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Gaming / Re: Metroid Discussion Thread
« on: August 17, 2010, 01:29:38 AM »
I'm certainly more excited for Other M now than I was before. Visuals are looking better, as are the wider variety of environments. Confirmation of actual Varia helps, too.
And Godzilla's not that difficult. Not if you're already used to Rabbid dancing. Which apparently the majority of the gaming press is not. Control issues with Godzilla were over after the second or third stage. Control issues with MM10 persist after the second or third playthrough. Still a fun game, still better level design than 9.
Im curious.Sheep Man's stage. I was walking along the floor where the higher route requires disappearing block jumping, and an Easy-Mode block unexpectedly appeared over my head during a jump, sending me down into a pit.
Use a goddamn Classic Controller then so you don't have to contort your goddamn hand to avoid the goddamn B button.With the full and sole exception of SNES titles, if I wanted to use the Classic controller, I'd use the GCN controller. Regardless, NES-style Wii remote not working properly in NES-style MegaMan game is pretty hard to excuse. They couldn't use A and Minus?
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Or just, you know, teach yourself not to do it. If you have enough goddamn hand control to move a goddamn Wiimote and goddamn Nunchuk at the same time in goddamn Godzilla, you should have enough goddamn hand control to not push a goddamn button.I never said I couldn't do it, I said it's annoying. As I already stated in my previous post I have not neglected MM10 in spite of those annoyances.
And Godzilla's not that difficult. Not if you're already used to Rabbid dancing. Which apparently the majority of the gaming press is not. Control issues with Godzilla were over after the second or third stage. Control issues with MM10 persist after the second or third playthrough. Still a fun game, still better level design than 9.


