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Messages - Jericho

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926
Gaming / Re: Super Mario Bros. 3 is 20 Years Old.
« on: February 12, 2010, 11:11:38 PM »
(least)

[youtube]http://www.youtube.com/watch?v=E29iOPSxF94&feature=player_embedded[/youtube]

927
Gaming / Super Mario Bros. 3 is 20 Years Old.
« on: February 12, 2010, 11:02:27 PM »
Holy [parasitic bomb].

Funfacts about SMB3:

- Nintendo licensed an entire movie, "The Wizard", to hype the population for it's upcoming release. In said movie, they hinted at a way to warp between massive sections of the game.
- Prior to this generation, it was the single highest selling video game not bundled with a console ever.
- The entire game is a play. Think about it for a second. (Mind blown yet?)
- There are 3 warp whistles in the game.
- The "God Mode" hammer suit can only be worn one at a time. You can only get a hammer suit in worlds 6 & 7 at certain Toad's Houses.
- Kuribo's Shoe was only available in one level. It is still the best powerup ever. XD

Now then, to take this thread in another direction, what were my fellow RPMers doing 20 years ago?

I was 5 months old. XD

928
Gaming / Re: Awesome Nintendo Concept Art
« on: February 12, 2010, 10:47:46 PM »
For the love of god MORE

Best post. XD

Also, I'm thinking of retitling this thread so I can make it a catch all place for the behind the scenes @ Nintendo. There's a bunch of stuff that folks normally don't find out about until they browse the net (i.e. Iwata's Asks) with TONS of stuff like this.

Posted on: February 12, 2010, 22:35:20
Although anyone who's read the Iwata Asks on the handheld Zeldas should have seen this already, I think this can be reposted here. It's the concept sprite designs and overworld for Zelda 1:


929
Gaming / Re: Awesome Nintendo Concept Art
« on: February 12, 2010, 10:22:51 PM »
Here's some more from an older booklet courtesy of MisterHero:

Quote from: MisterHero
Donkey Kong Art (Miyamoto's own hand-drawn sprites? on graph paper)
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000701.jpg
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000702.jpg

Animal Crossing character notes
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000685.jpg

Mario Kart DS sketch
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000699.jpg

Nintendo deliberately designing snaking into Mario Kart DS
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000698.jpg

Stock Models/Size scale chart for Mario characters (possibly from either Mario Party or New Super Mario Bros.?)
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000682.jpg

[strike]Frankenstein[/strike] Brain Training research?
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000695.jpg

Wii Remote/Nunchuk case prototypes
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000686.jpg

Wii shells (I want my green Wii dammit!)
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000683.jpg

Nintendo rainbow
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000676.jpg

Golden Mario seal
http://img.photobucket.com/albums/v425/MisterHero/Nintendo%20Report%202005/P1000712.jpg

Other pages are messages about the company/its performance

Personally, I love the MKDS sketch.

EDIT - Even more:

Quote




Quote from: mehdi_san
OK my last crappy shots for tonight:

Wii Music storyboard


Animal Crossing's city hand drawn


Mario Kart Wii track and vehicle concepts


Employees experimenting with the DSi camera


Boring offices (must be the accounting section)


Rhythm Tengoku Gold hand drawings

930
Gaming / Re: Awesome Nintendo Concept Art
« on: February 12, 2010, 08:49:02 PM »
For a second I thought they're working on a remake of Link's Awakening.

Then I realized it was Wii Sports Resort.

Then I was sad.

Seriously, wtf was up with that? Also, why was that bow design so cool for no reason? XD

931
Gaming / Awesome Nintendo Concept Art
« on: February 12, 2010, 08:44:09 PM »
People should know that I love concept art. People should know that I like Nintendo. That said, what do you think my expression was when I happened upon a thread on NeoGAF where a compilation of images regarding never before seen concept art & fun things was posted? Apparently, these are all lifted from 2chan where a poster shared some of the complimentary stuff from Nintendo's Prospective Employee Handbook/Gift Basket:

Quote from: mahdi_san @ GAF
I think it is from the small book for the recruitment of new employees at Nintendo for this year. Every company here in Japan makes these kinds of pamphlets to attract universities students to apply for a job at their company. I actually have the one for last year (got it at my school), but I was disappointed they didn't send us the one for this year :( Gotta find a way to get it !!!
The one I had was printed on very nice paper and had many pictures of how Nintendo offices look like, some prototype, artworks, etc...

(click to show/hide)

That same poster mentioned before has gone on to say that he'd scan the rest of the book & upload it if he gets clearance to do so. My fingers are crossed.

Meanwhile, you are now appreciating the awesome of BOAT TRAIN. You'll know it when you see it. XD

932
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 11, 2010, 12:04:21 AM »
Precisely, exploration and freedom of movement.

If Sonic has to be in a 3D setting, eliminate the notion of "speed", and instead focus on fluid platforming with shortest routes set in short but numerous stages with different atmosphere every time, even in the same zone.

