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Messages - Jericho

Pages: 1 ... 35 36 [37] 38 39 ... 221
901
EXE / Re: EXE would've been better if Meijin was the main character.
« on: February 24, 2010, 04:12:35 AM »
At first I was like "who?"

Then I remembered him and said "[tornado fang] yea." XD

902
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 24, 2010, 04:08:11 AM »
Honestly, I'm just looking for a good game. If this game is a good game, I'll play it, even with some gripes that come up here and there (most notably so far for me is the stiff and "plasticy" look the game has so far). If it isn't well, it isn't.

I would like if we the dedicated fans can just make the Sonic 4 ourselves, we already spriters and game desingers on this forum alone, why not Sega just let us create the real Sonic 4 while they can continue milking the franchise by putting in more angsty Shadow, the Trunks clone Silver and just random buddy that is just a plot device for the latest game, they "worked" so far at designing?

This would never be a good idea. Know why? There's too much of a gap between the fanbase over what makes a good Sonic game. Grabbing a bunch of these folks and putting them together with financial backing could only lead to disaster unless all of them could compromise and come to a group decision on things.

903
News and Announcements / Re: Rockman Zero Collection Trailer
« on: February 23, 2010, 03:51:37 AM »
Theyre still being idiots and making a huge thing out of it, with words like "Press release!" "assets!"



Or... They're making it sound more appealing to people who might not have played or known about the series before...?

904
Fan Creations / Re: I MAKE ART
« on: February 22, 2010, 07:02:03 PM »
Kit. This isn't easy for me, and I don't like to say this. But it must be. I'm sorry.

I think that

(click to show/hide)

Fixed. 8D

905
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 22, 2010, 02:24:00 AM »






Thoughts?

Man, I had this beautiful bubble chart describing the way zones were in these series at one point, but I've totally lost it. It's basically the same concept, but they actually included some really insightful (and at times hilarious) findings. XD

906
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 21, 2010, 07:51:04 AM »
See, I am actually terrified of the levels of rage that will froth from the mouths of the Sonic fandom when they realise Sega didn't name it Sonic 4 for them and to make a true sequel to S3&K, but because the name is so powerful that it brings Sega the one thing it wants most: Publicity. And there is no such thing as bad publicity.

See, this is something I've known about and expected for a while, but seeing it put into such concise language makes me await the backlash as if I were waiting for the apocalypse. XD

907
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 20, 2010, 08:48:59 PM »
After the masterful levels of trolling that were OBVIOUSLY in place for the likes of "Black Knight"? Should there really be any doubt? 8D

Sonic really could benefit from a Sega AM2 style TLC and work ethic. A pity that's probably as far from the realm of possibility as could be expected.

I mean, SERIOUSLY though. How can the same company that provides sweet nectar like RGG/Yakuza, Valkyria Chronicles, Virtua Fighter and making deals with P* on one hand, be content to shovel out Sonic crap with the other? How can such a company be so lopsided...?  -AC

I saw the mismanagement writing on the wall with the death of Smilebit.

908
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 20, 2010, 08:33:29 PM »
ITT: Sonic is confirmed to be a master level troll. The simple mention of his name gets people raging over nothing. XD

909
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 20, 2010, 09:51:29 AM »
No [tornado fang]ing way... Yasuhara? How the [tornado fang] did they rope him in from Naughty Dog? XD

910
Anime & Manga / Re: What Manga are you Currently Reading?
« on: February 19, 2010, 10:20:05 PM »
(click to show/hide)

(click to show/hide)

TL;DR: Yuno isn't malicious naturally, she's this way because the game [tornado fang]'d her up.

911
Original / Re: MegaMan 10 - More Playable Blues
« on: February 19, 2010, 07:29:21 PM »
This debate is stupid.

Tell me about it. XD

Do you guys even like games really? As a whole that is.

912
Anime & Manga / Re: What Manga are you Currently Reading?
« on: February 19, 2010, 07:20:13 PM »
Started reading this too...Yuno takes the whole stalker with a crush thing WAY too far, bordering nightmare fuel .__.

