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751

oh no

752
ZX / Re: The "gift" of mortality
« on: June 03, 2011, 02:16:56 PM »
I guess the people didn't have much say in it.
Your still a cyborg if you have a human brain.
Does it count as human if it's inorganic?

753
ZX / Re: The "gift" of mortality
« on: June 03, 2011, 02:10:59 AM »
Hmm... Is it still a cyborg if it's 100% machine but was originally flesh?
Guess asking "why can't they have their bodies replaced" was incorrect then, but the question of the enforced ageing remains so I'll leave it for posterity.

754
Gaming / Re: Batman: Arkham Asylum/Arkham City
« on: June 02, 2011, 08:12:30 PM »
*joygasms*

Please make it an open world Gotham City now, and let it have more characters than Batman to play~
[youtube]XzXqNZEL5Fc[/youtube]
You can play as Catwoman

756
ZX / Re: The "gift" of mortality
« on: June 02, 2011, 07:38:08 PM »
Well, humans with machine parts. I don't remember how exactly they phrased it in MMZX...

757
ZX / Re: The "gift" of mortality
« on: June 01, 2011, 02:25:43 PM »
But the idea wasn't a perfect world, it was humans with machine bodies.

758
Off The Wall / Re: Just a small gaming thought.
« on: June 01, 2011, 12:13:26 PM »
Back to the point, because of digitisation, people are losing touch with the tangible. Artists who paint in Painter instead of on canvas can't feel the paint or the brush. They can't smell the turpentine, they can't see the glisten of the paint in sunlight before it dries. Despite us trying harder to emulate reality, we can never completely replicate it.
But is that desirable? For old-school painters, turpentine smells of home and glistening paint brings memories, but for someone who has only ever used the digital arts the former is a dangerous and irritating gas, and the latter a meaningless and unnecessary delay in the process.
A separate argument could certainly be made for digitization removing delays and waiting making us very impatient, though.

759
ZX / Re: The "gift" of mortality
« on: June 01, 2011, 12:05:22 PM »
That's... true. I suppose with Cyberspace capable of altering reality, the MM universe isn't necessarily bound by inevitable entropy.
But that's after an eternity of meaningless existence, far too distant in time to give meaning to anything.
The fact that it's still there as a "threat" would be enough to give contrast. And what of non-aging-related deaths?

760
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: June 01, 2011, 12:28:12 AM »
Would Nintendo really be the best choice for making a MMO? Pokémon might work out, but I fear Zelda would turn into a Zelda-themed but otherwise generic fantasy MMO. group LF Zora healer

761
Fan Games / Re: Megaman vs Street Fighter Fangame
« on: May 31, 2011, 04:45:42 PM »
I think it looks good for a draft. It's kind of plain but I expect that'll come later.

762
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: May 31, 2011, 10:26:35 AM »

763
ZX / Re: The "gift" of mortality
« on: May 31, 2011, 10:03:43 AM »
Obviously. It's just not very meaningful, especially since death would still be there - at the end of the universe, if nothing else.

764
ZX / Re: The "gift" of mortality
« on: May 31, 2011, 08:18:48 AM »
Yes, yes, there are loads of adages and sayings like that, but I can't help but feel it's a case of sour grapes; we've never been in a position to have anything else so we're going to justify it as being better in the first place anyway.
Because as things are say, right now, even those on the bottom have whims, and live their lives. On Elysium, that was lost. the bottom did nothing but their duty, and nothing else. No lives, no whims, only their duty. And the top followed their whims with no aim, no goals or thoughts in life. A life of empty meaningless perfection.
I see... but is that scenario really inevitable? Self-improvement and exploration seems like they'd go on forever.
Heck, consider terraforming Mars into a habitable planet; people could have children as long as there's space and resources, so huge projects like that could give them something to look forward to as well as something meaningful to work on, if the old urges are retained.

765
ZX / Re: The "gift" of mortality
« on: May 31, 2011, 12:17:53 AM »
There are only so many kinds of labor that relate to energy resources.
I meant energy would be the new food.
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Defeats the point of marriage, I'd say.
I don't see the connection. If the love remains indefinitely, then there's no need to separate, but if it doesn't they shouldn't be forced together for eternity; the marriage contract as it is now doesn't actually expect the two to live forever, so doesn't take it account. Naturally it would change, or fall out of use.
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"As it is" is the whole problem.  Families are supposed to shift over time.  You gravitate away from the people who raised you, and your ability to do so is a testament to how successful they were (or what a great self-tutor you are, if they sucked at it).  The immature grow self-sufficient until they feel comfortable taking care of others, at which point they establish a new branch.  If you enforce sterility, those who grow up find that they are not needed.  The family unit hits an impass and only those who find fulfillment in work can adjust.
As someone who does find fulfilment in work I'm not sure how to approach this. Is it the case then, that most people would feel like they have no purpose in life if they can't have children? (which I guess is biologically correct, but doesn't have to be that way in practice)
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The core problem, both in family and labor, of "immortality + sterilization", is that the world effectively stagnates.
Hmm... people would stop changing and learning?
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You're still working for people, though, just not in the material sense.  The arts exist either to inspire others or to express and satisfy yourself.  But not everyone is creative, and not everyone who is feels that they can make a big enough impact that it's worthwhile.
So these people work for money in our current society, and would have nothing to do without that? I don't believe that, either.
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Irrelevant.  Except in cases of extreme suffering, life is not something that is ended by choice.
Which is my point. Enforcing death is the utmost cruelty.
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You are dead to me, and can get started on your resurrection by watching this:
<a href="http://www.youtube.com/watch?v=eXflsg011Es" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=eXflsg011Es</a>