NOTE: This is not what Shadow the Hedgehog was. The stages were only a little shorter than others, and the focus was combat (worse, combined with pseudo-speed) not platforming.

See, even this I can't get behind. There are elements in tons of other games that tell me that momentum (and speed based rewards) can be applied to a 3D Sonic game without horribly breaking the gameplay. Jet Set Radio comes to mind almost instantaneously for a few of the race segments. Funnily enough though, there are two great examples of how Sonic can be done in 3D, and both are racing games, namely F-Zero GX & Trackmania (especially Trackmania).

I'll get more into it in a second though.

933
Anime & Manga / Re: One Piece
« on: February 10, 2010, 11:30:44 PM »


Posted on: 10-02-2010, 20:56:30
I can't believe I forgot to post this:


934
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 10, 2010, 09:35:14 PM »
[parasitic bomb], I forgot that Yahtzee's shtick is basically that. XD

Proceed.

935
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 10, 2010, 09:33:51 PM »
See, at first I kinda thought that was a very lulzy cop-out answer, but maybe they were trying to say that they couldn't come up with a creative way for animating Phoenix's legs?

It'd just be too funny if what they said was exactly what they meant. XD

936
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 10, 2010, 08:17:13 PM »
Quote from:  Ben "Yahtzee" Crowshaw of Zero Punctuation
Releasing Sonic into a 3D environment is the equivalent of releasing fish into the dead sea. IT DOESNT WORK.

You know, when people eat up this bullshit I don't know whether or not I should slap them or just laugh. Anything can work in any situations if you have developers who actually can make things work and ideas that mesh with that mindset.

Saying things like this is just a cheap and easy way of saying "lol I can't be arsed to make a decent game under certain situations, so here's whatever turd we can put together now".

937
Anime & Manga / Re: Fullmetal Alchemist 2
« on: February 10, 2010, 12:33:52 AM »
So, do you guys think that killing Father will fix everything or will we get a sad ending?

I've resolved myself to be ready for absolute BAD END ever since Mustang lost his eyesight.

938
Anime & Manga / Re: Fullmetal Alchemist 2
« on: February 09, 2010, 04:35:35 PM »
You know, I completely forgot that we had a thread for this. XD

This chapter takes a baseball bat to anything I thought would happen now. Also Pride is [tornado fang]ing annoying now. XD

939
Gaming / Re: No time for videogames anymore?
« on: February 08, 2010, 05:25:28 PM »
I'm somewhere in between.  I have plenty of time for video games, I just don't have the attention span for gaming that I once used to. 

My current situation is that I've given up on single-player games completely.  My unfinished game pile has grown way too big to add any more titles to it.  Stuff like Super Mario Galaxy, while great and all, I just can't sit through.  I don't really know why, but gaming has lost most of its appeal for me.  I guess I was more easily amused as a kid, maybe because there was always a sense of mystery behind games.  Nowadays, I just see the limitations; invincible NPCs, invisible boundaries, linear stages, repetitive gameplay, and overdone storylines.  And now I have to deal with games trying to be movies.

There's practically no motivation for completing these games, because it feels like such a waste of time now.  I'll still play certain handheld games, and RPGs if I can customize things.  But that's as far as I go. 

Mutliplayer is a different story though.

Yeah, responsibility can sometimes lead to a huge lack of time for many things, whether it's gaming, hanging out with friends, etc.  To be quite honest, I'm not sure if I play more or less games than I use to when I was younger.  I mean, I play Halo 3 with my friend and JEEP ACTION it up probably about twice or three times a week.  I also get in an occasional Brawl with Jelly, and lately some TatsuCap with fellow RPMers.  Sometimes before bed, I'll relax with some Gundam Vs. Gundam Next Plus for the PSP.  It really just depends on my mood.  I'd guess that I still maintain my current level of gaming as I did when I was younger. 

I'm somewhere in the middle of these myself, especially when it comes to newer games boring me by being the same shooter or melodramatics over and over again. Add to both the fact that I'm actively working on learning a new skill, trying to move out of my parent's place by year's end and getting my own little creative studio started, on top of dealing with a new semester of college and it would seem as though I've purposely left games behind. Honest to God, I can't remember the last time I played any of my DS games, which is a crying shame.

940
Fan Creations / Re: I MAKE ART
« on: February 08, 2010, 04:43:08 AM »
Squirte Squad Squirtle. 8B

941
Gaming / Blaster Master™ Overdrive Headed To WiiWare Monday!
« on: February 07, 2010, 04:44:08 AM »
Quote
Redding, CA – February 6, 2010 – SUNSOFT, a division of SUNCORPORATION (JASDAQ: 6736), has today announced that BLASTER MASTER™:OVERDRIVE will be available in North America on February 8th for WiiWare.

BLASTER MASTER™:OVERDRIVE is an action-shooting game that takes place on an Earth infected by an aggressive, polymorphic virus. Poor, defenseless animals worldwide infected by the virus have been turned into flesh-eating, hemoglobin-swilling terrors. Fortunately, the world has Alex. And, even more coincidentally, he happens to be one of the world’s foremost biologists - specializing in viral mutation profiles and genetic manipulation.

