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Messages - Hypershell

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1201
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 24, 2011, 11:55:28 PM »
Game looks great in 3D.  I guess part of that is that they're not upping the framerate in 2D mode, so no tradeoff, but it really seems to add more to the "experience" and pull you deeper into the game than the other 3DS software that I've played so far.  Very surprising, since there's no "platforming" I didn't expect it to make much of an impact.  Also, jump-attacking some of the more nimble enemies is a little easier, but it didn't take much practice to nail that in 2D either.

I like the gyroscopic aiming.  It sounds completely pointless, and yet, I've found it surprisingly effective to get a "general area" with the analogue stick and use the gyroscope for fine adjustment.  The fact that you can get such precision without the need to reposition your thumbs is quite handy indeed.

The only catch, I guess, is that I'm not used to holding the 3DS hardware for such extended sessions, particularly with a constant need to grip the shoulder buttons, so my hands need a break sometimes.  Most of my 3DS gaming has been very pickup-and-play, and DOA Dimensions had me migrating back to the D-Pad.  The circle pad feels a bit slippery after a while, as OoT3D is seems unusually strict in requiring that you have the pad at the very edge in order to move Link at his fastest.  Also, there should really be an option to migrate Navi/View to the D-Pad, it would have felt a lot more natural that way.  I do like having the Ocarina + 4 additional item slots handy at all times, though.  Touch-items work well for things you're not going to be using frequently, like bottles and spells.

1202
Gaming / Re: The "What are you currently playing?" Thread
« on: June 24, 2011, 11:35:54 PM »
Playing, OoT, and got my beloved Biggoron's Sword.  My God, how I missed Biggoron's Sword... 8)

You aren't serious, are you? Graphics in this game were [parasitic bomb] even when it first came out.
HA HA, OH WOW!
Zero's disconnected hair not withstanding, X7's graphics generally kick the [parasitic bomb] out of X8's.  And MHX's.

1203
Gaming / Re: Talk about Sonic
« on: June 24, 2011, 11:34:17 PM »
Well, you technically got the "Emeralds" regardless, but unlocking the "Last Story" where you actually used them required some extra criteria.

Though I guess that's technically true of most all of the story-driven Emerald collections.

1204
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: June 24, 2011, 11:28:07 PM »
You know, it's pretty sad when we're having these same 30-vs-60 discussions when Sonic Adventure 2 did a steady 60fps on the Dreamcast so long ago (and was for the most part better-looking than either Heroes or Shadow, to boot). 

I don't think it's terribly detrimental in terms of gameplay, but for a decent high-speed experience (Sonic, F-Zero), 60fps definitely goes a long way.  Certainly further than rendering some extra leaves in the background.

1205
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: June 22, 2011, 01:38:45 AM »
It's a sad day when Sega botches the soundtrack.  That's usually their strong point.

...you know, I had this same thought of Colors' Super Sonic jingle. :\

1206
...that doesn't work. o-O

1207
What you're describing is why the Virtual Boy hasn't been officially emulated on a traditional screen.  As a standard, it is unacceptable; the experience is lost.  As an option, it is possible, though barring eye strain it is clearly not ideal.

As a matter of Nintendo 3DS software policy, an option is required.  If the game has the ideal 3D mode at the flick of a finger, I don't see Nintendo chomping at the bit to reprogram a 2D experience from a centered camera angle.  It goes against what the Virtual Boy was attempting, and realistically speaking, I don't believe Nintendo would put that much effort into porting a failed console anyway.  It's too much effort to too small a benefit.  The "quick and dirty" way, as long as it actually works, is far more practical.



I never said it technically wouldn't work.
It's called "verbal context."

You said, "Because of the way the VB is rendering, only having one side of the image wont work."  And further, the post that you were arguing with contained my own concession that "Granted, Virtual Boy was never MEANT to have a 2D mode, so it's certainly possible some games will suffer for it."

You refer to the VB's rendering, which is a technical process, when in fact your argument is regarding human perception, which nowhere in your post did you speak of.  Further, you phrase your response as a counter while in fact you are reinforcing an issue that I already touched upon; a misunderstanding from there is no far stretch.

