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Messages - STM

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1101
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 22, 2009, 03:03:50 AM »
Sega will drop some money for a cash-in, so the game will include Knuckles the Echidna.

1102
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: March 22, 2009, 01:00:30 AM »
Descriptions may vary from person to person, but he largely fits the bill, no?

1103
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: March 21, 2009, 11:50:46 PM »
There was a day early launch party at Nintendo World in New York today... but that is not the main story here. THIS IS!

Quote from: Pokemon Database
According to our source who just attended the Nintendo World Store launch party event, there was a significant amount of drama. First we would like to point out that the flyer posted on Bulbapedia was fake. The third line regarding the Mystery Gift was intentionally photoshopped by a member of their site in an effort to create his/her own event. Throughout the event there were announcements through the Nintendo World Store speakers NOT to download any Mystery Gifts as they will CORRUPT your game. A rotund, bearded, and generally unkempt individual dressed as a Team Rocket grunt was escorted out of the event by security for distributing a very hacked level 100 shiny Gengar from Lovely Place. There were at least 2 reported Wi-Fi Mystery Gift signals at the event which ended about one hour ago.
Source


Bonus points? Here's the guy.

Apparently, the Pokemon didn't corrupt carts as so much it was named "Niggar" and had apparently a move set to accentuate the stereotype (I haven't seen it posted anywhere, sadly.)

But god damn, I am laughing at this. XD

1104
Question is... how many people continue to use Wii Fit for more than 15 minutes? Not to defend Halo either since I really find the whole series boring (just don't care for shooters), but we're looking at billions of games served.

1105
Gaming / Re: Nintendo's next target? Edutainment
« on: March 20, 2009, 10:49:17 PM »
A novel idea, but... wait... hear that?

(rrrrrrruuuuuuummmmmbleeee)

...Gamers. A stampede of them who are extremely angry over Nintendo trying to become more multi-purpose.

1106
Gaming / Re: Sonic and the Black Knight
« on: March 18, 2009, 02:38:17 AM »
Go nuts. There's only five up, but I assume they'll add the rest and update the tracks when the album comes out next month.

1107
Gaming / Re: Ninja Gaiden 2:Σ
« on: March 18, 2009, 02:37:47 AM »
Let me enjoy my mental image of him throwing a chair out his window in rage, since I know it's not true... unless we speak of Steve Ballmer.

1108
Gaming / Re: Ninja Gaiden 2:Σ
« on: March 17, 2009, 05:51:34 PM »
Will all people shocked about this please stand against the eastern wall while the firing squad loads up on ammunition.

Also, Itagaki has broken his shades in rage.

1109
Gaming / Re: Sonic Unleashed
« on: March 12, 2009, 05:29:14 PM »
That exists. It's called making a playlist of them in the custom soundtrack areas of the respective system and then playing them in the level on single track loop. :P (Hit)

1110
Gaming / Re: Sonic Unleashed
« on: March 12, 2009, 04:43:11 PM »
Let me just say, my god Chun-nan Night Act 1-2 was fun as hell. The level goes on a little longer than I expected and the goal ring now overlooks the arena where you fight Dark Gaia Phoenix. I look forward to what other goodies these DLC maps will be packing. I imagine there's going to be a set for each continent.

1111
Gaming / Re: Sonic Unleashed
« on: March 12, 2009, 04:16:05 PM »
Ooooh yeah, the time has come. After applying a new patch to the game on Xbox Live (not sure on PSN,) which fixes some issues with the game (wrong numbers shown on the mission select, levels with bad lag like Adabat Day Act 1 and Empire City Hub getting fixed to look a bit better, and the "lost" area of Adabat Night now getting a static water texture to show where the water level is,) downloadable content has come to Sonic Unleashed.

The first pack, now available on Live and PSN, is titled the Chun-nan Adventure Pack and adds four days stages and two night stages to the game's roster. These stages are smaller ones and add things like a hard mode of the levels along with some other things (I can't give good descriptions since I've not played them yet; they're currently downloading.) However, I am told that the werehog level now explores the "lost" area of Chun-nan Night. This area was used in the game in two missions, but now it's used as an alternate goal ring location. This means the other "unused" areas may soon lose that status and be explorable without walk through walls glitching.

The file size is about 500MB, so these are definitely new stages and not keys to data on the disc.

1112
Gaming / Re: The Kingdom Hearts Thread
« on: March 09, 2009, 06:44:07 AM »
they're all pretty girly. just some are more girly than others.
I'd say the one that uses playing cards as a weapon would be more of a stereotypical gay than a woman. There's also the guy with the eye patch... sort of.

Oh, and that throw away one no one cares about with the giant sword and power levels and what not.

1113
Gaming / Re: Sonic and the Black Knight
« on: March 09, 2009, 04:35:04 AM »
Boy, they're really beating the fanservice horse on this one just to hide how weak the overall presentation is.

Shame the legacy stages seem to only use those hover bots and... nothing more. Also the homing attack looks slow and clumsy.

