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Messages - Hypershell

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Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: June 08, 2011, 01:21:55 AM »
Those of you with a 3DS and WiFi can actually download the 3D version of the trailer, among others.

Looks freaking sweet. 8)

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We all want that, but realistically, Legends has a LOT of proving to do sales-wise before Capcom will consider an HD budget.

Iwata Asks, about WiiU and other things

Posted on: June 07, 2011, 23:02:10
More Mario & Luigi related clips~

[youtube]http://www.youtube.com/watch?v=sO0h_w93uRQ[/youtube]
Glad to see Mario Kart features the return of what I call the "Baby Daisy Dance" victory theme.

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First e-Shop update day after launch for the U.S. folks: Link's Awakening DX is up!

They also have a "Games Shown At E3" category, with free video downloads.  IN FULL 3D! 8)

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Needs more MegaMan...

New Mario Kart is looking sweet.  You can mix-and-match car parts, including body, wheels, and hang-glider (I have GOT to get me one of those for N64 Royal Raceway, who's with me?!).

Love seeing Boom Boom in SM3DS.

And...dear God, I hate to sound skeptical about anything Mario platformer related, but seriously, Miyamoto, no more excuses about Peach. -AC

http://www.kotaku.com.au/2011/06/this-is-nintendos-new-wii-u-and-its-bold-new-controller/
specs~


In lieu of an HD Smash Bros. screenshot with my frikkin' Mewtwo back in action, that is the next most gorgeous thing I could possibly have hoped for. 8)

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Point being the front page is what they feel like highlighting, not necessarily the full list of new releases.

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I got mine at about 1:30AM last night.  Nintendo is such a tease with this.

That's why you learn to command dash off walls.
Assuming the wall is "Forward"
   123456.........
f X  XX
b        XXXXXXXX
B      XXXXXXXXX

Edit: Just played it for a bit. It seems like you always dash jump off the walls. I'll have to explore more.
In Xtreme1, the leg armor upgrade is an auto-dash-wall-kick (in addition to breaking walls by wall-kicking).

To be honest I think airdashing everywhere might be part of the fun, since it means you're effectively flying 70% of the gameplay.
Agreed.  That, and X firing a constant stream of charged shots.

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Emulation / Re: Homebrew: Is it worth it?
« on: June 06, 2011, 04:33:19 PM »
On #1, I'd go with the Riivolution method.  It's simpler, and it can apply to other games like NSMBWii.

http://projectm.dantarion.com/
Nothing that lacks Mewtwo has the right to call itself Melee's likeness.  Still, I applaud the effort.

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At times like these I'm glad Nintendo isn't moronic enough to link your credit card to your gaming account.

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Reposting from old thread.



E3 rumors and spoilers of the conference(s). DON'T read this if you want to enjoy the conferences, and take these with a grain of salt.

(click to show/hide)

By the way, Round Cactus was right about the 3DS specs and predictions a year back, so most of these could be true too. And people working at ESRB has been leaking information too. ^^;
Armored Core on Nintendo?  INCONCEIVABLE!

Mario World 3 with Yoshi as your main non-pipe distance travel (basically having the importance of Epona in Twilight Princess) sounds all kinds of frikkin' sweet.

Gotta have a new Smash, and I *STILL* miss my Mewtwo...

The "jump in" idea for their online setup sounds sweet, as does the Pokemon RPG.

The "hold off on holiday release" incentive concerns me.  It seems like Nintendo did that for the 3DS launch and it just bit everyone in the rear.  But, we'll see.  If it means their games have time for an extra bit of polish, then any day of the year works just as well.

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Emulation / Re: Homebrew: Is it worth it?
« on: June 05, 2011, 05:18:27 PM »
Somebody didn't read the Hackmii Installer's Readme, I see...

"BootMii" uses an exceedingly simple homebrew operating system (Mini) that pretty much allows complete control of the Wii console.  It can be installed either as an IOS (all Wii's) or as Boot2 (older Wii's only).  The HackMii installer installs BootMii as an IOS as part of its setup process; it is necessary to install the Homebrew Channel, but may be removed afterwards without affecting it (the HackMii installer will exit automatically if you uninstall BootMii as IOS, since it can't do anything without it).

"Launch BootMii" from the Homebrew Channel refers to BootMii as an IOS (BootMii as Boot2 launches whenever you turn on the console, before the system menu).  For practical purposes you don't really need it as an IOS.  BootMii allows backing up your Wii system, but it can't restore from those backups unless it's installed as Boot2.



