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Messages - STM

Pages: 1 ... 14 15 [16] 17 18 ... 60
376
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 12, 2010, 03:49:19 PM »
So, aside from the sea of Zero users online (who didn't see this coming from a mile away?) is it just me or do they all kind of... suck? I mean, I use Zero too, sure, but these guys can't even do an air combo and are too busy trying to dash around or spamming "shippuga."

Not like it matters. I use Zero more as a battery for the Hyper Gauge only to bring in someone else to really do some punishment.

377
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 11, 2010, 12:05:46 PM »
I think the more pressing question is why Daisy wasn't invited to Peach's birthday party.

Daisy was off actually being useful.

378
Gaming / Re: Pokémon Gen5 on the way
« on: February 10, 2010, 11:16:06 PM »
I'm nicknaming mine Zorak.

Just saying.

379
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 08, 2010, 04:15:35 AM »
Does he announce it as such, cause I think that's a bit of a stretch.

Training Mode > Show Command List.

Your answer is there.

380
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 07, 2010, 10:23:53 PM »
Finally decided to sit down after a long while and play the game a little. Ivan's fun, but the Volnutt/Zero team is pretty damn good. I'm slowly learning to play as everyone, though I am enjoying Saki and her annoying use of grenades.

381
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 05, 2010, 07:42:12 AM »
http://www.sonicretro.org/2010/02/sonic-4-intro-story/

Enjoy the plot setup for Sonic 4.

Link fixed due to TSSZ News being a bunch of whiny bitches that we scooped them.

382
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 05, 2010, 06:38:38 AM »
Not that there'd be any objections aside from the Tails and Knuckles fans.

383
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 05, 2010, 03:59:20 AM »
Hyper, you need to listen to more Unleashed.

(click to show/hide)

Gee, sure is low-tier songs here. No Jungle Joyride Night? Empire City Night as well as Skyscraper Scamper Night?

384
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 05, 2010, 03:45:19 AM »
*UPPERCUT!!*

In all the time we've been on the boards you never took notice of my Crush40 obsession?  They supply my frikkin' ringtone. :P
There's obsession and then there's being tone deaf.

Example: Live Life? Not bad. HARDROCK [tornado fang] YEAR stage music in otherwise medieval settings? No.

385
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 05, 2010, 03:34:09 AM »
What I've heard of Unleashed's soundtrack, I can't stand.

...

There is no facepalm image big enough to describe this statement.

Enjoy your "JUN SENOUE GUITAR SOLO RAAAWRRFGDGH" bullshit.

386
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 05, 2010, 02:18:17 AM »
Avoid Black Knight like the damn plague.

387
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 04, 2010, 04:52:50 PM »
Maybe it's because I kept my expectations low (expectation chart for STM: Is it fun?) that I don't really seem to care about much of this.

-It's called Sonic 4. Big friggen whoop. It's just a name.
-2.5D Style as opposed to 2D with sprites and [parasitic bomb]. Could work out.
-Homing Attack. Spin Dash was never required in the old games, plus homing attack in Advance 2 through Rush Adventure made you lose momentum in favor of accuracy. The range was also limited.

I'm just interested in seeing how things play out.

Also, someone suggested the possibility that the "footage" we saw in game could also be a mockup made in flash, mostly due to odd inconsistencies in how Sonic runs, the corkscrew disappearing before going off screen and other stuff. It's still too soon to say, especially with a full five months dev time left.

388
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 04, 2010, 02:40:26 PM »
The belief is it's due to the Wii version. Nintendo has a mandatory 40MB limit on WiiWare titles. It's believed Sonic 4 will have 2-3 parts to it due to this.

389
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 04, 2010, 12:56:34 PM »
Depends; did you like Sonic Rush, Rush Adventure and Sonic Unleashed Day Stages, but now without a boost button and more emphasis on playing similarly to the Genesis titles?

390
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 04, 2010, 12:09:07 PM »
Some goodies we found within the site itself. Sega's been slowly removing most of this, so we're hosting it now.

391
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 04, 2010, 10:14:05 AM »
Why fix it? The classic Sonic fan is impossible to please. Most everyone who is not in this group is going insane over this game.

When I saw the trailer, I pretty much thought, "New Super Mario Bros. with Sonic." It's all it really is. This is the NSMB to Sonic.

392
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 04, 2010, 10:04:57 AM »
Alright, so here's my write up:

-Sonic fans are pissed, calling this Rush 3.
-Hate the homing attack.
-Hate the visual style.
-Episodic Content is rage worthy.
-http://www.sega.com/sonic4/assets/promo1.png - Sega [tornado fang]'d up on hiding the last platform: it's iPhone. Tentative release date is also July 2010.

Sonic fans will never be pleased.

393
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 04, 2010, 01:03:48 AM »
Project Needlemouse to finally be revealed tonight at 12 AM Pacific Time.

http://blogs.sega.com/usa/2010/02/03...eal/#more-4091

Welcome... TO JAPAN--erk... CALIFORNIA TIME.

I'll be front and center with my popcorn to watch the fanbase be let down yet again because their expectations are too high.

394
I hope the soundtrack is as good as Mega Man 9's.

395
Shooting Star / Re: Brother Band Topic.
« on: February 03, 2010, 07:20:49 PM »
Why the hell would you use the stylus? Dpad and buttons were fine.

396
News and Announcements / Re: Capcom-Unity Hosts Mega Man 10 Fanart Contest
« on: February 02, 2010, 05:45:57 AM »
THE CUBS WILL WIN THIS YEAR, DAMN IT!

YEEEEAAAAH!!

...

(sits back down quietly.)

397
Gaming / Re: Pokémon Gen5 on the way
« on: January 31, 2010, 11:19:49 PM »

398
Shooting Star / Re: Brother Band Topic.
« on: January 31, 2010, 09:23:40 PM »
You pull up a sprite you like, double click your mugshot icon and put it in pixel by pixel. It takes a while, but it beats having a default or pre-made one... by using another pre-made one.

399
Gaming / Re: Pokémon Gen5 on the way
« on: January 31, 2010, 10:22:48 AM »
Yeah Dunsparce is the only truly weird one in the 2 generations and I don't really see any possible designes for it's evolution it's just too weird.

It's as useless as Magikarp. It'll get some ridiculous chinese dragon form or something... then turn into godzilla.

400
Gaming / Re: Pokémon Gen5 on the way
« on: January 31, 2010, 07:03:45 AM »
Only when Dunsparce gets two evolutions.

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