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Messages - Jericho

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476
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: September 19, 2010, 11:41:58 PM »
Oh, I never did mention it in here did I? I swore I did though. Avatar is Kishin Asura from Soul Eater with related text on the 5 remaining members of the Eight Warriors Grim. [tornado fang], I love this series. XD

477
Let's see... I'll try not to repeat myself here, because I'm getting tired of this.

1- They're really good games, they were awesome for the time, and they still manage to be pretty good today. But their controls are atrocious for today's standards, and there is NO FPS nowadays that offers button camera controls as an alternative to analog controls, no matter what the game is. Analog controls are STILL the best console-wise, because as good as the Wiimote is at aiming, it's awful at turning and overall camera control, making the FPS games that use it much more sluggish. MY trouble is with people saying that the current games should have the old controls. Which doesn't make any [tornado fang]ing sense, just as putting Killzone 2 with button camera controls wouldn't. Yes, keyboard+mouse still reigns, but it's hard to pull off in a non-PC environment. Analogs bring the experience as close as it can be.

2- The only step-up evolution there would be is this. The fact that both sticks would be used for movement and turning/camera control. But I also think the game would change too, because back then, it was limited by the technology of the time, and it came out a bunch of repetitive mazes with samey textures. A new game would be FAR different from that. It would provide more obstacles, less straight pathways to follow, and of course, the controls would have to allow the kind of movement through those sections. Yes, the controls would be QUITE evolved, the kind that would pretty much change most stuff from the old games. So my point stands.

3- My insult was directed at people who didn't read what I read in the first place and made me repeat myself constantly, making the same points that had already been made.

1. I understand that and already addressed it with my thoughts above. Again, don't look at what you have now and think backwards with GoldenEye & Perfect Dark. Also, (as much as lately I hate championing Nintendo things because it paints me as a fanboy when I just like leveling the playing field info wise) Wiimote & Nunchuk actually is insanely accurate once you incorporate M+ into the mix, or have a good bounding box / sensitivity algorithm going. The problem is that not many folks try different things with the IR pointer, but that's a holdover from not making many games on Wii (and thus not playing with its potential) period... 8D

EDIT: [parasitic bomb], I actually forgot the biggest part of my response in regards to keeping the legacy without changing the direction with the controls. Again, see the Zelda comparison, but for the sake of this post, look at #2.

2. Maybe I should have left my initial response unedited. Originally where I put input design, I had simply typed design. Since the discussion was about the controls, I went back and added/changed that. Yes, the game's design and what kind of things you could find yourself doing in a current gen DASH will all get bigger, better, and perhaps more bad ass, but my point on making a design that offer the kind of fun the DASH series originally got popular for still stands.

3. No excuses there, sorry. Don't insult people and they'll be more willing to actually take what you say and give it a thought. On top of that, insulting them because they don't "get it" is rude.

Meanwhile, show's over, pool's closed, etc. DASH3 is coming and that's all I really needed to know.
Not like I didn't before though...

478
Aren't Lost Planet and Dead Rising basically the evolution of the legends controls anyways? The engine was made by the same people with Legends in mind, right?

That's another thing, if there are clearly examples from Capcom themselves for how a possible Legends/DASH3 would play, why all the frustration over how it should play? That seems kinda silly. XD

479
Again, it's like saying black and white soundless movies should be made to be played in our HDMI TVs.

...the old controls were made for the old style of the game which was hampered by the technology of the time. A New Legends game, if not retro, would have to adopt a completely different control system.

In other words, the old controls were made because there were no analog sticks at the time, and most of the game took place in repetitive mazes. If there were, and the technology allowed for more variety, the game would have been very different.


...but I'm repeating myself, because honestly, many of the people I'm trying to explain my point here are [tornado fang]ing dumbasses who refuse to play any game with that kind of gameplay to begin with, so end up having NO idea how accurate controls work in the first place. AGAIN, like I said, it would be like when Goldeneye and Perfect Dark put the camera directions in buttons. It was in buttons because there was no second analog. When controllers started having a second analog, THEN we started having proper FPS games in consoles.

But of course, people will continue to not read my comments, and people will continue to say the same thing, that they liked the old controls and that the new game should have the old console, while banging their heads in the desks to make fire and drooling in their food to keep it warm. Thus is the ignorant weeaboo caveman life.

I'm [tornado fang]ing done.

Three things.

