Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hypershell

Pages: 1 ... 82 83 [84] 85 86 ... 192
2076
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 06:28:58 AM »
You note the changes. Compare the two continuities, note what's different, and move on.
A rather nondescript response; that can be said of both our mentalities.

2077
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 06:12:27 AM »
I was referring to fan translations.
And water is wet.

I'm aware of that.  What I said was, the same criticism you were bringing to fan translations, can be brought against ALL translations, therefore rendering the argument invalid.

Quote
Only if substantial changes are made. It's easier to refer to it as a separate continuity, rather than try to shoehorn one into the other.
"Easier" is a point of view.  It's easier in the context of a single game or event, but substantially more difficult in the context of the ongoing continuity of the saga.  The difficulty by which this "separate continuity" is cemented is directly proportional to how often the original continuity cross-references itself.  The more often it does so, the more likely the derivative continuity is to contradict itself.

"Shoehorning" continuity is necessary to reconcile such contradictions in "U.S. continuity" anyway.  It is unavoidable in an ongoing series being localized in parts without regard to the whole, so such a point cannot be used to credit one interpretation over the other (heck, this can even occur due to presentational issues that have nothing to do with localization; see X4).  The question at hand, then, is do you paste together various fragmented interpretations, or do you respect the continuity which the game developers work off of?

Quote
It'd just be more of the same, albeit with the addition of my breaking down and hurling obscenities everywhere. >.>
That position was already taken by Most Excellent Superbat.

2078
X / Re: Maverick Boss Tournament
« on: July 18, 2010, 05:57:18 AM »
As awesome as Heatnix's design is, I'm gonna have to give Gungaroo this one.  He provides both G-Launcher and Hadangeki; it's hard to argue with that.

2079
X / Re: The true extent X's power and capabilities
« on: July 18, 2010, 05:54:27 AM »
I think the best way to think of X (and Zero) power-wise is as a state of constant growth.  It is observed from all ends of the X-series timeline, from MHX (Kuwanger) to Xtreme2 (Berkana) to XCM (Scarface), that X learns especially quickly from his experiences in combat.  It is possible for an exceptionally powerful enemy to overtake him (Sigma, Vile, High Max, Great Redips), but he will prevail when given time.

X's "limitless evolutionary potential", however, does not refer simply to combat.  His growth through combat, while exceptional, is well paralleled by Zero (noted by Berkana in Xtreme2).  The potential which X possesses and Zero lacks, is his "evolutionary potential": his compassion, worrying, and general ability to empathize with people and forward the relation between humans and robots.  Reploids, despite being free-willed, generally do not possess this capacity on nearly so deep a level as X, as noted by Zero in Z4 when speaking to Craft.

2080
Zero / Re: The Blonde CO's Identity
« on: July 18, 2010, 05:46:08 AM »
Although the book doesn't define their gender, their designs suggest to me that they're male. The female Resistance members, even the soldiers, were always seen wearing either a skirt or a dress.
Point taken.  I just see them as looking more effeminate than Zero, who is usually the benchmark in these cases.  On the other hand, Elpizo probably has all of them beat.

2081
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 05:35:00 AM »
Irrelevant.  The purpose of a character does not directly relate to their originality.

2082
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 05:30:59 AM »
That's all his character is there for, to tell us a perspective that pretty much ALL fans of Godzilla already know, therefore making his character useless.
His role is minimal because he is being added to the existing story rather than writing a fully original story.  But my point is, it is still new content, as opposed to translated content.

There are any number of characters who, in their original Japanese continuity, may be considered equally pointless.

2083
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 05:21:07 AM »
He provides a unique perspective if nothing else, and in 1985, aptly states in words what the entire Heisei and the better half of Millennium series continually dance around: Godzilla is a force of nature; you do not defeat him, you learn to coexist with him.

1985 also changes the circumstances of the Soviet missile launch.  In the 1984 "Gojira", the launch is accidental.

2084
Gaming / Re: Metroid Discussion Thread
« on: July 18, 2010, 05:16:08 AM »
She also had the Gravity Suit.

The gameplay of Super Metroid allows disabling your collected upgrades (sans Hyper Beam), so it actually is possible to fight Mother Brain with any suit one chooses.

2085
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 04:53:19 AM »
Such an "adaptation decay" does not constitute a new continuity because its scope of impact is limited.  While it can be interpreted as having a wide impact if it occurs in a long saga such as MegaMan, it is not practiced as having a wide impact, as each entry to the series will be localized independent of previous localizations.  Therefore, continuity exists only in the original work, barring consistent and intentional changes (The name MegaMan as opposed to Rockman).

When Keiji Inafune is asked a question by a U.S. MegaMan fan, which continuity is he referring to?  If, by nature of Inafune being CoJ, his comments reflect only CoJ continuity, what is the point of allowing fans of other regions to ask him anything?  By your logic, his writings are subject to CoA alterations and thus hold no direct value outside of Japan.

