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Messages - Hypershell

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1576
Gaming / Re: Super Smash Bros. Thread
« on: December 04, 2010, 04:18:39 PM »
I kinda doubt IGN would leak something like that.  But you never know.

Seriously, as badly as I want a 3DS Smash, I hope it's original and not a Brawl/Melee port.  I like lots of stuff that Brawl did, but there was room to further improve, and most importantly, I MISS MY MEWTWO!!!

1577
Emulation / Re: Maybe Wily was the misunderstood one after all
« on: December 04, 2010, 04:15:46 PM »
Man, Wily never had a chance.  I'm amazed his head didn't explode just from watching Rock make his way there.

1578
Rockman Series / Re: Sound Composers in the Mega Man Series
« on: December 04, 2010, 04:04:50 PM »
You're asking for a pretty massive undertaking there, G.  If you're asking for "help", you might consider posting what you have so far so we can build on it.

My personal favorite of the Capcom/Inti sound guys is Ippo Yamada, having done the majority of Zero/ZX music, and in particular the sheer awesomeness that is Straight Ahead (Z4) and Cannon Ball -Hard Revenge- (ZX).

Here are the composers that I found listed in the Zero/ZX remastered albums:

Z1
Ippo Yamada
Setsuo Yamamoto (Capcom, not Inti, credited for Zero's X1 theme)

Z2
Chicken Mob
Ippo Yamada
Luna Umegaki
Masaki Suzuki
Tsutomu Kurihara

Z3
Ippo Yamada (literally credited for everything except Suzuki's three tracks)
Luna Umegaki (w/ Yamada on Darkelf -Arrange-, and Labo -System-a-Ciel-)
Makoto Tomazawa (w/ Yamada on Scrapped Beat)
Masaki Suzuki (Volcano, Water City, and Old Life Space)
Tsutomu Kurihara(w/Yamada on Sand Triangle II)

Z4
Chicken Mob
Ippo Yamada
Luna Umegaki
Masaki Suzuki
Shin'ichi Itakura

ZX
Ippo Yamada
Masaki Suzuki
Ryo Kawakami (Rockin' On, baby!)



It occurs to me that I never scanned ZXA Tunes, which is in my car at the moment. :|

1579
Gaming / Re: ITS MAHVEL 3 BAYBEE (The MvC3 topic)
« on: December 04, 2010, 04:50:34 AM »
I'm just indifferent.  But if I intended to own the game (I don't have an HD console), then I'd certainly prefer Rock to Hub.

1580
News and Announcements / Re: Rockman Online artwork and details.
« on: December 04, 2010, 04:06:57 AM »
What? I don't think so.
My apologies.  For how often I play 3, that's shameful.  I must have been half-asleep.

1581
That thing creeps the HELL outta me...

BTW, for any unaware, voting was restarted TODAY due to glitches in the system.  So, if you want your favorite to win, better double-back and re-vote (same method as before).

1582
I'm not above self-bias (see right sig pic), but the glory of basing "votes" on thread rating is that you can vote for as many as you want.  So I'm backing Seeteufel as well; that's one damn awesome piece of work.

The other two look cool, but for a Bonne robot boss, I prefer to avoid the humanoid route.  Bruno was good for the awesome music and all, but he was no Marlwolf.

"I SAID, CLOSE THE HATCH!!!"

1583
Off The Wall / Re: They wants to pass YET ANOTHER Anti piracy bill.
« on: December 03, 2010, 01:52:55 AM »
Sometimes I wonder why our politicians want to turn this great country into the soviet union or some ass backwards muslim dust ball.
Because those in power will always want more.  And the easiest way to gain it is to panic/anger the masses and then promise them you'll take care of it.

Hm... Someone buys the game, producer gets money.

They sell it back to Gamestop.

I buy it, Gamestop gets the money. Sure there isn't another 'copy' but another player is playing the game without paying those who made it?
I hate that propaganda, because nobody thinks about what a "trade-in" is.

You don't get cash at GameStop.  Trade-ins go TOWARDS THE PURCHASE OF ANOTHER GAME.

