12822
« on: February 24, 2013, 06:54:23 AM »
Okay, well Ringman and I did a play test this evening to hammer out the rules a bit more, as they still confused us (well, they still confused me). I may redo the first post at a later date, but here's the skinny on the dice rolls and Threat Rating.
On your turn, you are attacking the scene and the scene is attacking you with the power of 1. Let's say you roll against Trait 2, which has a rating of 4. You divide your pool to three Yang dice and two Yin dice. The results are as follows:
Yang: 3,2,2
Yin: 1,5
You have three Yang successes and one Yin success. You have attacked the scene three times (Yang), and defended against the scene's attack (Yin). You therefore reduce the Threat Rating by 3, and you don't lose any Chi.
On each turn, the scene is always attacking you with a rating of one die. You should reasonably have at least one Yin die to defend yourself against the scene. Let's see the above rolls again with different results:
Yang: 1,4,6
Yin: 5,6
You rolled against a 4 and attacked the scene with three dice, but only with two successes. You reduce the Threat Rating by 2. But, wait! You did not roll any successes against the scene's attack! Thus, you lose one point of Chi.
Let's see the scenario a third time with the same pool of Yin and Yang dice:
Yang: 5,6,5
Yin: 3,4
You rolled against a four and had no successes. Thus, you do not advance the scene or lower the Threat Rating. However, you did roll two successes for your Yin dice. Thus, you easily defend yourself from the scene's attack and get to keep your Chi.
The rolls are about advancing the scene. Yang advances the scene, as you attack the scene and lower the Threat Rating. Yin defends yourself from the scene's attack on you (metaphorical attack, it doesn't actually do anything). The scene is always threatening you with a rating of 1. Your Yin dice defend that attack, should you roll a success.
Here's a sample of play:
DM: You guys find yourself overlooking the compound. The rocky outcropping can be climbed, but there is also a path that winds down to the base. There are guards milling about. This scene has a Threat Rating of 10.
Player: All right, I'm using the Bounty Hunter trait. Anyway, so Dengar hefts his blaster up to aim and picks off a guard in the distance. The other guards notice that their comrade had fallen, so they start looking around for where the shot came from. Dengar uses this distraction to pick off two more guards before someone points at the cliff. A blaster bolt hits the rocks near where Dengar is crouching. "Uh oh... Think we been spotted..."
DM: You're rolling against a three... Two Yang, plus one Yin. That's two ones and a four. You lower the Threat Rating by two and advance the scene.
Player2: Okay, I'm using Toolbox for this one. Fett shakes his head at Dengar's stupidity because he blew their cover. So Fett takes out a small rocket-propelled smoke grenade and slips down into the winding path. Hiding behind an outcropping, he fires the grenade down into a parked open-top speeder. The grenade smokes and it billows out of the speeder, and the guards rush to deal with it. Fett looks at Dengar and says, "Now, while they're distracted..." and he slips farther down the path, taking care to be unnoticed.
DM: Rolling against a 4. That's three Yang dice and two Yin. Rolling them bones... 2, 4, 1... 1 and 3. You reduce the Threat Rating by three and advance the scene.