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Messages - Jericho

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3876
Gaming / Re: Sonic Unleashed
« on: January 04, 2009, 03:29:02 PM »
This topic just took a turn for the awesome. [/eats popcorn] XD

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Gaming / Re: Super Smash Bros. Thread
« on: January 04, 2009, 08:27:26 AM »
Yeah those matches were fun after I got the "arrgh input delay" rage out of the system. XD

Still though, good stuff guys.

3878
You know, there's a part of me that prefers this.

As much as the story was getting moderately interesting in the series, I can totally agree to this.

Edit - Random thought, newly sprited or redesigned Command Mission variants of the characters for the next X sidescroller. Is this awesome? Y/N

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Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 04, 2009, 12:26:57 AM »
I'd buy it. I'd also buy a "Super Wario Brothers" as well. All the platforming of Mario with the sheer left field "WTF" of Wario Land & Warioware? Sold. XD

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Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 04, 2009, 12:18:32 AM »
i wouldn't put in Rosalina or Midna. with potential new Mario and Zelda games coming out, their notability will be in the tank. come to think of it, i should tweak my Link moveset to eliminate the TP-specific stuff.

Hearing some other opinions on Midna, I can agree to this, especially with Zelda Wii on the way. Rosalina however is a totally different story, especially since it's strongly hinted that the next Mario game will be a direct sequel to Super Mario Galaxy.

Also, I had no idea that the internet would prefer Bowser Jr. over Daisy. Different strokes, I guess. XD

3881
Anime & Manga / Re: The Ash Ketchum Theory
« on: January 03, 2009, 07:19:42 PM »
The Pokemon anime is really DEEP and it's SERIOUS BUSINESS GUYS

"...You got EVA in my Pokemon" is really my only response to this aside from "cool story bro".

Moar like you got your .hack//sign in my Pokeymanz. XD

3882
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 03, 2009, 10:53:24 AM »
2D sprites on DS sure, that'd be nice. Consoles demand nice 2.5D though.

3883
Off The Wall / Re: Post a Random Fact About Yourself
« on: January 03, 2009, 10:52:33 AM »
I have a tendency to over think. My mind just starts and follows each little detail and outside possibility like I'm reading strings.

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Gaming / Super Smash Bros. Bitchslap: Roster Battle #2 - Legend of Zelda
« on: January 03, 2009, 08:47:31 AM »
Feel free to comment on the previous one if you haven't done so already, I'm just leaving this one here and headed off to sleep. Maybe some of you might have something interesting to add that you haven't already. Anyway, here's round 2:

The Legend of Zelda (4-6 Characters)

- Link (Has a "Toon Mode" that modifies his style and appearance to Toon Link’s[?])
- Zelda/Sheik (Has a "Toon Mode" that modifies her style and appearance to Toon Zelda/Tetra [?])
- Ganondorf (Has a "Toon Mode" that modifies his style and appearance to Toon Ganondorf [?])
- Midna* (Humanoid)
- Vaati* (Humanoid)
- As of now unknown Zelda Wii important character*

Reasoning

The Legend of Zelda is yet another legendary franchise heralded by the combined force of Nintendo EAD and Shigeru Miyamoto. With its unique gameplay, memorable stories and immensely diverse character pool, it's a wonder to me how Smash has gotten away with a few things. For example (and the biggest one I have), Captain Ganondorf. That [parasitic bomb] has to stop in the next game. For someone who is supposed to be the wielder of the power of the gods and an immensely powerful warlock thief regardless of that, he sure doesn't have anything backing that rep in Smash. I will admit though, there are some moves that he possesses now that would make me sad to see them go (namely Thunderstomp [Down Air], Flame Choke [Side Special] and Warlock Punch) if they de-clone him how I have envisioned. What Ganondorf needs is a total redo that allows him to show off what he is best, a warlock. They need to balance his brutish physicality with his supposedly legendary magic ability. Again, since Smash has barely grazed the surface in regards to witches, warlocks, spellcasters and magic in general, they potential is there to make him something incredibly unique and I'm sure that it wouldn't take much to get something great from him.

Next up is the Link/Toon Link debate. Some say that Toon Link needs to go because it isn't a situation where Luigification is enough, especially since we already have Link. Others, me included, would find it blasphemous to remove a character so integral to the series (if you treat him as the rep for the "Young" Link and universes that a younger Link pertain to that is). So then what do we do to appease both sides of this debate? I have an idea, namely a selectable "Toon mode". This would work in the following way. A person who chooses Link would then be able to click on Link's spot on the roster (much like Zelda/Sheik in Brawl) and they would be able to play as the Toon version of this character. Now we have to address the next part of this scenario which is making the characters more diversified.

