10701
Forum Games / Re: "What Are You Thinking Now?"
« on: June 26, 2011, 09:13:52 AM »
I wish, I love me some stir-fry (Minus peppers, like the spice, but the flavor is blech)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Happy belated b-day, RMZX Anarchy and everyone else that I missed.

Not bad. Not bad at all.
Remember kiddies. As long as you bring something relevant to the old thread, we really don't mind necroposting.
sonic told me to never let a stranger touch my body because it's bad
he was wrong it feels so good
You are confusing me with someone good sir.
You know, it's pretty sad when we're having these same 30-vs-60 discussions when Sonic Adventure 2 did a steady 60fps on the Dreamcast so long ago (and was for the most part better-looking than either Heroes or Shadow, to boot).
I don't think it's terribly detrimental in terms of gameplay, but for a decent high-speed experience (Sonic, F-Zero), 60fps definitely goes a long way. Certainly further than rendering some extra leaves in the background.
This game utilitzes the Hedgehog Engine, which as an aside I'd like to state is just a rather powerful global lighting engine, not a physics engine. That one's done by Havok (or PhysX on the Wii.) The only other game that used it was Sonic Unleashed. Problem is with all the detail Sega puts in surrounding environments, on levels, on objects, on things exploding everywhere as you zoom right by them, it gets to be somewhat taxing on the system.
For that reason, the Xbox 360 version had a limiter on its framerate. The game was capped to run at 30FPS, and you'll notice on some of the more intense moments that the framerate still drops (especially in places like Adabat, the Southeast Asia stage.)
The PlayStation 3 version, for whatever reason, doesn't have this limiter on. The game runs at 60FPS, but jumps around at times to 45, sometimes to 30, and infrequently to levels lower than that during more infrequent scenes.
Sonic 2006 runs at 60FPS (usually), but it also doesn't have as much going on and doesn't have to load global lighting effects from the Hedgehog Engine.
As for Sonic Colors, that one I'm not sure about. We know the Wii is quite capable of handling 60FPS without much of a problem, but perhaps Sega put it in as a precaution? It doesn't use the Hedgehog Engine (as they claim the Wii isn't strong enough for it) so I can't really think as to the reason so much as a few levels have a lot going on that 60 to 45 dips would be occasional.
Tell him good luck and thanks for serving our country.
Hitman: Blood Money
I get the feeling I'll ragequit out of the insane guilt I always get playing these kind of games. Only did the tutorial level and I already feel like [parasitic bomb].
Also of course been playing inFAMOUS. This one I know for sure I'll play all the way through since I can actually be a good person. Though in turn that just makes accidental killing all the more horrendous for me.
Shut up I know they're just games ;_;
Actually, every impression I've read says that that one is even worse >.>
Anyways, it took forever to download but I finally played it. It was ok, but jumping felt off to me for some reason, dunno if I'm the only one.
(click to show/hide)
(click to show/hide)
"Ugh summer officially started 2 days ago and it's already this hot, this can't be good at all."
Demo already hacked and the level list leaked.

It was 5am, i hadn't slept in a week, and it seemed like a good idea at the time, expect me to disappear again.