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Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 02:53:52 AM »Because you get to refight the bosses from MM2 and it reminds everyone of how great of a game that was.
Really now, because I honestly just see them as more bosses. Not a reminder of how "oh so great" MM2 was. Maybe because I don't really like MM2 that much, especially not now with it being the favorite pet.
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That and the soundtrack are the only reasons I could understand someone liking this game, as from a design standpoint it's probably the weakest of the NES games.
I'm going to retort and say Megaman 5 and 6 are the weakest fun-wise. Two fortresses was interesting in MM4, but doing again in MM5 and MM6... it wasn't necessary. Also, less music, MM4 has two songs per fortress and MM5/6 have one for each one, it wears on you after a while. The games are far too easy and every boss can easily be beaten with the Mega Buster, MM5 had a kind of interesting story, but that was really it. 6 was just boring all around, some of the music was okay but most of it sounded as tired as the game felt. the Mr. X stuff was stupid too since it was obviously Wily, making even less reason for there to be two [tornado fang]ing fortresses. I get that I'm talking about the fortresses a lot but that's honestly the most I remember from the games, the bosses for the most part were forgettable, weapons ranged from only okay to worthless (POWER STONE). The best part of MM6 was the Rush Adaptors but those were very circumstantial in use and outside of using Jet or Power for shortcuts mostly pointless.
Megaman 3 is vastly enjoyable and I prefer it far over 2, which I find to be a flawed and unfun experience after about 6 levels (Said levels being Metalman, Flashman, Woodman, Crashman, Heatman and Airman) Bubbleman's stage is boring, Quickman's is a pain in the ass, and the Fortress... well Boobeams pretty much ruin that for me as the rest of the levels/bosses are far too easy and that one just... ugh. But you want some stuff that it does better?
Okay.
1) No Two Fortresses, again MM4 did it and that was cool since its not something you expect at first (maybe) but 5 and 6 did it too, and it got old FAST.
2) Weapons were useful, I can't recall many useful weapons in either 5 or 6 but I know 4 had Pharaoh Shot and the Drill Bombs.
3) NO WILY CAPSULE, Again, when 4 did it, it was novel, something new. Then every other game did it. 3 was the last classic game with a proper final boss that didn't have a disappearing gimmick.
4) Best Rush Jet. Though I believe they went on to say it was supposed to be how it was in MM4-6 rather than what it was in three so this was unintentional I guess.


