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Zero / Re: Zero series: Why was it so successful?
« on: July 24, 2010, 12:54:37 AM »
Align wins this one.
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*excellent post*
I hate explaining things..
1. If this is come to pass, most likely SE and other companies would have to be blamed for it by millions of anime and manga fans that couldn't afford almost all the manga in existence.
2. Avatar: TLA is also had a comic book/manga adaptation. Basically, we might have to resort into buying US merchandise again. And I don't feel like burning $20 just for some adaptation you can get online.
3. Why that when I say something, I feel like I'm better off at other boards SAYING these things? This hardly makes any sense.
So that means we'll have to be stuck with [parasitic bomb]-overraited manga now even though good manga lacks in the US? What the [tornado fang], I don't feel like reading Naruto once a week, and Avatar: The last airbender. what the hell guys.. wait. It's Squeenix. Damn, I knew those guys are not to be trusted. I HATE IMPORTING!
Sample music tracks from MK 3DS, Paper Mario (short gameplay clips for both) and Pilotwings.
Gotta love dat Mario Kart 64/Super Circuit remix!

To update it, it's said that Legend of Korra will be 100 years in the future and will feature a new female character as the Avatar, arising when her help is necessary. Aparently, the technology and culture will have evolved, and she'll be able to contact Aang in the Spirit World. (all rumors so far)

Oh yeah, cause that's my fetish


[youtube]http://www.youtube.com/watch?v=Toc97Hco5CE[/youtube]
I like this~
That's only if you weave around while playing, though. Sooner or later, you'll stop caring, sit still, and the effect is negligible. There is no illusion of depth to the image itself, the illusion is created only by how the image responds to your movements. Further, if you're remaining seated at an appropriate distance from your TV, there's only so much extra sight you gain through such a method; it's not like, say, head-tracking on a computer monitor where the display is two or three feet from your face. The further the display is from you, the less of an effect you're getting (ie: if you want a wider view out a window, you need to stand close to the window). Plus it only works with a single person in the room.
Therein lies the problem with 3D televisions. Every viewer is sitting at a different perspective. Meaning you MUST either give every viewer their own adjustment to the display (glasses), or limit your number of viewers to one. I don't see that ever taking off. The "HEY, WE HAVE A GLASSESLESS 3D TV" marketing might get some respectable cash but it'll never catch any mass-market appeal if it doesn't actually work for more than one individual. Handhelds, phones, desktops, laptops, they could be cool. TVs in the living room? No.
Head-tracking 3D is an interesting concept, though, particularly in how it relates to the 3DS. Recall, if you will, the 3DS has a player-facing camera, and has already shown head-tracking tech demos in Nintendogs. So one would think such a 3D display method would be possible on the 3DS, and it would go a long ways into reconciling gyroscopic controls with 3D imagery (an issue which has been brought up on a few gaming websites). The stereoscopic effect is probably much easier to code for, though, and face recognition/tracking would have to be smooth enough that the image doesn't lag behind you (for all the bitching about the extra drain on resources that is in reality just a 2-player split-screen for your eyes, this would probably consume a lot more). Plus it depends on how well-lit the room you're playing in is. Note that the YouTube Wii demo doesn't go into what happens with IR interference or when your head goes off-camera; and if you hated these issues with your Wii pointer, just imagine the entire screen suffering for it. So there are downsides to that approach as well, but I do wonder if some devs will pursue it for the viewing angle benefits.
I honestly hope it goes the way of Betamax. TRUE 3D in gaming should be something like this:
http://www.youtube.com/watch?v=Jd3-eiid-Uw&feature=player_embedded
In movies, I couldn't care the least. Every movie critic worth a damn has been bashing 3D left and right and I'm of the same opinion.
Honestly, the company that comes out with Glassless 3D TV's will easily win the 3D TV market until other companies follow through.

Oh, silly person. RPGs where you traverse a world with a single avatar only to be bogged down by an endless myriad of random moments where the game transports you to another ground where you're unable to move, and your only imput is to choose between options on a menu that leave you open for damage everytime you finish attacking... are dead. Most RPGs have dropped that mechanic, even Final Fantasy is slowly getting rid of it and adapting other things. Dragon Quest will eventually follow it. RPGs need to evolve. Heck, yesterday, I read one of the truest blog posts I've ever read from Penny Arcade:
It's only natural to incorporate action games with the best RPG skill and experience mechanics. And such should happen the other way around as well. It's time for imput to be recognized. Amazingly detailed characters in realistic 3D graphics look silly when they're just being hit without attacking. Time to enter RPGs into current technology. And such a thing, is AWESOME.
Hey look, the anime has a new opening...and again they went a bit ahead because itīs already showing the next arc...Why do they keep doing this?
I assume nobody here has tried actual Italian pizza. It's like an orgasm in your mouth. Had it only twice in my life, but DAMN, well worth the trip.