That's what nobody talks about.  Developers get their money not from the sale of used games, but the supply of them.  Kill that, and you're effectively increasing the price of new releases to such gamers, meaning their number of purchases will fall.  Counter-productive, don't you think?

Now true, there is no guarantee that the new game and the traded in game are of the same developer/publisher.  So, in these times of economic crisis and skyrocketing development costs, the devs/publishers panic, and they rally against their scapegoat to quench their thirst for control.  But they're being selfish, looking only to their own company and not to the business as a whole.

1584
Fan Creations / Re: Hyper's Bonne mecha submission!
« on: December 02, 2010, 11:33:15 PM »
Ahhhhhhhh. LoL, silly me.

Best of luck though.
Glad my 4AM wit help up against your scrutiny.

And thanks, man. 8)

Now I just need to whip up a sig-banner and start actually posting on Unity. :V

1585
Fan Creations / Re: MMLS Bonne Mecha Submission
« on: December 02, 2010, 11:30:28 PM »
A link to your Unity thread would be nice so that your fellow Servbots can more easily support you. 8)

One HELL of a scenario you have there, man.  I'm impressed.
(The "Mission" part of the proposal format had me a bit confused; Eguchi's conversation sounded to me like Capcom's crew was handling that.  *shrugs*)

1586
Fan Creations / Re: Hyper's Bonne mecha submission!
« on: November 29, 2010, 02:22:04 AM »
You wish. >U<

Wait, how'd I get involved?
You didn't do anything.  It's just when posting it here I couldn't help but recall your linking a certain upcoming Pokemon to the search for the Galactic Leyline.  *shrugs*

1587
News and Announcements / Re: Rockman Online artwork and details.
« on: November 29, 2010, 02:19:40 AM »
ProtoMan did slide in 3.

Him dashing is mainly an arcade thing.  I THINK he did so in 7, not sure.  Either way it's a small percentage of his appearances.

1588
Fan Creations / Re: Hyper's Bonne mecha submission!
« on: November 28, 2010, 09:13:19 PM »
It needs to break in through the ceiling, according to the discussion that Eguchi provided.  To that end, yeah, many of the submissions are digging.  It CAN also be water-themed since the dungeon will be water-themed, but it doesn't necessarily have to be.

1589
Rockman Series / Re: The story of Rockman Online
« on: November 28, 2010, 09:03:25 PM »
]And I believe you already have access to other people's translated resources explaining how a normal buster and charge shot works available to you to have come to an understanding of how Rock and X's normal busters are always described as solar bullets made from wavelengths of energy from the sun that are condensed, and not being themselves mini-suns or anything of the sort.
Are you sure about that?

Light's talking about Rock, not X.  If we are to assume that the same principles apply to both (a safe bet, I'll admit; I know there's more sources than just that on Solar Energy), then your interpretation of the second link raises a contradiction with the games.

Quote
Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?

A. ...
Regarding their energy systems, many of them do utilize “solar energy” in some way.
Rock doesn't just "attack" with solar energy, he "runs on" solar energy.  If this is taken to refer to solar radiation, why does X carry a fuel tank for "micro-fusion" (noting that nuclear fusion requires plasma)?

If we are to assume that X runs on the same "solar energy" as Rock, then X's use of fusion can only mean that "solar energy" in this context is properly understood in the broader sense of "energy relating to the sun", and not necessarily just passively gathering the sun's electromagnetic radiation, as we understand it with real-world technology.  Mega Man/Rockman would not be the first sci-fi franchise to do this, either (look up the specifics of what powers a Star Destroyer sometime).

Incidentally, this is something I already brought up, twice, and you've continued to neglect it.  As an in-game stated fact it's particularly relevant to an argument consisting of "because Capcom said so", don't you think?  Unless you can show otherwise, we have no grounds for discarding it, so it must co-exist with the sourcebook statements.

So the next time you complain about our discussions being circular (and you're right, this is far from the first time), don't just point the finger at us.  You're guilty of the same.  You have a tendency to simply re-state your rationale rather than acknowledge a matter of interpretation and actively attempt to debunk anything.

