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Messages - Pringer X

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476
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: June 03, 2009, 10:31:57 PM »
Yay for the Wave Hadoken :D

477
Gaming / Re: Namco X Capcom maybe?
« on: May 30, 2009, 10:19:11 PM »
*Cough*

Two characters, Reji and Xiaomu from the aftermentioned game, made it stateside with a JRPG crossover with a Bandai Namco x Banpresto crossover title: "Mugen no Frontier".

It's bound to happen again, but then again there's legal issues and all that.

That game was also released on the DS, meaning Nintendo was pretty content with it's existence and not worrying about their competition getting the profits. Hence why I say releasing NxC on the Wii would 'calm the beast' so to speak, and prevent Nintendo from preventing the game's release, while releasing it on the PS2 would cause them to do something about it.

I'm happy with my Japanese version, thank you. ^^;

I'm slowly finding out how to get the game played on my computer via emulator, but I'm not rushing because the thing is pretty much on life support O.o It's broken once already, and it's on the verge of breaking again (Dell, you suck! >< ) and I don't want to be in mid-game and the computer crapping out.

478
Gaming / Namco X Capcom maybe?
« on: May 30, 2009, 09:48:35 PM »
Ok, since we have word that Tatsunoko vs Capcom is coming to the Western market (at the very least, the states, but usually any game that shows up in the states is bound to head to the U.K. shortly after), I figured why not Namco X Capcom? I mean, what problems could exist that Capcom has decided a "screw it, let's release it anyway" situation? As far as the characters not being known, well how many Tatsunoko characters did you know about before the game's release (or announcement), and really, there aren't THAT many unknown characters in NxC, just a couple characters but a majority of the characters that appeared have seen SOME form of a release known world wide (Namco gave one or two of the Soul Caliber characters an alternate costume to look like Valkyrie so people probably know about that game simply because of the alternate costume), and they've already done a cross-over game with companies like Marvel and SNK (SNK being a company that have made games themselves essentially putting them in the same position as Namco), and they don't even have to bother with voice actors, because HOW many times have they given English voices to their characters? Granted there are more speaking parts in NxC than any other cross-over game, the fact is the fans really don't care about changing the voices.

Why not make NxC again on the Wii and release it in the states? I mean, graphically speaking, there's not THAT much of a difference between what the PS2 and Wii are capable of doing on a general level, and the controls are the basics with the fighting being even simpler since it's just a combination of up, down, left, or right plus a button.

For profit purposes, putting it on the Wii eliminates Monolith Soft's part because since they're owned by Nintendo, they eventually get the money anyway, and then that just leaves Bandai-Namco and Capcom, and I'm sure splitting it 50/50 is how Capcom usually handles their Cross-over titles, or something to that effect. Granted this is assuming that NxC gets made on the Wii, but there HAS to be some way in order to get it out on the PS2. Though, I highly doubt it since Nintendo would want a piece of the pie and since they own Monolith Soft, and thus own Reiji and Xiaomu (the two main characters created specifically for NxC), it's now a three-company game ownership with the only way to appeal to one company is to remake the game on their system, thus eliminating any chance of it showing up on the PS2.

479
Gaming / Re: That is BULLS@#$!
« on: May 30, 2009, 09:24:48 PM »
Oddly, I've never had problems with Dry Bowser. On the Wii, the main annoyances are usually Peach or Donkey Kong. I play as Toad, one of the lightest characters in the game, so...

Now, in Mario Kart DS... I swear to God, R.O.B. was programmed to just murder the player. If he's one of the two usual rivals at the top of the standings, he's always on your ass with red shells. If he's buried in sixth, he's packing blue shells like crazy. It's ridiculous.

My problem with MKDS has been the AI in general. Good GOD was the computer a cheating bastard in that one. I got hit by THREE blue shells in ONE sitting, I may have even been hit by one after I was in second and it was launched, ALL right near the finish line too. It didn't even matter WHO it was, I didn't unlock R.O.B. at that point and even then the computer still gave EVERYONE who was in 2nd or lower access to EVERYTHING (there was a guy in second who got a lightning bolt, a guy in third who got a blue shell, and a guy in second who got a star, a STAR for christ's sake!)

480
In preparation for E3 2009 (June 2nd-the 4th), Capcom is touting a super secret mystery title that will make its grand debut at the show. Is it related to the Blue Bomber? Feel free to speculate on the following clues left by Capcom's Twitter:

- It is a new entry in an existing franchise (IP), not a remake.
- The game is, quote, "a title fans have been waiting for"
- It is an action game
- developed by Capcom
- the franchise this game belongs to has "never appeared on this hardware." ("this hardware" seems to imply a console exclusive)

I'm praying for a DASH 3, but the latter tidbit blows that hope completely as the RM franchise has appeared on every current gen console thus far. We'll know for sure on Tuesday morning, June 2nd.

