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X / Re: Why does everyone hate Mega Man X6?
« on: August 17, 2011, 01:29:29 AM »Was X5's story all just Inafune's work, though...?Word of god here, via MMXOCW:
"I had very little to do with 'X5.' I just told the team to 'finish off the series with this title,' and left it at that. That's why the game itself has a real feel of finality to it." (Inafune)
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A single word being exchanged for one that sounds similar is an understandable typo, and not comparable to an insane line being spoken and accepted without question. And while the entire translation is bad, it's more in the sense of being hard to understand than being factually incorrect.I believe I have already established that statement as never being proven factually wrong. What is wrong is the circumstances, which are assumed by the fans, not stated by the game. X didn't ask Zero how he survived, he asked Zero where he's been. Two different questions. Zero's answer is not factually wrong, it is in need of clarification. Two different problems.
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I don't know what you're used to, but when I think translation errors I think typos and awkward grammar, not changing the story. It's happened, but it's uncommon.There are several "factually wrong" translation errors from X5 alone. A few more in the games that followed, especially if you count the manuals.
Often times a "typo" may appear coherent and yet change the meaning entirely. Case in point: Zero1, "Z-Buster"
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Though I was surprised to find out people thought Sigma's slurred speech was an error, considering how blatant it was. Sometimes it's just not possible to lay it on thick enough...Very true.
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I don't think people would have minded about Zero coming back again if they had just seen an explanation other than "I hid to repair myself".When the explanation of how he died is, "the same boss explosion we see over a dozen times per game, while only X is on-screen"? I don't know about you, but I wasn't expecting much after that.

*clears throat* Sorry.

