
Capcom uses their own set of technologies known as the MT Framework to allow them to easily port games between hardware. The fact that it’s compatible with the Nintendo 3DS could make you wonder, was Resident Evil: Revelations destined for another platform at some point? Has it just been moved over at the last minute? But alas, wonder no more! Jun Takeuchi, Capcom’s head of production, has confirmed in an interview that “[Revelations] is a completely new project that we started up after hearing about the 3DS. It’s not a project that was progressing on separate hardware and was moved to the 3DS.”
And, just in case your still doubtful that the current footage of Revelations is not rendered in real time, Takeuchi shares that “the images since the game’s E3 unveiling have all been real time rendered on the 3DS development hardware. It seems as though people didn’t believe us at first, but we’d like you to know that the 3DS is capable of this level of expressive power.”
It’s also confirmed that Nintendo has actually “forbade developers from sharing final graphics specs for the 3DS” but Capcom were still able to share insight into their own technologies, including a nice batch of screenshots that show Resident Evil: Revelations with and without various features (such as HDR, color correction and motion blur) turned on. Check them out after the break.