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Messages - Hypershell

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1701
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 29, 2010, 10:58:47 PM »
To add to that, really, the X-fans in particular ought to be the least concerned with this.  Inafune wanted that series done and over with three entries ago, neglected to involve himself in said "finale" (read: jumped ship), and outright refused to involve himself in Command Mission.  His most significant contributions since X4 are:

-Zero "died" in X5.
-Axl has a unique silhouette.

My adoration of Legends and the fate of L3 are what shake me the most at the moment, seeings how Inafune held the title of Producer throughout the series, but I believe that the entire development team is highly enthusiastic and will put their best foot forward.

1702
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 29, 2010, 10:51:37 PM »
Align's sig-Zan-quote definitely comes to mind.  I know the fans want to panic about the "father of MegaMan" leaving, but really, there's always been more to MegaMan than Inafune.

That said:
I distinctly recall Inafune being listed in ZERO/ZX as well as EXE/SSR credits as either producer or executive producer.
I don't recall the formal credits listing, but there is plenty of talk in MMZOCW's interviews on Inticreates needing Inafune's approval, particularly Zero's design, and X being the game's final boss.

Incidentally, that's the ORIGINAL X being the game's final boss.  No specific names were mentioned in the decision to switch in Copy X.

Im actually surprised, very much so, that he wont at LEAST stick around to see L3 through. HE pushed for it after all, and HE wanted to make it all this time, so one would figure he would at the very least leave once L3 is done.
To be fair it wasn't Inafune alone.  A great deal of Capcom's staff loves Legends.  You don't build the game engine of a new franchise around "how could we use this for a DASH revival" without more than one person loving it.  That said, I'm sure his pushes had a lot to do with it.  With Capcom being so huge on a "game developed by the fans", though, there would be HELL to pay for canning it.  So I'm betting he feels secure that L3 will see completion without him.

I'm as shocked/surprised as anyone that Inafune's leaving, ESPECIALLY after L3 has only just gotten started.  I thought he'd have wanted to see it through.  But at the same time I don't particularly fear for MegaMan's fate (if anything I fear more for the fanbase's, losing their figurehead).  Inafune's involvement with MegaMan has varied a great deal, and like anyone else there are aspects of his approach which I don't agree with (PSP games were underwhelming, and I don't particularly appreciate his resentment of MM3).  He did awesome things, and I'm sad to see him go, but life and MegaMan will both go on.

1703
Gaming / Re: Super Mario Collection (aka Allstars) slated to return soon
« on: October 29, 2010, 04:14:05 AM »
It's well worth it IMHO, but I don't know that I'd call it a "steal".  In VC form all four NES titles run you 20 total (and I've already got half of 'em: SMB1 and Lost Levels).  Then again, as I've said before there are definite advantages to each format (man, I miss that All-Stars Bowser music), and 10 extra dollars for having it on a physical disc (as in owning and not that "licensed to play" bullshit) with included bonus materials is pretty darn good.

Oh, and on the topic of Mario celebration stuff, I got an e-mail today that the 2010 Elite Status Club Nintendo Rewards are now shipping!  So I'll have me an awesome figurine of Mario and co. real soon. 8)

1704
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: October 29, 2010, 04:09:55 AM »
Leaderboards do absolutely nothing except make one feel less manly, unless you're obsessive/cheating enough to make the top 10 worldwide.

1705
Gaming / Re: Super Mario Collection (aka Allstars) slated to return soon
« on: October 29, 2010, 04:08:03 AM »
NoA *FINALLY* announced this thing (IGN page here), releasing for 30 bucks on December 12th.  And yes, hell froze over and they're including the soundtrack.  Plus art booklet. 8)

1706
X / Re: No Love for x?
« on: October 29, 2010, 01:09:31 AM »
I admit I like Zero better, but X is a close second, and I will *ALWAYS* take the X/Zero tag-team over either one of them solo.  It's one of the very few things that I didn't appreciate about X4; the fact that they're each going their separate ways (barring X's ending).

They each are stronger for the other's presence, and balance each other very well.  X holds on to his ideals, while Zero pushes through the dirty work (Axl kinda stole that role in X8).

