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Messages - Jericho

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3826
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 03:45:35 AM »
Two quick notes. First off, this is purely a silly notion, but SSB4 needs more alternate costumes definitely. The Mario crew especially, I'd love to see some Strikers/Strikers Charged outfits. (But that's mainly because I love the art and design for the Strikers series.)

Secondly, while we're talking cosmetics, Marth (and hopefully Shiida) would be using their new Shirou artbecause it just looks too bad ass. XD

3827
Forum Games / Re: Praise the above poster!
« on: January 07, 2009, 03:24:14 AM »
Still shows off his ping pong pride.

3828
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 03:11:52 AM »
You know, it's about time you got here, Ben!  I've been curious what you thought of my Akari & Alice Bitchslap ideas. 

Indeed. Comments would be appreciated on anything I've rambled about as well. XD

Well, they should. D:

I'd be scared. I'd also want full access to the next Dojo! for laughs. XD

3829
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 02:39:29 AM »
All these recent posts remind me that I should do an AT list sometime as well. XD

3830
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 01:54:40 AM »
BULL. [parasitic bomb].  Dr. Mario WILL be Playable once more, once I get done with him.  He deserves more than just a Skin Swap, and I'm gonna see to that.

Honestly, I would have done it myself, but my Mario group was 6 frigging people. XD

Him & Lip would be great representatives of Nintendo's puzzle game heritage though.

3831
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 01:48:43 AM »
To be fair, everyone keeps stealing the Daisy tennis spike idea....

Alright, you can have Shiida and I'll take Lethe, deal?

I swear I will never forgive RD's devs for nerfing her.

Deal. Also, I want to believe that Fire Emblem by SSB4 will be worthy of 3 characters (at least). Thing is, that third spot has fierce competition between:

1.) Ike (I love him in Brawl already, so why change a good thing?)
2.) Hector (Could serve to be the heavy hitter Ike currently is, uses an Axe, and is pretty popular)
3.) Lyn (It's [chameleon sting]ing Lyn. Honestly, I wanted her in Brawl just because there are still no damn eastern style swordsmen/samurai influenced swordsmen in the roster, and that's a crime. Also, girl. XD)
4.) Roy (Because although personally, I prefer the Marth, I know that a fully re-worked Roy would be awesome, that and the fan demand would send him straight to the top of the wanted pile.)

So Hypershell, since you're pretty much the only other FE head doing this, who would you pick? I'll probably do a four set from them for the laughs anyway though. XD

Also, I still haven't gotten Radiant Dawn... Damn you Nintendo World for being out of stock the one time I had money for it! XD

3832
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 12:18:15 AM »
I still say Zelda's magical A button arsenal is too much up Micaiah's Light Magic alley.  While I realize everyone and their dog will argue with me on popularity grounds, if I were to pick a female non-sword FE character, I'd go with Shiida, Titania, or Lethe.

Stop reading my mind and posting what I came up with weeks ago. XD

You have NO idea how much I was contemplating putting her into a Smash roster. It'd even make more sense to have Marth & Shiida as the power couple representing Fire Emblem since they're both the series most important firsts (Marth = first Fire Emblem lead, massively popular worldwide at this point thanks to Melee, Brawl and Fire Emblem: Shadow Dragon DS; Shiida = first truly important female in Fire Emblem, has a good bit of popularity herself, and has gained a good deal more with Shadow Dragon DS. Not to mention, staff user.)

Honestly, that should have happened from Melee so the whole Roy isn't from the same game, "Why was he cut?", and working out a SSB4 roster problems wouldn't be so damn difficult to deal with. XD

3833
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 11:56:42 PM »
i've touched up my character list/movelist. i'll use this post to explain my reasoning for the characters.

- Bowser Jr. is there with his paintbrush, representing for the Yoshi camp. he is basically the same as Baby Bowser. and he's the only Baby that would really work.
- Blaziken is there because he's naturally a fighter and would fit in to a fighting game. the Poketeam could use some actual RSE representation as well. and last time i checked, Blaziken was pretty popular.
- Ike stays because he's a lord in 2 games.
- Micaiah is there to add more females and not clutter the game with swordsmen.
- Little Mac is there because he's the most obvious choice.
- Ray is there because lack of Custom Robo is rather surprising.

You are a genius. I was already redoing my list, but your Bowser Jr. idea works waaaay too well. I'mma steal it now. XD

3834
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 07:11:38 PM »
-post-

Thank you so much for putting it into perspective.

3835
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 10:12:23 AM »
Actually, screw it.  I just read it now. 

The A moves seem pretty decent in terms of the Yo-Yo being the primary weapon.  However, I think you have way too many moves that do both decent damage & knockback.  From what it sounds like, he has no real weakness, so to speak.

