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Messages - Acid

Pages: 1 ... 101 102 [103] 104 105 ... 238
2551
Gaming / Re: Future Possibility of a PS3/360 Guilty Gear Release
« on: January 05, 2010, 01:07:41 AM »
As far as I remember, BB was originally supposed tobe an RPG. But its creator (forgot the name), who happens to be a close friend of Ishiwatari saw how Guilty Gear went and decided to make it a fighter.

Maybe... they'll make GG the RPG now?

2552
Gaming / Re: More teasing from WayForward. Speculation Ahoy!
« on: January 03, 2010, 12:58:47 AM »
How am I supposed to see this without a DSi? Maybe someone can stream it?

2553
Gaming / Re: Yay for countdowns!
« on: January 02, 2010, 10:03:34 PM »
Capcom and Platinum join forces to make Devil May Cry 5. Or Mega Man Legends 3.

2554
Gaming / Re: Future Possibility of a PS3/360 Guilty Gear Release
« on: January 02, 2010, 01:29:20 PM »
I am looking forward to this. I hope it's a sprite based fighter again. With beautiful HD sprites twice as big as the stuff in BlazBlue.

Maybe add four new characters (again)?

2555
Gaming / Re: VG Music Thread
« on: January 02, 2010, 01:26:30 PM »
Here's a KICKASS theme:

[youtube]http://www.youtube.com/watch?v=AIwyNPVqYVc[/youtube]

And another one I like a lot:

[youtube]http://www.youtube.com/watch?v=6wr40B_1Xn0[/youtube]

2556
Anime & Manga / Re: Reform Without Wasted Draws - The Legend of Koizumi
« on: January 02, 2010, 04:33:36 AM »
That's [tornado fang]ing badass.

2557
I'm not OK with Dekar's redesign, but everyone else is alright.

2558
General / Re: Happy New Year!!
« on: January 01, 2010, 01:04:00 AM »

2559
General / Re: Happy New Year!!
« on: January 01, 2010, 12:45:15 AM »
2012? i liked it better when it was called Y2K.

It's funny because the same thing will happen again.

2560
X / Re: The MMX Offical Complete works is out.
« on: December 30, 2009, 11:19:41 PM »
Its about the concept art, not the story, Jet.

Exactly!

I love me some concept art!

2561
Gaming / Re: Castlevania
« on: December 30, 2009, 10:51:21 PM »
So... this is what? A new song or a new Project?

2562
Gaming / Re: Official Unofficial StarFox discussion thread
« on: December 30, 2009, 09:13:03 PM »
dinosaur planet was awesome.

It sure as [tornado fang] wasn't a Starfox game though.

2563
Fan Creations / Re: MM Fanprojects
« on: December 30, 2009, 03:19:32 AM »
I think I should become more active in the entire MM fanstuff section. I can't program or sprite (at least not very well), but I could try and come up with some fancharacter. Everyone has one, after all.

2564
Gaming / Re: FF13 Trilogy
« on: December 30, 2009, 02:36:22 AM »
That's still pretty long.

2565
Gaming / Re: FF13 Trilogy
« on: December 29, 2009, 11:45:29 PM »
Hmmm I see. Let me know if you come across some major optional boss.

2566
Gaming / Re: FF13 Trilogy
« on: December 29, 2009, 11:38:26 PM »
That's a bummer. Did any sidequests yet? Optional bosses?

Are some of the traditional bossfights back (Ultima/Omega Weapon)?

2567
Gaming / Re: FF13 Trilogy
« on: December 29, 2009, 11:28:16 PM »
How's the final boss music?

2568
Oh geez.

2569
Who the heck is Haidekka?

2570
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: December 29, 2009, 12:44:02 PM »
Hard mode is hard. Maybe it's just that the controls don't agree with me all the time, but even some of the regular enemies are seriously problematic, mostly some sort of small green cave troll that takes out 1/4 of my health in one hit.

There's an EVEN harder mode after you finished the game in Shura.

Edit:

OK, I'm done. Got all endings. Finished all enemy lairs. And of course all swords. There's nothing left for me to do but to try hard mode. But that will have to wait until later.

2571
Who's the guy with the punk hair and the white coat? Don't tell me that's Dekar.

2572
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: December 29, 2009, 03:42:05 AM »
Oh either from a shop, from a boss or from picking up something shiny. I forgot.

2573
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: December 29, 2009, 03:38:23 AM »
I just fought every battle on the way and NEVER had to grind to have enough souls for forging. If you still feel unsure equip one of these things that increase the amount of souls you gain.

Getting spirits tends to be a bit harder though. Just a bit. Depending on your money. Whenever I needed spirit energy I went to Kyoto and ate Lobster Tempura until they were sold out.

2574
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: December 29, 2009, 03:30:15 AM »
I like Jinkuro. He should have been playable.

2575
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: December 29, 2009, 03:22:03 AM »
Holy [parasitic bomb]. A necropost.

So I got this for Christmas. It's gorgeous.

It's keeping me occupied. But I'm almost done. Got every blade. All three endings for Momo, 2/3 endings for Kisuke. And still have around 600,000 souls left.
So this game basically improved almost everything Odin Sphere had to offer.

It has the same beautiful graphics, screen-filling bosses, an atmospheric soundtrack, fantastic animations and backgrounds, likeable characters, replay value and so on.
The combat is faster and a lot less repetitive. There's more variety on stages and enemies. There are optional bosses! Cooking food and going to a restaurant still makes me damn hungry.

But it lacks the lag. And that is great.

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