1707
The name was given because the recreation was based on the fourth armor X acquired. It does not make more sense to call it Force. Both itself and the two from the sidegames are not considered full fletched new armors.
I must disagree.  While you could potentially argue against Cyber Mission/Soul Eraser armors as Light tweaking the old parts (although I do not condone defining an armor by appearance rather than ability), Alia's recreation in X5 is by definition a separate piece of work from the original.  Her armor is a lie.

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When the entirety of the fanbase cried out over Lumine's words making no sense, reasoning that New Gens are nothing special for being able to go Maverick without the need for a virus, by their own will, because Reploids from the very beginning were created to have free will and thus could always go Maverick of their own accord.
In all fairness, Vile's presence lends a lot of credit to that.  And then of course there is Sigma, since virus or no virus he remains the cause of it all.  One way or the other, the New Gens are bragging about something that first-generation Reploids did.  They simply have a higher occurance of it.

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See, the entire fanbase knows that Mavericks can be caused by glitches and the virus, but what is forgotten is that you can't technically be a Maverick by free will, because the definition is irregularity; to be a defect.

First of all, the fact that any Reploid, ever, has been deliberately created as an Irregular makes that statement outright false.  There are organized, self-aware Irregulars/Mavericks and there are random, incoherent Irregulars/Mavericks.  The terms MUST encompass both scenarios, not one or the other.

And here is why I believe that "Irregular", should still be capitalized (Hey, we could have just called them mavericks instead of Mavericks, right?).  When you get that overly-literal, in either region, you lose the meaning of the term as the series actually presents it.  It is not merely a word but a label.  "Irregulars" are not simply defects, they are threats.  Grey is irregular, but is not Irregular.  Blues is irregular, but is not Irregular.

Second, you're making this a philosophical issue, by using the word "can't" and presenting your point as an absolute.  By stating that it is not physically possible for one to choose to be Irregular (this incidentally makes Weil's taunting Zero in Z4 meaningless), one simply echoes the same debate that exists about humanity.  The sentient being is seen as inherently good unless "flawed", by blueprint or by experience, resulting in evil.  If you work under this presupposition, then evil itself defines the flaw.  A non-viral Maverick MUST have a malfunctioning brain, or they wouldn't do bad things in the first place.  Vile may be seen as choosing to be Maverick, or he may be seen as malfunctioning.  The New Gens may be seen as choosing to be Maverick, or they may be seen as tainted.  Sigma may be seen as choosing to be Maverick, or he may be seen as insane.  Epsilon may be seen as holding Maverick ideals, or he may be seen as a victim of Force Metal erosion.

In all such cases, philosophy is the only difference; the reality is identical.

1708
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: October 28, 2010, 01:58:57 AM »
I'm glad it's on Wii for the sake of local play, lacking multi-consoles and all (and OBVIOUSLY whatever money I save now is going to 3DS).  It's a traditional fighter; proper online would only mean more shame in my getting my ass handed to me.

That said, yeah, input lag + Shoryuken move combinations is never a good thing.  But I learned the easy way to rip apart a Hadangeki spammer, and that's enough for me.

1709
We all do, Neo.

I stumbled on that video the other night when I saw one of my YouTube buddies favorited it.  Awesome, and insanely cute. 8)

So I suppose by 21XX, the new word for Fourth is Force?
Force is a genuine translation error from the X5 manual that the fanbase takes in stride because it happens to sound cooler, not to mention it makes somewhat more sense in terms of etymology than the original term (the "4th Armor" is actually the 5th of the main-series, and 7th including side-games).

Evidently Udon does the same, though I wonder if they were less than clear on that matter.  It's possible that their use of Force is a result of the manual-over-in-game approach they used to dodge the GnR Maverick names (that part they make a note of).

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Touché. Nice call. Albeit, that just shows how the fanbase misconstrued a term simply because of real life etymology and definition. Making it deviate from what is meant to be. I just don't think Irregular quite carries the same implication as Maverick does, as with Decoy and Carbon. If anything, using the phrase Decoy sounds more antagonistic than using the phrase Carbon.

