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Messages - Hypershell

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1676
I'm well aware of that, I'm just saying I've never heard of the man.
I want to be clear that I'm saying this not to be an ass, but just looking out for you as a fellow fan:
Seriously, Mega Man X Official Complete Works, get equipped with it.

1677
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 02:55:08 AM »
For example: Megaman X5 was supposed to be the last X series, but Capcom decided to create X6 without his knowledge, which causing the media franchise to go downhill.
Oh for the love of...  This AGAIN?

I'm going to try rather desperately to avoid my usual rants as to X5's varying failures and why Inafune's sense of "finality" (see MMXOCW page 48) makes me question his sanity.

Do you know how many X-series games Inafune produced?  TWO.  X4 and MHX.

And if you missed Align's sig-quote, give it a read:
Inafune is by origin a "character designer", his job is not "writer" or "scenario". He only took on a scenario/writer role with X, and even then he was limited by his superior and always gladly accepted input for his colleagues; especially in his days as producer did he leave the story up to the imagination of others. Remember that Rockman is and will always be a team effort; "Capcom" is the author, not any single member of the team.

A great deal of fans desperately need to get equipped with MMXOCW.  Inafune being, as Zan said, "by origin a character designer", you may be interested to know that X isn't even his character.  X was designed by Hayato Kaji, and the first X game produced by Tokuro Fujiwara.  You know WHY Inafune wanted to end the X-series at X5?  Because he wanted to make games about his character: Zero.  That's the only damn thing that was even "final" about X5 in the first place.

And I'm not saying it's a bad thing to want to up the ante with your artistic baby, because it isn't.  But why in the hell does it require killing the preceding series while leaving all manners of loose ends unaddressed between the original protagonist, the main antagonist, and the newly re-introduced background antagonist?  "Finality", indeed.

You know, with any franchise, one man doesn't make the team.  Inafune, like a great deal of other team members at Capcom, has done great things, and has made mistakes.  He is no guarantee of, nor obstacle to, quality.  He is a human being, one of many who have worked with MegaMan.  He has an exceptionally long-standing involvement with MegaMan, spanning the blue bomber's entire life time, this is true, but the degree to which he was involved varies a great deal.  The loss of one such as him will be deeply felt, surely, but it is by no means terminal to the franchise.

1678
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: November 02, 2010, 01:59:17 AM »
Because Nintendo's download speeds tax a decent wireless connection to the limit, right?

No offense, Solar, but I kinda doubt that one.  Certainly the connection itself is superior, but whether that yields a superior play result depends on if the system can actually take advantage of it.  If the system-to-router connection is already as good as the Wii can use and the problem is on the server side, all the connection tinkering in the world won't mean a damn thing.  If, on the other hand, your household is a hellhole of wireless interference, then yeah, that LAN adaptor would help.

1679
Ariga, sure.  Iwamoto, no.  The guy just can't do Zero justice, sorry.

MHX has some great art. Why they used X8's models, besides being lazy, is beyond me.
I know of no X8 models being used in MHX, or am I misunderstanding you?

1680
With MegaMan, they often are.  X8, MHX, and MMU are all well below par for their respective systems, visually speaking.

On the other hand, this being Legends 3, the dream project 10 years in the making, hopefully they'll know better.  The game was *EXTREMELY* early in development as of the NYC Comic Con; Capcom showed only a Servbot model and a half-done island/town map, just to prove to us that yes they are working on it.

1681
*sighs*

Alice Beast, Flame already covered that:
Haruki Suetsugu. He was the X4-6 artist. He also designed that "Tomahawk Gal" for the L3 heroine contest. (won 2nd place)
He also did the art for both Xtremes, and got X7 started before Yoshikawa (the X8/MHX art guy) joined in.

1682
Are you implying I am butthurt?
I'm at a loss as to why one obsesses with the butts of the emotionally disturbed in the first place, but that's just me.

1683
Gaming / Re: The "What are you currently playing?" Thread
« on: October 31, 2010, 06:27:20 AM »
In 1, C is your lightning and Z is your grip.  Also, you swing for regular attacks (which is nowhere NEAR as smooth as Twilight Princess), hold A and swing for saber throws, and tap A for force dash.  D-Pad is camera control.

There's no cursor controls in 1 that I've seen yet, beyond the menus anyway.  Enemy/object targetting seems to just be a matter of proximity.

I find the controls not as responsive as I would like (which is saying a lot from somebody who mastered the ability to not jump when picking up a building in Godzilla Unleashed), but still functional.  "Thrusting the nunchuck" feels a bit unnatural since they demand a stabbing motion, whereas I'm trained by both Twilight Princess and Punch-Out!! to do punching motions.

I do like the controller-rotation moves used in "chance" matchups against the bosses, though.  Not that the movements make all that much sense, but they're a unique and fairly simple way to keep the player involved during cinematic attacks.

