1601
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 07:08:11 PM »
I agree that the plasma/solar distinction is a bit of splitting hairs (though I'm surprised to see Zan beat me to that in light of our other discussions on localization terms). "Solar" is commonly associated with light energy, but it technically refers to the sun, which is a big ball of plasma in a constant state of nuclear fusion. Consider if you will that X is equipped with a "Micro-fusion Fuel Tank", and I would not be willing to bet much on X or his buster being powered simply by daylight.
Localized terms in Korea have always been a bit of a mish-mash; as I recall both "MegaMan" and "Rockman" brands have made it over there. So, that much is to be expected. I would HOPE that their working with CoJ on this one would net them a bit more credibility, but since they are approaching this game as quite possibly Korean-exclusive that may or may not make it to Japan, RMO simply being its own AU is pretty likely. It's the most clean-cut way of dealing with it, even more so from Capcom's standpoint than from ours.
The gameplay mold of MegaMan more or less mandates that any playable character have some equivalant of VWS. To that end, Duo in Power Fighters is the hardest to excuse. ProtoMan and Bass can be swept under the rug by association of their design with Rock's (Wily playing copy-cat). Axl has the benefit of Hunter support, which works to the benefit of all RMO players. It is a known fact that DNA data is feasible for use as general power-ups ever since Xtreme2, further reinforced by X5 and X7 (the latter clarifying that such data is transferable without much hassle, but the ability to utilize it is fairly specialized). The "mysteriousness" of X's VWS most likely refers to his ability to utilize such data independently. Axl, if put in that same boat, would theoretically be stuck with only his Copy Chip abilities (read: ZXA).
The rest is the varying events which currently tie the entirety of MMX main series to MMZ. Zero's X6 ending itself being a part of the "main" timeline, Snipe Anteater, Zero's dreams, and our loose connections to Axl. I'm not willing to completely rewrite the background behind ALL of these things, based on what RMO "might" be doing.
Localized terms in Korea have always been a bit of a mish-mash; as I recall both "MegaMan" and "Rockman" brands have made it over there. So, that much is to be expected. I would HOPE that their working with CoJ on this one would net them a bit more credibility, but since they are approaching this game as quite possibly Korean-exclusive that may or may not make it to Japan, RMO simply being its own AU is pretty likely. It's the most clean-cut way of dealing with it, even more so from Capcom's standpoint than from ours.
The gameplay mold of MegaMan more or less mandates that any playable character have some equivalant of VWS. To that end, Duo in Power Fighters is the hardest to excuse. ProtoMan and Bass can be swept under the rug by association of their design with Rock's (Wily playing copy-cat). Axl has the benefit of Hunter support, which works to the benefit of all RMO players. It is a known fact that DNA data is feasible for use as general power-ups ever since Xtreme2, further reinforced by X5 and X7 (the latter clarifying that such data is transferable without much hassle, but the ability to utilize it is fairly specialized). The "mysteriousness" of X's VWS most likely refers to his ability to utilize such data independently. Axl, if put in that same boat, would theoretically be stuck with only his Copy Chip abilities (read: ZXA).
Could you elaborate what you mean here? I'm not sure I quite understand.Zero "disappearing" in either X6 fork leads only to MMZ. RMO requires Zero is "dead", not the same thing, therefore his "disappearance" in an X6 fork conceivably not leading to MMZ is unexplained.
The rest is the varying events which currently tie the entirety of MMX main series to MMZ. Zero's X6 ending itself being a part of the "main" timeline, Snipe Anteater, Zero's dreams, and our loose connections to Axl. I'm not willing to completely rewrite the background behind ALL of these things, based on what RMO "might" be doing.
I think it could well be either that:#2 falls in line with Cinnamon, the "Force Metal Generator", being targeted by the Rebellion even within XCM; surely if any Force Metal research were to continue her role would be that much more important as time went on.
1. Cause and effect A - Force Metal use for reploids is forbidden due to the dangerous nature proven in CM.
2. Cause and effect B - Force Metal has already been used up due to its finite nature of coming from but one singular asteroid.
3. Branching effect - The meteoroid fell but in their timeline nobody ever studied it because they were too busy having Elf Wars.
4. Complete break - Force Metal does not exist in their timeline at all.
What was Zero's power source again?Some unspecified derivative of Bassnium/Fortenium research.
Quote
But let's amuse the notion of "region" for a second; what if Capcom of Japan brings the title over?You know, it occurs to me more and more lately that not every localized term is necessarily pulled out of its respective regional office's ass. Recall, if you will, with Legends 3, that it was Capcom Japan which corrected jgonzo on Aero's name being Sephira outside of Japan. Unless specifically told, we really have no way of knowing when and to what extent CoJ is involved with such things.
Quote
The X-series itself acknowledges it in a way; RockmanX6. It was what led to Gate's madness.In all fairness, X6's virally contagious "piece of Zero" follows a known and massive viral assault on Zero in X5. That doesn't necessarily point to Zero spreading the virus at all times.




