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Messages - Quickman

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13801
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 01, 2012, 07:01:14 AM »





13802
Off The Wall / Re: Models and Figures
« on: October 01, 2012, 06:30:50 AM »
:D

And buying him won't leave me in debt, either!  I was worried that he'd be in the triple-digits.

13803
Off The Wall / Re: Models and Figures
« on: October 01, 2012, 05:45:10 AM »
Okay, that's officially awesome.  And how much can I expect to pay for awesomeness?

13804
Forum Games / Re: "What Are You Thinking Now?"
« on: October 01, 2012, 05:13:58 AM »
The butterfly recognizes my voice and seems to like music, as when it was still in its chrysalis, I talked to it and I often have my radio on, so it was exposed to music.  It doesn't startle when I approach it and I can get it to climb onto my hands.

13805
Off The Wall / Re: Models and Figures
« on: October 01, 2012, 04:25:29 AM »
That's awesome.  Where'd you get the little glass of liquor?  Now I want to pose my figures, drinking.

13806
Forum Games / Re: What did you learn today?
« on: October 01, 2012, 04:07:38 AM »
I learned that my butterfly emerged from its chrysalis some time last night while I was asleep.

13807
Forum Games / Re: "What Are You Thinking Now?"
« on: October 01, 2012, 04:04:30 AM »
My butterfly emerged last night! :D

Here's a crappy pic of my butterfly after emerging (and drying off, all of which I missed because I was asleep):



And here's a crappy pic of the butterfly on my jacket:



I lack a macro lens, so I can't take good pics of little things.

13808
Forum Games / Re: "What Are You Thinking Now?"
« on: September 30, 2012, 11:38:09 AM »
I haven't posted on 4chan in years.  Hell, I haven't been there in years.

13809
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 30, 2012, 11:32:54 AM »

13810
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 30, 2012, 10:32:02 AM »
Reading that last bit was a horrible ordeal.

And I'm surprised that no one commented on the larval ring.  It was decidedly weird.  Oh well...


13811
Forum Games / Re: "What Are You Thinking Now?"
« on: September 30, 2012, 06:47:52 AM »
Go Steampunk and call it good. 

13812
Off The Wall / Re: Latest Buys
« on: September 30, 2012, 05:04:41 AM »
Two bowls of ramen, a 20 oz bottle of Pepsi, and change to do my laundry.

13813
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 30, 2012, 04:54:57 AM »
The latest in J-horror...



The Larva Ring

Actually, I stumbled across this mass of larvae in a ring formation last night.  Icky and weird.

13814
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 29, 2012, 10:03:30 AM »

13815
Forum Games / Re: "What Are You Thinking Now?"
« on: September 29, 2012, 07:55:14 AM »
To quote the Wook's IRC chat bot when you type in "!bing":

"Google is better."

13816
Forum Games / Re: "What Are You Thinking Now?"
« on: September 29, 2012, 07:02:57 AM »
The challenge is rigged.  I'm calling shenanigans!

13817
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 29, 2012, 06:24:02 AM »

13818
Off The Wall / Re: Latest Buys
« on: September 29, 2012, 04:45:16 AM »
I had that game way back in the day.  It's an enjoyable game, but honestly... it could be more interesting and more challenging.  My brother and I beat it the day we bought it.  The music's great and the sprites are gorgeous, but the game needs more of a challenge and the levels could use more variety.

Oh, to "call" your partner (say, if they're stuck somewhere and they can't get out), it costs you ten Rings.  If you go to -99, you die.  And for the record, the special stages are AWESOME.  That game has some of the most challenging special stages.  Too bad the rest of the game couldn't be like that.

I hereby decree a "Project: Make Knuckles' Chaotix More Interesting"!

13819
Forum Games / Re: "What Are You Thinking Now?"
« on: September 29, 2012, 04:43:07 AM »
I'm pretty happy with Avast.  Yes, sometimes, it can get naggy, but I can ignore that.  I just would rather it speak in a GLaDOS voice. 

