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Messages - Clefilicious❣

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10251
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: January 26, 2012, 12:25:08 AM »
So RPM only attracts morons like this now.

Well, I'm not surprised.

Well according to you most of us are morons.

10252
Off The Wall / Re: Models and Figures
« on: January 25, 2012, 01:59:09 PM »
Figma's always come with stands.

They aren't necessary to keep them standing but are great for action poses.

10253
Off The Wall / Re: Models and Figures
« on: January 25, 2012, 01:08:11 AM »
Depends.

EMS is about 20 bucks, so you better go with Unregistered SAL Small Packet, which is usually 9 bucks, however with that you run the risk of the package getting lost.

If you want the figure you should probably just Pre-Order it now, even though you have plenty of time till they stop taking preorders, which is probably going to be in May.

10254
Off The Wall / Re: Models and Figures
« on: January 25, 2012, 12:04:09 AM »
And by that time, it will be glorious. Full articulation for show, I LOVE that in a figure. Just hope it doesn't have gold plastic syndrome.  -u-'

Its painted as opposed to being made of gold plastic I think it will be fine.

10255
Off The Wall / Re: Models and Figures
« on: January 24, 2012, 11:14:09 PM »
That samus figure is beautiful.

Also, aside from the broken twintail, the rather twitchy structure of how the figure was set up caught my attention moreso than the twintail, as it was minor and you can just simply buy a replacement head and kitbash her.

Its an older figma, this is to be expected.

I don't think I can buy a replacement rin head. not without buying a completely new figma.
I'll just have to find some Plastic friendly adhesive.

Before I forget, Figma Samus comes out in June. Prepare your wallets.

10256
Off The Wall / Re: Models and Figures
« on: January 24, 2012, 10:04:23 PM »
What?

I was talking about the broken off Twintail.

The angle is just bad.

Posted on: January 24, 2012, 06:06:39 AM
hey guys they remembered samus










10257
Gaming / Re: Talk about Sonic
« on: January 24, 2012, 08:47:59 PM »
And what a tease to make it look like the regular spin dash but still have it act like it did in CD.

This is wrong.

You have a setting to change Spindash to either S2 or CD mode, CD mode is the original, no revving animation or anything. S2 Mode is default when you start the game, and you still rev it to make it faster.

Changing the spindash changes how the camera works too, CD mode gives the camera that look ahead that was in CD, S2 Mode makes the camera work how it did in S2, CD mode is also bugged, your top speed is capped and jumping eliminates all foward momentum.

How is it that people don't understand this.

10258
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: January 24, 2012, 04:49:04 PM »
Uhh... Hi?
Might want to fix that paragraph since it all seems to run together.
Nekomata hasn't been here in ages, so its really funny that people still respond to her image.

Anywho, welcome, leave your soul at the door, don't post anything that you will regret later, yadayadayada. Enjoy your stay, however long it may be.

10259
Fan Creations / Re: X7 Alternate English Dub Track
« on: January 24, 2012, 04:32:04 PM »
Sounds like an english dub from the early 90's.

As in, Terrible. X7's English dub wasn't terrible, it wasn't great but it was OK, this sounds like a gag dub (is this what you were intending?)


EDIT: I've watched a bit more, its actually not half bad. Your voicework could use some practice, but you seem to have acting skill.

All in all, 3/5, not great but it's not the worst I've heard.

10260
General / Re: Change my nickname, please
« on: January 24, 2012, 02:09:33 PM »
Oh. G-Star's having another waifu moment.

Didn't he go by GAP at one point?

I completely forgot who he was after he started changing his username more often than the seasons pass.

10261
General / Re: Change my nickname, please
« on: January 23, 2012, 08:25:42 PM »
Why do I get the feeling that you change your name whenever you watch an anime and like one of the characters a lot so you go full out with the Sig/Avatar name change, only to change it again when the same thing happens with a different anime?

Not criticizing, just curious.

10262
Off The Wall / Re: Models and Figures
« on: January 23, 2012, 06:48:54 PM »


[tornado fang]ing tragic.

10263
Gaming / Re: Talk about Sonic
« on: January 22, 2012, 02:31:33 PM »
I thought both hedgehog and werehog were fun.

I guess that's abnormal.

10264
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: January 22, 2012, 02:18:43 PM »
Well if she's a wormslut I expected worms swarming her not dogs.

10265
Off The Wall / Re: Latest Buys
« on: January 22, 2012, 02:18:06 PM »
I know right, I was under the belief that there was no figma Rin.

There's a shirou too but he's nowhere to be found.

10266
Off The Wall / Re: Latest Buys
« on: January 22, 2012, 02:01:00 PM »
figma Rin Tohsaka
figma Kagami Hiiragi

Those will arrive on Monday.

10267
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: January 22, 2012, 02:00:00 PM »
those aren't worms

10268
Gaming / Re: Talk about Sonic
« on: January 22, 2012, 06:25:50 AM »
Didnt Dimps make the handheld Colors?

They did but he seperated Colors from "Their handheld stuff" which led me to assume that he thought Wii Colors was made by them.

Quote
People like PS2/Wii Eggmanland DAY. Because it plays great and the design is pretty neat. The rest of Eggmanland can suck it. 5 night stages? Really? (all annoying too)

It looks fine (by UnWiished standards, which is moderately less dull and dark) but it still had too many of the issues that the rest of the game had (Enemies only being present as Homing Attack Chain fodder or just in the way, slippery controls) Other than that I will agree that going into the big eggmanland head was cool, but that was really it.

Quote
Also, unwiish'd had the mechanic where you could charge up a boost before it said "Go", and Sonic would use the Spindash animation. An animation he would also use when he boosted into a dash panel. (something generations seems to have taken notice of and used for both that, and drifting)

I guess that was cool since the last game Sonic had the Spindash as something he could actually use was '06.

