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Messages - Hypershell

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1626
Rockman Series / Re: The story of Rockman Online
« on: November 20, 2010, 04:48:39 AM »
Interestingly enough, if we can confirm from the RO branch  that there are little to no deviations from the IntiCreates timeline until the Elf Wars begins or ends, we validate that both Command Mission and Rockman Zero happen in the same timeline, distancing Zero's ending from the rest of X6.
I don't think that's entirely true, given that XCM itself is a bit disconnected from the rest of the X-series (and being in the next century which caused a bit of MMZ-related confusion among the game's artists).  It's very well conceivable to fork during the X8-to-XCM gap.

On that note, one has to raise an eyebrow at RMO's use of Force Metal and continuing to acknowledge its possible side-effects.  This is something which showed tremendous promise and yet, presumably due to its dangers, is all but forgotten in Zero/ZX.  The older Energen crystals remain dominant despite their poorer performance, even during times of energy crisis when failure to explore other options leads to mass race-killings.

1627
Gaming / Re: Have my feelings for her dwindled?
« on: November 20, 2010, 04:33:02 AM »
I have the opposite problem; when I CAN'T remember where things were anymore, that's what upsets me.  It's fine if you can realistically 100% the game with a little combing (ie: Legends games), but something with more obscure stuff like Metroid Zero Mission, I go back to and the completionist/perfectionist in me gets pissed off at my memory.

1628
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: November 20, 2010, 04:28:14 AM »
My DSi returns with working shoulder buttons and mic.  My list is now equipped with Shantae and Battle of Giants: Dragons.

In accordance with my extreme Legends-fever, my dragon is named Marlwolf.

1629
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: November 19, 2010, 04:28:34 AM »
I guess they thought Sogenmu would be better recognized.  Possibly better respected by Inafune (he objected to an X RPG).

Or hell, there's no guarantee these guys (besides the character artist) were even familiar with XCM; it could have been coincidence.

Hienkyaku is now multi directional.
As it was in TvC.  That was my point.

Ironically, Zero DID get a multi-directional air-dash in the X-series, but that was Hisuishou (F-Splasher, X5).  Needless to say, they probably chose Hienkyaku for TvC on the grounds of it being solely evasive and not offensive.

1630
Rockman Series / Re: The story of Rockman Online
« on: November 19, 2010, 04:08:17 AM »
I wasn't so much thinking of their exclusion as I was thinking of the direct linking of Zero's sealing to the Nightmare Incident.

In Rockman Online, Zero actually acknowledged himself as a host, yet we hear no sign of his seal. That would certainly fit such notions. Furthermore, we always had some issues keeping XCM within "XX" years.

As such, the question I must raise... does X7+ Zero acknowledge himself as a host of the virus?
A highly questionable part of this, though, is how a split based in X6 would work.  The in-game continuity split of whether or not X locates Zero doesn't match the issues we're having between MMZ, XCM, and RMO.  Zero seals himself for an expected (may or may not be actual length) 102 years after being located by X, which can only fit with MMZ.  And he leaves for an unknown reason if X does not locate him.

Both roads could conceivably lead to MMZ but neither work without it; Zero needs to drop off the radar at some point in the storyline one way or the other.  MMZ's backstory is the only account of that happening.  It's definitely RMO's responsibility, then, to offer up some explanation.  Which I'm sure they intend to do if they're offering Cinnamon's visions of Neo Arcadia as a plot point prior to game release.

Bear in mind, with X6's Zero ending, the reason for displacing it from the rest of the game is two-fold.  One is, obviously, to make room for sequels.  But the other, which must not be overlooked, is that there is no lead-in concerning it among the game's other events.  The ending is extremely ambiguous and is not cross-referenced with any other X6 event, with the inverse also being true in that the ending itself makes no reference to Gate, Sigma, and the like.  Further, there is no event specific to X6 which identifies Zero as the virus host; if anything Zero's most significant information at that point in time would have come from X5, thus remaining constant across all possible forks of X6.  This is why I maintain, that the ZC timeline referencing the Nightmare as cause of this knowledge suggests that the incident was re-examined at a later point (X salvaging Gate's body certainly leaves a window open, research-wise, if nothing else).

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That would make me question why Zero believed it even would work.

