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Messages - Hypershell

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1926
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: September 04, 2010, 12:04:10 AM »
Do I need to link Vix's Argument Clinic video again?

The "whole issue" is redundant, you and I have been over Sonic quality half a dozen times and clearly have vastly different view points and expectations.  In light of that, I respond to what I find productive.  Or what I'm bored enough to pursue.

As for your last big post, I didn't mean to offend in neglecting it.  Current time doesn't permit me to dissect it right now.

1927
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: September 03, 2010, 11:54:21 PM »
(sigh). Always singling out the only statements you feel like replying to, huh?
I'm not paid to reply to you, so yes.  You're still surprised?

1928
MMU is an HD title.
No offense, but that's a pretty narrow-minded statement.  These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).

When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).

Nothing I've seen in the trailer looks like it's taxing system demands.  The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics.  Shouldn't be much more troublesome than Sega porting Sonic4.  Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities.  I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward.  I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.

If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.

To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff).  That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!

1929
Zero / Re: Mod Card questions.
« on: September 03, 2010, 11:31:04 PM »
Shouldn't be.

And to answer 1st post, 2nd question, I do believe that the effects were saved.  Otherwise the "reset card features" cards wouldn't have any point.

1930
Rockman Series / Re: Fire, Ice and Elec Why does Capcom like this so much?
« on: September 03, 2010, 11:27:55 PM »
I've never understood why Elec>Fire or Ice>Elec (though I guess the last one has something to do with conductivity?).
Nobody does.  MMZ uses Elec>Fire>Ice>Elec, while Command Mission uses Elec>Water>Fire>Elec.

Which confuses the *HELL* out of me when I try to play Copy X's minigame in Z3.

While they are phenomena that are sky oriented, you wouldn't call hail a lightning element would you? It's clearly ice, with wind. You wouldn't call a maelstorm part of the wind, right? It'd be water.

Anyway, point being, they should be separate. They effect separate things. Lightning can damage machines, wind would just batter them at best.
It's a frequent practice for "Wind" elements to include whatever weather-related elements were overlooked.  MMZ throws wind and electric together, but in for example Fire Emblem Radiant Dawn, Wind and Electric (Thunder) are separate, while Wind attacks make frequent use of ice (
Rexcalibur
, awesome stuff).

1931
Gaming / Re: Sonic Colors (Wii, DS)
« on: September 03, 2010, 11:03:56 PM »
Let's just hope they get this multiplayer right... it seems like they're madly experimenting with things again, throwing them together to see if it works... you're back to your evil ways, Sega! >_>
I hate to say this but I am inclined to agree.  But even if it blows, it would not be the first time Sega blew multiplayer, nor will it be the last.  Their multiplayer tends to be very disconnected from the main game, though, so it's easy to ignore.

1932
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: September 03, 2010, 10:58:09 PM »
I actually haven't seen any reviews of the recent games that say anything about the old Dreamcast titles, to be honest.
Every review which generalizes 3D Sonic indirectly does so.  Further, I've seen some go so far as to label STH3 as the "beginning of the end" back when it was re-released on Virtual Console, which is completely nonsensical considering that if you ask ANYONE their favorite 2D Sonic game, one of the 3 possible answers you will get is S3&K (STH2 and SCD being the others).

Further, I have read today, Sonic Colors multiplayer previews that claim Sonic co-op was only done properly in STH2.  Explain to me the logic behind that one.

Your level design comments on Black Knight and Rush leave me to believe that you're gauging them based on the early game.  Black Knight has ludicrously straightforward levels to start but gets more platforming-involved as you progress, with several stages making heavy use of stunts and well-timed jump cancels to fly over hazards (which are CONSIDERABLY more visible than Secret Rings' obstacles).  The level-up system is a lot better conceived in BK as well, considering you will not be penalized based on control sensitivity preferences that range all the way from molasses to practically teleporting to the opposite side of the screen, nor will you ever need to re-check your upgrade list to disable features that interfere with your current mission objective (who the HELL thought of avoiding spheres?).  Speaking of which, Secret Rings can be very hit-or-miss in its mission objectives in general.  Black Knight is a lot more solid in that regard, although the "avoid townspeople" ones could DEFINITELY stand a longer draw distance.  Thankfully they're rare.