As for his B moves, as I said, I prefer mine for the main fact that I think my Down B & Forward B make him a little more unique as a character.  However, if the Yo-Yo was his primary weapon of attack, then my Standard B could use more work.

Also, I think my Ultra Psychic Shockwave is more powerful (and possibly more Broken) due to the fact that I don't see Mike jumping up high in order to do it.

Hmm, it does seem like I got carried away with my wording, but for the most part, only the smashes have a high knockback and damage properties. The tilts are meant to play keep away and at most juggle people and keep them in range. The individual A moves are simple enough, though I really like the idea of KOing someone with a dashing "Walking the Dog". So then how would you propose balancing him out without losing the animations and zany nature I had for his style?

My final smash could possibly be more balanced due to the fact that there are only ten explosions. However they all happen one after the other. Think a PK Starstrom where every star that dropped exploded either on contact with the ground, in the air, or on an opponent.

3836
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 09:42:12 AM »
Hmm, that's true. I guess I'm trying too hard to make a universal thread approved list. XD

I'll increase the font now. And done. Be sure to leave comments on the special notes as well. XD

EDIT - I'm going to find some music for that profile in a bit. Artists of RPM, it'd be nice if we could see your renditions of some of these things. 8)

3837
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 09:35:29 AM »
I liked it actually, it's quirky and original. XD

What I'd like to know is what people thought of my overall Mike Jones moveset (not just the specials) and if a 45 person roster would be pushing things too much. I've condensed the list again to 48, but I really can't find 3 characters to axe. XD

3838
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 09:22:45 AM »
a lot of final smashes need to be balanced anyway. I think the smash ball system works well, I just think the insta-KO ones should go. I know they're supers but they could just be high damagers, the whole unavoidable death because I couldn't reach an awkwardly placed smash ball doesn't leave with the feeling that I've been served an honest match.

But FS's do make for great HAHA.

You leave my Critical Hit alone. >_>

It's one thing to smack the [parasitic bomb] out of someone for a insta-KO. It's another thing entirely to set someone up so badly for it that they're scratching their head going WTF (ask PB about my Star Rod to reverse Critical Hit moment), or canceling it early and catching people off guard.

Damn, Marth's Critical Hit is the ultimate mind game. No wonder I like it so much. XD

3839
Forum Games / Re: Praise the above poster!
« on: January 06, 2009, 09:01:48 AM »
Seems like a pretty Ok guy.

3840
Fan Creations / Re: Quickie's Stuff.
« on: January 06, 2009, 08:11:01 AM »
I wish I knew that before I installed the printer. XD  Ah well, I needed the printer installed anyway.

Posted on: January 06, 2009, 05:49:12 AM
Remember CJ009: Havoc From Space, the one that took a Sin City-esque crime noir turn once I got my grubby mitts on it?  Well, I still have character sketches lying around from that (even though it's now long-dead.  Poo.), and here's one of 'em.

A fiery dame with the body of a goddess.  Hitomi Agada.  The kinda dame that'd kiss ya and put a cigarette out in your eye. [/Sam Spade]



 

Amazing. :O

3841
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 07:13:41 AM »
acutally, i'd rather there be a new method of aquiring Final Smashes. the idea of a super meter sounds like a good idea, actually.

Like I said before this plus a crowd cheer mechanic a la PM2 would work wonders.

3842
Gaming / Re: Super Smash Bros. Bitchslap: Character Profile: Mike Jones
« on: January 06, 2009, 06:52:17 AM »
i'd didn't expect him to get in one bit. partly because i'd never even heard of Statropics. unfortunately, Startropics is incredibly unheard of. more people probably knew of Earthbound before Smash 64 than anyone knows about Startropics today. i told my friends that quite a few people wanted to see Mike Jones in. and they said "who?" i told them he came from Startropics, and they never heard of it. and neither have i if you had not brought it up.

then again, Ice Climber is pretty obscure, isn't it?

Hell, I would have settled for an Assist Trophy. He really isn't too obscure if most places I go to, I can find someone advocating for a new appearance from him.

3843
Rockman Series / Re: Ancient Theories/Fanon
« on: January 06, 2009, 06:00:33 AM »
Out of curiosity, am I the only one who thinks it would be better, story wise, to have Dr. Wily just simply having built Zero as his final act of defiance, and simply remain dead?

Honestly, this would have been cool, but all the theories presented so far hardly hint at Wily being outright alive. It seems more like he just has a lasting and somewhat malicious will that superseded death.

3844
Gaming / Re: Sonic Unleashed
« on: January 06, 2009, 05:55:25 AM »
http://www.nightsintodreams.com/forum//index.php?showtopic=3029

WOOOOOOW.

