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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 24, 2011, 11:55:28 PM »
Game looks great in 3D. I guess part of that is that they're not upping the framerate in 2D mode, so no tradeoff, but it really seems to add more to the "experience" and pull you deeper into the game than the other 3DS software that I've played so far. Very surprising, since there's no "platforming" I didn't expect it to make much of an impact. Also, jump-attacking some of the more nimble enemies is a little easier, but it didn't take much practice to nail that in 2D either.
I like the gyroscopic aiming. It sounds completely pointless, and yet, I've found it surprisingly effective to get a "general area" with the analogue stick and use the gyroscope for fine adjustment. The fact that you can get such precision without the need to reposition your thumbs is quite handy indeed.
The only catch, I guess, is that I'm not used to holding the 3DS hardware for such extended sessions, particularly with a constant need to grip the shoulder buttons, so my hands need a break sometimes. Most of my 3DS gaming has been very pickup-and-play, and DOA Dimensions had me migrating back to the D-Pad. The circle pad feels a bit slippery after a while, as OoT3D is seems unusually strict in requiring that you have the pad at the very edge in order to move Link at his fastest. Also, there should really be an option to migrate Navi/View to the D-Pad, it would have felt a lot more natural that way. I do like having the Ocarina + 4 additional item slots handy at all times, though. Touch-items work well for things you're not going to be using frequently, like bottles and spells.
I like the gyroscopic aiming. It sounds completely pointless, and yet, I've found it surprisingly effective to get a "general area" with the analogue stick and use the gyroscope for fine adjustment. The fact that you can get such precision without the need to reposition your thumbs is quite handy indeed.
The only catch, I guess, is that I'm not used to holding the 3DS hardware for such extended sessions, particularly with a constant need to grip the shoulder buttons, so my hands need a break sometimes. Most of my 3DS gaming has been very pickup-and-play, and DOA Dimensions had me migrating back to the D-Pad. The circle pad feels a bit slippery after a while, as OoT3D is seems unusually strict in requiring that you have the pad at the very edge in order to move Link at his fastest. Also, there should really be an option to migrate Navi/View to the D-Pad, it would have felt a lot more natural that way. I do like having the Ocarina + 4 additional item slots handy at all times, though. Touch-items work well for things you're not going to be using frequently, like bottles and spells.


Your point was obviously lost, and you clarified, so thank you. I still think you're wrong, for reasons outlined above the break, but at least now I understand what the hell you were talking about.





