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Messages - Jericho

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4676
Gaming / Re: Official "Let's Play On Wii" Thread
« on: December 02, 2008, 05:31:42 AM »
I'll probably pick up the Prime games again, as I really loved Prime 3's control scheme, plus it'll give me an excuse to replay Prime 1 as well as play Prime 2 for the first time.

Since I never got the Pikmin games either, I'll most likely get those as well.

Oh man, you are in for such a treat. Prime 2 is easily the best of the series imo. Getting the Wii Pointer controls and the first experience package is gonna be great. Meanwhile, I'm a consumer whore and since all these titles will have something big and new, I guess I'll be picking up Prime 1+2 and Pikmin 1+2. XD

4677
Gaming / Re: Official "Let's Play On Wii" Thread
« on: December 02, 2008, 05:10:09 AM »
Wait, is that a replaceable jacket cover? Awesome. XD

4678
Gaming / Official "Let's Play On Wii" Thread
« on: December 02, 2008, 04:59:55 AM »
OK, first off, let's get the small talk out of the way. As many of you may already know, Nintendo recently announced that it would be re-releasing some choice Gamecube generation games as budget titles with notable extras under the title "Let's Play On Wii". These titles are getting said re-release due to the fact that they might not have had the best of sales or spotlight on the Gamecube and would seemingly fit in well with Nintendo's recently acquired expanded audience. Some of the games that have been mentioned to get this treatment are:

  • Metroid Prime
  • Metroid Prime 2: Echoes
  • Pikmin
  • Pikmin 2
  • Mario Power Tennis
  • Donkey Kong: Jungle Beat
  • Chibi Robo

This thread will be used as a one stop information hub on all the details we will receive on the games as well as a place to check fellow RPM member opinions for recommendations. Now then, with that all said, I'd like to introduce the first of the "new yet no so new" titles, namely:



*Picture courtesy of Play-Asia.com.

Re-release date: Dec 11, 2008 (JPN); TBA 2009 (NA/EU)
Developer: Nintendo EAD Tokyo
Publisher: Nintendo
Genre: 2.5D Platformer

Quote from: Wiki Info
Donkey Kong Jungle Beat (ドンキーコングジャングルビート, Donkī Kongu Janguru Bīto?) is a Nintendo GameCube video game featuring the gorilla Donkey Kong and played with the DK Bongos. It was released in Japan on December 16, 2004, Europe on February 4, 2005 and in North America on March 2, 2005. It was the first video game to receive an ESRB rating of E10+.[citation needed] The game will be re-released in the Enjoy with Wii collection of revamped Nintendo GameCube titles.[1] It has been reported that the Wii version of Donkey Kong Jungle Beat will have some changes from the original Nintendo GameCube version, including new levels, modifications of old levels, and traditional controls that have the player use the analog stick to move and a button to jump, unlike the Nintendo GameCube version which required the player to beat the bongos to do both.

What's New
  • New Wii Remote + Nunchuk control scheme that replicates that same visceral method of control as the GCN Bongos
  • Wii specific extras such as new levels and content
  • Numerous graphical touchups, 480p & 16:9 Widescreen Mode Support
  • Replaceable Jacket Cover (thanks Tai!)

Gameplay Videos

  • Official Nintendo.co.jp video - A must watch!

Jericho Notes
As an avid fan of the platformer, I can't believe that i missed this gem back in the Gamecube heydays. It looks to be everything one could want from the genre, namely tight and awesomely creative controls married perfectly with diverse and intricate level design. All of this is then wrapped up in a fun presentation (because seriously, who doesn't think Hokuto no Donkey Kong boss battles aren't awesome? 8D). Needless to say, I'm kinda stoked for this one and will hold on patiently for news of a US release. For anyone who might be wondering about this game or on the fence even after my brief bit of praise, take this into mind. This game was made by the exact same team responsible for Super Mario Galaxy. If that isn't a pedigree, nothing is. XD

So then, come on, discuss and feel free to leave any comments or questions here.