I mean I always said it and thought things weren't as bad as they looked, but damn, this article is blunt. The line about Sonic Team being bored and close minded really hit home for some reason.

3845
Off The Wall / Re: See ya later!/Welcome back!
« on: January 06, 2009, 05:42:41 AM »
I'm in the Those That Care!

I'm on this one too! XD

3846
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 01:18:20 AM »
Ain't that the truth. Actually, not even, Mike is actually athletic in his games! XD

3847
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 06, 2009, 01:13:43 AM »
No, I didn't say that your moveset would make him seem cloned, I just wanted to do something so drastically different that no one could call foul. Yours was actually a good benchmark for mine.

3848
Gaming / Super Smash Bros. Bitchslap: Character Profile: Mike Jones
« on: January 06, 2009, 12:42:22 AM »
*I really wish if i could have gotten someone to do some art for this one, but I don't wanna be a hassle. Here goes!*

"Southpaw receiver and the teenage hero of the southern tropics, Mike Jones joins the fray!"
[/Dojo!!]

Seriously speaking, how many people on this board other than myself, PB & Vixy were all counting on an appearance from Mike, the main protagonist from the StarTropics series (NES), in Brawl? I really can't think of anyone more suited for fully playable in roster than this guy right here for numerous reasons. Some of these include:

- Being a Western influenced ace to the obscure Japanese only characters that get into Smash regularly
- Being another memorable legend of the NES days and (surprisingly) one of the most popular retro characters after Little Mac, Takamaru & Lip
- Having a skill set as diverse or potentially more so than Pit or Link
- Fighting with a Yo-Yo is badass. XD

But enough about the history, now I'm going to do something different. It's time to make a moveset! PB has already tried his hand at it all and while his suggestions are spot on for Mike and his character, there are going to be an infinite number of people screaming "NESS CLONE!" It's for that reason alone why I'd like to take it to the next level.

For my idea, Mike would be a fairly athletic and nimble character, I'd say around Pit's speed with Marth's weight class. This would also mean that he's pretty easy to knock around if you get around his crazy yoyo-fu. His attacks would be fast and could almost become a hassle to watch out for at times. The reasoning for this is due to the fact that in both of his games, he was always referred to as an ace baseball player with a mean pitch. Getting that out of the way, now let's talk about what would make him unique, namely, the fighting style and moves.


Quote
A (Jab - See Forward Pass) - Pitches the plain island star straight forward.

A>A>A Hold (Barrage) - Pitches his Yo-Yo forward in quick succession at varying angles, building up damage similar to Fox's Kicks or Link's old AAA stabs.

Dashing A (
Walking the Dog
)
- Mike runs forward then quickly launches his Yo-Yo forward at a 60 degree angle to the floor. Does average damage but has decent knock back, can KO at high damages if caught in the initial yoyo toss or first few instances of the "Walking The Dog" animation.

Up Tilt  - Quickly throws his yo-yo, now resembling the Morning Star upward and makes it rotate, doing damage like Sonic's up smash.

Forward Tilt - Mike pitches the yo-yo in morning star form forward and it rotates in place damaging in a manner similar to his up tilt before retracting back to himself. This damages enemies while keeping then at bay.

Down Tilt - Mike wraps the yo-yo in its morning star form around his leg and does a
"Skip It"
motion with it gliding along the ground. The end of the yo-yo can meteors in certain situations (i.e. catching an opponent before grabbing the ledge) and the chain can sometimes trip opponents caught in it on the ground. Has a light pop-up effect when hit with the Star part on flat ground.

Forward Smash (Forward Pass) - Mike does a quick & simple forward pass pitch with the Island yo-yo, now donning a Supernova appearance to signify his Smash Attack. Has strong knock back, strong damage and the pull back motion can drag opponents closer to you. The longer you charge, the harder and quicker the hit. The yo-yo animates to reflect this strength (it will start sparking up greater than usual before released).

Up Smash (
Around The World
)
- Mike swings his yo-yo over his head in a wide arc while psychic charging both the chain and Supernova. The greater the charge, the more devastating the effect.

Down Smash - Similar to Ness' downward smash, except Mike's yo-yo darts forward first then back and has a faster motion. Mike does a small hop animation as the yo-yo travels under him. It also retains the the Supernova properties of sparking up due to being a Smash attack. Has a great horizontal knock back and damage.

Neutral Air - Does a somesault with his morning star out and swings it in a sweeping somersault motion. (Think MetaKnight's nair but with the base yo-yo's reach)

Forward Air - CLEATS! More specifically, does a jumping full body kick reminiscent of Mario & Luigi's Forward Air from Smash Bros. 64.