And as far as information access goes, the Reploid Research Lavatory is a FRIKKIN HUGE deposit of information which is indexed by absolutely nothing other than SB20's post date.  I shouldn't have to explain to you why keeping up with every morsel out of there is a task and a half.  Whatever information you're basing your argument on, it is expected that you are familiar with it, and it is your responsibility to present it, rather than just assume that everyone "should" know.  You don't see me throwing that in your face when I have to reference an in-game spec sheet to you, something which is infinitely easier to find.

1590
Fan Creations / Hyper's Bonne mecha submission!
« on: November 28, 2010, 10:20:49 AM »
Wrapped this up today and thought I'd post it here.

http://www.capcom-unity.com/devroom/go/thread/view/114725/26348657/

Hai Marder

If you're wondering where I got that name, I dug through U-Boat terms and strung together two human torpedo models.

The basic shape of the body segments, as well as the double-cannon tail, is a homage to Titanus (aka King Brachion).

The spikes on the drill are a reference to the Servbot Borer's "Hyper Drill" in The Misadventures Of Tron Bonne (no, PB, that's not a sub-Ether engine).

And now, we procede with the Unity copy/paste!






[My Bonne Mecha]

A snake-like mecha that burrows through the ground at lightning speeds.  Carrying many concealed weapons, this robot is not to be taken lightly! When not burrowing, the drill head splits in half and folds back, revealing the cockpit.

Attacks are as follows:
-While burrowing, can leap between spots in the ground as if it were a dolphin in water.  Can also leap between the ground and ceiling.  Stay out of its way!
-Gatling gun mounted beneath the cockpit.  Gotta move fast.
-Tron's tried luring Mega Man to her side, but this time she's ready to take him by force!  One of the upper body segments reveals an extendable claw, grabbing for Mega Man! If he gets caught, it'll deliver an electric shock to him.
-Those blades on the tail hurt!  The Hai Marder can whip its tail out when sitting above ground.  Alternatively, if its body is only partially above ground, the tail may pop up from a different spot in the floor.
-The "Bonne emblem" and "gem" highlights extend out from the body revealing mini-missile launchers.  These have limited homing ability.
-As a desperation move, after the tail lashes out from the ground, it will charge up the signature energy cannon used by the Bonnes throughout Legends 1.

 

[The Mission]

The tail and cockpit are your main targets (the drill when folded shut will block attacks).

If Mega Man is grabbed by the claw, the electric shock will drain his health, and he must fire several shots at the claw itself until it releases him.  If he dodges the claw while standing near a wall, it may hit the wall and get stuck, allowing Mega Man to attack the claw freely.

Attacking the claw repeatedly sends a power surge back through the Hai Marder, causing heavy damage to it and blowing the cockpit open.  You'll momentarily see Tron scolding a poor Servbot inside, as they struggle to recover.

You lose if you run out of health, that's pretty much it.

 

[Other]

My mind drew a COMPLETE blank in regards to detailing (or lack thereof) for the claw.  I apologize for that, as well as the general roughness of many of the sketches.

The body segments are arranged as follows: Head, Bonne emblem, claw, jewel, plain, jewel, plain, etc., until the blade/cannon at the tail tip.  Excluding the head and tail tip, there are 12 segments, but that number may be adjusted depending on how large/small the mecha needs to be for the game.

Not pictured, the black "joint" area along the body can extend in order to allow the tail to attack at a location more distant from the main body.  To save the modelers some pain, this effect may be concealed underground.  This basically just means that the head and tail may pop up at different locations in the boss room.

Needless to say, however Capcom believes they can tweak this design to make it better, I'm all for it.

1591
More songs!  I just heard Bola's theme on the front page.  Thanks, Vix! 8)

Posted on: October 03, 2010, 08:45:31 PM
Why is this not stickied? >w<

Anyways, I needs me some Balkon Gerät music to keep me motivated in my Bonne Mech design.  God help me, I *WILL* finish this tonight!! :V

1592
Rockman Series / Re: The story of Rockman Online
« on: November 28, 2010, 03:56:43 AM »
Orbital Elevators originated in Z1, they just weren't highlighted in the same manner that they were in X8 and XCM.

