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Messages - STM

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426
Well... I can do all of them except probably Mr. Perfect. Unless there's a weapon that is as broken as Jewel Satellite.

427
Gaming / Re: The Mario Kart Thread
« on: January 21, 2010, 05:06:47 PM »
They can't burn through the good tracks for future titles, so they usually slap in some of the shitty ones.

428
Gaming / Re: Sonic & SEGA All Stars Racing
« on: January 21, 2010, 02:36:37 AM »
The glory of the PS3 and 360 version: Everyone else has to suffer with that mindless song from a hack who can't hold a note for the life of him so he uses auto-tune. So, while you guys mute that song or slowly force yourselves to like it...

[youtube]http://www.youtube.com/watch?v=2fPG3DUx64o[/youtube]

All the cool kids will have overridden the soundtrack with this song.

429
Gaming / Re: The Mario Kart Thread
« on: January 20, 2010, 11:12:10 AM »
Wario Stadium is the ultimate test of friendships, siblings & general bonds just for this. XD

I would drop banana peels to make my sister fall down the pit in Wario Stadium.

I employ the same tactics in Mario Kart DS with trap blocks on the loop in Rainbow Road. Works pretty well!

430
EXE / Re: Star Force Operation? Not likely.
« on: January 19, 2010, 09:47:19 AM »
And nothing of value was lost.

Indeed.

That wasn't a Star Force pun, was it?  8D
...it's definitely an unintentional one! XD

431
EXE / Star Force Operation? Not likely.
« on: January 19, 2010, 06:44:14 AM »
From MMN:

Quote
Those of you in North America and Europe waiting for Rockman EXE Operate Shooting Star to be localized may have to throw in the towel and just import. It doesn’t sound like Capcom thinks the game will be viable in the market, or perhaps there are other reasons. Needless to to say, Christian Svensson of Capcom of America has this to say over at Capcom*Unity: “For the moment, no plans for a Western release.”

As you know, the game pretty much amounts to a modified port of Battle Network 1 with two new bosses and a multiplayer arena. The game sold pretty badly in Japan, where Battle Network and Star Force usually fair better in sales. At this point, you can kiss a localization good bye unless you all stir up enough noise. In all honesty? This isn't Tatsu vs. Capcom and chances are slim to nil at best. There's still always importing...

432
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: January 19, 2010, 02:26:27 AM »
Shhhh, let the bears find the honey.

433
News and Announcements / Re: Rockman Zero Collection Trailer
« on: January 18, 2010, 08:09:29 AM »
Not too bad. The only thing way I think we can use them in the U.S. is to hack them out, but I can't find Action Replay codes for them.

434
News and Announcements / Re: Rockman Zero Collection Trailer
« on: January 18, 2010, 06:28:14 AM »
Thanks very much for sharing.

Any way, looks like they still have the rankings, as opposed to what that one shot in the other topic showcased....hmm....
This was apparently a prototype shot from Zero 1.

Furthermore, it's likely the music quality will be upped so it doesn't sound so haze-y, but don't expect Remastered Album tracks.

435
Awesome, I got the Z-Saber with my Gold Max Armor! Hey Zero, check this sh...i... oh.

(BAD END)

The Ultimate Armor/Black Zero in X5 and in X8 are the exceptions in the punished for overpowered mode rule, namely because everyone (who isn't accustomed to smack X5 a new one) would [sonic slicer] their heads off if they had to fight Maverick Zero without spamming the ever-loving crap out of Nova Strike (even if he has the most retarded boss programming in the series.) In X8, it was just to give the player something to mess around with for future playthroughs, which became the norm in Z3 and Z4 with Ultimate Mode. Z1 also had Ultimate Mode, but you had to bust your ass off before you even hoped to look at it.

436
So if you've unlocked Z2's Ultimate Form, you officially suck beyond redemption?
That's the exception to the rule. I'm not fond that they made Ultimate Form unlockable at the cost of killing your rank permanently, but it's a very Capcom-esque move in that you're punished for using the "overpowered" mode (see point reductions in DMC for using the super-powered forms)

437
They're getting rid of ranks and setting the bosses to their former S Rank levels.

...While this would be nice, I liked how the game scolded people for sucking by bestowing upon them a horrid rank.