And before anyone asks why I put so much effort into this thread, boredom is a hell of a thing. -u-'

4679
Forum Games / Re: Make up a Crazy Lie about the Above Poster
« on: December 02, 2008, 12:39:23 AM »
Is a total pervert.

4680
Gaming / Re: Sonic and the Black Knight
« on: December 01, 2008, 08:12:37 PM »
So....does that mean there's a chance for Metal Sonic?   8D

Remember you have to stay in character for this universe. It's Steampunk Sonic. 8D

4681
Gaming / Re: Sonic and the Black Knight
« on: December 01, 2008, 08:09:03 PM »
Wait, there was a Mecha Knuckles? 

Yup. Vix's right.

4682
Gaming / Re: Sonic and the Black Knight
« on: December 01, 2008, 07:55:30 PM »
Also, Wii Motion Plus multiplayer swordfights? Y/N

Save this for Dynamic Slash.

...

[tornado fang] I love 2009 already. 8D

Posted on: December 01, 2008, 01:54:30 PM
I can get behind this.  Quite easily, actually.  For a second there, I thought it was a Metal Knuckles, which would kick ass AND make no sense in the Medieval times!    8D

Steampunk Knuckles? 8D

Also, this game reminds me that I love colors in games a lot. Also, come the [tornado fang] on Zelda Wii! XD

4683
Gaming / Re: Sonic and the Black Knight
« on: December 01, 2008, 07:48:12 PM »
Is that a Knuckles Knight he's sword fighting with?   8D

Yup. Knuckles is so badass, he gets two swords. XD

4684
Gaming / Sonic and the Black Knight - Screens so good, you'll say "Wow!"
« on: December 01, 2008, 07:39:03 PM »
Behold, the latest batch of awesome screens from the newest Sonic Wii outing.

Also, to quote a wise poster from another forum about this:

Quote
Best pic from a Wii game ever? Apart from Mario.

Discuss.

4685
Off The Wall / Re: See ya later!/Welcome back!
« on: December 01, 2008, 02:26:06 PM »
So...
Did anyone miss me? 8D

WILEH! 8D

(Translation: How've ya been?)

4686
Comic Jam / Re: CJ014 - Board Games: With A Vengeance
« on: December 01, 2008, 09:19:39 AM »
Cause you've been doing most of the killing, and Lou's been stealing your pizzas!   8)

That damn thief... XD

4687
Forum Games / Re: Praise the above poster!
« on: December 01, 2008, 09:03:49 AM »
Prides herself on being a troll but is actually pretty loveable. 8)

4688
Comic Jam / Re: CJ014 - Board Games: With A Vengeance
« on: December 01, 2008, 08:07:04 AM »
I dare any of you to come up with an RPM-ified Scrabble. That challenge is too great for you. XD

4689
Total time logged in: 8 days, 8 hours and 2 minutes.

... How the hell do I keep pulling these numbers? XD

4690
Forum Games / Re: What are you currently Eating?
« on: December 01, 2008, 07:43:41 AM »
What I should be having: Lasagna with some Carrot Cake on the side.

What I actually have: A glass of Apple Juice. I hate Apple Juice. I am RAGING. XD

4691
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 01, 2008, 07:18:56 AM »
Granted, some people think Knuckles playing like Fighter Kirby would be a lot more awesome.

I never thought of this, but now I do. And I want. XD

Also, Ristar 2. :3

Posted on: December 01, 2008, 01:18:10 AM
Wait until it finds its way into the comic series...

Didn't it already have like a short adaptation in a comic series recently? It was supposed to be a promotion for the game.

4692
Off The Wall / Re: Latest Buys
« on: December 01, 2008, 07:16:32 AM »
Some orange juice and a Mike & Ike (Green Box you heathens). XD

Nachos and Salsa

Aren't you sick?

4693
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 01, 2008, 07:11:31 AM »
Sad, but this is one of the only times where the Wii loses out imo. Ah well, more Day Stage goodness please Sonic Team. Going up from this point isn't a hard task especially since the Werehog is an Unleashed only mechanic.