Technically, you could interpret "never appeared on this hardware" as the current generation of systems. Legends appeared only on the Playstation 1 and Portable, so it's quite possible that a DASH 3 could show up on the Wii. It could also be the reviving of the Mega Man battle whatever game that was canceled so long ago.

It could also be a Ghosts 'n Goblins game since the last time we saw Arthur was on the PSP and, what, SNES before that? It could be a Darkstalkers game as well, but I highly doubt it since Capcom has seemed to have dubbed the Darkstalkers series as their Cameo franchise, with more game series appearances than games themselves (You've got like three or four Darkstalkers games, and like six cross-over titles, MvC, CvSNK, Cross-Edge, TvC, NxC, and even Capcom's own inter-series cross-over game).

481
Cutman and Cutgirl, who could be more emo?

482
Gaming / Re: Metroid Prime Trilogy Pack Coming Aug. 24th
« on: May 24, 2009, 04:19:27 PM »
I don't see why people complain about MP3 being on there. It gives a chance to the people who didn't buy it to get in on it. Also, it's amazing we have a compilation at all. They could've just sold each game individually for 30$ each instead of 50$ for all three. Yeesh people like to [sonic slicer] for no good reason.

This. Nintendo could've been a bunch of douchebags and force newer players into forking out $100 for all the games totaled, and yet kindly put in all three of them for a lower price (hell, I think the gamestop in my area is selling used copies of MP3 for more than $30, and if that holds true for a lot of stores, people wanting to pick up MP3 are going to be jumping with joy simply for the sake of spending less money to get it).

483
Gaming / That is BULLS@#$!
« on: May 24, 2009, 04:15:17 PM »
"Alright, sweet! I finally got a Legendary Cosmic Blade on Disgaea DS! Now I can get the Yoshitsuna!

*progress 99 floors later* Alright, finally got to the end after an hour of just walking around, let's just exit and save so I don't screw things up.

*return after saving* Why doesn't the Item God have the Yoshitsuna? Why is the Item God NOT IG2? ....WHY THE [tornado fang] WOULD YOU DO THAT?! THAT'S BULLSHIT!"

Basic run-down of what had happened to me not more than 5 minutes ago. Apparently leaving the 99 floor of a legendary rank 39 item will refuse to let you get the rank 40 of the item, making all of your work for naught. I spent god knows how much time trying to get the [tornado fang]ing Legendary Cosmic Blade (I'd get every other legendary rank 39 weapon EXCEPT the sword), spent about an hour or so going through a hundred floors, just to get ripped off when I saved to make sure nothing bad happened, WHEN IN FACT BAD THING DID HAPPEN! What sucks is, I have no save file after getting the sword but before I went into it, so I can't even just go through the whole thing again, I have to find another [tornado fang]ing copy of the damn sword and just steal it outright from the [tornado fang]ing IG2.

Anyone else have a similar story of BS they'd like to share?

484
Fan Games / Re: Megaman: Redemption
« on: May 20, 2009, 11:35:35 PM »
(click to show/hide)

Ah. You'll be sure to let us know when it is open source, right?

485
Roleplay / Re: SRPMRP
« on: May 20, 2009, 11:31:47 PM »
(I call being Axem Red!)

486
Fan Creations / Re: Pringer X's Chimera/Frankenstein Sprites!
« on: May 20, 2009, 03:44:24 PM »
Well, many people started by doing chimeras. Just concentrate on improving a simple sprite, you'll eventually find shortcuts to the things you try to do often. Also, think about doing some shading. Don't rescale in MSPaint unless it's with the '+' or '-' keys. Also don't try to rotate sprites unless it's a right angle.


What do you mean exactly by shading?

As for the scaling, I don't have a keypad for the + key and I don't know if I should hold 'shift' while pressing the = key (never really bothered to do it when rescaling something), and I remember reading something about how it's better to adjust the percentage of the image rather than fiddling around with the resize box, so is that something I should avoid doing? I kinda figured after the EXE boss/thing that I should avoid turning images, I just got lucky that on the Ultimaweapon sprite it was only used to add some detail to the tail (it seems to fit well with what I have).

487
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: May 20, 2009, 03:36:08 PM »
Eh? Hey, Japan should get online play.