Rush, meanwhile, over-uses bottomless pits in its middle-to-late-game, which is not a good thing to do when you're moving so fast as to barely see in front of you.  It's especially frustrating with Blaze since she tackles the levels in her own order, while Sonic's order is the obvious intent so far as difficulty curve.  Rush Adventure is considerably better in level design, although the material/ship stuff may be seen as distracting.  Both Rush games fail in final battle scenarios.  That's the one thing the console games have largely done better.  By all means, they're good games, but Sonic can be better.

Quote
And don't put all of the journalists on the same bowl. Tons of them have very good reviews.
Naturally the quality of any trade varies with the worker.  I can't speak for anyone else reading this, but for me, you're stating the obvious.

With Sonic, though, the fragmentation in the fanbase (as I always say, there is no consensus on what a "good" Sonic game should be) gives the reviewers an exceedingly difficult job.  Their analogies to Sonic's history tend to be very narrow-minded and thus clash with a good deal of the fans, as every SA2 lover feels every time someone is stupid enough to claim that 3D Sonic was never done well.  While only a fool would say that ALL reviews are untrustworthy, I believe that the majority of them are.  It's not even just Sonic; several other fandoms have led me to articles that can only possibly be excused as sheer ignorance.  I've seen everything from the inability to locate the Options menu to criticizing control setups that don't even exist (I still need IGN's Daemon Hatfield to explain to me where the "right analogue stick" is on a remote/nunchuck-only Wii game).

1933
Gaming / Re: Super Mario Collection (aka Allstars) slated to return soon
« on: September 03, 2010, 10:26:08 PM »
(and doesn't look to be any time soon, for the same reason the original Star Fox won't = emulation imperfections)

I'm curious, prior to the announcement of Super Mario RPG, what indication was there that "emulation imperfections" did not prevent SA-1 games from appearing?

I call bullshit on Super FX "emulation flaw" speculation as it is most likely a reversal of cause and effect.  There is no reason for Nintendo's VC emulator to support VC games that do not exist.  That by no means indicates that the emulator cannot be updated as the library is.  Hell, Star Fox 64 went through a couple of post-VC-release revisions for emulation quality.

Quote
Bonus points will be awarded if Nintendo FINALLY gives those of us who decided to skip over that inane "e-Reader" thing, and allows us to play those levels that came with the Mario 3: Advance 4.
I'll raise you one and award further bonus points if Nintendo supplies the unreleased e-Reader features.  More levels, switch effects, and (very unwieldy) Boomerangs, currently possible only through 3l33t hacking or printing out dot patterns at home.  There are as many unreleased new stages are there are released ones.

In fact, if you count all of the unreleased and promotional levels together, there are more e-Reader levels than SMA4 can actually hold (whoops!).

Yeah, here's hoping!

I'm really hoping for the CD soundtrack.
Amen.  I *REALLY* want this to come to the U.S., but Nintendo has a tendency to shaft us when it comes to soundtracks (notice the absence of any CDs whatsoever on Club Nintendo... O:< ).

1934
I'm still trying to figure out why a retro-visualed side-scroller is giving the Nintendo camp the cold shoulder.  I can only assume "download size/network feature" limits...

Yay for the Spark Man remix (even if Disco Dan's is better...).

1935
News and Announcements / Re: Rockman Online artwork and details.
« on: September 03, 2010, 09:57:31 PM »
Who's to say the video is actually consistent with the game itself? We already have the likes of the X3 intro for comparison.
Touche.

Playable Iris.

That's all Hypershell needs to hear!  8D
PB, you really need to stop feeding us ideas that are too damn awesome to be true.  You're going to make heads explode one of these days.

1936
News and Announcements / Re: Rockman Online artwork and details.
« on: September 03, 2010, 03:50:45 AM »
I love how you people talk, like this game will be "canon" or something.
If you paid attention you'd know that Gonzo already pointed that out.  See my last post.

Quote
Iris is alive, this is enough proof that this game might be just pure fanservice in MMO form.
Not necessarily.  I could be arguing out of my spare time.  It depends on the timeframe.  Notice that Axl hasn't yet appeared, so nothing says that the X-series timeframe we're looking at isn't the interim between Xtreme2 and X4.