It is not "babying" people to clarify your own words.  The hardware's creation of a stereoscopic image and the human's perception of that image are two different things.  You wrote of the earlier while meaning the latter.  We all phrase things poorly sometimes, that's no reason to get defensive.  And you should know me well enough to know that my [Bumpity-Boom!] victory taunts are usually visual. :P  Your point was obviously lost, and you clarified, so thank you.  I still think you're wrong, for reasons outlined above the break, but at least now I understand what the hell you were talking about.

1208
First of all, read Vix's post.  It's already been done by people working for free, so in saying it "won't work", you're arguing against what has been proven.

Second, do not put words in my mouth.  I never said that was how the 3DS handled its own games, I specifically referred to when "repositioning objects for a dedicated 2D angle is not possible".  Nobody with a brain stem would believe that real-time 3DS graphics fall into that category.  And I know that providing an adequate attention span, you of all people are smarter than that.

Third, your Wikipedia link is an essay of over 30 sections, most largely irrelevant to your position.  Providing it to reference technical terms and background knowledge is fine and dandy, but that doesn't excuse you from the need to apply it.  You cannot just hand someone a document and assume they will draw the same conclusions as yourself; you must elaborate as to your method, or you haven't even made an argument at all, much less a valid one.


Try again.

1209
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: June 19, 2011, 04:44:44 PM »
After SA1 Archie's comic tie-ins were generally short introductions to the game story that were never picked up.  They flashbacked to SA2 in Universe, and that was basically it.

The only reason Super Sonic isn't "terribly great" in Colors is because you're so [tornado fang]ing sick of the game by the time you've found all those Red Rings.  I'll be REALLY pissed if Super Sonic is on the consoles but not on 3DS...

(click to show/hide)
If they include the appropriate remix, I'm going to be very very sad for missing it...  Ah well, that's why we have YouTube.

1210
Not a Wario fan, but I have to admit that was a cool game (I played a store demo of Wario on VB).

Creating 2D from 3D is a simple matter of showing only one of the two camera angles.  That's how the 3DS handles 2D mode for video and photos (repositioning objects for a dedicated 2D angle is not possible in either case).  There's no reason that cannot be done with a simple emulator tweak.  Granted, Virtual Boy was never MEANT to have a 2D mode, so it's certainly possible some games will suffer for it.  But technology-wise, there's no reason it cannot be done.

While it is Nintendo's policy that all 3DS software must have a 2D mode, how exactly the 3DS responds to the 3D slider is up to the software being played.  As mentioned above there are instances where it is necessary to be a simple on/off switch with no analogue functionality; Virtual Boy could easily do the same.  Going the opposite way, Excitebike does more than just intensify the depth, and actually has the camera pan to a wider angle as the 3D effect is raised.

1211
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: June 19, 2011, 05:37:12 AM »
(click to show/hide)

1212
Gaming / Re: The "What are you currently playing?" Thread
« on: June 19, 2011, 04:00:46 AM »
The night before Ocarina will pull me out of DOA Dimensions, I miraculously cleared the 100-fighter survival.

...and got a bunch of gallery images.  Yay?

1213
I would INSTANTLY buy Mario Clash on 3DS Virtual Console... O^O

As Vix said, the Virtual Boy was already stereoscopic, so it'd most definitely be "3D".  I doubt, however, that you'd be able to adjust depth.  More likely the slider would act solely as an on/off switch, the way it does with 3D videos (incidentally, Nintendo needs to increase the volume on those things).

Virtual Boy came out at a time when I pretty much never got my own electronics beyond those black LCD thingamabobs.  All the cool stuff, I had to leech off of my older brothers.  Realistically it would be awesome to have those games truly portable and not requiring a stand/total isolation.

Quote
I think I've got the courage to say that Mario Kart is going to be running at 60 frames a second when they release it.
Cue the epic victory jingle!

1214
Gaming / Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
« on: June 18, 2011, 04:48:03 AM »
Personally, I'd hope for Flying Battery. 8)

You know, I'm kinda bummed, that the 3DS "Sonic Generations" is basically going to be Genesis-sidescrolling vs Rush-sidescrolling.  Particularly since I'll be lacking access to 360/PS3 versions.  I wonder if Sega will be shooting for similar themes and soundtracks?

1215
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 16, 2011, 03:04:04 AM »
Oh, guys, forgot to post this.  Club Nintendo is offering a free OoT soundtrack CD to people who register it for the 3DS.