I would chalk it up to "limitless evolutionary potential", the same technology used for his special weapons. That would make other Repliroids incapable of it, but Zero has seen it at work before, making him sure of its feasibility.
Between VWS and X's other armor parts, yes, Zero should be well aware of X's ability to assimilate the abilities of others.  This also conveniently dodges X and Zero comparing the Z-Buster and spiral-buster since in that fork they'd have never seen the latter.  BUT, I have to raise an eyebrow at the Z-Buster enabling charged special weapons.  That's not tech that Zero should have, which seemingly further implicates some crossover with Light during development.  There's also the fact that X's non-bustered arm responds to the upgrade, not typical of VWS weapons.

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One thing that interests me here is that they acknowledge Command Mission alongside Inticreates' scenario of host Zero and Sigma Virus' deletion by X to end the Irregular Wars, without inevitably leading into Rockman Zero. Apparently there's no real conflict between Command Mission and Inticreates' story with these basic details.
If we accept that at face value, then we're looking at the time-split being grounded at the pre-Elf Wars seal.  I don't think it can be much later than that unless we see a baddie copying Omega.

...it occurs to me, Omega's existence defies reality and ruptures the border with cyberspace where all the world is data.  He could very well be key to such reality warping as a branched universe making contact between the branches.  *PURE* speculation on my part, obviously, but it's fun to think about.

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Traditionally, we've only ever considered timeline splitting because of gameplay input leading to alternate endings. With X7 and beyond giving us little of that, it seems natural to focus on X6. Does it not?
See above.  X6's split does not mesh with the story details we have on the table.  In a MMZ-less continuity we have no account of Zero dropping off the radar, which is a necessity in both forks of X6.

There's also the fact that X7 foreshadows MMZ.  Unless we're to assume that Zero and Snipe Anteater have some lesser version of Cinnamon's visions, anyway.

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The beauty of branching timelines compared to a completely different continuinity is that we can reason Axl and the Copy Chip would exist before the story splits ways, justifying ZX Advent even if a story like X7 never happened.
Touche, such thoughts have occurred to me when brainstorming possible futures off of X5's alternate ending.

That said, while the tech certainly would progress and Axl most likely still existed in some form, Zero's presence was pretty key to putting Axl on the map, in terms of the history books.  While Albert pulling the Copy Chip tech is logical in any event, pulling Axl as the design/combat inspiration is a bit more iffy.

1631
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: November 19, 2010, 03:32:46 AM »
About the closest thing to "breasts" that Inticreates has done with MegaMan, anyway.  That sprite has easily the largest hip curves of both Zero and ZX series, as well.

1632
News and Announcements / Re: Rockman Online artwork and details.
« on: November 19, 2010, 03:30:34 AM »
Yknow, it seems like Rockman Online has no touch damage with enemies.
Have you observed that with standing/walking?  Because saw multiple dash-throughs and just assumed it was a Shadow Dash upgrade.

1633
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: November 19, 2010, 03:17:21 AM »
Wait, so they turned a saber upgrade into an actual attack? Well that's interesting. And at the same time, they could have done it differently.
Well, it's not as if the other attacks weren't reworked a bit even in TvC, most notably Sogenmu (X5's Twin Dream) basically functioning with the same effect as XCM's Heat Haze.  Hienkyaku's obviously MUCH more flexible as well.

1634
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: November 19, 2010, 01:32:35 AM »
I really do not see a feminine shape to Mandrago at all.  Posture/body language, yes, but nothing in terms of the core design.

And I maintain that Foxtar's human form is a female image regardless of Foxtar's true gender, in accordance with fox demon lore.  The guy wears high heels, for crying out loud.  But I did notice the complete lack of femininity in the animal form.

1635
News and Announcements / Re: Rockman Online artwork and details.
« on: November 19, 2010, 01:20:16 AM »
Why would Rock NOT be dead if X and Zero are?

1636
News and Announcements / Re: Rockman Online artwork and details.
« on: November 19, 2010, 01:05:52 AM »
I have no doubt ProtoMan will be playable.  Remember, we've already seen the "default" ProtoMan look in the first trailer, so the recently released art looks to me like an upgrade armor along the same lines as the X, Zero, and Duo types we previously saw.

Iris, Command Mission cast, and Maoh the Giant are ALL in this game?  This is ludicrous levels of awesome; we *MUST* pester the ever loving hell out of Capcom to release this game elsewhere.