Well, no one ever said it was well-written. >.>
It's barely "written" at all.  There are no "U.S. continuity writers".  There are the story writers, in Japan, and there's the localization teams elsewhere, who occasionally take a creative liberty.  To them it's inconsequential; probably they even believe they're adding a subtle improvement (brotherly robots touching the audience's hearts; reiterating the franchise name more often to drive home the roots of the game).  But they don't do that with respect to continuity across the entire saga.  Tweaking the same story in localization, which is what MegaMan is, is not the same thing as a total rewrite featuring a new scenario (such as the case with "Raymond Burr" Godzilla, Power Rangers, etc.).  The only instance in which I'd accept "U.S. continuity" is when the change is both intentional and consistent, such as name changes, and whatever side-effects they so induce, such as the case in DASH/Legends 2 with the origin of Volnutt's name.  Localization is a derivative work, but not a derivative continuity.  The original will always take precedence in continuity.

Let's suppose Capcom does the unthinkable and creates a Classic/X time-traveling game.  Let's suppose in such a title that X witnesses a few Wily defeats.  Lets's suppose one of these is RM7.  The fact that in MM7 Rock threatened Wily, does not mean that in the localized version of such a game, that MegaMan X will deem Rock a Maverick, while Rockman X has no reason whatsoever to deem Rock an Irregular in Japan.

Such a phenomenon in localization is hardly exclusive to video games.  Looking at some of my favorite monster movies, an alternate continuity would be if, in bringing a story over, one is intentionally writing a whole new scenario.  Such as Raymond Burr's character in Godzilla: King Of The Monsters and Godzilla 1985.  However, a localization tweak, such as shortening the dialogue of speculating on Orga's spacecraft in Godzilla 2000, does not constitute a continuity change.  It's the same story; the localization team (in this case Sony) simply believed that a small tweak would streamline the film and make it more appealing.  Future projects will not take this into account.

Except most of us can't friggin' read it, and have to rely on fan translations which may or may not be influenced by the translator.

That is a completely moot statement.  The possibility of "influence by the translator" holds true of all translations both official and unofficial.  Capcom employees are still human beings and as such may influence translations personally.  The frequent use of "Mega Man" in X2 and X3 is one such testament; it ties to MM7's ending as trying to push X as being Rock, a notion which has since been abandoned by Capcom of America and refuted by Capcom of Japan.

I was told that there's no difference between US and EU continuities.
Using your logic, untrue.  If you accept the presupposition that there are different Japan and US continuities, then there are most certainly different US and EU continuities.





Not a phenomenon exclusive to MegaMan, or for that matter even to political correctness.  The same name kerfunkery goes on between US and EU Fire Emblem games.  Obviously it's less common for two regions of the same language to deviate, but it's not unheard of.  It is entirely possible for two regional corporations working with the same language dialogue to have different ideas of how best to proceed.

Your logic therefore mandates a separate continuity for every region, dependent on the structure of the corporation distributing the game, regardless of language.

2086
Gaming / Re: Metroid Discussion Thread
« on: July 17, 2010, 05:49:27 PM »
Which sprites are you looking at? In Super, the Power Suit's shoulders are triangular, where they're perfect spheres in Other M.
I believe he's referring to the fact that Super Metroid (unlike, say, Zero Mission) only differentiates the change in armor appearance for screen-facing sprites, so the Power Suit appears to have rounded shoulders in profile view even though it clearly does not when forward-facing or in the status screen.  I consider that developer negligence, not design.

2087
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 17, 2010, 05:36:56 PM »
Whenever Capcom tries something new, they drop it right after.
I think to a lesser degree ZX/Advent can fit into that as well.

Here's the problem:  Games are not Pokemon species.  The "unevolved" formula still works.  Mario simultaneously walks both, in SEPARATE TITLES, so each can focus where they will.  MegaMan, when it tries something new, often tries to cram it into the same title as the existing formula, and the merger can go haywire.  X7 is most infamous, what with auto-lock and paper-thin projectiles.  X5 created some of the most ass-backwards ranking and item layouts I have ever seen; with X6 correcting most of it.  ZX took established gameplay, and actually improved it substantially, but also tried to lengthen it with fetch-quests.  And Advent, for some God-forsaken reason, tried to build those fetch-quests, not to mention has virtually every useful chip only available by date-farking your system after you already defeated the game.

2088
Gaming / Re: Fire Emblem discussion
« on: July 17, 2010, 05:27:59 PM »
I've been checking what limited gameplay info Serenes Forest has.  I'm happy to see that Shadow Dragon's extra characters are returning, and that the sidequest chapters allegedly are now rewards for working quickly rather than for deliberately sucking at the game.