Even so, you'd best get your soulless husk into some PS1 action.  NOW.
Well, I played the first game for the 64, so I didn't completely miss out. Just wasn't impressed enough by it to get the sequel, though I had forgotten how bad Megaman's voice was.
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Basically, perfection itself was the problem.  There was no death, no hunger, no disease.  And after about three millennia or so of no hardship, there was no appreciation.  Those on top followed their whims, those on the bottom had their duty.  That was all there was to life.  The Master decided they'd lost too much in that shift.
This is perhaps excessively cynical, but how is that different from now? If you believe there's a better fate after death, I could see feeling that immortality does more harm than good, but...

766
Fan Games / Re: Megaman vs Street Fighter Fangame
« on: May 30, 2011, 11:25:54 PM »
Blanka's theme.

767
ZX / Re: The "gift" of mortality
« on: May 30, 2011, 08:05:34 PM »
So no family, no new people, and if anyone has a problem with that, they can hypnotize themselves?

Align, do us all a favor and don't dominate the world.
Heh, well, I wouldn't take such drastic measures without having a big debate first. I'm a fair ruler.

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"Biological urges" are not a simple matter of a to-do list.  People work for two reasons: to care for others, and to care for themselves.  To many people of reasonable age, taking care of loved ones constitutes the better part of motivation in life.  Deny the world the chance to start a family of their own, and your ideal work force breaks down.  Do so to a population that is virtually immune to hunger and the elements and it only gets worse.  Basic needs become non-threatening (the immortal don't really "need" food and shelter) and selfish gain becomes the only thing to work towards.  Assuming for the sake of decency that you somehow curb that, and there's little to nothing left.
Reploids may not need to eat or sleep, but their existence isn't economically free at all, as MMZ tells us...
Your family as it is would still exist and of course you could still form bonds with new people, so it's not like society would become a sea of lone individuals. People would still care for each other, though things like marriage might become sort of nebulous; I could imagine both parts agreeing to see what life is like with other significant others.
Plus there are other things in life than working for money that people enjoy, like art and sciences of all sorts, so I doubt all that will be left for people to do is be selfish when they have little want of anything.

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Immortality can be a curse if life becomes too monotonous.  We, as a people, continually generate new experiences.  When that is lost, life is meaningless.  Weil himself suffered that, and MegaMan is far from the first piece of fiction to touch on the topic.  "Death Wish" on Star Trek Voyager is one of my favorites.  "Nobody says anything, because it's all been said."
I don't think that last would really happen; the universe is vast, our time in it short and our senses too narrow to get to appreciate all of it even if we live until the end of everything. And of course we're not going to FORCE people to stay alive; we're just not going to force them to age and die, either.

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Or hell, just look at the Master and Elysium in Legends 2.
Not played it, unfortunately.

768
Off The Wall / Re: Just a small gaming thought.
« on: May 30, 2011, 07:24:46 PM »
Games used to be new technology, so only the hardest of cores even knew about it. Response at that time was probably curiosity and fascination.
Then it started commercializing, but primarily towards kids since "games are toys". Curious and tech-interested kids got them, jocks and bullies generally did not or at least would never admit to it... response changed accordingly.
Then the kids grew up and wanted more mature games as they were now mature gamers; they got them. And if ordinary parents play games, then anyone can play games without looking immature or nerdy.

So it was just a matter of time until it filtered upwards through the generations.

769
Well, book 10 is out, and so is the official translation of Rampage.

New girl looks like this and is apparently called "watahashi yasumi", but don't google it unless you want instant spoilers.

770
ZX / Re: The "gift" of mortality
« on: May 30, 2011, 07:12:58 PM »
But they still die, which certainly isn't something everyone would choose if it was a choice, rather than a law.
As for family, if you had a machine body you could probably opt out of biological urges (and of course, just because you have an urge doesn't mean it's okay to act on it); people would adapt. And I meant law in the enforced sense, just like the limited lifespans.

771
ZX / The "gift" of mortality
« on: May 30, 2011, 05:09:14 PM »
Why did they choose to limit reploid lifespans instead of allowing humans to change their bodies entirely to machines as they grew older? A workforce that can keep working indefinitely bar accidents, and grows ever more skilled... And overpopulation could be managed as long as you enforce sterility and abandon production of new reploids.

772
Gaming / Re: Phoenix Wright, now objecting in live action.
« on: May 27, 2011, 12:26:44 PM »
THIS WILL NEVER WORK

774
Entertainment / Re: GET IN HERE, MONGRELS! AND WATCH THIS! NOW!
« on: May 24, 2011, 02:29:06 AM »
Well, I saw this bit:
[youtube]http://www.youtube.com/watch?v=5LzqeEvkJgo[/youtube]
not long ago, so I'm not really all that shocked to find out that there will be more muppets, nor that they are (still*) good.

(*because I only saw the muppets when I was very young, don't think it aired much here, so I didn't know that they were good apart from Swedish Chef, and those two sarcastic old guys)

775
I treated it as a "what do you want to see more of" question.

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