1. So Goldeneye & Perfect Dark aren't proper FPS games all of a sudden? I'm mostly basing this on your off hand comment about proper FPS games on consoles. If they weren't proper, then what the hell were they? Put simply, they were incredible given the advance in design and potential for these games to exist on a console, and they were designed for the consoles that they were made for at the time. Technical evolution be damned, without them trying to do something, there wouldn't be console FPS, plain and simple. And hell, if anyone here wants my God's honest advise on playing FPS games, the [tornado fang] are you doing with a dual analog controller? Keyboard and mouse all day, distant runner up Wiimote & Nunchuk. XD

TL:DR version of this is simply this. People need to stop seeing in [tornado fang]ing reverse and realize that things stack up one on top of the other.

2. Everyone in here should know or already knows that with the next installment of the DASH games, there will be change to accommodate for the 10 year progression in input design and technology that we've gone through since DASH2. What I don't seem to understand is why you feel as though the game will be fundamentally broken for using a "step up" evolution from the controls of 2000. Not everything requires a dramatic earth moving shift in order to accommodate everyone. May I direct your attention for a bit to the 3D Zelda series that still uses a similar control and input method as it did in 1998 and still manages to be accessible, interesting, and show change all at the same time?

TL;DR version - Most people here aren't saying they would hate change, they are saying that the game should be fun in the same way that the first two entries were. Stop. Drawing. Conclusions.

3. Confession time - We've been on pretty good terms honestly, especially since there's never been a person on RPM like you to give an interesting 100% "on the other side of things" opinion about a lot of things game wise, HOWEVER... That will all change and very rapidly if I have to come in guns ablaze and defend the "poor Neanderthal, 'drools on their own [parasitic bomb]' weeaboo" members one more time. How come I can direct a reply at anyone without coming to such an abrasive conclusion and you can't seem to based on your response above? Lighten up, it's the net after all. :P

TL:DR version - Say that again, SAY THAT AGAIN, I dare you...


480
Gaming / Re: Super Smash Bros. Thread
« on: September 19, 2010, 07:10:03 PM »
Yeah, portable Bitchslap would be pretty awesome.

Portable 3D Bitchslap at that. 8)

*Imagines the hit the camera KO effect or star KO effect in Stereoscopic 3D*

Man, that would be hilarious. XD

481
Gaming / Re: Super Smash Bros. Thread
« on: September 19, 2010, 06:38:55 PM »
Trust me, I know what that's like. *sigh*

Meanwhile, I've recently fell back in love with portable gaming and I swear if 3DS gets a Smash game, that's the end of everything ever right there.

482
FPS games can be quite different. Many nowadays have the typical realistic behavior, weapons and physics like Call of Duty and Battlefield. But look at Halo's physics, or at Bioshock's weapons. They're wacky and colorful and bouncy and fun and cool.

So a Megaman FPS would not only work really well, it would be the realistic next best step for the franchise.

FANS WOULD [sonic slicer] LIKE THE [chameleon sting]ing FIST OF THE NORTH STAR but it would ultimately be a very good game and they'd probably become disappointed when the old style comes back, ala Prime/Other M. 8D

Nah, it's not the logical next best step, Metroid: Other M is actually closer in line with what the series is about, wacky platforming challenges capped off with an encounter with a creative boss character/mechanization. (Also, the usage of crazy abilities that while limited, enhance the platforming challenges, and solve thinly veiled puzzles within the levels.) FPS Megaman would more than likely be forced to remove most of the platforming or focus less upon it and highlight something that's more of a secondary thing within the series, the shooting. Before you come at me with "How can MM shooting be a secondary mechanic?" consider this -- if it were the highlight of the series, you think we wouldn't have had a standard 8 direction shooting mechanic in the 2D games by now? XD

483
YES IT WOULD. THANK YOU.

...ONLY NOW EVERYONE WILL HATE YOU AND CALL YOU HALOFAG.

No lies, it would work. Since the market's bukkake'd daily with FPS however, I'd much rather them try something different.

484
Which brings me back on topic:

If Inafune and Capcom were preparing MML3, how come Kamiya teases us now?

There were a lot of mentions that Inafune got held back because other projects needed the spotlight or had to be green-lit first, and then there was that experimental phase the MT Framework engine (the one created with DASH in mind) entered before producing the awesome we know about it now.