Also, people tend to dislike 360/PS3 Eggmanland because it was just so long and tedious, and having to switch to the Werehog for certain segments really broke the flow of the day segments.

This is because people don't like werehog/Don't know how to run with him (Which makes it faster but people still [sonic slicer] that he's slow), they also are under the impression that enemies in a room always mean you have to kill them all (If I remember there are only 4 sections of this nature in the Night segments, 1 in the first part and 3 in the last.), Werehog part 2 is the shortest one as its only a small platforming bit and two enemy rooms that can be easily skipped. Part 1 is short too, as again there is only that one part with the enemies that need to be killed to get to the switch to get access to Hedgehog Part 2. Part 3 is the Longest but it goes by really quickly if you know what you're doing.

The first time going through I can understand why people think its long and tedious, but its the End of the game, nobody should be expecting any Apotos-level challenge, they should've gotten used to "Long and Tedious" with Adabat.

10269
Gaming / Re: Talk about Sonic
« on: January 22, 2012, 05:05:58 AM »
Dimps didn't make colors.

If they did it would've been the same damn thing as UnWiished, hard to control Sonic in 3D, Two or Three Enemies per segment of level, Ranking being dependent on Time only, Dull and Drab looking stages, etc.

This right here is the only reason to play that version of the game, Day version of Eggmanland was FANTASTIC as opposed to the terribleness of PS3/360's Eggmanland. Almost makes you think they swapped developers when they came to make that stage.

I honestly don't see why people hate PS3/360 Eggmanland, because its hard? Seriously? PS2/Wii Eggmanland Day was less fun (The fact that dying once with that slippery gameplay meant going back to the previous checkpoint while also keeping your time was obnoxious.), and you had 5 night stages on top of that (As Opposed to 3 segments each). HD Eggmanland wasn't even hard (or long) once you got the hang of it, and it had a bigger feeling of accomplishment when you went from the entrance to the very end.

Okay, the HotDog Missions in Eggmanland sucked hard, but that's besides the point.

I'll be the first to tell you that Dimps is not perfect (why oh why are there so many pits in DC-era Generations on 3DS?!), but I had a higher opinion of them before I played Unleashed.

Yeah, Unleashed made me disillusioned with Dimps as well, how the critics thought their version was better is beyond me.

10270
Gaming / Re: Talk about Sonic
« on: January 21, 2012, 03:45:11 PM »
Sonic Unleashed (Wii)

Thats your problem right there.

PS3/360 Version is the way to go. 360 moreso since the PS3 version is a port and takes longer to load/framerate is out of whack.

Though both versions can't really play Adabat because the Hedgehog Engine goes overboard.

10271
Gaming / Re: Talk about Sonic
« on: January 20, 2012, 03:55:03 AM »
Oh Sonic CD is finally on steam?

Sonic 4 E1 is there too huh?

Makes sense since E2 will be going there soon.

Despite what I said I might actually purchase E1 a second time for the PS3 when E2 comes out, as much as I hate Dimps I still own the game I hate the most from them, that being Advance 2.

10272
Off The Wall / Re: Your Desktop! Post It For Great Justice!
« on: January 19, 2012, 02:25:10 AM »
Desktop hmm? Don't see anyone being interested in it but it doesn't hurt I suppose.



There you go. Nothing too out of the ordinary I suppose.

So many Icons....

You can't put those all in one unobtrusive folder?

Anyway I would show off my desktop but its just a boring black background because I don't have anything for it at the moment.

10273
Gaming / Re: Talk about Sonic
« on: January 18, 2012, 05:42:09 PM »
I didn't like the gameplay.

The music is amazing, as is most every Sonic soundtrack, I didn't mind Cream or Vanilla either, then again I actually like most of the Side characters.

The Special Stages, when I actually got to them, were fine (Better than Advance 1's tube of pain.), it was getting the rings that was not fun, as you pretty much had to memorize where they were.

I always will like Cyber Track Techno Base (It came right after the hell that was Sky Canyon), and the 7 Boss has the best boss music I've heard ever.

10274
Gaming / Re: Talk about Sonic
« on: January 18, 2012, 04:55:12 PM »
These are the only Sonic games Dimps has made that I consider good.

Sonic Advance
Sonic Advance 3
Sonic Rush

I haven't played Rush Adventure yet.

Advance 2, Unwiished, and Sonic 4 all suck, they have all of Dimps bad traits. Sonic 4 gets an honorable mention for having a mostly forgettable soundtrack (Outside of Splash Hill 1, 3, and the boss themes its pretty bad.)

10275
Gaming / Re: Talk about Sonic
« on: January 18, 2012, 01:27:42 PM »
I used to be ok with them, but they've been doing the same damn thing for Sonic Games since Sonic Advance 2, namely:

Speed Boosters everywhere to make up for bad physics.
Grind Rails whenever they deem it necessary.
Trick functions that serve to gain height.
Unfun/Rehashed Special Stages that are very tricky/tedious to get into (7 Special Rings in one go, levels are impossible to navigate because of Speed Boosters forcing you to keep going right.)
Bottomless Pit Syndrome (Every single level except Leaf Forest 1 in SAdv2 has them.)
One route or a high route with a lower area that just forces you back onto the route, or just a big bottomless pit.
Almost no enemies anywhere.
Homing Attack Chains over, you guessed it, a bottomless pit, as opposed to platforming.


I absolutely love it that Sega will release a game and claim Sonic Team made it when it was really Dimps being their usual awful selves, I just want them to stop making portable/low-end/Sonic 4 Games and go back to being a worthless whore for porting other games.

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