I certainly applaud the effort, but I think a lot of those A button attacks need some explanation as to how ye olde' Classic specials will be incorporated into them. Tornado Blow, in particular, has me scratching my head.
Posted on: December 04, 2010, 08:27:32 PM
Been hooked on the soundtrack of Muramasa: The Demon Blade, so here comes an unlikely 3rd Party suggestion:
Kisuke and Momohime
Theme music:

These two function as a tag-team. They're both fast and lightweight. Though they fly far when struck, they have an abundance of recovery options.
Though their attacks are different, their physics are unusually similar for "switch" characters (think Fox and Falco). If your shield breaks, or the same character takes 60% damage, their sword will break, reducing damage dealt by their attacks and outright eliminating any flinch, save Smash attacks (though they're still severely weakened). You'll have to switch characters and leave the other one rest for 40 seconds before their blade is restored. Recovery is shortened by 5 seconds when a foe is KOed.
Momohime
B: Oboro Style. Use up to 4 times in a combo. May freely "hover" left or right while attacking, even in mid-air. Lightning effect.
Side B: Crescent. After a brief wind-up Momohime fires a shockwave out of her sword. In mid-air she will "edge" forward a bit to aid in recovery.
Up B: Misty Slash. Momohime dash-slashes forward, then upward. Travels through obstacles.
Down B: Kongiku's protection.
Kongiku appears and takes Momohime away in a column of blue light. Kisuke enters. If Momohime's blade was broken, Kisuke will perform a "quick-draw" attack as he enters, striking anyone near the column with high knockback.
Kisuke
B: Oboro Style. Same handling as Momohime's, though the sword swings are different. Fire effect.
Side B: Cyclone. Kisuke does a small leap forward and unleashes a rapid vertical spin attack.
Up B: Nightglow. Kisuke leaps upward while slashing, creating a damaging column of light along the height of his jump.
Down B:
Yuzuruha's protection. Vice-versa of Momohime's Down+B.
Final Smash: Disturbance. Kongiku and Yuzuruha both appear in front of your character, creating a blue aura between them. If an opponent is caught in the aura, your second character appears, and the two of you create several illusory copies of yourselves that unleash a series of slashes and shockwaves on your victim, followed up by simultaneous leaping overhead swing from both characters for a KO. If you failed to catch an enemy, your current character will perform this attack alone with no target (the copies slash/fire in all directions), and the final swing will not stop until it hits the ground (making it possible to suicide if you use this recklessly at an edge). Even if the last swing still hits someone it will not be strong enough to guarantee a KO.