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Gaming / Re: Sonic Colors (Wii, DS)
« on: August 09, 2010, 09:47:20 PM »Better than...Black KnightYou know I don't buy that. Black Knight corrected many of Secret Rings' control flaws, most notably backwards movement and charge-jumps. It's noticeably easier to actually SEE in front of you, as well. Over-reliance on track memorization was one of Secret Rings' weaker points.
While it's true that Black Knight doesn't have nearly as imaginative bosses as Secret Rings, that's a relatively minor concern. Black Knight scored poorly for one reason: Because reviewers have to play every shovel-ware piece of [parasitic bomb] to ever be developed for a console, and therefore any motion control without direction recognition is evil and must be buried. Am I the only one who remembers the console launch when this was treated as what it actually was: a minor inconvenience, rather than a game-breaking tragedy? And given that you're working with the premise of Sonic with a sword in the first place, who here honestly thinks that Motion Plus dueling is AT ALL more fitting than plowing through a row of enemies with a buzz-saw attack? Black Knight is by no means revolutionary, but that doesn't make it bad, doesn't mean that it doesn't work. Frankly, there's a lot from the game that Sega needs to remember, especially when it comes to handling player selection. Control, level design, and skill growth were all superior to Secret Rings, as well.
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Sonic's still as whoreable as ever. I said CRITICAL appeal.Critical appeal tells us that enhanced ports are somehow only half as enjoyable as the originals, that Heroes is better than the Adventures, that Black Knight is worse than the shovelware "my 3-year-old's first cartoon shop" crap currently out on the DSi's download service, and that the best Wii game of 2008 was a one-trick PC physics puzzle port.
I don't give two shits about critical appeal. And I think that the general gaming populace over-estimates its importance. If you took notice of the journalism community's response to New Super Mario Bros. Wii, you know what I'm talking about.
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SA2 had already aged badly when SA2:B came out. The game looked like crap compared to the new offerings on the GamecubeOne hell of an irony that in the wake of this, the "new" Sonic games to follow for that generation looked considerably worse.
Still, graphics alone don't justify all the flak thrown at SA2B. The gameplay was outstanding, and the overall experience is every bit the equal of many native GCN titles.