Somehow due to the nature of the term "Maverick", the fanbase had created the assumption that since Reploids by their creation are capable of free will they are thus able to become Maverick. Instead, with irregularity, the plotline itself carries the exact inverse assumption in that no Repliroid can become an irregular by choice.
Alright, here's what I don't get: When did this happen?  When did the fanbase allege that Mavericks are automatically free-willed?  The Sigma Virus has been in the in-game spotlight ever since X3.

This is my main issue with your argument: You're taking the (exceedingly loose) literal implications of the term itself as overriding the abundantly clear context established within the games, both original and localized versions.  I have not seen this approach as being NEARLY as typical of the fanbase as you suggest.  Never have I seen the MegaMan fan who did not believe that Maverick behavior resulted from technical flaws such as viral infection; quite the opposite, I recall more than a few who outright refused to accept X8's statement that Sigma went Maverick of his own accord.

1710
I recall a magazine article which stated that a game titled "Star Wars: The Used Toilet Paper Adventures" would sell in droves.

Not sure that I buy that...

Consistency is not their forte.
Maverick suddenly became Aberrant Units, Elysium suddenly became Haven, Rock became MegaMan became Mega.
I meant within the Legends series, not across the entire MegaMan saga.  But I'll bite.

Elysium becoming Haven is 6 years after the point.  Further, it is unlikely to carry any canonical significance as all signs point to Serpent's project dying with him.  More likely it was a simple easter-egg.

"Mega the Lab Assistant" is an alleged translation error (I say "alleged" because I myself recall the statement but not the source) which the fanbase as a whole, in addition to any third parties remotely respectful of them (Udon) have rejected.  There has since been no follow-up by Capcom themselves, leaving the term as "consistent" as Vava in Xtreme or Irregular Hunters in MMX4.  It'd be very difficult for me to believe that somebody at Capcom did not take heed of that.

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The term "irregularity" with "irregular" carries a strong implication which "Maverick behavior" with "Maverick" lacks. It is not Maverick behavior that is defined by being Maverick, it is being an irregular that is defined by irregularity; the exact inverse.

Viruses, glitches in the electronic brain and so on, they cause robots to start behaving irregularly. Making them unable to return to normal, to the way they were built. The term was coined as irregularity because it is a condition, a mental illness; it does not describe an enemy faction like Maverick (with a capital M!) does. The mental condition is more important than the fact than an enemy faction arose from those having the condition.
This is exactly what I meant when I said "personal conjecture" in my previous post.

1. Comparing "Maverick behavior" to "Irregularity" has no meaning beyond etymology.  You're arguing the history of the terms, but their actual definitions and timeframes are unaltered.  One is the individual, one is their actions, neither can exist without the other.  "Maverick" is a known term outside of MegaMan often associated with rogueish behavior.  I actually find it rather unusual that MegaMan uses the term to define an organized enemy; where outside of the series did we ever hear that?  Most uses of the term "maverick" that I have seen outside of MegaMan referred to loners.

2. Whether or not "Irregular" should be capitalized and the implications that such should or should not carry is speculation; Japan does not use a roman alphabet.  We rarely see the term romanized outside of "Irregular Hunters", which of course is a proper noun.

Not at all, when Cain coined the term, there were preciously few irregulars

Cain's coining of that term originates in the U.S. (Cain's journal), later adopted by Japan with altered dates.  As such, "Maverick" is actually the original term in that context.  That actually serves to damage your point more than it does help it.

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Maverick is simply someone that things differently from the norm, it does not implicate defects, it implicates free will; irregular does not. Hence everyone's surprises at "Irregular by one's own accord" becoming "Maverick of one's free will."
It's not that surprising as rather frequently the cause of Maverick behavior, or Irregularity, is unclear; even in Command Mission which is chronologically the latest entry of the X-series.  The context of the term was never as misleading as you're presenting.  In fact, quite the opposite, Maverick behavior against one's free will is frequently considered both by fans and in-game characters alike to be the norm.  Recall, if you will, that a great deal of X8's plot in addition to fan-based debates thereof center around that fact.

1711
Gaming / Re: Talk about Sonic
« on: October 23, 2010, 04:23:08 PM »
-EDIT-

Adding this for lawlz.
I realize I'm late, but...

"[parasitic bomb]" is not considered profanity in Japan.

From what I saw of the early Sonic X subs, Knuckles has more of a mouth on him than Sonic.