For use of the Homebrew Channel, create a folder in your SD card called "apps".  Within the "apps" folder, there should be a separate folder for any program you want to run.  In every program's folder there MUST be a file titled either "boot.dol" or "boot.elf" (some people distribute their programs named something else; if so, change it, but keep the same file extension).  Start up the Homebrew Channel, insert your SD card, and your list of programs should appear.

WiiBrew would probably be the best place to start as far as finding some fun stuff to toy with.  Their product pages do a good job of informing you about anything that changes your Wii's NAND (that is, the system's storage), and warning you if they pose any risk of damage.

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Gaming / Re: One Month 'til E3! RPM Discusses & Speculates
« on: June 05, 2011, 04:51:24 PM »
If that was their goal, they blew it.  I have to look at that a LONG time before I notice her eyebrows...

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Guys, you're thinking in the wrong direction. Why not just;

Megaman Xtreme 3
No argument here.  It's just that PB needs an Xt2 remake for the sake of dash-wall-kicking, so that he can be assed to play it.

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Fan Games / Re: Who is your favorite classic Mega Man character?
« on: June 05, 2011, 04:46:17 PM »
Rush, hands-down.

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Well... a Mega Man game that "sucks" tends to be pretty average/tolerable compared to what else is out there.

However, besides this:
since it pretty much does nothing of its own there's not much reason for its existence.
there is also:

-Excessively high pitched instruments (aka Rockman World 2 syndrome)

-Writing replays into the story.  Seriously?

-The armor does almost nothing.

-Lack of dash access (Start does not work for actual hardware, though I guess it helps in emulation)



Basically anything Xtreme1 did, right or wrong, Xtreme2 did better.  The stages have splashes of originality while still retaining heavy tributes.  The final boss is not lifted from a previous game, nor are the other two "giant" bosses.  The music's better.  The armor's better.  The cutscenes are better.  Dashing is better thanks to easy air-dashing with proper momentum (take that, PS1).  The big tank and the final boss emphasize teamwork between X and Zero.  Later staples of X/Zero/ZX were first presented here (Scramble Change, Shadow Dash, walking/dashing saber attacks, aerial saber projectiles, and even Model OX's OIS buster).  It's the only portable game other than ZX1 to feature playable Zero with Earth Gaizer (pretty sad that a 4-game "Zero series" can't challenge that).  Xtreme1's Mavericks are thrown in for shits and giggles, and Gareth and Berkana pretty much kick the crap out of Zain and Geemel.

Plus, Iris is in it. 8)

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I wouldn't see the point to remaking Xtreme 1 (unless you change the levels and such), but how would you feel about a full on 3DS Xtreme 2 remake?
Need you ask?  It'd be fan-gasmic!
However, given Capcom's track record on the Wii's VC, I'll consider getting the final X-series handheld on 3DS in any form to be nothing short of miraculous.  And, it'll be a long wait, with its predecessor and the entire World series most likely in line before it.

They could remake Xtreme 1 to not suck.
Xtreme1 has too much that needs fixing and not enough benefit to reap for fixing it, given that the game did virtually nothing original.

1266
That settles it, we need F-Zero 3D...

It's not that simple. Especially since GB games have one background layer, and 2 sprite layers only. It simply wouldn't work.

Even on other games/consoles, the way layers are utilized and the way graphics processors are used to create advanced effects would completely shatter that kind of blanket effect from ever working. It really has to be redone if you want a workable 3D effect.
He speaks the truth.  Remember how the GBC/A would color objects and backgrounds differently in GB games?  That's about as far as you'd get in terms of layering.  In basically any platformer your character would be further forward than the ground.

On any system advanced enough to have multiple scrolling backgrounds (the only way this theory is worth anything), there are simply too many tricks it can pull that will break it.  Just off the top of my head, on SNES, the rotating/resizing that goes on in Super Mario World and Super Metroid.

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Gaming / Re: One Month 'til E3! RPM Discusses & Speculates
« on: June 03, 2011, 11:04:50 PM »
[youtube]http://www.youtube.com/watch?v=DOr6W0U5_1A&feature=player_embedded[/youtube]

The MGS3DS trailer. Watch it until the end XD

THANK YOU for sharing that. 8)

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That he will not.  But I would KILL for Xtreme2 on my 3DS. 8)

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I dunno why no "Mega Man" on the NA/EU side yet. Licensing? Nintendo's approval needed? >u<;
I'm wondering that too.  They'd better fix it pretty darn quick!

So, for free, Excitebike, Pokedex, and web browser.  Sweet.  I may hold off on actually paying for any further games until I see some blue bomber up there, though.  Mario Land's awesome, but I'm not sure I want to pay 4 bucks for a version I cannot hack to play as Daisy. :V  On the other hand, I do kinda miss Alleyway...

