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Messages - STM

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651
Gaming / Re: Dragonball: Raging Blast
« on: October 09, 2009, 07:23:40 AM »
Who says Nappa has to be dead anyway? There's a whole storyline where Raditz becomes a good guy, Cell absorbs Krillin, and Bardock beats Frieza.

652
Gaming / Re: Dragonball: Raging Blast
« on: October 09, 2009, 07:08:01 AM »
SSJ1: His mustache turns gold.
SSJ2: It spikes up halfway, not unlike Waluigi.
SSJ3: Long as his body, if not more

653
Anime & Manga / Re: Yugioh 5 D's
« on: October 09, 2009, 06:05:33 AM »
Go go anime animation quality. Shitty as ever.

654
Gaming / Re: Dragonball: Raging Blast
« on: October 09, 2009, 05:00:16 AM »
I always thought SSJ3 looked retarded in general.

That said, I would not be opposed to a SSJ3 Nappa.

655
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 07, 2009, 10:26:55 AM »
Stuck pixels are devilish. My PSP has two and while they don't get in the way too much, they're still a little annoying.

656
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 07, 2009, 03:05:22 AM »
For every one moron they lose with the system, thousands more replace them.

That won't get you anywhere.

657
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 06, 2009, 09:14:53 AM »
I still don't know the mode you're talking about <.< Was it in NSMB DS or SMG1?

So big new on the "Demo Play" feature from New Super Mario Bros. Wii...

Quote
The mysteries about Nintendo's experimental helper-mode (aka the "kind code") are no more, as today Kotaku was finally able to see the innovative feature in action in New Super Mario Bros. Wii.

The assistance mode will be introduced in Nintendo's marquee November title for the Wii and is officially called the Super Guide. Using it, players who struggle with the classic side-scrolling action in New Super Mario Bros. Wii will be able to let the Wii run through a level on its own, automatically playing through the content without the gamer's input. Players will have the option to re-assume control at any time.

Nintendo's attempt to introduce a special helper mode in Wii games was first reported by Kotaku in January when it came to be known, informally on this site, as the "kind code." In June, Nintendo's development director, Shigeru Miyamoto, confirmed the mode's inclusion in New Super Mario Bros., though the company seemed conflicted at the time about spilling the beans.

Any hesitation about revealing the mode ended this morning when, in a hotel demo suite in New York, Kotaku was shown how the Super Guide works. Nintendo is using this new help option to offer an unprecedented amount of in-game assistance, but it will only be available to players using the game's single-player mode who have failed at a level eight times. Nintendo's intent is to offer Super Guide as a helper for its less skilled customers and to allow its designers to make some of the game's levels devilishly difficult.

New Super Mario Bros. gives a starting player of the game five lives. So, to activate the Super Guide option this morning, a Nintendo representative had to sacrifice her Mario character five times, then use a Continue option to replenish her lives before losing the rest needed to enable the help. Once she did that, a floating green box appeared at the start of the level she had repeatedly failed at. Hitting it with Mario — the only available playable character in single-player — will restart the level in Super Guide mode. Mario is replaced with a computer-controlled Luigi, who then proceeds through the level on his own.

The recorded Luigi playthroughs are run in-engine, not as pre-recorded video. They are, essentially, the equivalent of "ghost modes" commonly available in racing games, though the player can only watch Luigi do his thing, not play alongside him with Mario.

The Nintendo rep showed Kotaku two Luigi super-guide runs. She explained that these would be simple zips through the game's levels and would not reveal shortcuts and secrets. The runs were definitely not the perfect playthroughs that a gamer might find if they searched YouTube for an expertly played Mario Bros. speed run. A more faulty human hand was evident. In fact, in this pre-release version of the game, the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen in the final build, Kotaku was told. In the second Luigi run, the Mario brother got through the level on his own without any trouble.