1712
Still highly valuable once you actually exclude any discrepancies that exist the sake of actually making a crossover possible. NxC's holds great insight about other DASH elements such as the Reavered, Eden, Rockman Juno and irregulars. We should be fine until we start considering real humans from another fictional universe as Decoys just because Juno said so.
Already covered in my response to Gonzo.  As stated above, such discrepancies aren't always born of necessity.  One must be vigilant.

That said, this tangent isn't particularly relevant to the issue of Decoys, since Regina's statement offers absolutely no context as to how she is drawing the connection.

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Since we cannot answer that question, we should not be treating Carbon as a synonym to answer it for us. The terms after all very much carry a different impression. As with Maverick, aberrant units and irregulars, both subtle and unsubtle parts of its meaning are lost in localization. For terms that were already written in plain English, it's a change that should have never been made.
Just like Rockman shouldn't have been changed to MegaMan?  Forte shouldn't have been changed to Bass?  Gospel shouldn't have been changed to Treble?  Blues shouldn't have been changed to ProtoMan?  LiveMetal shouldn't have been changed to Biometal?  Burn KokeKokker shouldn't have been changed to Burn Rooster?

It is what it is.  The localization is consistent across all entries into Legends (both L1 and L2), so it falls into the same category as any other name change.

It is naive to assume fan-based conjecture is above the official localization if you have no further evidence to back it up.  For how many YEARS were we questioning Z1's statement of Zero being turned good by the Sigma Virus?  You're stressing a distinction where you yourself are not certain of what real difference, if any at all, exists.  We have an official, consistent term, and we have a rational explanation behind it.  If you wish to discredit that, the burden of proof is on you.  Otherwise, you have no business going regional-term-nazi on your fellow fans.

"Maverick" and "Irregular" ARE synonymous.  They both refer to a nonconformist.  Whatever differing implications one gathers are personal conjecture, nothing more.  Same can be said for Aberrant, although in that case there is the issue of losing an inter-series connection by changing terms.

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That term is even more questionable for no comparable term exists. Both the Master and his system call them Decoys. So where did Carbons and Betas come from?
Probably to stress the difference between the Master, a true human, and the other less emotional characters of his time.  The Master himself states that the two terms are synonymous so it's a pretty moot point.

I'm curious, though, did anyone ever tell us what the actual Japanese dialogue for that scene is?  Because there is a *LONG* pause surrounding the whole "You call them Carbons" line, and if that line doesn't even exist in the Japanese game script, then shouldn't something in that scene have gotten overwritten?

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Why have you not made it yet?
If I am ever to do more Ace Attorney-to-MegaMan edits, I will probably be trying to include other characters.

1713
Ha!  They both look cute in that one. 8)

For the love of God.
Get them good voice actors, because those english ones in the games make me worried. Unless I'm just wrong.
I dunno, I think english Phoenix and Edgeworth sound pretty awesome.

1714
X / Re: Why does everyone hate Mega Man X6?
« on: October 23, 2010, 05:05:52 AM »
I don't mind if you turn it around, because we do not fault XCM for being a different genre. So why fault Advent for changing its protagonists?
Yes, but XCM, despite not being a numbered sequel, still retains the same protagonists.  One could arguably say that it does a better job of highlighting the title character than the main series.

My point is that you were implying a rather rigid standard as to naming trends where none exists.

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ZXA had no choice but to devote the entire game to the new protagonists for the sake of both plotline and gameplay.

Programming minor stage tweaks based on character selection is a fairly simple and well-established task in gaming.  And quite frankly I think a "what-if" scenario of MegaMan Model ZX challenging Albert would be a highly valuable one; more so than Vile in MHX, and certainly more so than the Navigators in X8.

See, Advent doesn't just shaft Vent/Aile in gameplay, it de-values them by MegaMan Model A defeating/A-Transing them and implying MegaMan Model A as being the sole worthy challenger to Albert.  In no way am I against the focus on Grey/Ashe, they add plenty to the story.  I simply feel that failure to provide Vent/Aile as even an unlockable option was an inexcusable mistake.