Why the Windwaker wasn't Toon Link’s Final Smash I'll never know. The Ballad of The Gales was one of the first ideas I came up with for him when I first heard he was going to be in the game. Imagine summoning a fully controllable cyclone for a few seconds and letting it wreak havoc all over the stage? The next best thing would be the Four Sword. Imagine four Toon Links standing up on top of one another and unleashing one powerful Hurricane Spin that you could tilt in one direction or the other? Outside of a final smash though, Toon Link as is was a pretty ok job, so I'll leave this at that and move on to the last issue of business, namely Vaati vs. Midna vs. potential newcomer from Zelda Wii.

Midna is in a very similar situation as Rosalina from the last roster battle I put up. She started in the biggest, most recent and most anticipated game in the series. She has also grown on many people for her own endeavors in Twilight Princess. Some people have even asked for her to return in a future installment of the series. This all has given her some decent backing in terms of popularity and getting into Smash as well. As for how she would blend into the game itself, remember my notes about spellcasters and Smash. She uses magic and abilities that are wildly unlike anything the Zelda regulars are accustomed to
(click to show/hide)
and as such she should never be subjected to a clone treatment should she get in.

Then there’s Vaati, a very interesting situation within the Zelda series. While Vaati has been the main and secondary antagonist in a few of the Zelda titles, there are more extenuating circumstances regarding his use in a game like Smash. He was jointly created by both Nintendo and Capcom (more specifically, Flagship) in the few Capcom co-developed Zelda games, namely The Minish Cap and Four Swords Adventure. Honestly, I believe that he should have the same rights to a Zelda spot as any other important Zelda character, mainly because not only is he important in the games he’s in, he is also one of the only important Zelda characters to have ever been created not entirely by Nintendo, thus giving him his own unique albeit somewhat convoluted title and history. As for movesets and possibilities, I get tired of repeating myself, silly. XD

The only thing left to find out is whether or not the next Zelda game has a main character that isn’t Link, Zelda, or Ganondorf but has merits that make them worthy of a Smash membership. Also, do you all think that LoZ is a big enough franchise to warrant a big roster a la my Mario idea?

Now with all that said and done, all I have left to ask is what do you think of the whole Toon mode thing? Is it plausible or not? The question mark next to them denotes that it might not be workable, but it’s still an idea to think about. With that, I’m done for tonight!

3885
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 03, 2009, 07:01:35 AM »
Don't put Waluigi under Mario Enigma! I have a plan for him and I wouldn't want you riling up everyone with the thought of a playable Waluigi right now. XD

3886
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: January 03, 2009, 06:52:21 AM »
Ugh, I can't seem to find an avatar/signature combo that works for me. Ah well, I'm gonna go without an avatar for a bit.

3887
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 03, 2009, 06:41:55 AM »
I was thinking more along the lines of an expansion on how Wario was done, namely you would pick the character from the selection screen then pick the appearance you wanted from a little mini menu after that. In the special cases (my Paper Mario example) this would essentially be like picking a totally different character while conserving the actual roster space.

3888
Gaming / Super Smash Bros. Bitchslap: Roster Battle 1 - Super Mario Bros.
« on: January 03, 2009, 06:29:02 AM »
OK, since we've pretty much touched on everything else already and people love playing the character speculation game, I'll start off the educated guessing on SSB4's roster. To make things interesting though, we'll be doing these one series at a time until we've tapped out the ideas among ourselves for said series. Only after that will you all get to make your own movesets and so forth. (Remember guys, this is purely for entertainment purposes, not what should be expected [although highly desired] in the next game. So no "serius buizness".) As the title of my post dictates, we're going to start with the Mushroom Kingdom's finest.

Super Mario Bros. (5 – 6 Characters)

- Mario (Has a Dr. Mario & Shadow Mario alt that doesn’t change gameplay style; has a Paper Mario alt that modifies his moveset somewhat.)
- Luigi (Has a Mr. L & Paper Luigi alt that might change his gameplay a bit)
- Peach (Has a Paper Peach alt that doesn’t modify her moveset much)
- Bowser (Has a Dry Bowser alt, no changes to gameplay)
- Daisy* (Has a Super Mario Strikers & Mario Strikers Charged alt just for recognition’s sake, and yes there’s a difference between the two.)
- Rosalina*

Reasoning

As the franchise that defines and is almost synonymous with Nintendo, not to mention its biggest, it's not beyond reason for this group to have a larger than standard selection of characters to choose from. Mario, Luigi, Peach and Bowser are definite no matter which way you look at it all, so let's move on to the two newcomers I chose, namely Daisy & Rosalina. 