2089
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 17, 2010, 04:00:56 PM »
Quite a bit, actually.
"U.S. continuity", in that context, is by definition a chapter-by-chapter derivative work.  It is written piece-by-piece with frequent disregard to the whole (Wily as Light's assistant is the exception, not the rule).  It already outright contradicts itself in many locations, and it is especially infamous that game manuals/boxes from X5 and beyond frequently contradict their own in-game U.S. localizations.  X5, X7, XCM, Xtreme2, and Legends 2 come to mind just off the top of my head.  PU also contradicts MM4.

It is also naive to say that there are not genuine translation errors that may impact continuity if taken literally.  I don't think anyone honestly believes that Xtreme2 takes place in a bathroom.  Then there's Z1's "Z-Buster," which was corrected in Zero Collection.

And for that matter, as long as we're taking gaming magazines into continuity, I need to keep some Battery Biscuits on-hand for Zero.

2090
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 17, 2010, 05:53:50 AM »
And besides name, the difference between those continuities is what now?

They seem to be marketing in our direction, yes, probably because recent MegaMan titles have sold better here than in Japan.  Inafune has expressed disgust with Japan's gaming tastes before.

2091
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 17, 2010, 05:40:34 AM »
My room would involve a lot of dragons and kaiju...

I'd think that the fans would want RS-MM/the entire US game continuity stricken from canon despite not interfering with it in any way. But I'm just bitter. >.>
Extremely bitter.

Lines like that actually diminish my expectations, though.  It's like "back to roots" comments: if they need to tell you that yet cannot show you, it's usually because it's actually nothing of the sort.  It doesn't help any that this is coming from the guy who has "no idea" why Powered Up didn't sell.

Like I said, I'm eager to know more.  But it's hard to be confident/excited when you know nothing and have been given only a weirdass stop-motion trailer.

2092
Rockman Series / Re: Worst boss designs
« on: July 17, 2010, 05:29:48 AM »
Comparing F-Zero to Mario Kart is like comparing Street Fighter to Smash Bros.  Genres be damned, they are not interchangeable.

2093
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 17, 2010, 04:20:03 AM »


A female able to work the internet is not stupid.  Experience has taught me that you have overcome women's intellectual kryptonite.

2094
Zero / Re: Zero series: Why was it so successful?
« on: July 17, 2010, 04:06:18 AM »
It's Zero on the Gameboy Advance.  No further explanation is needed.

Seriously, Z1 is actually very un-MegaMan in many ways; the lack of weapon theft and weaknesses involving only palette-swapping your charge attack being chief among them.  The gameplay was actually rather shallow (unless you enjoyed Elf collection and weapon-grinding), and the graphics somewhat bland.  But...it's Zero.  And yeah, for a MegaMan game, the story was unusually strong (even if obviously censored).  And Nintendo dominating the handheld market means that there's no segregation of the audience; anyone into handheld gaming probably had a GBA.

I personally believe that Capcom does a lousy job in matching console audiences to their franchises' appropriate demographs.  In 2006 we had Biohazard/Resident Evil on the DS and bug-eyed super-deformed Rock on the PSP; explain to me how that makes ANY sense.

2095
Zero / Re: The Blonde CO's Identity
« on: July 17, 2010, 03:59:44 AM »
MMZOCW always refers to them as a pair, Isos and Pasos.  Dark-haired one is always on the left and the blonde always on the right.  So, which way do you want to read?

And um, it's kind of hard to tell with Inti's art, but I believe they're female.

2096
X / Re: Maverick Boss Tournament
« on: July 17, 2010, 03:44:43 AM »
Sting Chameleon.  The original spread-shot is hard to argue with; nevermind the charge attack that taught Jackson everything he knows.  Plus Crowrang's stage is a [sonic slicer].

2097
X / Re: Do you like Axl?
« on: July 17, 2010, 03:42:56 AM »
ZX Advent may as well have been called that, except that it has Biometal.

If you expend all of the Treble Boost's energy, you get access to the Mega Buster.  It's the same in all aspects, although you can't fire it while dashing.
Treble Boost is awesome; I would never in my right mind sacrifice it to play as dash-capable Rock (doesn't work as a slide; Bass has no hitbox height reduction).


2098
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: July 17, 2010, 03:37:53 AM »
As sad as this is, the music is starting to grow on me.

Seriously, though, I will never understand how people play games with touch-emulated controls.

2099
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 17, 2010, 03:32:47 AM »
You just now figured that out?

2100
Gaming / Re: New Capcom game to be showcased at Comic-Con
« on: July 17, 2010, 03:27:29 AM »
I'll counter that and Ben's Picard at the same time:  What does a High Definition console have that is more important than Wii Bowling night?




Pages: 1 ... 82 83 [84] 85 86 ... 192