1937
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: August 31, 2010, 02:57:12 AM »
That wasn't just a one-time thing, though, they've continued to tear into the Dreamcast titles long since, including during Shadow reviews (which ironically enough makes Shadow sound a lot better than it is).  You know me well enough to know that's not my only issue with them, as well.  Maybe for you their track record's been decent, but for me, I don't buy Secret Rings > Black Knight either.  And whether you do believe that or not, their quality is a lot more comparable than most reviewers will admit.

Nor do I believe that Dimps sidescrollers are the be-all end-all of hope for new-age Sonic.  Rush games are fine and dandy, but they're not without their hiccups.  And frankly I didn't find either of them all that much more enjoyable than either Storybook game.

It's hard to read a Sonic review and not see a double standard.  Even when the game they're reviewing is genuinely bad, they have a tendancy to over-hammer it.  The journalists simply believe that Sonic belongs as a sidescroller single-player racer with a dash attack, and have no real standards beyond that.

1938
X / Re: Maverick Boss Tournament (Quarter Finals begin!)
« on: August 31, 2010, 01:59:25 AM »
Storm Eagle, FTW.

1939
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: August 31, 2010, 01:55:59 AM »
I wouldn't trust a Sonic review if my life depended on it...  Submit to the judgment of the people who called Heroes an improvement over the Adventures?  HELL no.

I'm sure there's no way in hell anybody would buy this if it wasn't a downloadable title and therefore far cheaper than average.

That is, with all due respect, marketing bullshit.  The episodic approach means that the game in its entirety will probably ballpark around 40 bucks, and never adjust pricing based on the market.  A disc-based Sonic game falls to 20 in well under a year.

If Sega had any real brass they'd have followed Nintendo's example and offered the whole damn game on a disc, even if it was a retro sidescroller "revival" (it amazes me that such a move is considered "playing it safe" for Big N, while it has a snowball's chance in hell of being deemed fiscally sound for any other company).

1940
Gaming / Re: Metroid Discussion Thread
« on: August 31, 2010, 01:49:57 AM »
I need to stop reading spoilers, but that last one does put my mind at ease. 8)

1941
News and Announcements / Re: Rockman Online artwork and details.
« on: August 31, 2010, 01:43:28 AM »
In what game did they coexist?
They didn't.  That's the point.  Signas, according to all sourcebook info (both Servbot20's translated stuff, and MMXOCW) did not take command of the Hunters until after the Repliforce war.  In other words, not until after Iris was dead.

I guess everyone assumes that it'll be in the same continuity as the mainline games. Which, like the "OMG BRIDGE" assumption, I doubt.
Don't get me wrong, I doubt that too.  But hey, we gotta talk about SOMETHING.  And if it's remotely connected to Iris, so much the better. 8D

Also, who else is reminded of the Ruby Spears intro when you see Rock and Blues fighting? 8D
The thought crossed my mind.  Although, Ruby Spears ProtoMan doesn't have a shield, so I was more thinking of MM3.

By no means a bad thing, though.

1942
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 30, 2010, 03:29:42 AM »
No argument here.  But it is a true test of manliness to try and make it through the NES Lost Levels with no permanent states.  Sometimes, though, you just want to get through the damn game.

1943
News and Announcements / Re: Rockman Online artwork and details.
« on: August 30, 2010, 03:27:10 AM »
I'm baffled as to why the trailer isn't on the front page.  It contains valuable information as to what characters will be appearing in the game, besides being decidedly awesome enough to justify posting even if it offered absolutely nothing.

How about this wild theory?
Signas is a automaton and was built just prior to being put on duty.
As I said above, if that were the case, he should not be on duty while Iris is alive.  Signas was not assigned command of the Hunters until after the Repliforce War.

1944
Gaming / Re: Metroid Discussion Thread
« on: August 29, 2010, 04:15:40 PM »
I'm not trying it. I [tornado fang]ing hate Hard Modes that limit the game instead of expanding it.
...BROTHER!  Why did we waste so much time fighting?!

Yeah.  I might try Hard Mode once for the sake of satisfying my ego, but if it's just an item handicap then I'll never touch it again.  Sounds to me like deja vu from the Zero/ZX games.

1945
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: August 29, 2010, 04:09:05 PM »
Rock on simply sounds awesome. whereas Megamerge sounds like some corny line you'd get from the likes of power rangers. (ironically enough)

You're giving Megamerge too much credit, Flame.  You don't want to mess with DINOZORD POWER!