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That no sequel as of yet exists is no fault of ZXA.
"Fault" is irrelevant.  I am not assigning blame, I am citing your use of situations that may or may not exist as the sole basis of your views, which is simply flawed logic.  You cannot know that the next ZX game will or will not be titled, much less treated as, ZX3, or that the next Vent/Aile game will or will not be a numbered sequel, until it actually happens.

Just because the second game in a series is not numbered in its title, in no way whatsoever does that mean the third game will not be numbered 3 in its title (see Toejam & Earl 3).

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It is not that X does not have more of a story to tell, it is simply that they chose no to tell it. Both Irregular Hunter X and Rockman Zero confirm this. Shifting the focus to Axl and Zero whilst shafting X was their conscious choice.
Interesting choices.  MHX is a remake of the original, Zero is a new series with a century or two of backstory to cover.

See the connection?  They're both beginnings.  Little is known of X, lots of out-of-game setup has been going on, so yes, there is PLENTY to tell.  But if we're at the 4th or 7th entry of a series respectively, the mere fact that the pre-existing protagonist is well established says that naturally there is more to say about the new one.  By no means does it have to stay that way as the series continues; I for one think X got far more significant character development in XCM than Axl or Zero.  Same for X6.

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Not that that is necessarily bad, I don't even fault X7 for it, considering that it was needed for the plot. But marketing as a direct sequel to X6 was just bad; they really should have been more open and clear about these kind of deviations.
From the very first trailer they were clear that the game was 3D, in and of itself a severe deviation.  As for X, I really consider that (in gameplay) to be inconsequential.  He is unavoidable (which puts him in a better boat than Zero in X6), and his power more than justifies his delayed entry.  It's rare to see X as the high-attack character when compared to Zero.  My only concern as a matter of focus in X7 is why X got so little cutscene time, but quite frankly X's general character in the game is far more troubling than any cutscene absence could ever be.

Even numbered sequels can heavily deviate from their predecessors (Zelda 2, Metroid 4).  It's considered risky, yes, but it's by no means unheard of.

1715
It's worth something in the backstory-insight shpiel, but seeings how it is "blatantly-its-own-continuity", it's prone to error and re-interpretation that may not be applicable to the original material, and thus must be taken with a grain of salt if it cannot be cross-referenced with other sources.

Returning to SSB as an example, case in point: Ragnell being fire-element.

1716
<Leilei> Decoy?  Is that some kind of jargon?
<Regina> If the meaning is literal, a Decoy is a "decoy".
<Fongling> This planet... decoys on the Earth?  I don't understand.
<Rock> The Decoys... are the humans.

1. Regina is guessing.
2. o~O That's a semantically null sentence.
3. NxC is about as canon as Super Smash Bros.
4. You're over-simplifying.

A "decoy", literally, is a lure.  We have no understanding nor implication whatsoever of why Elysium needs any such thing.

However, we must ask, does the name in DASH refer to their purpose, or to merely their form?  A "decoy" is often (not always) a fake/artificial image of what it appears to be (ie: a fake bird used for hunting).  If that alone is the meaning behind the term's use in DASH, referring to the simple fact that they are artificial creations made in the image of humans, then "Carbon", "Beta", or any other term which distinguishes them specifically fits just as well with no loss of meaning at all.  Whatever could have been misunderstood in that department was already clarified in Legends 2.

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With that reference, you are supposed to slam your desk, not object.
Both, actually, but I don't have a sprite of Iris slamming her desk.

1717
X / Re: Why does everyone hate Mega Man X6?
« on: October 22, 2010, 11:13:06 PM »
Except ZXA is still not a numbered title.
Irrelevant, it is still the ZX series.

How long do you think the RPM community is going to put up with us repeating ourselves?

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This is a crucial point; if not numbered, the game's title does not carry all the expectations of its predecessor and thus can be solely in reference to which "series" it falls under, and not to the protagonist the series is named after.
That is an exceptionally selective bit of logic which could *EASILY* be turned around.  You claim forgoing numbered sequels justifies forsaking the protagonists so long as it otherwise retains series staples.  MegaMan X Command Mission did the complete opposite.

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From what I can see, by your logic, you can't make someone else the protagonist of a single arc just because someone else's name is in the title.  This is simply not true. A short deviation is entirely justifiable as long as the actual main character returns to the spotlight when the arc is over.
NEVER did I say that.  Please refrain from putting words in my mouth in the future.