1684
And who else besides Suetsugu uses that alias within Capcom?

For that matter, if somebody else decided to use yours, who would give a damn?  I've known quite a few "Maverick"s on the internet; nobody hounded them.  Your alias is whatever you choose; whether others approve or not is irrelevant.  



You can be a teacher, that is one who teaches something, without being a formal educator.  I never said they had to do so professionally; you're assuming specifics where I offered none.  In the broader sense, yes it may be used to refer solely to mastery at something, but that's quite a bit more specific than "just out of respect."  Certainly a hell of a lot more so than "sir."

It'd be more like if somebody registered here with the username "Doctor".  Yes, it's non-specific, but at the same time it's not something you call just anybody.  So it still works well enough.

1685
I get what you're saying, but I think taking it to rather ridiculous lengths (several people in most Japanese settings are teachers?).  His nickname is his prerogative.  Maybe he's referring to his desire to inspire others, or something?

It's not as if spelling Rockman X backwards is all that unique either, you know. ;)

1686
Gaming / Re: The "What are you currently playing?" Thread
« on: October 31, 2010, 04:53:44 AM »
I'm only just now starting the FIRST Force Unleashed game (Wii version).

I hate to sound like a graphics whore but this game SHOULD NOT have opened with views of ships.  It really stings the eyes for Nintendo fans who are familiar with the infinitely superior work that Factor 5 did with the Rogue Squadron games LAST CONSOLE GENERATION.

The gameplay is decent, but I can see what Mar is saying with lightsaber hits not feeling all that strong.  Somehow any enemy who can pick up a melee weapon gets to be a real nuisance; it makes me miss X7's Zero for crying out loud.  They're not kidding when they say this game is about Force powers, 'cuz the lightsaber just blows.

1687
His name isn't Sensei.
*gives him ZEE UPPERCUT!!*
It's the alias by which he is credited in-game.  Sensei is to Suetsugu as Inafking is to Inafune.

Sensei has brought much awesomeness to the series.  The epic recollections in the X5 intro, the most badass first armor image ever, and sending Zero and Iris on a date in the X1-6 soundtrack.

1688
...um...I know I'll get screeched at for this, but that's subjective.

Not that I didn't prefer Sensei's, but still.
I see your point.  I, too, prefer Sensei's, but the "best fit" can be anyone depending on who you ask.  That was kinda the point of the poll.

And, yeah, I want to see the others, Sensei's especially, used for SOMETHING.  I can live with Flannery Jr., though I don't expect her to upstage Tron and Roll.  At least not on this side of the globe.

Inafune quits because his design ended last, and looked like Ruby Spears Roll.(or is it just me)
Inafune mentioned at Comic-Con that his design was extremely rough due to his lacking time, so hopefully he didn't take it too personally.

If anything, I would guess that he took it not as an offense but as a testament as to why his current position isn't good for creativity.  If he truly lacks the time to do one proper character design for his "dream project", then I think I can understand his reasons for leaving.

1689
Can we vote for characters?
Because I'm voting for Iris.

I LOVE YOU!

...oh wait, we need a real person?

Lucas Gilbertson, the voice of Zero?
In all honestly my personal "Mega Man mascot" was always a toss-up between Lucas and Sensei.  But I gather we'll want one of the producer/director big-shots for the purpose of fan-figurehead.

Well, if you recall, Tatsuya Kitabayashi is producing Legends 3 and has already done video interviews.  He also promised to look into the ongoing issue of Legends ports being unavailable outside of Japan (not sure what will come of that since I'm fairly sure others have looked into it before him; IIRC there are legal issues with reusing the english VAs).

Then there's Eguchi Masakazu, who is directing L3 and has been the front man for the whole "game developed by the fans" thing, delivering most of the Dev Room information thus far.

1690
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 07:20:43 PM »
IMHO Classic suffers more translation issues than X.  In the NES days there was simply no attempt made at consistency.  A great deal of information was stated out-of-game and not carried over, which led to a lot of what we thought we knew being completely wrong.  I generally just avoid any plot discussions prior to MM8, my head hurts less that way.

I meant more along the lines that with EVERYTHING being buyable from the shop, the stages had very little replay value. Why back in my day, things like Subtanks were found in stages. And power up parts often were too. (well, with scattered reploids to rescue)
Well, the requirement of finding "New Metals" in the stages to unlock several of them would have fixed that, but again, my issue is the fact that finding them often boils down to Crystal Walling some invisible hiding place.  Exploration is one thing, wasting time and weapon energy on dumb luck is another.  I always, always hated the core idea of Rush Search, and the charged Crystal Wall merely mimicks that.

That whole thing is why I keep an, otherwise complete, armorless Clear file.  Collect the capsules, forget the shop.  Works wonders for the replay value.

I don't object to "currency" in an X game (Xtreme2 being my favorite title and all), and I'd dare say that X8 improved upon it greatly with the whole Intermission "bonus stage" shpiel.  But the item pickups still need to coexist with it, and X8's item pickups, while present, weren't handled particularly well.  Also, it might have helped if the "You Found A New Metal!" message was delivered at the stage results instead of interrupting gameplay.