1946
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2010, 04:01:38 PM »
I bought Contra 3 on VC, and it was one of my biggest mistakes ever. Having to use the Y and B button on a Gamecube controller is a nightmare.
Oh, I had the exact same experience.  GCN controller is generally crap for any reasonably fast-paced SNES game, this is true.  Anything that requires shifting between Y and B any faster than ActRaiser is off the table.  That's pretty much the only reason I own a Classic, and even that was a gift and not something I was really willing to sink my own 20 bucks into.

VC "sort of" has save states for the older games, they're just not permanent.  The above-mentioned ActRaiser would certainly benefit from a second save slot, though...

You could always use this
Why can't the U.S. Club Nintendo get anything half as awesome?  Tracking that thing down on the internet will likely run you 60 bucks, last time I checked.

1947
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: August 29, 2010, 06:08:13 AM »
That actually makes sense now that I think about it.  "Wii" is part of the title for the Wii version, whereas "DS" is not part of the title for the DS version.  So you were technically correct, even if ambiguous.  Sorry for the mixup.

Rock on is superior to "Megamerge"
Damn straight.

Yeah, I've always known Bowser as both Bowser and King Koopa.
We pretty much all did.  Super Show.  "Bowser" was never heard in the cartoons until SMB3, and even then was uncommon.

1948
News and Announcements / Re: Rockman Online artwork and details.
« on: August 29, 2010, 05:39:17 AM »
Ah yes, Hypershell continually reminds me that there is nothing wrong with fanboying all over the place.
I knew there was some reason I stayed here. 8)

Quote
Especially for Iris. Sweet Iris. XD
Damn straight.

He just stands there and pats you on the back! Hell, Alia can do that! XD
It'd be a hell of a lot more enjoyable, too. :V

Although i dont know if we know anything about Signas previous to that.
Nothing comes to mind.  I recall no info, ever, about much of anything that any of X5's supporting cast did before X5 (besides Alia).  If they're taking that into account, it'd certainly be interesting.  But I'm not ready to trust a Korean game to be consistent.  Consistent or not, though, I'm sure it'll be awesome.

According to Servbot20's collected sourcebook info, Signas was never intended to be a fighter.  Doesn't say what he WAS doing, though, just more of the whole high-end CPU stuff.

1949
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2010, 05:23:38 AM »
On principle I avoid homebrew-emulating Virtual Console games unless I already own them in some other legitimate format.  Gunstar Heroes has been on there for a long, long time.

...hell, there really isn't much of anything in the NES/SNES/Genesis catalogue that the VC does better than the GX stuff.  VC is faithful enough, but the laziness with peripheral emulation (light-guns, and although Wii64 is still buggy as hell, rumble) is hard to excuse.  And I still don't get why Genesis games refuse to recognize the GCN control stick.

Only America would come up with something like [8=10]

Why can't you accept our superior metric system?
You honestly think the metric system would have stopped Microsoft?  If they're that obsessed with some Ounce-to-Cup-times-ten formula, then I don't think they'd give it up that easily.

1950
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: August 29, 2010, 05:12:11 AM »
Like the whole "Koopa/Bowser" and the "Peach/Toadstool" deal, remember that?
Ben already referenced Peach/Toadstool above.  I'm pretty sure he's referring to the transition with Robotnik/Eggman being badly handled by comparison to Peach.

With both of Nintendo's naming issues, however, in the Western audience both names carry some validity.  "Peach" and "Toadstool" coexist in SM64 leading to the popular assumption of "Toadstool" being a family name, and Bowser's pretty much always carried the title, "King of the Koopas".  Sega seemingly attempted this in SA2 (which as noted earlier flies in the face of SA1's setup, where "Eggman" was not a name but a name-calling) by featuring "Gerald Robotnik" as the grandfather of the self-identified "Dr. Eggman."

This is really what SHOULD be going on with MegaMan as well, with the name Rock being the established pre-battle-robot name in MM4, but apparently someone in the localization team forgot that when working on Powered Up (thankfully Udon did not, for MMOCW).  Frankly I think they could have stood to remember that with ZX as well, seeings how "ROCK ON!" is audibly heard throughout the whole game due to localization laziness anyway.

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