EDITS: Also, Nintendolife seems to have some palette errors in their screenshots.  I certainly hope the 3DS VC will do a better job than that. XD

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I'd [sonic slicer] about the limited selection of 'mans, except that it's free.  So, what the heck?  May as well kill some SD card space.

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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: May 31, 2011, 11:51:56 PM »
The "MMO" part of that sounds to me like editors being overzealous.  Other than the name "Universe", they have absolutely nothing else to justify that assumption.

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ZX / Re: The "gift" of mortality
« on: May 30, 2011, 11:31:41 PM »
Reploids may not need to eat or sleep, but their existence isn't economically free at all, as MMZ tells us...
There are only so many kinds of labor that relate to energy resources.

Quote
Your family as it is would still exist and of course you could still form bonds with new people, so it's not like society would become a sea of lone individuals. People would still care for each other, though things like marriage might become sort of nebulous; I could imagine both parts agreeing to see what life is like with other significant others.
Defeats the point of marriage, I'd say.

"As it is" is the whole problem.  Families are supposed to shift over time.  You gravitate away from the people who raised you, and your ability to do so is a testament to how successful they were (or what a great self-tutor you are, if they sucked at it).  The immature grow self-sufficient until they feel comfortable taking care of others, at which point they establish a new branch.  If you enforce sterility, those who grow up find that they are not needed.  The family unit hits an impass and only those who find fulfillment in work can adjust.

The core problem, both in family and labor, of "immortality + sterilization", is that the world effectively stagnates.

Quote
Plus there are other things in life than working for money that people enjoy, like art and sciences of all sorts, so I doubt all that will be left for people to do is be selfish when they have little want of anything.
You're still working for people, though, just not in the material sense.  The arts exist either to inspire others or to express and satisfy yourself.  But not everyone is creative, and not everyone who is feels that they can make a big enough impact that it's worthwhile.

Quote
I don't think that last would really happen; the universe is vast, our time in it short and our senses too narrow to get to appreciate all of it even if we live until the end of everything. And of course we're not going to FORCE people to stay alive; we're just not going to force them to age and die, either.
Irrelevant.  Except in cases of extreme suffering, life is not something that is ended by choice.  

Quote
Not played it, unfortunately.
You are dead to me, and can get started on your resurrection by watching this:
<a href="http://www.youtube.com/watch?v=eXflsg011Es" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=eXflsg011Es</a>

Even so, you'd best get your soulless husk into some PS1 action.  NOW.

Basically, perfection itself was the problem.  There was no death, no hunger, no disease.  And after about three millennia or so of no hardship, there was no appreciation.  Those on top followed their whims, those on the bottom had their duty.  That was all there was to life.  The Master decided they'd lost too much in that shift.

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ZX / Re: The "gift" of mortality
« on: May 30, 2011, 07:43:57 PM »
So no family, no new people, and if anyone has a problem with that, they can hypnotize themselves?

Align, do us all a favor and don't dominate the world.



"Biological urges" are not a simple matter of a to-do list.  People work for two reasons: to care for others, and to care for themselves.  To many people of reasonable age, taking care of loved ones constitutes the better part of motivation in life.  Deny the world the chance to start a family of their own, and your ideal work force breaks down.  Do so to a population that is virtually immune to hunger and the elements and it only gets worse.  Basic needs become non-threatening (the immortal don't really "need" food and shelter) and selfish gain becomes the only thing to work towards.  Assuming for the sake of decency that you somehow curb that, and there's little to nothing left.

Immortality can be a curse if life becomes too monotonous.  We, as a people, continually generate new experiences.  When that is lost, life is meaningless.  Weil himself suffered that, and MegaMan is far from the first piece of fiction to touch on the topic.  "Death Wish" on Star Trek Voyager is one of my favorites.  "Nobody says anything, because it's all been said."

Or hell, just look at the Master and Elysium in Legends 2.

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Gaming / Re: The Playstation Portable 2 Thread
« on: May 30, 2011, 07:14:29 PM »
You know, this same conversation happens every time new hardware is unveiled...

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Gaming / Re: The Playstation Portable 2 Thread
« on: May 29, 2011, 06:54:46 AM »
More console war ammo:
http://www.industrygamers.com/news/sony-cutting-ngp-ram-in-half-rumor/

This claims to be specific to the non-3G model.  Still, it seems like Sony promising crap that they either can't deliver or intend to yank away is just par for the course anymore.

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