The design doesn't wholly match Mega Scorpia, but it definitely heavily borrows from it. It's more like an "X-series" version of it.
I would safely call it Mega Scorpia.  Nearly all of the characters in RMO, especially enemies, do not "wholly match" previous renditions.

I've noticed some other subtle Zero-series references.  Ryusa Mixer and Rayblade, both from Z1.

1637
I never heard anything about a cutoff, and given that the Servbot numbers are six digits, it's pretty unlikely to be based on quantity.  By date, maybe, but again I've heard nothing.

1638
It takes a few minutes but the link to become a Servbot eventually changes to your Servbot number.  One of the other Unity members supplied me with blue head parts and I shopped the expression myself.

1639
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: November 18, 2010, 04:30:33 AM »
Absolutely nothing (which is what you are about to become...).

I'm positive that's Rekkyoudan.  Once you know what you're looking at, you can pretty clearly see the projectile he's countering.  It is rather bizarre for his three-bar attack to be so specialized, though.

Also I took notice Zero is doing the Rekkoha with his buster rather than his fist. o-O

1640
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: November 18, 2010, 04:07:07 AM »
You know, I'm wondering something.  Zero's attacks are all based on his in-game specials, and the new lightning move looks to me like X8's Raikousen.  So...what IS that mid-air super wave supposed to be?  I can't quite make out what he's saying, but it looks kinda like Mikazukizan (C-Sword, X5).

EDITS: Scratch that.  Examining my list of Zero-attacks, I'm pretty sure he's saying Rekkyoudan (Trilobyte, X8).  Seems to be a projectile-counter move.  If you look REAL close, you can see a blue ball where he's slashing.

His name is ADAM, THE BLACK RANGER!  8) And to be honest, I like him a lot as Zero's VA too!
Question: Is it so wrong that today I started imagining David Yost as X?

1641
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: November 18, 2010, 03:59:28 AM »
Excpet Inti says it did kill them.
To be fair they only said that after ZX was released.  Before that they said they were off helping other humans.

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Lets be honest. If you took a blind look at Kamrous's sprite or image, and were never told a gender, would you think she was a female?
...since when is Kamrous female?

1642
...I'm in. Apparently, you just have to be logged on for long enough, I think. That's how I became Servbot #660...
Seems the bug is caused by belonging ONLY to the DevRoom group.  I joined two other groups and then it FINALLY let me get a number.

Sig updated accordingly.  ...sorry, I landed in front of the animal hospital again.

1643
Rockman Series / Re: The story of Rockman Online
« on: November 18, 2010, 01:45:04 AM »
Zan and I discussed the Z-Buster point over AIM, and yeah, that it is factually true but EXTREMELY badly worded so far as implications go is about the only way to make sense of it.  Since we know the buster WAS repaired simultaneously with the creation of the Z-Saber, the Z-Saber being added as redundancy is about the only way it works.

I'm surprised at this validating the Z-Buster over Light's X1 capsule, though.  Leaving a "what if" scenario is one thing, but claiming that as the valid one makes it harder to sweep the similarity/compatibility issues under the rug.  I'm really having a hard time believing at this point that Wily and Light didn't put their heads together one last time during the development of X and Zero.

Same here, and I also want to know why they went with the double dick move of "everybody's dead, Dave"/"All the player characters are retools/recolours of these three schmucks". :/ (Okay, maybe the first can be easily explained)
See, here's the problem with the "only the Navigators lived" explanation: Iris is there.  So that says to me that they're evidently cloning navigators as well, and why?  Well, we can only guess...

I'm fairly certain that there will be more than three player types, as well.  Recent images reveal an alternate ProtoMan design which looks to me like an armor upgrade in the same vein as the previously shown player types.

Even if we place it outside of (Rockman ZERO) continuinity; as a strange alternate paralel future of the classic and X-series. It still reveals to us information of the past shared with Rockman ZERO. How do you feel about that information assisting us in our understanding of those series?
Thus far nothing revealed seems more outlandish than anything Capcom's done, so I'd say that as long as it's not contradictory it should certainly be acceptable.  The Wily quote, for example, definitely sounds to me like something Wily would say, even post-X-series.