1691
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: October 30, 2010, 03:46:33 PM »
We all do, but it can be done. 8)

Updated my list with STH4.  Shantae is pending my DSi going in for repairs (every time I think of a good day to leave it in a FedEx drop box, I wind up with some reason I don't want to be without it).

1692
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 03:20:55 PM »
Hahaha... that is hilarious to me, because I bet if you hadn't heard about this and played a new Megaman game, you wouldn't even notice there was no Inafune until AFTER the credits.

Just my two cents.
It's hilarous to me because Inafune by his own words "had very little to do with X5".  As said above, the same team worked on both X5 and X6.

I'm further amazed that fans still need to be told that.  Regardless of their overall quality (I for one think X6 is well beyond X5, though I know many believe the opposite), there are more than a few similar design trends which set them apart from X1-4.

Personally Id like to see a return to the pre-X8 X formula of gameplay. X8 was nice, but a few of the "innovations" it made were really weird and some just plain bad ideas.
I don't mind X8's gameplay style in the least (besides Crystal Wall being Rush Search X, anyway), but I will say that it could use a new can of paint.  Besides my general distaste for Yoshikawa's robot art, the in-game visuals show quite a bit of laziness.  The character models are poorly detailed and X's armor was clearly designed to cut corners on his mugshots (and MHX was even worse on both counts).

1693
Nintendo Channel built into the shop?  Awesome, says I!

(And yeah, axing the 4-second lag at every page turn would help immensely, too, but we'll see if that runs in practice the way it does in the demo.)

1694
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: October 30, 2010, 01:20:50 AM »
All depends on where the bottleneck is, what kind of server load they're facing, and such.

Not really practical for me to wire my Wii, but it does get a DMZed connection, so that's as good a wireless setup as it'll ever get.

1695
Gaming / Re: Sonic Colors (Wii, DS)
« on: October 30, 2010, 01:16:54 AM »
Much agreed on script-writing. 8)

Sonic is solid, he'll just take some getting used to.  His tone of voice has been fairly consistent ever since Adventure, so this is a pretty big switch.  But the actual performance is great.

Tails is a *DEFINITE* improvement.  I swear it sounds like the middle ground between 4Kids and SatAM, if that makes any sense.

1696
X / Re: No Love for x?
« on: October 30, 2010, 01:04:08 AM »
As long as the gap is unspecified, I don't think that's necessarily true.  Just look at all the console Metroids of the last two generations.  Not as if the X6-X7 gap couldn't use a bit of smoothing, though, I'm just saying they don't HAVE to do it.

Placing an Xtreme3 at any point after X5 would actually be considerably easier in terms of continuity than Xtreme2, since we're past the "landmark" of Zero's main-series interactions with Light.  In fact, fitting between X6 and X7 hits right at the transition when Light went on an anti-social bout with X's supporters, so it would free them up a bit in that regard.  As for X, just make sure the bad guy says something that stings him a bit at the end (I always saw the X7 "disappearance" as X6 Sigma's taunting getting to him).

Personally, if I did an X side-game I'd go between X4 and X5.  I think a "bridge" story during that time period, after Repliforce and before Wily enters, would be very interesting to tell.  However the Xtremes tend to be fairly self-contained.

1697
I was rooting for Sensei as well, but it is what it is.  We always have fanart, at least.

Indeed, it does, but it can lead to it's fair share of unfair deaths if not prepared enough.
I never found that to be a problem; I don't hover much.  And I never noticed X5's hover being any shorter than X4's.  In both cases, you can hover in place for an extended time, but dies out quickly if you move.



Spoiler-izing my response to the previous debate with Zan so that it doesn't take up intrusive amounts of space (quite frankly I'm getting bored with that discussion anyway)
(click to show/hide)

1698
Not in the least. I expected as much.

Actually I'm surprised that you're surprised.
If this were before 2008 I'd have expected it.  In recent years I got the vibe of Japan's interest in Rockman waning a bit (ZX/Advent selling better here, and using the "Mega Man" name to announce MMU).  *shrugs*  Even so, I didn't think they'd outnumber US and Europe combined three and a half to one.

1699
A shame Sensei's didn't win, but Komaki's was in my top four (hard to order them specifically).

Anyone besides me surprised at how grossly Japan's fans outnumbered the rest of the world's?  I think we need to start spreading the word about the Dev Room, seriously.

Presumably, that's also why the Fourth Armor can no longer hover in X5.
The Fourth Armor *DOES* hover in X5.  What it does not do is Nova Strike or Stock Charge, and the Plasma Charge parts are the wrong color.

1700
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 29, 2010, 11:15:53 PM »
Can't speak for the rest of the fanbase, but not much from me.  I agree with your praise of Command Mission on all counts, I just happen to like the "lol platforming gameplay dat nevah changes" too. 8)

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