ha.  Every Cat/Tiger Laguz who is not named Ranulf begs to differ.  So does every Whisper.  And Mist.  And Sigrun.  And Astrid, who is not even a shadow of her PoR self.  There's also a meaty share of glass cannons, including Micaiah herself, and the fact that the entire Dawn Brigade is in a constant state of being under-leveled anyway.

RD is far from flawless when it comes to character balance and ESPECIALLY availability, but it's far preferable to Arena grinding and characters who only have two usable weapons in the entire game; to say nothing of the fact that there is virtually no story outside of the NPCs.

2237
Gaming / Re: Classic Games for 3DS
« on: June 23, 2010, 12:33:34 AM »
I'm more concerned with MHX2.  X2's soundtrack demands remixing, and the rumors of such a soundtrack being pulled from X Collection infuriate me to this day.

In all honesty I was not impressed with MMPU.  The sheer concept of it all is awesome enough to warrant sequels, but there were more than a few execution points that could have been done better.  I'm still wondering what the hell they were thinking with the Robot Master rematches.  The camera is zoomed in so far that it feels more like a GB remake than an NES remake, and the stage-maker is clunky at best (Enemy Packs?  No music selection?  Seriously, WTH?).

2238
Gaming / Re: The Mario Kart Thread
« on: June 23, 2010, 12:24:32 AM »
My dear DW, I assure you that you are not only in your wish for a Rainbow Cup of sorts.   8)
I actually kind of envisioned a single Rainbow-warping course, where at every lap a warp pipe takes you to another version of Rainbow Road, eventually crossing every one.  It could be the final course of the highest Retro Cup.

Oh Jelly, it's easily yet another thing that makes MK64 that much more superior.  The ability to completely [tornado fang] over your opponent on a Wario Stadium type jump is precisely what the new games are missing.  That's what made the previous games so great.
DAMN STRAIGHT!

Unfortunately, I think that's one more side-effect of attempting to balance a broken item system.  With so much out there now that targets the leaders, the likelihood of the player getting knocked off, say, the jump in Waluigi Stadium, is that much greater.

2239
Iwata - 3DS video chat is possible, price/launch details soon
As the commentators on that article said (and this was the first thing to come to my mind), doing the chat in 3D is not possible with the E3 3DS model due to there being only one camera on the console's inside.  However, I do recall hearing somewhere that the E3 model was not final (I personally am hoping that they add a DS-style microphone jack, because I like to voice chat with a headset rather than concerning myself with what part of the system I'm speaking to).

Oh well, I could care less about video chat.  My main chat-concern is during gameplay.  And it's something that's been technologically possible on the DS since launch; so that's a matter of Nintendo's policies.

2240
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 03:36:48 AM »
Well, I thought Ehrgeiz was fun...to rent...

2241
Simple short reaction time is needed. As long as you know the general areas where it happens...
That's my problem.  The obstacle is in no way difficult, but it absolutely requires prior knowledge, and is not the only obstacle in MM9 to do so.  To me that's bad level design.  The whole stunt comes off as blind-siding.  You'll never react in time if you don't already know to look for it.

Classic is known for throwing a few "stay sharp" scenarios at you but generally leaves you with far more realistic odds for reaction time than 9 did; ie: the first spike-drop you have to avoid in Splash Woman's stage is twice as wide as comparable traps in 2 and 3, which does not leave you enough time to evade it unless you already know it's there.  Further, they are the first spikes you see in the stage, appearing utterly without warning.  Such cheap tricks make the game feel less like MegaMan and more like I Wanna Be The Guy.

2242
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 01:37:21 AM »
"Sequels", I hate to say, will never be the same without Square.  The entire Paper and M&L lines, though they have their own respective charms, are proof of that.

2243
I ended up being more careful through the whole stage.
You like to aim, I like to not pussyfoot.  Different strokes.  If they didn't come from completely off-screen with no warning, maybe it'd be different.

I don't want models or powerups that give me basic things. I want a game with an actual GAMEPLAY that lets me do crazy [parasitic bomb] and gives me more freedom. Megaman's a dude with a gun in his hand. He should be able to move better.
Well, then the ZX formula is as likely to please you as Goldmember with a schmoke and a pancake.  The whole schtick of that game is that the different Models each provide their own unique spin on combat.