"Limited quantities", they say.  So, if you want it, don't drag your feet.  You never know what Nintendo means by "limited", given the difference in availability between, say, Metroid Prime Trilogy and Super Mario All-Stars on the Wii. -u-'

Quote
Official Soundtrack Features:
- 50 tracks from the game, many never before released.
- 1 fully orchestrated medley specially recorded for the soundtrack.
- Liner notes include new character illustrations created for the Nintendo 3DS release, and a special message from Mr. Miyamoto and Mr. Kondo.

1216
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 16, 2011, 12:53:14 AM »
Holy crap.  I learned something new about an actor.

And people say Sonic's B-Day show was cheesy.  Still awesome, though.

1217
I actually shut off my Wii's Standby Connection in the menu.  The system gets too hot otherwise, to the point of failing to start. o//////o

WiiConnect24 is still "on" so that I can access the shop, but my system won't search for messages unless I'm browsing the menu.  And knowing how notoriously slow the Wii is to respond to online messages, that probably means I won't be seeing stuff that people send me for a looong time.

1218
Gaming / Re: Talk about Sonic
« on: June 16, 2011, 12:44:19 AM »
"Why do I put up with this fandom sometimes."
I agree, but probably not in the way that you're thinking...

1219
Gaming / Re: Talk about Sonic
« on: June 15, 2011, 12:57:07 AM »
that and the Crush 40 show were the most cringeworthy parts.
Maybe if you're cringing from the overload sheer awesomeness.  But if you have to be drunk to enjoy that level of insanity, then I guess we can't hold it against you. :P

1220
ZX / Re: The "gift" of mortality
« on: June 13, 2011, 01:44:23 AM »
It's a rather bizarre parallel with my previous post that Prime depicts Samus as becoming a mass of energy in a hollow semi-open sphere...

Hopefully Albert has greater expertise in that area than the Pirates. XD

By his own admission, Albert's DNA is included with the machine body, every part of it. Any part of the flesh body that remains does not have Albert's DNA.

In Ashe's case, ofcourse human DNA and Repliroid DNA can be converted to one another. If it wasn't she wouldn't be a Rockman. It is after all the machine body's DNA that all other have to have for the transformation to work.
The point then is that a "partial" replacement can just as easily contain Albert's DNA as a "full" replacement, and that there is no grounds to eliminating the earlier as a possibility for Albert's chosen ones.  They must have a machine body for Albert to mark them, absolutely, but nothing says that the extent of their chosen machine body is a relevant factor.  The claim that biological components throw a monkey wrench into the Biometal's workings is baseless.

Quote
I'm just playing devil's advocate, is all.

Your precedence requires that there are no oversights in the drawing of the characters. In Prairie's case it was clearly established by the plot that she is a Repliroid. Atlas has no such luxury.

I'd say er being human is likely. But it would be an educated guess, with no affirmation from the story.
In that case, anybody could hypothetically "disguise" the mark with the Reploid equivalent to a bald cap.  The only "affirmation from the story" of any human is the letters "Hu" under the life bar.

Repetition with consistent results reduces the likelihood of what you're suggesting (that is, there is more than one drawing of Atlas, and the angle of her hair is revisited every time).  That Atlas is human is a logical conclusion based on the evidence at hand, with nothing to contradict it.

If a definitive point arises to challenge that, it falls into "minor retcon" territory, in that it glazes over previous contradicting details, relying on suspension of disbelief to excuse the previous developer/artist neglect.

1221
ZX / Re: The "gift" of mortality
« on: June 12, 2011, 11:58:39 PM »
Atlas is human.  The precedent is established by Prairie that Inti will show partially-obscured marks.  The gap in Atlas's bangs is too wide to cover the mark completely.  Look at her art and try to "draw" a triangle on her in only the space covered by her hair.  Doesn't work, the proper position would leave it partially visible, and by quite a large margin.

Aeolus's hair is actually thick enough to believably cover the entire mark.

Note that only the humans that had their bodies fully replaced, are able to be Rockmen. Especially the model A user would require such, transforming the whole body to forms much bigger and much smaller.

That's a baseless assumption.  From Albert's perspective, "the mere fusion of man and machine" is a simple matter beneath his evolutionary goals.  They require only Albert's DNA; no further restrictions have been specified or hinted.

It is a fact that Model A and A-Trans can handle human DNA, otherwise Ashe's story doesn't work.  She inhereted Albert's DNA by birth and her machine body was, by Albert's own words, "completely unaltered."  In light of that, one of the following must be true:
A. Ashe's machine body is not a full replacement, or:
B. Human DNA can be mapped and converted for machine purposes.

