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Messages - STM

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826
Gaming / Re: Super Smash Bros. Thread
« on: July 16, 2009, 02:56:16 AM »
Tempting... damn you, TV, why must you suck?!

827
Hmm...so if it's a remake of EXE1 and Subaru goes back in time...does that mean the original EXE1 is invalidated?
No, it just means that it's going to get jerked around a little, sort of forming a small split time line.

828
Like I said on MMN, add the NT Navis as bosses and I'll keep quiet.

829
Gaming / Re: "Tales of" Series
« on: July 14, 2009, 04:27:13 AM »
One from the Hunting Beasts, another from Leviathan's Claw, and another from the Royal Knights. I don't remember where you get the hunting blades', but you need to fight the twin fro get Leviathan's Claw's, and you need to go back to Aurnion after beating the game and talking to Flynn.

830
Gaming / Re: "Tales of" Series
« on: July 13, 2009, 09:10:33 AM »
Yeah, I hate how seemingly random getting fake gald is. It's such a pain in the ass to get 15, let alone one. Still, the place is a great area for leveling up rapidly in a 10x experience run. The only problem is that the sidequest to unlock is available only in mid-game in a really tiny window of opportunity. It's something I dislike about the Tales series, how strict the timing to some of these subquests are. It can get quite annoying if you get wrapped up by the game to enjoy the story but then suddenly remember you were working on a sidequest, only to go back to that point you needed to be and realize, "Oop! You missed it!"

It's really tedious and annoying game design.

831
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 13, 2009, 07:40:06 AM »
I've had fights with people at my level quite fine. Hell, I even ran into Protodude there. 8D

832
Gaming / Re: "Tales of" Series
« on: July 13, 2009, 12:44:48 AM »
Traitor to the Heavens, to prevent spoiler-y deliciousness, is pretty damn hard on Unknown allegedly. Something like he can take down your absolute max HP in about four hits.

833
Gaming / Re: "Tales of" Series
« on: July 12, 2009, 05:26:30 PM »
I didn't mind this one too much since it all amounts to straight lines and refighting slightly harder versions of all the games bosses. Boss refights are always fun... until you become so powerful, the bosses are like common enemies.

834
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 12, 2009, 05:46:59 AM »
He wasn't. He was using the his Meteor Server SSS card and drew it after selecting a folder from it. I already know about getting it from a brother roulette, but here's the kicker...

He's a BA Rogue.

835
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 12, 2009, 01:58:16 AM »
I'll have to ask my friend what he gets with his level 24 Meteor Server, though it sounds right. I remember him using Grave Meteor Laser, even though that's a Red Joker exclusive.

Yes, the SSS' position on your card screen during battle and then the folder you pick decide which six cards you'll get. It's a good idea to write them down as you got so that you can find which one to flip to should you find yourself in a pinch.

836
Gaming / Re: Penn & Teller's Bullshit: Violent Video Games
« on: July 11, 2009, 08:53:38 AM »
Not like they really needed to tell where they were going to spin Jack Thompson. The man's already proven himself to be a damn nut job. It's clear he's too busy trying to push an agenda, though he's been consistently struck down to the point he can no longer practice law in Florida.

837
Gaming / Re: Penn & Teller's Bullshit: Violent Video Games
« on: July 11, 2009, 05:19:42 AM »
I enjoyed it. I love how it also exemplified the hypocrisy of that one guy trying to discourage violent gaming, and there he goes with real life ammunition.

As someone who's fired live weaponry at targets and has dabbled into so-called violent games, there's a big cognitive difference when you have your barrel trained to something on the screen, in which killing a person will bring no actual negative repercussion or feeling of guilt to you, and training a live gun on a person.

While the digital person will come back with a restart of the game or will simply respawn, your mind kicks into a different gear when you're actually aiming at a real person. You know that with one pull of the trigger, you can end that person's life and drastically affect several others by that one action. You'll hear the person let out the moan or yell, you'll see the blood splatter, you'll smell the copper-y alkaline smell blood gives, and you'll see them die right before your eyes. It's a MUCH more traumatic experience. Anyone who can do this is MUCH more messed up in the head than just "learning it from a game."

I can really say, the last clip of the show spoke MUCH more about this than any baseless conjecture from Jack Thompson or some politician up on the Capitol. People aren't as two dimensional mentally as they may think. Firing an actual gun--the recoil, the smell of gun power, the loud CRACK that rings out upon firing, the feel of the weapon's cold steel in your hand--is much different from leaning back on the sofa/bed, a bag of your preferred snack food next to you, shooting at some soldier on the television that will just respawn later by the use of a controller which, at most, tickles your hand to offer "force feedback."

838
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 11, 2009, 04:31:31 AM »
Actually, the highest level any finalize can use (noise at 999.9% before finalizing) is 11. At level 24, which is otherwise unobtainable without hacking and knowing how the hell the Secret Satellite Server system works, you get your finalize form's deck with everything using X level cards and a ton of Big Bangs. It's pretty useful in absolutely ripping people apart.

The system is in the American version (which is how I'm using it) but is locked out and can only be activated through A.R. codes. Everything about it is fully translated, though there's problems when Ace pops up to tell you that your folder can be leveled up. He gives you an access code you put into the wave command screen, but the last letter cuts off on the dialog box. Without a guide, you'll pretty much need to go through every letter until you find the right last one.

Pretty much, the SSS system boils down to having six more chips in your deck. The chips you get from it are based on the level of your folder (and whether you've got it running as a Satella Satellite Server folder or as a Meteor Server folder) the position the card appears in your card lineup on the bottom screen, and then selecting one of three folders. The cards will always be the same, no matter what... for example, if the Satellite icon appears on the bottom right slot and you select folder C, you'll get six set cards. If it does this again in another battle and you pick the same folder, they'll be the same six. To that extent, there are over 112 card possibilities.