485
Gaming / Re: Super Smash Bros. Thread
« on: September 19, 2010, 12:07:52 AM »
I think Wanda might be top tier since she was able to keep playing the game the whole time, while I've been in limbo and PB is doing PB things. XD

Where's Lou and his Snake? Where's Vixy's scary Mr. Game & Watch? We need an old fashioned who's good at what tournament soon.

486
> Legends
> Vanquish Gameplay + Dungeon Crawling a la previous DASH entries
> Success

Fixed. 8D

487
By making proper use of the shoulder buttons Mega Man moves as swiftly as a fox.

This, seriously. XD

488
Until now, I haven't seen any gameplay from Revelations so far.

The thing they showed for it, just to give you a heads up, was 100% real time. Also, seriously, check that link I gave you. It has a ton of great info like this.

Edit: [tornado fang]ing sentence structure, how does it work? XD

489
I do believe the 3DS might be all that and a bag of chips, but why do those SF4 screenshots look like total crap so far?

Surprisingly, SSFIV3D is really early. They have the assets and engine running since the 3DS is just unreal effective to program for and get things running on, but they are still doing the fine tuning and various other things with the game at the same time now. There's a really good interview and thread on this here if you'd like to take a look.

490
Sure, we would basically have a (original)Xbox/Wii graphically looking game, so that satisfies me enough. But then of course, people would [sonic slicer] and moan saying the graphics "suck" or it's not on PS3/360.

One problem if it was on 3DS though would be the control, what with the single analog.

Oh man, people are in for such a pleasant surprise if they think that 3DS is only Xbox1/Wii tier. Not even for the sake of starting some arguments, but there have been pretty knowledgeable people commenting on its potential output that originally thought it was somewhere around that area spec wise, but have later stated that if anything, they were being too harsh on the system (without meaning to at that). The current consensus is that instead of being an Xbox+, it's actually more of a 360--. XD

Meanwhile, [tornado fang] the whiners, they didn't want Legends 3 enough if a platform choice would stop them from getting it or saying it'd be suited to another console better .

491
Holy [tornado fang] DZ? Damn, it's been ages! XD

492
On top of that, he mentioned that it was an announcement that Mega Man fans would truly love.

493
With 3DS being able to handle MT Framework in all its splendor, I say why the [tornado fang] not? Honestly though, platform choice isn't gonna bug me with this game if/when it's announced. As soon as I know what it's dropping for, the game and console will be preordered and picked up (if it's out now).

494
It's Hideki Kamiya.

Trust me, out of everyone on RPM right now who wouldn't know how to spell his name, Ben is definitely not one of them. XD

I'm gonna try and curb my enthusiasm for what could be brewing right now DASH wise, especially after I had one heartbreak over "news" of the 3DS recently, but damn what a kickass time it is to be a gamer this year.

496
Someone draw this.

Complete with Tron as Luka for glorious victory. XD

497
Well since I'm already hyped without an outlet, ahem.

*warning, HYPE fueled dream post incoming*

Triggoneta. You hear it here first. XD

498
I AM BROKE AS [tornado fang] AND STILL GOING TO HAVE THIS DAY ONE. XD

499
Ripped from GAF

Quote
The computers for Gamestop have added the Nintendo 3DS in the system now, along with 18 games and 14 accessories listed as available for taking pre-orders on September 29th. They also have a listed a shipping date of November 22nd. (Since postal services are out on weekends, the Nov 20/2010 Sat is the most logical release date, as the orders would be delivered on Monday the 22nd).

Source

I need to go ly dow, I'm so excite now. 8)

EDIT: Actually the news is even better, it seems as though this is a simultaneous worldwide launch. Suddenly I'm having visions of Christmas brawls over Tickle Me Elmo & PS2 launch madness. XD

Edit 2: As much as there seemed to be a ton of info pointing towards this conclusion (3DS release this year as opposed to next), it would seem as though we are looking at an elaborate hoax that was debunked by several Gamestop employees also posting on GAF. [parasitic bomb] sucks. :(

500
Anime & Manga / Re: Bleach (Manga Discussion Mainly)
« on: September 16, 2010, 07:20:59 AM »
I've never really been much into Bleach and joined much too late, but if you still care about my opinion:

Simply having Ichigo pounding the everliving [parasitic bomb] out of Aizen while he desperately morphs like a blob to find a shape that somehow manages to scratch Ichigo, only to be utterly humiliated and defeated would be the best way out of the whole thing. There's no more room for further convolutions. Really.

As someone who's been following Bleach for a while:

I agree. XD

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