What separates Super Guide from traditional video-based playthroughs of game levels is that the player can assume control during the Luigi run. At any moment, the player can press a button and cancel the computer control of Luigi. An indicator showing that that game is in Super Guide mode stays on screen, and the player assumes control of Luigi, rather than switching to Mario. But the breakthrough in the feature is that the player is not starting the level from the beginning. They are taking control in the midst of the Super Guide run. Thanks to this, players who repeatedly struggle with a tough part of a level in New Super Mario Bros. Wii will be able to let Super Guide Luigi get past that tough part for them. Even though a player takes over as Luigi using this help system, the completion of the level counts and they can play deeper into the game.

The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure.

http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot

658
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 06, 2009, 09:00:36 AM »
Its not even real...
Looks convincing enough to be an actual Wii game. Seriously, take a look at the coming soon list at EB Games'/GameStop's website. It's pretty abysmal aside from very rare nuggets.

659
Off The Wall / Re: Map of the Internet.
« on: October 06, 2009, 08:58:39 AM »
If the Undernet were on this map, they wouldn't be doing a very good job of hiding themselves, despite being the scummiest of the scum.

And no, they're not 4chan.

660
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 06, 2009, 08:54:05 AM »
Seems to just be a softbrick then. Good to hear it's back again.

661
Gaming / Re: Playstation Network IDs
« on: October 06, 2009, 08:53:10 AM »
It helps that it's cool to own PS3s now... or something.

662
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 06, 2009, 08:52:05 AM »
I would think kids would give up at 4-5 lives lost.

663
Gaming / Re: Playstation Network IDs
« on: October 06, 2009, 03:13:14 AM »
Home's a waste of time and memory. I want to find how to erase it from my hard drive without going for a full format.

664
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 05, 2009, 04:30:54 PM »
Yelling only serves to put up more roadblocks. These people have to listen to a thousand other ranting fucks on any given day, so what makes your hot-headed explosion different from caller #547? When I had to call to get my DS lite fixed up (bad R button,) I was courteous and kind and all that jazz and [parasitic bomb] got done pretty quickly. They were even nice enough to merge all my accounts together (...I, uh... forgot the passwords to those two and they were tied to busted emails) without me even asking to. I called back when the unit they sent me still had issues with the R button and they were more than willing to do it again.

Point is, being nice actually goes a much longer way, at least with Nintendo's customer service. It can't be helped with Microsoft's, where it can get a little difficult because of the whole outsourced to India thing, meaning you need to be very clear with what you want, since their English skills aren't so sharp.

665
Gaming / Re: Playstation Network IDs
« on: October 05, 2009, 04:25:40 PM »
SaitoHF

And what.

666
Gaming / Re: Dissidia and the sequel Dissidia Duodecim (Final Fantasy)
« on: October 05, 2009, 04:24:16 PM »
But a good tree for being able to use him to catapult from level 1 to 100.

Hurf Durf indeed.

667
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 04, 2009, 02:50:12 AM »
For future reference:

!=

668
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 03, 2009, 09:09:30 PM »
Red, I presume? With his ultrasuperdupershiny Pikachu...

Fixed.

669
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 03, 2009, 08:45:21 PM »
Mine pseudo-bricked on me recently. It crashed on Wii64 and I turned it off. Turning it on took me to a black screen where nothing happened. I could eject my disc though. Luckily, simply removing the SD card fixed it. My guess was the system was still trying to load something from the SD Card before even loading the system boot program.

I'm sorry to hear that about your cousin's system. Good going, Nintendo. Actually, to put this poetically... if you've played Mario and Luigi 3, think of the scene after firing the Banzai Bill at Bowser's Castle. Pretend that Banzai Bill was Update 4.2. It struck a town full of innocent people and killed most, if not all of them. Meanwhile, the pirates (Fawful's men) saw the Banzai Bill coming and simply made the castle (of homebrew) fly over it, so that it missed.

Yep.

