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« on: March 05, 2013, 03:06:11 AM »
Alrighty! Signups are closed. I have determined player order via d6. The player order is as follows:
1. Protoman Blues
2. Pyro
3. Maine Coon Hazard
4. Dr. Wily II
5. Ringman
6. Quickman
All players have twenty-four (24) hours to submit a narrative on their turn! If they do not submit a narrative after the time limit, the DM will commandeer their character for that turn, in order to progress the game!
Now that we've got that out of the way, let's get this game rolling! Any non-gameplay discussion should be in parentheses. Narratives can be submitted in any format, but please include a trait that you're rolling against. The trait could be included before the narrative, with your actions based around the trait, or after the narrative, after deciding what trait best fits your narrative.
Story so far:
Kouskareaux, the arrogant son of the king Khijana, has decided that he can no longer wait until his turn has rightfully come up for the throne. Thus, he has contracted the services of a number of the top bounty hunters in the galaxy to eliminate King Khijana. The hit is to look like an assassination, as the hunters were told that King Khijana is a corrupt and evil man, with his fingers in the pockets of the poor. This is a risky business offer, as should the bounty hunters fail, they will find themselves earning the ire of Kouskareaux, a very powerful man indeed. Should they succeed... Well, let's just say that royal assassination never looks very pretty on one's résumé. But, the price is right, and if Kouskareaux's credits shine, they're in.
Ship lands on asteroid, but it tripped perimeter alarm. Khijana's thugs know that there are intruders on the asteroid base! The bounty hunters, armed to the teeth, prepare themselves to infiltrate the base via the sewers. Fortunately, 4-LOM had downloaded a floor plan of the sewer system after downloading them from the electronically-locked door.
The sewers have no atmosphere. The bounty hunters are equipped with vacuum suits and the droids are immune. Low gravity in the sewer. Sewer tunnel has four branching paths. Closest to left is higher, smaller, and with water coming out of it. Second to right is larger, closer to the ground, dark, with slime and weird smells. Beyond that, the tunnel comes to a dead end which branches off to the right and left, like a T. You can see flickers of light reflected on the walls. Zuckuss hears distant sirens. You hear distant splashing that is coming closer.
Mook rating is 50 for ten rounds.
(Take it away, PB! You get to kick this off.)