But no worries. After some testing of my own, anyone using this or the Noise Card/Kaizou Gear will be prevented from finding online matches. You have to disable the NKG equipment and delete the satellite folder if you want to play online... which is fair enough, since both of them can be EXTREMELY lethal and could utterly decimate a typical American player that doesn't hack. If you want to mess around with these, prepare to be mostly offline aside from friend battles.

839
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 10, 2009, 07:11:57 AM »
So... satellite server is pretty fun. I have a server card that accesses Meteor Server Level 24. Pretty potent stuff right there! (Don't worry, those who complain about hackers online, I turn off access to it when I go online.)

840
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 09, 2009, 07:12:38 PM »
I miss the little trick I'd do in Star Force 2 when someone tries to hit me with a giga chip or somethingand we're both low on HP. Usually, I'm Tribed On, and usually when I pull this off, I reached Tribe King. So, as a finisher, I let them use a time freeze, then I go to the bottom screen, tap a Tribe icon and automatically Delta attack them. I lose the form immediately, sure, but it's worth it for a stylish finisher and easy kill.

Anyway, the online system's not terribly bothersome for me. Gemini's are obsenely common, but an Ophiuca noise change and some Anti-Swords will quickly make short work of them. There are a few 999.9% Noise spammers, but like ATKers in Star Force 2, they can also be dispatched with if they're not busy throwing every Big Bang they can at you. If this is happening, it's best to disconnect from the match or take the loss, unless you're one of those people who want a perfect record.

841
Gaming / Re: "Tales of" Series
« on: July 09, 2009, 10:06:43 AM »
Blue Dragon? Really?

 XD

Good luck actually trying in that game.

842
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 09, 2009, 06:46:04 AM »
Well, for you guys celebrating your gold stars, it's time to man up and get the Silver Stars.

"But wait, STM. Rogue ZZ is removed from the U.S. version!"

WROOOOONG!

While loading your file, hold L and press the stars on the bottom screen in this order: G Comp Star, M Comp Star, M Comp Star, Sirius Crush Star, G Comp Star, S Comp Star, Clear Star. You'll hear a confirmation ring. Now, go to the space station where you chase down Jack and Queen Tia and go all the way to the end of the map where the pink computer is. Rogue will be waiting there to challenge you. I pulled it off earlier today and if proof is needed, I'll be more than happy to show off my title screen.

843
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 08, 2009, 12:39:02 AM »
So pretty much, it's going to be the unlock codes for the Acid Arrest and Crimson Dragon battle cards. I'm wondering how Rogue ZZ is unlocked now.

Too bad about Noise Kaizou Gear. It's fully translated and everything and even work still. My second file has it activated forming a five of a kind hand and it works perfectly fine. Aside from likely [acid burst] poor sales, I wonder why they don't just release all the cards in a book format again.

As for difficulty, usually the main game isn't too hard. It's the post-game bosses that make it more brutal. Crimson Dragon SP can be pretty tricky if you can't take out the heads, and Sirius has status guard and is very difficult to successfully counter. His lasers also move faster and have the potential to hammer your HP straight to 1.

844
Gaming / Re: "Tales of" Series
« on: July 07, 2009, 05:10:14 PM »
Oh boy... although everyone saw it coming, Rita's now officially one of the most OP mages in the whole franchise.

845
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 06, 2009, 08:06:58 AM »
Well, I've dispatched Crimson Dragon SP... surprisingly annoying, though this would happen when you're packing no out-of-game brotherbands at all and are in Virgo noise. The attack I honestly hate the most he pulls off is this one where he breathes fire like crazy, effectively going into berserk mode. That attack screwed me over so many times. But, you do get a pretty neat wallpaper in-game for defeating him.

Boy, do I look forward to Crimson Dragon Sigma. I may actually need to break out some Holy Panels for that one. Luckily, Crimson Dragon doesn't crack panels, unlike Andromeda and Ra Mu.

Perhaps now would be a good time to start getting some brotherbands set up with some stronger people.

846
Unless you use those EV reducing berries, no? Something like 11 of them will completely clear a stat of all EVs?

847
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 05, 2009, 09:59:25 PM »
Geo/Subaru seems to have become much more gutsy in this game, as he jumps off buildings onto EM Wave Roads or to fight an airborne enemy like Jack Corvus.

848
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: July 05, 2009, 08:33:36 AM »
I just finished the game and I have to say it is easily the best in the series by far, though that's not saying much considering the first two weren't all that great.
I don't have any brothers yet, so I haven't played around with Multi-Noise, though it seems like there's a lot of depth there for multiplayer battles.
As for stuff taken out... I've done my best to keep myself from being spoiled on what's in this game, so everything that was apparently taken out or is set up to be accessible a different way, I wasn't aware was in the game in the first place. So it's all good.
When you go to your custom screen with over 200% noise level, there will be a button that says "Access Meteor Server". It doesn't happen automatically.
Yeah, yeah, I know that junk. I'm just saying, I usually murder viruses before I could. Now it's reserved for the harder bosses.

I like my current folder. It's designed to run up the noise meter with some pretty nasty blade combos, all X class. I'm working on a multiplayer one now

849
Shooting Star / Re: Brother Band Topic.
« on: July 05, 2009, 12:54:19 AM »
Well, for all three of you who have this game and probably give enough of a rats ass to make it through, I'm seeking brothers using Corvus, Gemini, Ophiuchus, and Wolf. The other two will probably be saved for my second file and my friend's second file, which will pretty much be full hack files. Right now, I'm dabbling as a Rogue to pick up the ability waves, but will probably switch back to either Virgo or Crown.

850
What he said.

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