The only way your statement is justified is if you take answer B and then go on to explain why neither the R.O.C.K. System nor A-Trans can do what Legion's facilities can.

We've seen human bodies transferred as data since the Zero-series, using portable devices no less.  There is no reason to assume that technology cannot convert and rearrange the human body two centuries later.  I'll also remind you that A-Trans is not bound by the mass of the user (weight mechanics of Bifrost).  Assuming for the sake of argument that the human body is incompatible as "raw material" for other forms, storing it as data would be child's play compared to everything else that A-Trans does.

1222
Alright, it's about time somebody properly resurrected this thread!  With DRAGONITE POWER!!!




Dragonite
Theme music:
Gym Battle (Pokemon Stadium)


Dragonite appears with no trainer, guided only by his good will.  He's friendly, and always willing to help those in need, but you don't want to get on his bad side.  Being taller than an average person and having a bulky build, Dragonite is a very large target.  However he is extremely powerful, heavy, and has tremendous recovery.  His A button arsenal generally uses his hands for light hits and his tail for the heavier blows.  And of course, as a winged character, he has multiple jumps.

B - Safeguard.  Dragonite folds his wings over his body and creates a sparkling veil to reflect projectiles and thrown items.  In Team Battles, the effect will spread to allies while they're touching the veil.  It also takes a moment to dissipate, giving an extra second of protection as you start moving.  However unlike other "reflectors", this move will NEVER do any contact damage, nor will it alter aerial momentum.
Smash B - Horn Drill.  Dragonite leaps forward using his trademark "corkscrew headbutt" move from the 3D games.  This move tosses enemies upward.
Up B - Fly.  Dragonite takes to the air, flying up and backwards at about a 23-degree angle.  He will continue to do so for as long as you hold the B button.  Release, and he will dash/attack in any direction you choose, followed immediately with a glide.
Down B - Earthquake.  After a brief charge-up, Dragonite sends shockwaves along the ground to attack from a distance, while dust/debris heavily damages opponents at close range.  This attack fires in both directions at once.  When used in mid-air, Dragonite will charge, dive downward, and attack immediately upon landing.

Final Smash - Outrage.  Dragonite attacks with a vicious explosion of energy, similar effect to a Smart Bomb with range comparable to Luigi's Negative Zone.  Hold down the B button to maintain this blast for up to 3 seconds, after which Dragonite will end with an extra burst to KO any trapped opponents.  However, this final shock leaves Dragonite in "stamina slowdown" for 15 seconds.  You can skip the final burst, and its slowdown, by releasing B to end the attack early, leaving your opponents alive (most likely), but heavily damaged.

1223
News and Announcements / Re: Mega Man Legends 3 Devroom update
« on: June 12, 2011, 12:59:59 AM »
Eh, if they only JUST NOW finalized it, that's liable to translate to a long delay 'till they have the model rendered and animated...

I'd settle for some new artwork, assuming Prototype gets here soon.

1224
Gaming / Re: Talk about Sonic
« on: June 12, 2011, 12:45:13 AM »
[youtube]http://www.youtube.com/watch?v=NL77-jlfDTs[/youtube]

Happy Birthday, Sonic. From E3.
Tails: Seriously, anybody want to adopt me?
*audience screams*
 >w< XD

Thank you SO MUCH for sharing that, Vix.  Was frikkin' hilarious.

1225
Don't know why people feel it might cost $250. Think about it, a new powerful next-gen console with the same pricing as their handheld? I don't think so.

$300 - $350 seems much more believable.
Seems like it.  On the other hand, Nintendo is under some heavy pressure right now in terms of pricing.  Their new console is seen as competing with much older systems, and with the low-end Vita matching the 3DS, they're liable to find themselves in a tight spot.

I'm still inclined to agree with you, though.  I think $300 is a fair estimate.

I got a holy crap from Smash Bros. and Kirby.
I'd agree if Smash Bros. was shown, but it wasn't, it was merely announced.  We got some early concepts/goals from an interview, but those can change radically over the course of development, which has not started.  It's hard to get that excited when nothing's really been set in stone yet.  We all knew that Smash on Nintendo's next console was inevitable, and a handheld version's been in constant demand ever since Brawl.

Now if they were to tell me that Mewtwo was in it, that'd be a different story. 8D

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