The worst part is the fact that every time something genuinely good happens in their relationship, Yuno cranks it up to 11 and they have to start all over again.

(click to show/hide)

After watching the Soul eater Anime, I decided to read the manga from the deviation point. Its good. Dr. Stein must be the best character ever. Although I do love Ragnarok.
"Shut up! Now gimmie your lunch money!" Ragnarok is hilarious.

Oh man, you're in for a real treat. Also, Stein is godly. There's a reason why I consider him & Medusa to be the 2 best characters in the manga. XD

913
Fan Games / Re: Megaman Recharged (looking for spriters and artists)
« on: February 18, 2010, 03:33:02 AM »
Welp, *rolls up the sleeves* it's time for some damage control. Women and children out, I'm locking this before it gets any uglier!

914
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 18, 2010, 01:54:01 AM »
Now see, Jet Set's music was a bit different. I remember more tracks out of it than Rush.

If you wanted Rush/Dimps' music to be an evolution, keep the same number of instruments as the Genesis games, replace one instrument with a new beat or sound, and maybe add the vocal element to it.

Not overcomplicate it to the point where it has no soul.

You know what, it would have just been better to leave this and "agree to disagree", but that last line is so much crap. Overcomplicated? Nothing in Sonic Rush's compositions is overcomplicated to the degree that you are describing. The use of samples to create an eccentric yet lively and truly "Sonic-y" type of sound (for 2004) is something that really added to the lasting appeal of the game.

As for the evolution idea you've mentioned, that sounds more like playing things safe and sticking to tried and true foundations rather than an evolution, something whose results are proven in Sega's approach to Sonic 4. Who didn't hear the initial title screen music that first day Sega revealed it and say "hey, this sounds like the Genny Sonic intros?" That works though since Sonic 4 is supposed to continue along those styles set by the series in '91 - '94. Sonic Rush tried to do something different and shake up a formula that had been used ever since then (strictly taking about Sonic 1 - 3K to SAdv1 - 3 that is).

Now I understand that this could all be because of musical preferences and the like, but to say the music really didn't possess anything lasting and break it's kneecaps by calling it overly complicated seems highly biased/opinionated. Say the music wasn't for you instead.

915
Gaming / Awesome Nintendo Concept Art - Holy crap, big update!
« on: February 18, 2010, 12:08:16 AM »
Please note! Due to the original location/imagehost of a lot of these images, there might be some NSFW pop-ups along with the art. If you're worried about things like that, try the high resolution links (although keep in mind, they're ridiculously huge).

Nintendo Pamphlet Year 2009: originally scanned and posted by mehdi_san
high resolution: http://www.dropbox.com/gallery/4706569/1/Nintendo%20Pamphlet%202009?h=0117a6&

(click to show/hide)

Super Mario Strikers Concept Art:

     
Mario 64 unused item

Youtube Link
     
Pokemon Concept Art:


Quote from: oracrest
the Super Metroid developer's map, courtesy of Metroid Database.


More Mario Strikers:





Unused Item From Mario 64 - The Trampoline:



Trampoline Recreation by some modders:
http://www.youtube.com/watch?v=y_et1mjUieA&feature=player_embedded

Phantom Hourglass Concept Characters:




- I really like this design.




ZELDA BOX (Tons of unused & Concept Windwaker stuff. If you're a fan of Windwaker, this will all be amazing to you.)

Lovely generic cover art. Just in case someone wants to track the book down on Ebay or some such


Contents page. I dug the four swords backdrop when they used it in game and was happy to see it here.


Link concepts!


And a more focused shot


Some Tetra concepts


Everyone's favorite Big Bad


Link and 'Dorf


King Hyrule/Red Lion...not too exciting, but still


Tetra's pirates


And a storyboard like panel of link battle moblins



More soon!

916
Anime & Manga / THIS CHAPTER, THIS CHAPTER, THIS CHAPTER...
« on: February 17, 2010, 11:28:58 PM »
...IS [tornado fang]ing UNREAL.

(click to show/hide)

Holy Christ, this one chapter is like the distilled essence of everything that got me into One Piece!