And I've been sick with digestive upsets all week and it hasn't abated.

13820
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 28, 2012, 11:29:18 AM »
Cthulhu-tan?  Shub-Niggurath-chan?  Nyarlathotep-kun?

13821
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 28, 2012, 10:45:44 AM »

13822
Forum Games / Re: "What Are You Thinking Now?"
« on: September 28, 2012, 09:13:59 AM »
No problem.  I've been very slowly working on an audio adaptation of a comic book, so it's been quite the learning experience.  One of the more tedious things I've done was place walk cycles (just lengths of a walking sound effect).  I have different walks for each character and while my brother argued that it wasn't necessary, I deem it very necessary.  It helps to keep the footsteps from becoming muddled and monotonous when each character has their own walk.

I base character walk cycles on height and footwear.  Jozzel Moffet, for example, uses a high-heeled stiletto walk cycle.  Greedo uses a moderate sneaker walk.  Han and Dengar both use boot walks, but Dengar's is heavier.  Fett's boot walk has harder soles and spurs.  Bossk uses a barefoot walk cycle (which I made by spitting into my palms and slapping them against a concrete garage floor), as does Chewie, though I modify the speed and pitch very slightly.  IG-88 has a heavy droid walk, with servos, while 4-LOM uses boots across metal.  Sardu Sallowe uses a moderate boot walk on wood, while Zuckuss uses a fast sneaker walk on gravel.  Each character also has walks in various speeds and on various surfaces.  It's tedious work, but giving each character a unique walk helps to define them.

13823
Forum Games / Re: "What Are You Thinking Now?"
« on: September 28, 2012, 07:41:38 AM »
Seems fitting that today's weather has been depressing. 

13824
Forum Games / Re: "What Are You Thinking Now?"
« on: September 28, 2012, 05:25:13 AM »
I'm preparing to write an audio drama/audio play/whatever.

Anybody has some tips for meh?

Are you adapting a work into audio or doing an original piece?  One of the key things you will need to do is make sure that either you have some damn good sound effects to clue the listener into what's going on, have the characters actually narrate their actions, or have a narrator.  Personally, I'd avoid the narrator. 

It's perfectly okay to have your characters narrate their actions ("I just need to stall him long enough to get my blaster..." *fwip!*  "Ah-HAH!"  *Blam blam blam*).  In fact, you should get into the habit of having your characters talk to themselves, particularly if they are alone and are facing someone who is usually silent ("Wait... That sound!  That's Boba Fett's ship!  It looks like it's coming in for a landing...  What's he doing here?  Uh-oh...  I hope he doesn't see me behind this landing strut...  Phew!  He's gone!").  It may not be realistic dialogue, but you will need to take liberties with audio.

Ambient sound is a MUST!  Give your sets atmosphere!  I've drawn out overhead maps of sets, complete with character and speaker placement.  I'd list what sounds I'd use, the reverb settings, and where in the speaker I would place the sounds.  This gave my settings depth.  The more reverb, the bigger the set.  For a small cockpit ambiance, I went light on the reverb for my general ship engine drone, and added beeps, buttons, and switches at random intervals.  It took me over an hour to put together the foley and edit a three-minute scene of Greedo in a cramped cockpit, but it was worth the effort.

For your script, you will want to indicate your sound effects and speaker placement.  Keep in mind that no one can actually see what you're describing, so you'll need to take creative liberties with the dialogue.  Have characters talk to themselves and narrate if you need to.  Supply sound effects to further the imagery.  And yourself makes the best litmus test.  If you can't picture what you're trying to convey through what you hear, your listeners won't, either, and you'll need to revise that scene.

13825
Forum Games / Re: "What Are You Thinking Now?"
« on: September 27, 2012, 10:40:16 AM »
Just a little something I've been working on off and on...


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