That still leaves Bass and Axl as probably being worth your time, though, since they're a matter of player choice and not of game progress.  In particular, in X8, all of Axl's weapons (default and special) are aim-able.

2244
Gaming / Re: Classic Games for 3DS
« on: June 22, 2010, 01:28:18 AM »
I think he meant "Mario".  Fan-gasm mixing up Nintendo franchises, it happens.

2245
"Intuitive" is the last word I would ever use to describe that helicopter claw bastard.  Same goes for the occasional blind spike, jump-snaking, and enemies who very nearly match your running speed.  MegaMan may not be very free with aiming but he's gone to immense lengths when it comes to maneuverability; and 9 felt very frequently to me like the level design was throwing the basic run-and-jump limitations in your face.  10, I felt, was better built for the type of basic movement that they were trying to return to.

2246
This article is a look at the actual hardware, and it says that as the console will make a bigger effort to display the 3D, the graphics won't be as good in ACTUAL games.
I've seen plenty of PSP games that I consider a lot less eye-popping than the Kid Icarus reel, both MegaMan titles among them.  Then of course there is the Metal Gear Solid demo we saw; even if it wasn't gameplay, it was realtime.  And it looked freaking awesome.  I don't expect every dev will be encouraged to push the 3DS hardware to its fullest (just look at the Wii), but it seems capable enough to me.

I'd imagine the effort to display a 3D effect in a polygon game is probably comparable to doing 2-player split screen:  Programming-wise, if you're already working on a 3D plane, then it's just a matter of showing two different camera angles. 

"can't duck or shoot up" gameplay
Get equipped with: Model FX.

Yeah, ducking hasn't gotten much fanfare beyond X5/X6, but lots of MegaMan games including nearly all of Inticreates' have some means of multi-directional attack (all Rod weapons in the Zero-series, Model F/FX in ZX series, Bass in MM&B/MM10, and Axl in X8).

Megaman 9 (still the best, IMO)
The power of an 8-bit can of paint is truly amazing.  I for one do not believe 9 comes close to equaling the quality of actual NES games.  10 did better, though, if only there was some way to turn off that damn B trigger weapon switch.  You might want to consider a Classic controller for that.

2247
Gaming / Re: The Mario Kart Thread
« on: June 22, 2010, 12:42:22 AM »
I'm reminded of some MKDS Action Replay codes.  I'll go ahead and say yes, but I don't imagine anyone in their right mind would consider it fair.  My kind of adrenaline rush, naturally. 8)

One other thing Double Dash did right: BOB-OMB BATTLES!!!  Seriously, that was INGENIOUS.  Bring it back.

2248
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 21, 2010, 02:56:06 AM »
Hostilities in Twilight Princess with the Gorons are less a matter of "enemies" and more a matter of reclusive people not wanting to let the outside world know when they have a problem.

2249
Zero / Re: Why didn't Copy X just blast the Resistance base?
« on: June 21, 2010, 02:48:55 AM »
I guess it's kind of hard to bomb an underground base?
That's EXACTLY what Hittite Hottaid was designed for (that burrowing tank thing).

He would have eventually, and Ciel knew about it, thatīs why she tried to find Zero as their last and only hope...
This.  Seriously, the Resistance was up [parasitic bomb]'s creek before they found Zero, and both sides knew it.  Doubtless Copy X would want to take Ciel alive (Weil's MK-II even refers to this specifically), and before Zero was resurrected, there was absolutely no reason to believe he couldn't.  Even over the course of Z1 alone, without Zero, the Resistance Base would have been annihilated three times over (Fefnir, Hittite Hottaid, and Hanumachine).  Probably why they had to abandon the base afterwards.

He clearly has ICBM-level weaponry
I don't imagine one wants to be firing missiles within the Neo Arcadia dome if they can help it.  Further, the fact that all humanity has existed as one nation for the last century makes missile production rather obsolete.  There's a strong implication that the Z3 base was a recent renovation (this is the whole point of Flizard's stage), especially given the dialogue about the trans coordinates being outdated.

2250
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 21, 2010, 02:27:29 AM »
Actually, there were dual-sword-wielding Gerudos that you fought in OoT.  They never died, though, just retreated after a sound thrashing.

Gorons are the only ones in that lot who have never been enemies.  I don't think Zelda in general, least of all this pastel-colored sky adventure, is dark enough as to kill creatures you ordinarily find inhabiting towns.  

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