I'm just glad we're getting it, although the game will more or less have to sell on the Capcom name, here.

I think there's a G-Force/Gatchaman movie being made, so it could double as feeding fuel to the fire to get people hyped up for the movie.

488
Gaming / Re: First Ico, then Nico (SotC), and now, Trico
« on: May 20, 2009, 03:33:06 PM »
Alright, I required at least 5 games on a system before I think about getting it, and 5 it has become. I'm gettin' a PS3 once I get the cash XD

489
"I'm a dragon, hear my great and thunderous roar!" *meow*

490
Fan Games / Re: Megaman: Redemption
« on: May 20, 2009, 03:29:41 PM »
I will think about it once I'm done with my mine. But wait are you Sniper X, or is it just my imagination.

yay :D

Where did you get the engine or whatever anyway? Did N-Mario give you it? ?.?

491
X / Re: What Do YOU Think is Under Vile's Helmet
« on: May 20, 2009, 03:27:01 PM »
But remember, I made him, spread the word! :D

I'll make it spread like herpes 8D

492
"THIS IS CAKETOWN!"

493
X / Re: What Do YOU Think is Under Vile's Helmet
« on: May 20, 2009, 03:15:52 PM »
Lol, my Mermaid Man kobun needs mileage after all... XD

Awesome dood! :D

494
X / Re: What Do YOU Think is Under Vile's Helmet
« on: May 20, 2009, 03:09:42 PM »

495
Forum Games / Re: Make up a Crazy Lie about the Above Poster
« on: May 20, 2009, 03:04:05 PM »
He haes everyone.

496
I can hear through my mouth. PHYSICS!

497
Fan Creations / Pringer X's Chimera/Frankenstein Sprites!
« on: May 18, 2009, 01:45:57 AM »
Ok, I suck at making sprites from scratch, so I opt to making Chimera/Frankenstein sprites (I'm not sure what the exact difference is, or if it's just personal preference). A couple times, they end up pretty freakin' awesome (I have to say my UltimaWEAPON sprite is my best), others are average (my over-sized Hell-blind Zero was a tiny palette swap with wings on it, but otherwise wasn't bad looking), and others look down-right horrible (no one's seen Power Man, and no one will -_-).

So, from here on out, this thread is devoted to my sprites that I put up (not sprite SHEETS unless otherwise stated), and people commenting on them, be they good or bad.

First up, my very first Robot Master that I made particularly for the EXE series (and this was made a LONG time ago, like '06 when I first started doing this).
(click to show/hide)

Next is Hell-Blind Zero made from MMZ sprites:
(click to show/hide)
(click to show/hide)

Ballade made for EXE...not one of the better ones:
(click to show/hide)

UltimaWEAPON made from EXE sprites:
(click to show/hide)

Joe Man sprite sheet for Classic:
(click to show/hide)

I was gonna make Ghost Man, but about half way through, it was just a crapped-out alteration of the Mega Man sprites from the Game Boy games.

Posted on: April 29, 2009, 05:05:52
Bump for love?

498
Gaming / Re: Playing Mario Kart to be a better driver
« on: May 18, 2009, 01:44:41 AM »
This is just scary dood. Really? Using MARIO KART to make people drive better? That's just stupid dood. What about the force of a sudden break? How it feels when you're turning? How it feels driving with/out a seat belt? It's like the same argument that video games cause people to kill one another because they train them to be killers, just replace killing one another with driving and killers to better drivers. There's just so many things wrong with this dood. I really hope it's just a false report -.-;

499
Fan Games / Re: Megaman: Redemption
« on: May 18, 2009, 01:41:35 AM »
Hey Speed, once you get the hang of the engine and it's fully completed, you mind helping me out with my fan game? I've got everything done on paper, from abilities, to bosses, to enemies. I figured I'd start out just recycling everything, using the original stages for each boss and having their powers be effectively the same when fighting them, the major difference is when you get a hold of them.

500
Fan Games / Re: Megaman: Redemption
« on: May 17, 2009, 07:55:24 AM »
A new Fangame !? Hell yessh...
I'm currently making a megaman game using N64mario's. I am no where near to playable state. But I'm still learning it.

Wait, could explain just a bit? I was working on a fan game some years back on Game Maker (like v6 or v7), but I sucked at the programming needed, so i couldn't finish it in the slightest.

I'm assuming you mean an engine that N-Mario made (due to his comment), and I was wondering just what is possible. I just need to make it so that enemies shoot at you, you jump correctly, and all of the ut-most basic moves (I don't think I'd need sliding).

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