Why Daisy wasn’t in Brawl even is a mystery to me considering that not only is she a memorable character from within the universe itself, she is also deeply rooted in Nintendo history due to being created by the late Gunpei Yokoi, the man Miyamoto himself considers his most important and only mentor. With that history lesson aside, let’s move on to why she should be in gameplay wise. She offers something of a counter to Peach's character and gameplay. Where Peach is meant to be played strategically and evasively, Daisy has shown herself to be more of a contender, not shy to jump in and hold her own in the fray. This reasoning is of course due to their characters from the games they appear in. There's also the idea that she could always represent the Mario Sports titles (due to her continued appearance in said games), whose presence has been sorely lacking, with her potential moveset.

Rosalina however is interesting to say the least. Debuting in one of the best and most memorable Mario games and games of this generation (Super Mario Galaxy) and actually gathering a good bit of fame from that and her Mario Kart Wii exposure, she seems poised to become another big mainstay in the series. Enough about the Mario series talk though; you all just want to know how she fits into the Smash fray. The answer is: she's a spell caster, something Smash hasn't truly explored or fully realized in all three of its games, unless Zelda is meant to cover that whole area by herself. Also, since I sense the whole "she doesn't have moves/exhibit moves that could work in Smash" arguement coming, just remember that anyone can get something unique and varied that would work in Smash Bros, especially if characters like R.O.B. & Mr. Game & Watch did.

The last note for this group is the fact that you all probably noticed an asterisk next to both Daisy & Rosalina's name. This is used by myself as a sort of check to say that if the majority feels like 6 isn’t a number that could work (even thought this is a highly special situation), then it's literally a fight between the two to see who should earn that extra spot rightfully. Get used to it though, there are plenty of series that will have two or more of these character clashes. Fire Emblem, I’m especially looking at you. XD

Keep in mind though, none of these suggestions are simply fanservice. They are picked because the lend themselves to Nintendo's history well and would also be unique within the Smash game itself. Also, the notes in brackets are just there to show ideas of what could happen should the alt vs. playable debate ever come to a reasonable end. If anyone else has any good ideas to throw in on the side, put them in brackets next to what you're addressing for future reference. My final note is simply a question, do you all like the idea of this thread so far? Boredom and a manic appreciation for a game series can kinda make one do silly things, but I hope the community is enjoying my antics. 8)

3889
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 03, 2009, 04:43:42 AM »
I'm still trekking after 5 stickers. UGH!

Agree on the bombs and sudden death.

Pikachu...I don't know. His Down+A Smash should have a little less priority, but other than that, he's about right. Maybe put Thunder a set distance above him? I dunno.

She's not the lead, but Rosalina is hardly eye candy (well, to me she is) and would do well. Midna's Twili form? Now THAT was eye candy, and it was so sweet, it tasted bad.

Tether Recovery was ridiculous; that should go. But then so was the Kirby characters' flight, Pit and Metaknight's gliding and Peach's floating. And Marth's Up+B priority.

Final Smash could be changed. I'd like to see it something akin to Dissidia's Break system where the character that's doing better gets to lay the smack down.

Create-a-character? Well, maybe if the next console has Miis, that would be alright. In the meantime, there's too many gaming icons to be pitting LOL ORIGENUHL CHARACTERZ against.

Oh my God, the brokenness that would ensue if someone was having an off day. Punishing the other guy for not being up to par with the guy eating his lunch would be cruel. I'd much rather prefer the idea Ballade suggested where it's a steady buildup based on how well you play. Maybe making the crowd cheer more often could emphasize that mechanic a la Paper Mario 2 (minus them throwing things at you or being visible mind you XD).

Also tethers are awesome, take that back. XD

Agreed on everything else though.

3890
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 03, 2009, 03:20:24 AM »
@HS.EXE: Keep in mind, I meant they needed more of that style in quantity. I loved the orchestral and rock tunes, but some of my favorites (Norfair, "Right There, Ride On!") opted for a different approach.

Also, Smash needs more Hideki Naganuma music. XD

And Sakura, it's pretty possible and a concept for it is kinda growing on me. I swear I over think these things too much. XD

3891
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 03, 2009, 03:12:39 AM »
Nah. Putting the characters in a semi-realistic light has really helped the image of the series, and has provided for some nicely detailed character models. R.O.B. and Toon Link looked like they had never looked before, and looked great.

Leave cel-shading to spinoffs, and the "squiggly" style to sports. That would be consistent.

Hmm, I can agree and disagree to this at the same time. Honestly, I'd just love to see the Smash world portrayed even once in a more zany and frantic light than ever before and I think a cartoon styling would enhance that feeling.

change the gravity so it's faster and less floaty

I agree with this, however it had better not resort back to Melee's sack of bricks physics.

Meanwhile, on to random thought number two for the night, namely the music. It's definitely one of Brawl's greatest accomplishments, but honestly, I want more varied styles of remix like electronica, hip-hop, and island where ever applicable in the next one. Overall though, there isn't much to improve on in this area, the sound team has been incredible throughout the series.