1114
Gaming / Re: The Kingdom Hearts Thread
« on: March 08, 2009, 09:49:35 PM »
They realized they had too many women. Larxene was enough. (This assumes that the rest of the Organization is all men, since some of them are questionable... right, Marluxia?)

1115
Gaming / Re: Sonic and the Black Knight
« on: March 07, 2009, 03:55:13 AM »
Precisely what sickens me about DMC.

I don't want to change my freakin' style, I don't NEED to change my style! It's not like I magically forget how to Air Hike just to remember, OH YEAH, I CAN CHARGE MY GUN DURRRRRRRR

Somebody let me smack somebody on the forehead for these design decisions!
Devil May Cry 4 fixed this by letting you switch on the fly. In three, it was done to offer the player different styles of playing instead of jumbling it all into one gigantic confusing muddle. Now you only had to worry about 6 different muddles.

1116
Gaming / Re: Are you a cheater?
« on: March 06, 2009, 11:33:34 PM »
The best part is that the beam won't always save your ass. If you use it against the giant ice beast in Phendrana, it'll absorb the attack and possibly kill you in one shot. It's also extremely ineffective on the golem. It will absolutely [twin slasher] Meta-Ridley though.

The extra fun is that while holding down the A button will let it actually go into that rapid state of fire usually seen on the final boss, the beam has limited range... I guess around the range of an uncharged Plasma shot, if not a bit smaller. So really, it's not always a walk in the park to use the beam and it can backfire on you.

1117
Gaming / Re: Are you a cheater?
« on: March 06, 2009, 10:40:46 PM »
Cheat to get stuff not available in the game normally, like event pokemon, Japan-only battlechips in Battle Network and Starforce, or those custom vehicle parts in F-Zero GX.

I also do so when I'm bored in single players. Come on... Phazon Beam always on in Metroid Prime? You'd be an idiot to think that isn't fun.

Hint: Those monsters in Phendrana Drifts that you have to blow up their backs to kill them? They flat out explode. No death animation; they just go boom and roar. You never see them actually fall to the ground and die. Space Pirates turn invisible, like they were blasted to another dimension.

1118
Gaming / Re: Sonic and the Black Knight
« on: March 06, 2009, 09:49:07 PM »
Secret Rings is different from this one too. The sword doesn't have the same snap to it as the homing attack when taking out enemies. And from the videos I've watched, I hate how much you have to slow down to even attack the enemies. The whole game just reeks of cheap. Even the low-def Unleashed looks better.

1119
Gaming / Re: Sonic and the Black Knight
« on: March 04, 2009, 04:08:11 PM »
I don't think they are.

1120
Gaming / Re: Sonic and the Black Knight
« on: March 04, 2009, 09:24:35 AM »
The twist is stupid enough to sound real.

Also,
(click to show/hide)

1121
Gaming / Re: Sonic and the Black Knight
« on: March 04, 2009, 08:20:03 AM »
In the words of a certain Psycho Powered general:

Quote
This is DELICIOUS!

The game is pretty much being tanked left and right (even by Famitsu: 26/40. By comparison, Secret Rings did a 32/40 and Sonic Next did a 29/40) and a small group labeling themselves as the Sonic Defense Force are out trying to get IGN's reviewer Matt Casamassina fired because he used the word, "retarded" in the review to describe the game.

Now, as someone studying to enter the field, ethically you really shouldn't use the word retarded when describing how nonsensical something is. Yes, we know the joke that IGN isn't really professional, but this is still something that can get the site potentially sued and Casamassina potentially fired over. I'd certainly take him to task about his word choice in the future, for the sake of his own career, but the "SDF" aren't doing it because of the use of the word; it's only because he brutally and rightfully bombed the game and they can't take that this game was destined to fail as hard as it did.

Sometimes I want to shoot the fanbase.

1122
Entertainment / Re: Sonic the Hedgehog Comics
« on: March 03, 2009, 03:52:03 AM »
Best picture of Shadow ever.

1123
Gaming / Re: Street Fighter IV Thread
« on: March 03, 2009, 03:19:47 AM »
Wonderful! That's actually what I was hoping to hear.

1124
Gaming / Re: Street Fighter IV Thread
« on: March 02, 2009, 08:20:59 PM »
M'kay, got to play the game yesterday. Unlocked Akuma and Gouken on my friend's game (Gouken was a royal pain in the ass), and Seth is [tornado fang]ing annoying. Thoroughly owning his ass with Cammy was easy enough though, even in Hard. Played with almost all characters. This game is [tornado fang]ing godly.
How does the 3D style of it compare to the sprite based style? Any intricacies to get used to between the two or did Capcom do a good job at adapting it to the 2.5D style?

1125
Gaming / Re: Fire Emblem: Shadow Dragon
« on: March 02, 2009, 01:42:46 AM »
I see this sort of as playing Devil May Cry 3, with its bevvy of choices and weapons and a nicely refined battle system, then jumping down to Devil May Cry and seeing how restrictive it is in comparison, due to less refinement.

At any rate, the lack of rescue option means you need to be all the more careful with your strategic planning. In essence, you can't screw up as much and need to be at least two-three steps ahead of the computer.

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