You failed to take heed of the difference in how we perceive Advent.  I've already told you quite a while ago that I see no relevance in the game's title lacking a number, and just because you can explain your rationale for believing otherwise to us, does not mean that I agree with it.  You do nobody any favors by arguing under such an assumption.

ZX Advent is not a "short deviation".  It is literally half the series at this point, as it has been for the last 3 years.  Your entire argument is based on the premise that Advent is a side game, but that distinction cannot be made when the series has no numbered sequels to distinguish Advent from in the first place.  Your position is based solely on a hypothetical scenario.

There is no game titled ZX2.  There are no numbered ZX sequels, at all.  The ONLY reason ZXA is not ZX2 is IF a future title proclaims to be ZX2.  Whether or not that will actually happen is not a given.  (Would you fault someone for referring to Armored Core: Project Phantasma and Armored Core: Master of Arena as direct sequels before Armored Core 2 had ever been announced?)

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All in all, I'd much prefer ZXA's change of protagonist over the X-series'; they were open about the change, they never told us otherwise. Meanwhile the X-series stealthily tried to sneak in both Axl and Zero, whilst still keeping up the charade that X was supposed to be the main character.
It's called a "costar".  And if Axl and Zero appear more interesting it's because they have more of a story to tell.  Even in those X-series games which feature no other playable characters, we don't really learn much about X.  Hell, it'd be fairly easy to argue that we've received greater insight into X's character from those games which featured multiple player characters.

I will not deny that X4 and X7 both shafted X in terms of cutscene time.  However, he remains both playable and unavoidable in every X-series title.

1718
A Decoy is a decoy, a Carbon is not a decoy. The meaning of the term is lost entirely.
I submit that Rockman does not generally use musical attacks.

There is no certainty that the term Decoy is meant to be taken that literally.  "Meaning" is a difficult position to argue when the purpose of these people is unclear and open to much speculation.

I can't really tell..noone really objected me :D


......

Blackhook, I was hoping to come up with a question as I objected.  I failed to do so.

1719
X / Re: Why does everyone hate Mega Man X6?
« on: October 22, 2010, 06:57:39 PM »
A wise man, you are. :cookie:

1720
I already knew that, that is why I stated the Carbons as such and not 'Humans'.

What I said wasn't wrong either, they have no memory past their time.
Re-read the final sentence of the first paragraph following my OBJECTION!, and you will hopefully realize that I never claimed you ignorant of that fact; I claimed that you failed to follow that fact to its logical conclusion.

I'll try and reiterate as plainly and quickly as possible:  You are incorrect in assuming that the use of any given clothing style requires the knowledge of where that style came from.

1721
X / Re: Why does everyone hate Mega Man X6?
« on: October 22, 2010, 06:43:10 PM »
Overall, I feel ZX is entirely free to take on any number of characters that are not Vent/Aile Aile as the main. As long as there is a purpose to the "ZX" name in the end.
My point: I do not consider one A-Trans among 12 others to be adequate purpose.

During Advent, Vent/Aile are still MegaMan Model ZX.  And as I already stated earlier, I am aware that any other Chosen One *COULD* assume that title, but the fact remains that nobody else actually did.

X *could* jump onto the field in the beginning of X7.  He *didn't*.  The issue is what is, not what may be.

Nostalgiafags that don't like any of the new gameplay elements or changes, and prefer the same ol' MM2-style crap.

Edit: Same goes for 7
I don't even understand that much.  I get it for 7, I get it for MM&B.  But to me, 8 is a lot closer to the "nostalgic trifecta" of 1-3 than most other titles, even certain NES-styled ones (barring the obvious physics and character/screen size ratio differences).  Sans Duo, the use of post-MM3 characters is kept to a minimum.  There are no more Adapters, the "new" power-ups are both optional and neatly segregated, Rush returns to the role of main-yet-unmerged support unit, his support is rewarded via combat prizes rather than fetch-quests, and you have fully mobile Rush Jet for the first time since 3.

Plus, the Arrow Shot kinda lends that Contra Spread Gun charm as well. 8)

1722
Flame pretty much took the words out of my mouth on both points.  Most definitely I hope the runners-up will see some use, 'cuz there were a lot of good ones.



