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Roleplay / Re: Wushu Campaign! Index in first post. Signups closed. GAME UNDERWAY!
« on: April 09, 2013, 05:08:42 AM »
(Sorry, I've been sick all week. Great coup de grace, though! Now, onto the downtime. Any rolls here, if desired, would be scab rolls.)
The main sewer tunnel continues for a ways, until the characters come to another grate, which is permanently sealed. Beyond that grate are several small tunnels and pipes, all leading to the compound's plumbing system. Just before the grate, in the ceiling of the main tunnel, is an access hatch. The hatchway is big enough for one person at a time, and the hatch itself is a simple turn-wheel. Beyond it is an airlock, which is big enough for all the characters to crowd inside.
The airlock takes a half-hour to cycle through and pressurize. When the cycle starts, the hatch to the sewers is automatically locked. After the hatch is opened and the sensors in the airlock detect people in the airlock and the hatch is closed, the airlock begins its cycle.
The vacuum suits must be discarded at this point, during the airlock's cycling. The suits are dirty, breached, and inhibit the characters' movements.
The airlock is located in a maintenance room with many lockers and computer access. Beyond the maintenance room is a hallway with several locked doors on either side, and the hallway itself turns to the right at the end. The compound is quiet, as most of the reinforcements have descended into the sewers and met their demise, perhaps through the very maintenance hatch the characters have used.
Characters begin play in the sewer. Any lost Chi will be restored during this time.
The main sewer tunnel continues for a ways, until the characters come to another grate, which is permanently sealed. Beyond that grate are several small tunnels and pipes, all leading to the compound's plumbing system. Just before the grate, in the ceiling of the main tunnel, is an access hatch. The hatchway is big enough for one person at a time, and the hatch itself is a simple turn-wheel. Beyond it is an airlock, which is big enough for all the characters to crowd inside.
The airlock takes a half-hour to cycle through and pressurize. When the cycle starts, the hatch to the sewers is automatically locked. After the hatch is opened and the sensors in the airlock detect people in the airlock and the hatch is closed, the airlock begins its cycle.
The vacuum suits must be discarded at this point, during the airlock's cycling. The suits are dirty, breached, and inhibit the characters' movements.
The airlock is located in a maintenance room with many lockers and computer access. Beyond the maintenance room is a hallway with several locked doors on either side, and the hallway itself turns to the right at the end. The compound is quiet, as most of the reinforcements have descended into the sewers and met their demise, perhaps through the very maintenance hatch the characters have used.
Characters begin play in the sewer. Any lost Chi will be restored during this time.