670
Gaming / Re: Dissidia and the sequel Dissidia Duodecim (Final Fantasy)
« on: October 03, 2009, 07:49:23 AM »
You have to use these passwords:

1191170358   Ahriman-Cloud of Darkness (Lv. 52)-Gnomish Bread
3927540667   Aquarius Recipe
6798067239   Aries Recipe-Miracle Shoes
1298228499   Auron Friend Card (Level 100 Jecht Ghost Data)
827669534   Behemoth-The Emperor (Lv. 74)-Wyvern Egg, Blade of the Damned
5237017057   Cait Sith Friend Card
870322642   Capricorn Recipe
582052436   Chocobo (FF5) Icon
29432971   Fusoya Friend Card (Level 100 Golbez Ghost Data)
1137250106   Gemini Recipe-Dangerously Lucky
4460725253   Icon Passwords(both give XIII Agito Icons)
3881459361   Icon Passwords(both give XIII Agito Icons)
901104871   Libra Recipe (Chicken Knife)
3939258263   Matoya Friend Card (Level 100 Warrior of Light Ghost Data)
2015944102   Minwu (Firion Lv. 100) - Wild Rose, Fire Book
134103103   Moogle (FF5) Icon
2748173856   Ninja Friend Card (Level 100 Onion Knight Ghost Data)
49326576   Omega Friend Card (Omega Badge)
531062973   Pisces Recipe
228451809   Red Wing Ace Friend Card
884911049   Sagittarius Recipe
6535897932   Scorpio Recipe - Bone Mail
6764925796   Seifer (Ultimecia Lv. 100) - GF Eden
4797837576   Shantotto-Shantotto (Lv. 31)-Automaton Parts
20151231   Siegfried Friend Card (Level 100 Kefka Ghost Data)
897651643   Taurus Recipe-Ensanguined Shield
3784227940   Vivi Friend Card (Level 100 Kuja Ghost Data)
812417748   Wakka Friend Card (Sphere)
8672142937   Yuffie -Cloud (Lv. 45)-Snowboard

There's still more to be release. To get these, go to communications mode and change the saying on your friend card to these numbers.

671
News and Announcements / Re: Operate Shooting Star Revealed
« on: October 02, 2009, 12:20:18 AM »
Yeah, seems like everyone had much greater expectations when the game was first announced.  We saw "EXE meets Shooting Star!" and imagined some amazing, all-new game that would dramatically expand on both series, but with the main focus on Star Force, because that's the latest series after all!  I wonder if it would have been better to first announce it as "So hey, we're porting Exe 1 to DS", and then gradually announce new features, so we'd be pleased with all the additions rather than all the omissions of features imagined by the fans.

It probably wouldn't have caught a big initial buzz outside of remake enthusiasts. Honestly, the more they reveal about this game, the less interesting it seems to get. I wasn't fond of EXE 1 and to replay it with it mostly intact is pretty dull. Maybe it'll sell enough to warrant doing it in EXE 2? I wouldn't mind replaying that with the Gospel chips and Dark Messiah actually obtainable (and likely gimped.)

672
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 01, 2009, 08:55:01 PM »
It's also worth mentioning that homebrewed and normal Wii users should be careful with this update. Although some Nintendo fans will try their hardest to say it was because you're a good for nothing pirate (lol preaching on the soap box) this update has been causing serious issues--bricking--because it updates the boot2 file directly, which is what helps that little white box starts up. Usually, that shouldn't be much of a problem, except the updater Nintendo's using is really poorly coded and has a few bugs in it. The homebrew team noticed this and tried to apply their own fixes to it.

Still, I would advise skipping this update all together until the next stability one, since Nintendo's tech forums have been getting bogged down by a ton of these complaints of users--innocent ones--who updated and had an error in mid-installation. It's not like any major games will be out this month, anyway. The only really "worry" title is New Super Mario Bros. Wii and that's not due out until Mid-to-late November.

673
Emulation / Re: PSP help
« on: October 01, 2009, 08:49:48 PM »
Yes, except the one I posted has a few more fixes to it.

674
Emulation / Re: PSP help
« on: October 01, 2009, 07:03:24 PM »
http://pspupdates.qj.net/PSP-homebrew-Games-Decrypter-v2-released/pg/49/aid/134916

Try out this little doodad. It works on 5.00 M33 as well. Gotham and I are going to use it to play Tales of Vs.

675
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: October 01, 2009, 07:01:46 PM »
I've gotten into a strange habit of catching legendaries in Pokeballs that match their colors. Don't know why...

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