917
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 09:56:51 PM »
Another thing some people forget to give Rush credit for -- it really was an interesting take on strictly speed based Sonic. Dimps set up a good foundation for feel, mechanics, and tone in Rush, and then they went back and fixed the level design and even upped the ante on bosses in Rush Adventure. If only Sonic Team themselves didn't meddle around with RA and gave it a poor hub, forced story elements before levels, and Marine. (Oh GOD, MARINE. XD)

918
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 09:28:03 PM »
Hell yes. 8B

919
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 09:20:50 PM »
Rush's music was not memorable

*Rages into SSJ3*

Rush's soundtrack was not only the best Sonic soundtrack in ages, it brought back a lot of what had previously gone lost in the series musical progression - actual sampling and homages. Hell, imo I think it's soundtrack and composition should have been the next true evolution in Sonic music.

920
Gaming / Xenoblade (Wii) - Monolith x Nintendo RPG
« on: February 17, 2010, 05:59:55 PM »
So around the time of that big reveal on Sakaguchi's newest Mistwalker project, "The Last Story", another reputable group of RPG makers made a surprising announcement. The Nintendo owned Monolith (formerly Monolithsoft) announced that their latest game, previously titled Monado: Beginning of the World, would be getting a name change to Xenoblade. The team seems to have been working on this one for quite some time and now, in the latest issue of Famitsu, they are able to divulge more info on the game:

Quote
All it took was a "Xeno" to get gamers everywhere talking about Monolith's new Wii RPG. Previously announced at E3 2009 as Monado: Beginning of the World, Nintendo, the title's publisher, gave the game the new name of "Xenoblade" a couple of weeks back and had people wondering if this might be a new entry in the Xenosaga series.

It's not a new entry in that fabled PlayStation series, though. Xenoblade director Tetsuya Takahashi made this clear in an interview in this week's Famitsu.

"The world setting, story and other elements have no relation," explained Takahashi on connections to past Xeno games. "It's a completely new title."

Design philosophy also appears to be different here. Past titles from Monolith have focused on events and scenario, Takahashi admitted. However, he feels that this type of development has reached a "dead end." The Xenoblade project started off by looking at the origins of the RPG genre. Takahashi wanted to make a game where it was simply enjoyable to adventure.

He suggested that players consider the "Xeno" part of the title to be just a symbol. "I wanted to to have some sort of common point with the games I've made."

Takahashi was a little shy in fully explaining the Xenoblade name to the magazine. "Xeno" has the meaning of "different nature" or "uniqueness," he explained. As for the "Blade" part, Takahashi asked that we refer to the game's ending to find out.

Possible ties with Xenosaga out of the way, Takahashi shared details on Xenoblade's unique story and world setting, and even gave some preliminary gameplay details.

Xenoblade's background story starts thousands or maybe tens of thousands of years in the past as two great gods waged a great battle. In the end, all that was left of the two gods were two giant corpses. Xenoblade is set on top of those two corpses.

Takahashi came up with the idea for this unique world setting after a meeting about Soma Bringer, a past Monolith project. "It seemed like it would be enjoyable to adventure on top of the body of a giant god," he told the magazine. He immediately returned to the office, wrote up a design document, and showed it to a number of other people, getting a positive reaction in the process.

In order to better get the point across about his plan, he had one of the Monolith staffers create a model of the two gods in their final resting position. The Famitsu article has an image of this model. The two gods, one winged, are facing each other, with their swords clashing like they're engaged in battle. One is kneeling while the other looks like he's about to fall to one knee.

This model, the magazine notes, was created far before actual production began on Xenoblade. "It was of great help when explaining the project to Nintendo," said Takahashi.

The entire game world is set on the top of the corpses of these two gods. The rest of the world is nothing but ocean. It's an entirely enclosed space. You won't find outer space if you look up. And it does not seem to be the case that the two gods are resting on a planet.

Takahashi actually gave a pretty specific size to the world. From one end of the corpse to the other (I'm not sure if he's referring to just one corpse or both combined), the world is about the size of Japan.