Zan has alleged that Wily built the first orbital elevator (MM10), although given the gravity shenanigans of that stage, that may not be an elevator at all but just one hell of a free-fall into the sky.

XCM is highly debatable as Copy Chip production restarting; the technology in that game is considered exceptionally hard to find.  This is evident in Axl's surprise at Redips having the ability, and Marino being unable to find one to potentially steal outside of Axl's.

1593
News and Announcements / Re: Rockman Online artwork and details.
« on: November 28, 2010, 03:48:44 AM »
I'd rather take the actual Colonel, 'specially since we already saw both his silhouette and Iris.

On Signas, the trailer shows him looking stressed after talking to shadowy (human?) guys.  Apparently we're witnessing some form of government outside of the Hunters putting pressure on him, and if that's the case, then he can FINALLY stay at the Hunter Base without being written off as doing absolutely nothing.  As long as he's not reduced to the cheerleader that he was in X8, I'm fine.

On ProtoMan, IIRC, him being a "prototype" of a fighting robot is mainly a RubySpears thing.  In the games he is a "prototype" of a humanoid robot, later modified for combat by Wily.

1594
News and Announcements / Re: Rockman Online artwork and details.
« on: November 28, 2010, 02:18:20 AM »
Maybe Cinnamon can Fly/Hover with her wings?

Or maybe she CAN dash now or could always dash but it was never necessary? But it is a point against the Classic characters. Bass could dash, but not wall jump. Duo is a beast, so I won't worry about him. He can do whatever he wants.
Her "wings" are her hair, that's not at all believable.  And this is saying a lot from fans who swallow cyber-elves.

All Classic-characters were shown to wall-kick in the arcade games, they simply can't wall-climb.  They could do something like Buckfire's Canyon Jump without raising too many eyebrows.

1595
News and Announcements / Re: Rockman Online artwork and details.
« on: November 28, 2010, 02:05:33 AM »
I was wondering about that.  The primary "hurdle" in including Classic characters in X-style side-scrolling is the use of dashing and wall-kicking as standard mechanics.  Duo I can sort of excuse, since he's a space-alien robot who already pulled his own VWS out of nowhere, but even though Cinnamon's an X-series character she falls into that same boat.  She always runs, never dashes, and pretty clearly wasn't built to be athletic.  So how is she going to work with that?

Yep, we needs us some more gameplay footage...

the limited character slots they have left.
I get what you're saying, but such a barrier is not set in stone.  And that it even exists is kind of a letdown for me, as I believe I mentioned somewhere earlier.  If we've had 16 distinct player types in ZX Advent, a MegaMan platformer, then we should not be limited to "maybe 7 or 8" in what was originally planned to be a MegaMan MMO.

1596
Rockman Series / Re: The story of Rockman Online
« on: November 28, 2010, 01:39:37 AM »
I'm still raising an eyebrow as to why that particular name change was even needed. I know Capcom has a knack for changing terms that are for all intends and purposes already written in the target language, but damn, this was blatantly overdoing it.
At first, perhaps.  But given time, I liked it.  I thought that "Aero" as a character name, because her hair is airy, sounded pretty cheesy.

Quote
And a virus dies with its host, the same game said. So, there's definitely something odd about Zero.
We're not looking at scrap metal, though; this piece of Zero was intact enough to retain his DNA data.  Could a piece of a Reploid be used as a viral culture, even if only temporarily?  Surely the virus would have died eventually, but that doesn't mean that the host's death causes it to die instantaneously.  The concentration of the viral assault is also worth mentioning, since we know that the Sigma Virus better tolerates the unhosted substance world in high concentrations.

Quote
Why couldn't it just come with the setting of this far future world? Like Rockman X coined "Repliroid" and "Mechaniroid", like Rockman Zero coined "Mythos Repliroids" and "Bioroids".
I somehow missed that over the course of this discussion, but that makes sense to me.  In-universe terminology can and has changed over the ages.  Certainly this is no more offensive than the general ambiguity of "Sigma Virus" when used in retrospective text.