However, while RMO is offering tons in the way of series backstory, the RMO-specific backstory is still a bit lacking.  The deal with Cinnamon getting visions of Neo Arcadia has me intrigued, as that's pretty much the main sign pointing towards the "alternate future" explanation (You could otherwise try to work this into line with the other series, but for them to be so familiar with X/Classic events without hearing of Neo Arcadia?).  But if that's the case, then we need to know the nature of the divide.  We can't simply assume it was, say, X6 or X7.  It could just as easily be any later point in the timeline up until around Elf Wars.  Further, in light of ZXA, I'd be reluctant to remove Axl outright from Zero-series continuity.

Also, we really need to know the extent of Wily and Light's involvement.  Wily has been off the radar since X7 and Light since XCM.  That EITHER of them are playing a part in this is pretty darn significant.  Never before has the notion been put forward that their presence would outlast X and Zero's.

1644
Yeah, I'm logged in, joined the group, all that jazz, and I get a greyed out Servbot with a blank box underneath.  I use no ad-blocking sans whatever pop-up blockers are built into the three different browsers I've tried (Chrome, IE, Firefox).

From what I've read on the Unity boards, apparently certain user IDs are returning invalid results with the Servbot script.  Some people reported it randomly working after a while, though.  But it seems pretty certain that the error is based on the account and not on the actual user.

1645
In itself, I think Sephira looked cuter with longer hair, but the short hair kinda adds some distinction from Tron and Roll.

Desktop image saved.  I love how Tron has that, "Who do you think you are?!" look on her face.  (rightfully so 8) )

STILL can't get my frikkin' Servbot number.  I've tried three different browsers, for crying out loud...

1646
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: November 17, 2010, 02:15:43 AM »
I have nothing but respect for the man with the FROG POWER!!! (
4:17
), but Lucas is still the best Zero.  And if Johnny's kneecaps must be sacrificed, so be it.

You know...am I the only one who thinks that Zero looks butt-ugly in this game?  The model looks like it came from some claymation show.  TvC's model may be far technically inferior, but it shows better effort IMHO.
(not sure why Shippuga is orange now, either...)

1647
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: November 17, 2010, 01:36:23 AM »
Another thing it did right- it got rid of the ridiculous high rank needed to get the EX skills. instead, it was a matter of playing normal mode or easy mode in stages.
God yes, how did I forget that one?

1648
Damn it all, I can't get my Servbot number.  I keep getting a blank box under a greyed out picture. O:<

Evidently I'm not alone, so here's hoping they work the kinks out.

1649
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: November 16, 2010, 12:10:00 AM »
Who hates Z4...? o~O

Axing elemental chips to me is a plus, not a minus.  Simply palette-swapping one's charged attack kills whatever aspect of strategy that MegaMan is supposed to have.  Also, the game features a wider degree of control options, such as a switch for the Command Dash, and *FINALLY* adding the ability to switch the charge attack shortcuts on/off in Ultimate Mode (saber shortcut tends to interfere with EX Skills).  Zero Knuckle was a lot of fun, even if it does lack the ability to carry weapons in between levels.  Boss music is addicting.

While most Zero-series games IMHO were steady improvements over the earlier, Z4 did some things better and some things worse than its predecessor.  There are fewer EX Skills and nothing that really matches the usefulness/brokenness of Throw Blade and V-Shot.  Minigames aren't quite as interesting as last time either.  Mother Elf was dropped like a rock, yes, but the story is otherwise strong, and in terms of giving Zero (the character, not the series) a heroic send-off, Inticreates kicked the crap out of anything the X-series team could have ever hoped to accomplish.

1650
Gaming / Re: The "What are you currently playing?" Thread
« on: November 13, 2010, 06:00:21 PM »
Well...it has a wide character selection and pretty much Nintendo's best online presentation.  Otherwise, yeah, it blows compared to the others.

Just got Pokemon Platinum. We're having a birthday party today and I got it as a gift. THE BAD THING IS OUR INTERNET CONNECTION ISN'T SUPPORTED BY THE DS. FUUUU-
Since anything the DS supports is obsolete in terms of hacking protection anyway, I just leave my connection completely password-less (get a LOT less connection errors that way; the DS is absurdly picky), and to keep out the leechers, have my router reserve all possible IPs for my own devices.  Nobody gets on without MAC-spoofing, and if they're capable of that, then WEP probably wouldn't have stopped them anyway.

If worst comes to worst, there's always Nintendo's Wi-fi dongle.



Firing up The Misadventures Of Tron Bonne.  With that mech design contest up, I'm definitely feeling the need to get myself Legends-fied.  And that bank robbery just never gets old.
"It's...it's full of dogs!"

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