But it may be larger than it looks. Areas of the world will open up as you progress through the story, and you'll eventually enter the body of one of the gods.

Outside of the sheer uniqueness of a setting on top of two gods, Takahashi pointed out something else of note about the Xenoblade world. Because it's set on these human-like god figures, Xenoblade's world has a lot of height. "From the start of the project," said Takahashi, "we thought it would be interesting if we could make use of a vertical construction."

Areas of the world correspond to parts of the gods' bodies (no jokes now!). You'll find a wide variety to the world, from different weather to varied monster ecology. As an example of some of the regional features, Takahashi said that you can head to the top of one of the gods to see an aurora.

Not surprisingly, your quest is tied in closely with the unique setting. Residents of the two corpses are enemies. The player is on one god, which is home to a population of organic life. The other side of the world has mechanical life. Explaining how the story starts, Takahashi said, "It's simple -- the fight against mechanical life that threatens the peace of mankind."

The adventure starts on the right foot of the player's god, in an empty cave. This was actually something that was decided upon when the god model was first made. You'll initially make your way to the head area of your god.

Navigating what appears to be a large world will be simplified thanks to some of the steps Monolith is taking. The game will keep track of where you should be going, both for the main story and for sub quests that are unrelated to the story. You'll also be able to make use of warps to transport to areas that you've previously visited. Monolith even has some systems in place to keep you from losing your way when you're physically moving about the areas.

Your movement through the world will be seamless. "We've put effort into this," said Takahashi, "because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."

Exploration of the world looks like it could be one of the game's charms. Takahashi said that he hopes players will simply walk around in search of special unexplored areas which have beautiful settings. You'll get experience for just finding these. Some areas include monsters that can't be defeated at first. Once you've powered your character up, you'll want to return to take on those beasts.

While most of this first interview was about Xenoblade's world setting, Takahashi also shared a few details on the Xenoblade battle system. Enemies in Xenoblade roam the fields alongside you. Encounter an enemy, and the game will transition seamlessly into battle. Takahashi explained that he didn't want make the game transition from field to battle in typical RPG style.

Since battles take place on the same fields across which you and the enemies roam, you'll find that nearby enemies will join in on the battle. As a strategy, you'll want to engage in battle in areas where there aren't any other enemies.

Your main character will adventure alongside two AI-controlled party members. Your character performs his attacks automatically while you watch the action and select special skills, known as "arts." Arts include attack skills, recovery skills and so forth, and are learned as you progress through the game.

The game will offer an adventure of around 50 to 60 hours, said Takahashi. This time will not consist of endless leveling up. It also, he made sure to note, won't consist of endless event scenes.

This first major feature on Xenoblade consisted almost entirely of the interview with Takahashi, with Famitsu getting its hands on just a few pieces of artwork and screens from the game. Xenoblade is set for a Spring release, so the wait for a more solid look shouldn't be too long.

Article Link

Along with this, there's some beautiful art from the scans of the magazine.








Click Here For HQ

It looks like it's going to be a great year for RPG fans, or folks with enough time on their hands to play them. XD

921
Anime & Manga / Re: What Manga are you Currently Reading?
« on: February 16, 2010, 03:35:43 AM »
So I read through something by the name of Mirai Nikki. It's like the author built this [parasitic bomb] around an ongoing "nice boat" plot. XD

922
Anime & Manga / Re: One Piece
« on: February 15, 2010, 08:57:53 AM »
SPOILERS AM HERE, LEGENDARY STATUS CHAPTER:

(click to show/hide)

Bad news is we have a break the week after this one.

923
Off The Wall / Re: Old Nintendo system sells for $13,105
« on: February 14, 2010, 07:09:15 AM »
I'd probably be the only person who'd have something like that but wouldn't cash in on it for "sentimental reasons". XD

924
Gaming / Re: Awesome Nintendo Concept Art
« on: February 13, 2010, 05:22:37 PM »


Concept Yoshi(s).

925
Off The Wall / Re: Post Pictures Of Yourself
« on: February 13, 2010, 01:00:12 AM »
Hot damn. XD

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