Back Air - Back kick like Fox's Brawl bair using his cleats.

Down Air - A twirling kick much like Mario's old drill kick that racks up moderate damage. The last hit has a weak spike effect.

Grab - Mike just runs up to them and grabs them Yusuke (Yu Yu Hakusho) style.

Grab Attack - Mike casually slings the yoyo at their face while holding them with the other arm.

Back Throw - Mike tosses the character behind him and brings the island yoyo up to swat them away.

Forward Throw - Mike throws the opponent by their shirt forward.

Upward Throw - Mike throws them moderately high then shoots a volley of small psychic flash bombs at them all at once with his slingshot.

Down Throw - Mike jumps on top of them and stomps them (a la Kirby) with his cleats.

B Special (Pitch) - Mike will reach into his pocket and toss a Wonder Horsehide baseball at an opponent. The longer you hold B, the harder the pitch. Sometimes, he might pull out a surprise weapon such as a burning ember (longer he holds this, the more fire damage he takes), bolas which can tangle a person up (try this to someone recovering if you want to lose a friend), a dagger or fake out and use the fast and unpredictable Psychic Flash (which has a tiny firecracker effect). Then there's always the chance of him hurling a pebble at someone for 1 damage and no flinching. It's all a game of chance. Has minimal to good knock back and damage.

Forward B (Ax Smash or Two Step Draw) - Mike will dash forward with either an ancient caveman's Ax, a dagger or a katana from the nearby hammer space and do a dashing attack. A clubbing smash with the Ax, a poking stab with the dagger or a draw and swing with the katana.

Up B (Anklet Jump) - With wings on his shoes, Mike takes a mighty leap forward with his knee extended creating a pressure effect like Wolf's. Opponents are dealt one solid upward blow instead of being carried though. The wings then flap and keep his forward momentum up for recovery purposes.

Down B (Mirror Palms) - Mike makes a gesture like Mr. Mime in the Pokemon anime and an Aegis Reflector styled barrier that reflects projectiles is put in place in front of himself.

Final Smash: Ultra Psychic Shockwave - Mike tosses a psychic charge forward like a molotov cocktail that explodes with an electrical effect multiple times over a wide area.

Taunts
- Mike jumps in place twice mimicking his NES jumping sprite
- Mike takes out a "Try Your Luck" sign that rotates and reveals either a Smash logo, his series logo or a "+1" after the spin. This is in reference to how Try Your Luck signs in the series were guessing games involving him spinning a sign.
- A sound like someone going "ring ring" is heard and Mike looks for a phone on himself before a thought cloud appears over his head and Mica (the guide for all of Startropics 2 and princess saved in StarTropics 1) looks at him scramble mischeviously.

Now then, the little touches. Whenever Mike Jones uses the Smash Attack with the homerun bat, you should hear the classic bat SFX from StarTropics 1, his jumping SFX carries over from the NES game, especially in his landing from his UpB where the "Stepped on a Switch" sound would play, and his taunts HAVE to be him doing the jump like his old sprite, pulling out a Try-Your Luck Sign with a Smash, StarTropics, and Nintendo logo on it, and the last one would be him walking the dog in place with a mischevious grin on his face. Keeping with the series tradition though, if he plays in a level with a lot of water and swimming involved, he'll drown almost instantly at which time you'd see his lost a life spirit float out of the water.

His victory theme would be a grander and edited for Smash remaster of the first theme in this video.
One of his victory poses would be him talking to the crowd and getting interrupted by Mica telepathically. XD


Whew, that took the longest to get right. I had to boot up my games to get some extra details. XD

Now then, let me just close this ridiculously long and fanboy post by saying that PB & Sparky win this thread.

3849
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: January 05, 2009, 10:51:41 PM »
-post-

I see StarTropics and Kid Icarus. You have done your part in telling Nintendo we want these series still. XD

3850
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 05, 2009, 10:49:24 PM »
Agreed on Wolf PB and Sato, honestly, I still need to re-work my thoughts on everything there. There's a bunch of stuff I'm gonna comment on after I get this character profile done and then it's back to me narrowing that list down again.

Also, PT, Lucario & Toon Link were never meant to be "replaced", I only said that with the upcoming Zelda Wii, it remains to be seen whether or not the Triforce Trio will get another visual update (highly likely) and if a new 4th Smash worthy character will come from it (again highly likely). As for PT & Lucario, I left those Pokemon rep spots purposely empty because I can't speculate [parasitic bomb] regarding how things turn out there. There are too many situationals to take into account. One of them is actually meant to represent the new PT and their Pokemon should they be getting any.

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