4694
Entertainment / Re: What are you listening to?
« on: December 01, 2008, 07:08:23 AM »
Shiki no Uta (Song of Four Seasons) - MINMI & Nujabes [Samurai Champloo mastermix 'Departure'] 0v0

4695
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 01, 2008, 06:58:15 AM »
What I find funny about this part right here is the idea of adding stuff to make the game longer.  What I'd have asked him after that is, in his opinion, which type of game do you think would sell more copies?

This goes without saying. I'm personally beginning to hate the whole "more bang for your buck" mentality that the industry seems to cling to because it feels like now whenever they have a concept that they don't think will do well on it's own, they'll do more to "throw together" anything that might have some redeeming alone but drag down the quality or appeal as a whole. If they could work with one golden concept and build off of it instead of going 100 different directions, I'm sure the public would respond to it well enough.

It's not their fault though, they have to make sure that their game turns even, but that only starts this vicious cycle back up again. :\

It's also the reason why the platformer as a genre is in so much danger lately.

Indeed.  The classic Sonic gamers would be wetting themselves to get a copy of an all-speed 3-hr game.

Day. One. XD

4696
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 01, 2008, 06:49:50 AM »
I just think, just by using the 2-D aspect of the Day time Unleashed levels, what they could do with a game concept like Sonic CD.

Stop digging up old wounds man. I did this [asked that same question for S3+K] on another forum. Everyone cried because they knew it was beautiful and right, but would never happen. XD

Unless the fan community REALLY gets bored discovers a way to rip out and code for Blast Processing 3.0 a.k.a. the Hedgehog Engine.

4697
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: December 01, 2008, 06:45:29 AM »
"Never mind the blinking lights behind me, they're only for show."

4698
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 01, 2008, 06:42:36 AM »
[...]Or, if anything, perhaps take a cue from their previous games and make a Unleashed Green Hill Zone level or something like that.  Again, I'd still love another Death Egg level myself.  XD

See my previous question for half of the answer. It would seem that creating those kinds of levels from scratch and with all of Sonic's "Game Physics" in mind, it'd be one hell of a feat to pull off correctly. Besides, Eggmanland (Robuttnikland for the super sensitive 8D) was just a large Deathegg on land for the most part.

...

Yeah I know. Deathegg is still better. XD

4699
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 01, 2008, 06:30:30 AM »
I believe she meant in terms of loading time.

Good God, I lol'd. XD

I had a gif in mind for this response, but Google search fails me now.

Posted on: December 01, 2008, 12:27:34 AM
Also, I think the person was thinking in terms of SOnic Unleashed speed level style. Naturally, on a 2D scale, they could probably easily do it, but because of how Unleashed is like, they had to do elaborate planning of the levels. Pretty much, they had to design whole cities, landmasses, ruins, jungles, deserts, canyons, and Eggmanland and then fit levels into them. Any artist or game designer will tell you that is no easy feat, especially when you have to be thinking with Sonic's speed in mind.

You know, I never really thought of this, but could this also be a reason as to why this game needed inspiration from real life locales instead of trying to pull off the surrealistic "checkerboard chic" of the Genesis games?

4700
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 01, 2008, 06:21:21 AM »
Then here's another idea that will go unused. Remember in the olden days when the then not so shitty characters could play the same levels as Sonic, but would explore it differently? Why not use that mechanic again? Instead of shoehorning them in mid Sonic play through though, make it like Sonic Advance 1 where you choose your character from the start and go through the levels doing what the character you chose does best. (Sonic = speedy platforming; Tails = aerial exploration; Knuckles = mowing down areas and blazing new trails; Amy = "Challenge mode", no Spin Dash, Final Destination)

This done right is the next step [after Unleashed and it's godly day stages] toward a grand game SEGA.

If you're willing to wait two years for every hour of gameplay, then sure.

I waited 5 years after Sonic 3 + Knuckles for Sonic Adventure. This is like a no-brainer if the quality is on par with a possible Sonic The Hedgehog 4. XD

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