Every studious biologist facing imminent global annihilation needs a sweet ride, and Alex is no exception. He has S.O.P.H.I.A., a shape-shifting, gas-guzzling, projectile-spewing paean to destruction on four wheels. Things look grim, but with Alex and S.O.P.H.I.A. on the case, the world just may have a chance.

Gameplay in BLASTER MASTER™:OVERDRIVE retains the critically acclaimed format of the original NES BLASTER MASTER™, alternating between side-scrolling platforming in S.O.P.H.I.A. and overhead-perspective blasting and exploration when controlling Alex. Upgrades for S.O.P.H.I.A. must be collected to access progressively more challenging terrain and a total of eight distinct areas. Each area features a mutant boss that must be defeated to progress.

The sublime blend of side-scrolling shooting/platforming mixed with overhead perspective action/shooting areas is just as addictive now as it was in the original game. The game is rated E10 for Mild Fantasy Violence and can be purchased from the Wii Store online for 1000 Wii points beginning February 8th, 2010.

As with the BLASTER MASTER NES Virtual Console release, fans are encouraged to improve their skills completing this game so they can compete and win in a coming promotion that will test their skill for collectible prizes.

About SUNCORPORATION. Located in Aichi prefecture in Japan, SUNCORPORATION has been innovating electronic equipment and software for almost forty years. Their corporate slogan, “Dream, Challenge, and Creation” perfectly summarizes the spirit that gave birth to their software company SUNSOFT. Worldwide, SUNSOFT has developed or published almost 100 games for both consoles and arcades. They also publish for iPhone and Windows mobile platforms.

About GAIJINWORKS. GAIJINWORKS was founded by Victor Ireland after spending more than 15 years as President of Working Designs, where he innovated deluxe packaging, special premiums, pack-in soundtracks and game documentaries for their RPG product. Many of the practices he innovated have become standard in the RPG segment, and console video games in general. GAIJINWORKS is focused on continuing a tradition of fanservice for game fans.

Information about the rating for this game can be obtained at www.ESRB.org.

Direct media inquiries to press@sunsoftgames.com

“BLASTER MASTER” is a trademark of SUNSOFT

© 2010 SUNSOFT

http://www.sunsoftgames.com/news/2010-02-06%20BlasterMasterOverdrive.php

Images:









Soooo, who's excited? 8)

942
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 07, 2010, 02:55:20 AM »
Unleashed didn't even beat Heroes.

Oh God... Stopped reading here. Sorry, but no.

Then again, this is all IMO stuff so feel free to disregard.

943
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 07, 2010, 02:44:42 AM »
If they re visit the classics, there is the possibility they might gleam anything from it, and then use that insight on future games. Although, with Sonic Unleashed, who knows, the next "New" game might be a second step in the right direction. Maybe even give us that Sonic Adventure 3 Unleashed originally started out as.

Really though, what is Sonic Adventure 3 more than a namesake at this point? Unleashed pretty much topped the Adventure style games even if the final product wasn't received well (sadly at that).

944
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 06, 2010, 10:17:02 PM »
-post-

Ristar is like the StarTropics of the SEGA side for me. If something like this were to happen as a "revival" I'd cry. D:

945
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 06, 2010, 09:13:38 PM »
yes, because every sega reboot in the past years weren't something completely terrible.

At this point in time, what do they really have left to [twin slasher]? *Prays for Jet Set Radio to never get a revival unless actual proven talent does so*

946
General / Re: Change my nickname, please
« on: February 06, 2010, 09:00:07 PM »
I'm a God Damned Principal,in School Whose Free time is Being on here.

Trust me 1000 Kids....Is Hell.

Uhhh, are you okay? Answer seriously as it may be the difference between sticking around normally or getting a little "unforseen vacation".

947
General / Re: Change my nickname, please
« on: February 06, 2010, 08:56:24 PM »
Isn't he also the guy who said he had 4 kids that were ten at the age of 16?

... I've missed a lot it seems. XD

948
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 06, 2010, 08:53:43 PM »
hahahahahahahahahahHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAha..ha..hahaha.

I'm in tears here. XD

949
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 05, 2010, 06:02:29 AM »
Gee, sure is low-tier songs here. No Jungle Joyride Night? Empire City Night as well as Skyscraper Scamper Night?

What do you expect? Few people have ears for good stuff anymore. *Goes back to listen to the best song in Unleashed - Skyscraper Scamper Day*

950
Anime & Manga / Re: What Anime are you Currently Watching?
« on: February 04, 2010, 08:01:50 PM »
I forgot that there was a thread for this. So after much delay and postponing, I have finally finished watching Tengen Toppa Gurren Lagaan. I am finally caught up with 2007. XD

Also, Simon right, he's reminds me of that one friend everyone has that has an insane level of humility but at the same time could outshine everyone. That type of person almost always gets shafted out of a totally happy end.

Final note - epic final battle with Mr. Game & Watch indeed.

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