1597
Rockman Series / Re: The story of Rockman Online
« on: November 28, 2010, 01:19:44 AM »
I'm not talking visuals. I'm talking literal descriptions of the weapon in sourcebooks. Plasma Charge Shot is electronically charged.
If you have an official description, then quote it.  Don't simply offer a paraphrase of gameplay effects, that doesn't prove your point.

I'd best let that go, however, because we're on a tangent.  Since you specified that you're not talking about "interpretations" such as attack elements (your citing Model H threw me off, my apologies), then when you issued that challenge you in fact got the argument backwards:  "Plasma" by definition, involves electrical charge.  It's the state of matter at which electrons are no longer bound to their atoms.  The fact that Capcom associates plasma with electrons does not produce some MegaMan-specific brand of logic and should by no means be treated as such.

Thus, we need to back up a bit.  The task at hand is not to prove why plasma is associated with electrons, but rather, why the buster must not be.  Why is the buster classified exclusively as a heat ray that makes no use of electricity?  The term "solar" in and of itself does not answer that, and it is the only answer you have thus far presented.  The connection between "solar" and "plasma" is a simple matter of physics and etymology, as I already addressed.  We can tie this to X through his canonically stated use of fusion.  While "solar" may for obvious reasons be associated with heat, it is not exclusive to such, nor is that which is associated with heat by any means automatically disassociated with electricity.

Along that same vein:
Quote
An electron-charged laser. Still elec.
What non-electron-charged lasers do we see, and how do you draw that distinction?

1598
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 11:40:24 PM »
You already named one for me unless you iron out the selective reasoning behind your previous post.  There's nothing "electric" about the Plasma Charge except its appearance (residual damage is not electric-specific; fire does that in Zero).  Further, the main body of the charge attack has absolutely no electrical appearance to it, yet logic dictates that it must "carry" the charge that it leaves behind, which SEVERELY damages your notion that we can rule out such associations solely by appearance.

Also by such logic: gauging electrical association solely by appearance, these are all electric, and thus viable "plasma" candidates:

Footnote: The standard charged shot of PS1 games DOES have sparks, but lacks arcing lines, so I omitted it.

But assuming for the sake of argument you hadn't answered your own challenge before offering it, here's another, also from X4:
http://megaman.wikia.com/wiki/Plasma_Cannon
Enemy named in Servbot 20's collected sourcebook info.

More often than not: and that is the point. That which is labeled plasma in Japanese is accompanied by Elec element; solar is not (ever).
When did I remotely imply that solar was accompanied by electric?

You rather neatly swept under the rug my bringing up what element solar IS accompanied by.  So by what logic do we assume that buster shots, a non-elemental attack for the purpose of gameplay, are closer to fire than to electric?

1599
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 11:05:30 PM »
Weaponized plasma in this Rockman games has an electrical element to it that is often visually distinct. In X4-X6 Ultimate Armor that amounts to the added hits in the form of mini plasma balls that stay after the first. In Zero and ZX, it's more directly applied to their tri-elemental system (see Model H/HX in particular). Solar bullets as a weapon are distinctly separate from this.
You haven't by chance noticed that in both Classic and Zero, weaponized solar energy is depicted as fire-element?

Sorry, Marshmallow, but you're describing a pretty loose trend, which is by no means concrete evidence.  Even the X4 example is debatable; if you're going to cite arcing lines as evidence of electrical attack element, there's any number of X's charged shots besides Plasma Charge that I can introduce you to, especially from the Super NES titles.  Several of them also spark, which the Plasma Charge does not.

1600
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 07:23:01 PM »
I believe what Zan is getting at is that the game is not being produced outside of Capcom of Japan's influence.  They are in on the game's development, they just don't know if they want to release it for sale in Japan.

A lot of fans, and I'm sure myself included at times, get "swept up" in the notion of region-specific projects being produced in isolation from CoJ, the author of the core scenarios from which all derivatives come from.

We really should know better, especially after X Collection...

(EDITS: For clarification, there ARE plenty of projects produced without CoJ's full review of continuity and whatnot, I'm just saying that we can't assume that all of them are.)

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