Coming up next in this thread, the character & roster debate. Lyn for SSB4. XD


3892
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 03, 2009, 01:38:12 AM »
OK, thing is, I have ideas for just about everything in the next game but I guess I've been having a bit of writer's block when it comes to putting some of those ideas in here.

I'll try and start up a different conversation now though, namely, what kind of "look" should the next game have? No doubt about it there were many visual orgasms from people in response to the new art direction and aesthetics in Brawl from the day the first trailer was revealed. While it is leaps and bounds better in than in both the previous entries in the series, sometimes you have to wonder how it could be freshened up even further. What I'm suggesting will sound a bit crazy at first, but think about it: a hyper stylized cel-shaded Smash Bros. Imagine if the next game on the next Nintendo console looked and played like the atmosphere in the official and concept art for Super Mario Strikers / Mario Strikers Charged?

For the record, this is neither a change for change's sake, nor is it a "me too" sentiment in regards to jumping on the cel-shading bandwagon. It was just an interesting thought I had and wondered about. So then, does anyone else have anything to add or say in regards to this?

3893
I gotta say I agree with both HyperSonic and Acid. More so if we're talking about X5 or X8, although the other games bar X7 were no problem.

3894
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 02, 2009, 10:38:28 PM »
As you can probably tell, I don't like Star Fox very much.

 :'(

3895
Fan Creations / Re: Asvelbucket (Fangirlism, ho!)
« on: January 02, 2009, 05:38:52 PM »
Click for fullsize.



Erasure, my favorite band. On the left is Andy Bell and on the right is Vince Clarke.

This is the first time I've drawn them, so it was tough to get the picture to look like them. But I had fun. They're a great exercise in contrast. 8D

For comparison: http://www.erasurette.com/andyandvince_bandw.htm

Oh wow, this is amazing! The quality of the drawing looks almost comic book like. Great work Asvel. 8)

3896
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 02, 2009, 10:03:17 AM »
Alright, now that I'm done with the nightly matches, it's time for me to give this thread a booster shot. Now then, where to begin...

Characters

I'm gonna borrow a quote from myself that I left in the brawl thread as a precursor to this one:

Quote
Nintendo played it very conservatively in terms of diversifying the characters [For Brawl]. Lyn should damn well have been playable. She could have offered a different style of swordsmanship that Smash desperately needed. Saki is another one as well. Why couldn't he have been just like his AT, a nimble speeder with a crazy mix of short and long range prowess? Lil' Mac is another one, he's a [tornado fang]ing boxer, something that just screams interesting in the world of Smash. There are others though (Issac, Mike Jones, Takamaru, Lip, Ashley, Captain Syrup, Daisy, etc.) I guess what I'm trying to say for this part is, why is it that Brawl, that was supposed to be this hugely different game from Melee & 64 feels like it's trapped in the Melee days in terms of the roster? Why is it that Brawl didn't have more unique spell casters, witches and warlocks? Why do the Star Fox characters all still share heavy similarities? Why the [tornado fang] does Ganondorf, the [chameleon sting]ing king of darkness, still play mostly like Captain Falcon? Does that even make sense? (Excluding his side special which is one of the best, most fitting and creative moves for him imo XD)

[...] It's the truth, there were characters that should have been in Brawl because they would have played wildly unlike anything that was in the series up until that point and there are characters in the game right now that feel like they still have so much more progression and potential for unique skills and play styles.

With all that stated above, try and think differently and more creatively in terms of who should be in the game and how they would play. I'll be leaving some character ideas in here sometime in the future.

Main Mechanic for SSB4

I'd love to see it being more character intensive. I think the only focus/mechanic they haven't really touched upon that could work amazingly for the series would be an greater emphasis on team battles and actual teamwork mechanics. Maybe they could even move on from 4 people at a time on screen to 8 in order to further push the boundaries thus giving justification to a larger roster. Still this idea won't work if more ideas aren't put behind making everyone unique.

And that's all from me for tonight. Remember guys, this is all just a fun bit of speculation. Nothing is gained if you don't think outside of the box more often. XD

3897
Forum Games / Re: What are you currently Eating?
« on: January 02, 2009, 08:40:56 AM »
Boiled dumplings. Yum. 8)

3898
Gaming / Re: Super Smash Bros. Thread
« on: January 02, 2009, 08:32:19 AM »
I am redeemed. XD

3899
Gaming / Re: Super Smash Bros. Thread
« on: January 02, 2009, 08:23:36 AM »
LOLWUT? XD

That Sudden Death was hax.

3900
Gaming / Re: Super Smash Bros. Thread
« on: January 02, 2009, 08:18:20 AM »
[tornado fang] YOU KYOGRE, [tornado fang] YOU! XD

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