438
Gaming / Re: Metroid Discussion Thread
« on: January 16, 2010, 07:10:19 PM »
Hi, my name is Hyper Beam. All my seizure-y goodness to [tornado fang] your [parasitic bomb] up.

439


Yep.

440
Actually, there is one thing I'd like them to add to the Zero Collection, but more because I just liked the touch when they introduced it.

You know how the Z-Saber cuts bosses in two when its the killing hit? I liked in ZX Advent that they introduced the charged buster being able to pierce enemies like that too. I'd like to see that implemented, though it'd mean drawing up sprites for almost every boss.

441
Because many people already have X1-6.
And it wouldnt have killed them to fix X6's terrible localization (and maybe not slap us in the face further by removing the voice overs that were optional in the original game itself)
the bonuses were things everyone had really already seen...
and if im not mistaken, werent we promised voice overs and remastered tracks or something?
That was all baseless conjecture by a random blogger... one of the old MMN boys, IIRC. A lot of people bought into it and were furious when none of it came about. Things proposed by this person were:

-X1-X3 to have remastered music tracks.
-X4 to be dubbed by current V.A.'s
-X5 would have had the proper English names of the Mavericks
-X6 would also have English voice acting and cleaned up script.

However, the death knell to all of this comes from Lucas himself. Someone asked him if he was ever called in to do recordings and he pretty much shot that down.

Hell, I was happy enough that X3 was the PS1 version (even if most of the music suffered here) and we got Battle and Chase. Otherwise, it was nice to have all those games in one place.

442
I wonder if they would make Dr. Weil's battles in Z4 not suck... he was pretty damn easy. Elpis easy.

443
Lucas arguing with himself.

If he still haunts around the forums around the community, spying on people, it'd be fun to hear "normal Lucas" arguing with "kind of insane Lucas".

But asking him to dub over the scene where Zero and Omega speak to each other is too much. He'd have to be pretty bored out of his mind. :P

444
Guys, don't get yourselves too hyped up on bonuses and features that may but likely not happen in this. Just expect a straight collection of all the games with some minor resizing to suit the larger screen. Otherwise, you guys will hype yourselves up and then go into bitter mode like what happened with Mega Man X Collection.

445
I already have all four on GBA, but if this has some nice bonuses and the control setup is closer to how ZX handles, I'll certainly consider it.

446
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 14, 2010, 05:12:13 PM »
There will be people there at 5 a.m., even if it's cold as hell outside.

447
Original / Re: MegaMan 10 - More Playable Blues
« on: January 14, 2010, 09:45:21 AM »
As an umpire telling Mega Man he's OUTTA THERE.

Bonus points if he has a Yankees cap on.

(in before other baseball team/Mets)

448
Original / Re: MegaMan 10 - More Playable Blues
« on: January 14, 2010, 09:29:59 AM »
And besides, Blade Man there has shown up in fan designs a number of times.


Apparently someone at IntiCreates was playing Mega Man 8 on the Sega Saturn or something.

Or it's just that unoriginal of an idea. Seriously, most of these bosses are rather uninspired. Dare I say, they make the weaker of Mega Man 4-6's bosses look good.

449
Gaming / Re: Sonic & SEGA All Stars Racing
« on: January 14, 2010, 09:11:26 AM »
And now they're threatening legal action against the website. You know what this means, right?

Spread this [parasitic bomb] to every blog you can. Sega [tornado fang]'d up (yet again) and so they must pay the penalty for being morons... again.

Seriously, this happens every damn year.

450
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 14, 2010, 12:41:16 AM »
http://www.capcom-unity.com/s-kill/blog/2010/01/13/tatsunoko_vs_capcom:_ultimate_all-stars_nyc_launch_event!_

Aww come on, why do you NYC people always get all the cool events >=(
You know the usual deal, RPMers from the Apple. I want full coverage! Reporters! Photographers! MORE PICTURES OF SPIDERMAN!

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