NEO, I want to elaborate on two things.  First, you were the one who brought up race/skin color, not me.  You did so here:
The Native American girl (who isn't tan?)
You claimed an oddity with her clothes not matching her skin color.

And it's a bit of a tangent, but I maintain that is a poor claim to make in the first place, due to the fact that the clothing style could easily be seen as "old west" rather than "native".

Furthermore, both styles are usually associated with darker tan/leathery colors; you don't see a lot of bright white and blue in either context.  If Sensei's girl walked around in 1885 looking like that, she'd be liable to get shot...or hanged...

Moving on, second point:
Plus the 'Carbons' seem like they barely even know about the past of Earth (Terra?).  So, to know any culture before their time is absurd.

Severe contradiction between that statement and the canon of the series.  The Carbons were artificially created; their language and culture were provided for them (we may assume this is why they speak the same language as the ancients; although their written language is different according to L1).  Their cultural background is whatever their creator(s) decided it was; any progression prior to that point in history is completely irrelevant.

In Legends, there may be less land, but the world's still just as large.  There ought to be room for all manners of people.  For God's sake, if nobody's raising an eyebrow at the mechanical baby functioning as a freaking steam engine, there should be no problem whatsoever with a girl wearing blue laces and a feather.

1723
Gaming / Re: Super Mario Collection (aka Allstars) slated to return soon
« on: October 22, 2010, 04:13:53 AM »
IIRC, two Brain Age and a Photo Clock are the standard "pre-installed" programs on the XL's here.

Red bundle is nice, but I *STILL* want my frikkin' U.S. All-Stars with soundtrack...

Also, since we're seemingly tackling all Mario anniversary stuff, Club Nintendo updated with Mario pins and fans (fans already sold out).

As one should expect, I'm getting the pin with Yoshi on it. 8)

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In all fairness, Sera and Yuna are ancients; Carbon hair colors have thus far been fairly tame.  And Bleucher doesn't look that green to me.  I see him as a regular dark-haired guy who in old age is just starting to get lighter.

But personally, in the context of anime styles, I don't find any particular hair color that unusual.  I've played enough Fire Emblem and the like to not be bothered by blue, pink, green, etc.

Why, after thousands of years, and hundreds of barely surviving humans on the surface of little islands of land would there be even a chance that anyone would 'remember' who or what Native Americans even are by that time?
So by this logic we cannot have a black character in Legends without memory of Africa?

Nevermind the fact that you are discussing race while we really only have a derivative clothing style (which could just as easily be old west settlers, you know).  Why do we HAVE to keep those cultural inspirations bound within the fourth wall?  Why can we not just dress the character however the hell we want and leave it at that?  Do you honestly think that Sensei, or any of the other artists for that matter, intended for a full rewrite of the heroine's backstory based solely on her appearance?

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Every time I see someone who doesn't know what Japanese anime even is would see Naruto or something else anime-like and they usually say, "That looks like Poke'mon!" -  Its annoying, and you are all annoying me right now with that Poke'mon crap.  Its anime, its DASH/Legends, Its unique!  Stop labeling it something its not!
I'm afraid it's rather naive to dismiss an observed similarity as ignorance of Japan's art style.  I watch plenty of anime.  I own plenty of anime DVDs.  None of which are Pokemon (I have only some old VHS tapes).  I look at Komaki's design, and I see a younger Flannery, sorry.

Oh, and "DASH/Legends" is not a singular style in terms of this heroine design contest.  KoiDrake already covered that, but I'll say it again: each artist is drawing in their own style.  If that wasn't apparent then you need to look at the concepts more closely.

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X / Re: Why does everyone hate Mega Man X6?
« on: October 21, 2010, 03:38:03 AM »
Actually, the more I think about it, Metroid is not named after Samus, but the mainstay energy sucking enemies.
Obviously true.  But then, nobody brought that up during Prime Hunters.  *shrugs*

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http://megamanx9.com/forum/index.php?/topic/3010-looking-back-at-mm8/
As much as I love X6 I can see why people may dislike it, but I have ABSOLUTELY NO IDEA why anyone in their right mind would hate MM8.  It's my third favorite Classic-series game after 2 and 3.

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