*I really wish if i could have gotten someone to do some art for this one, but I don't wanna be a hassle. Here goes!*
"Southpaw receiver and the teenage hero of the southern tropics, Mike Jones joins the fray!"
[/Dojo!!]
Seriously speaking, how many people on this board other than myself, PB & Vixy were all counting on an appearance from Mike, the main protagonist from the StarTropics series (NES), in Brawl? I really can't think of anyone more suited for fully playable in roster than this guy right here for numerous reasons. Some of these include:
- Being a Western influenced ace to the obscure Japanese only characters that get into Smash regularly
- Being another memorable legend of the NES days and (surprisingly) one of the most popular retro characters after Little Mac, Takamaru & Lip
- Having a skill set as diverse or potentially more so than Pit or Link
- Fighting with a Yo-Yo is badass.

But enough about the history, now I'm going to do something different. It's time to make a moveset! PB has already tried his hand at it all and while his suggestions are spot on for Mike and his character, there are going to be an infinite number of people screaming "NESS CLONE!" It's for that reason alone why I'd like to take it to the next level.
For my idea, Mike would be a fairly athletic and nimble character, I'd say around Pit's speed with Marth's weight class. This would also mean that he's pretty easy to knock around if you get around his crazy yoyo-fu. His attacks would be fast and could almost become a hassle to watch out for at times. The reasoning for this is due to the fact that in both of his games, he was always referred to as an ace baseball player with a mean pitch. Getting that out of the way, now let's talk about what would make him unique, namely, the fighting style and moves.
A (Jab - See Forward Pass) - Pitches the plain island star straight forward.
A>A>A Hold (Barrage) - Pitches his Yo-Yo forward in quick succession at varying angles, building up damage similar to Fox's Kicks or Link's old AAA stabs.
Dashing A (
) - Mike runs forward then quickly launches his Yo-Yo forward at a 60 degree angle to the floor. Does average damage but has decent knock back, can KO at high damages if caught in the initial yoyo toss or first few instances of the "Walking The Dog" animation.
Up Tilt - Quickly throws his yo-yo, now resembling the Morning Star upward and makes it rotate, doing damage like Sonic's up smash.
Forward Tilt - Mike pitches the yo-yo in morning star form forward and it rotates in place damaging in a manner similar to his up tilt before retracting back to himself. This damages enemies while keeping then at bay.
Down Tilt - Mike wraps the yo-yo in its morning star form around his leg and does a
motion with it gliding along the ground. The end of the yo-yo can meteors in certain situations (i.e. catching an opponent before grabbing the ledge) and the chain can sometimes trip opponents caught in it on the ground. Has a light pop-up effect when hit with the Star part on flat ground.
Forward Smash (Forward Pass) - Mike does a quick & simple forward pass pitch with the Island yo-yo, now donning a Supernova appearance to signify his Smash Attack. Has strong knock back, strong damage and the pull back motion can drag opponents closer to you. The longer you charge, the harder and quicker the hit. The yo-yo animates to reflect this strength (it will start sparking up greater than usual before released).
Up Smash (
) - Mike swings his yo-yo over his head in a wide arc while psychic charging both the chain and Supernova. The greater the charge, the more devastating the effect.
Down Smash - Similar to Ness' downward smash, except Mike's yo-yo darts forward first then back and has a faster motion. Mike does a small hop animation as the yo-yo travels under him. It also retains the the Supernova properties of sparking up due to being a Smash attack. Has a great horizontal knock back and damage.
Neutral Air - Does a somesault with his morning star out and swings it in a sweeping somersault motion. (Think MetaKnight's nair but with the base yo-yo's reach)
Forward Air - CLEATS! More specifically, does a jumping full body kick reminiscent of Mario & Luigi's Forward Air from Smash Bros. 64.
Back Air - Back kick like Fox's Brawl bair using his cleats.
Down Air - A twirling kick much like Mario's old drill kick that racks up moderate damage. The last hit has a weak spike effect.
Grab - Mike just runs up to them and grabs them Yusuke (Yu Yu Hakusho) style.
Grab Attack - Mike casually slings the yoyo at their face while holding them with the other arm.
Back Throw - Mike tosses the character behind him and brings the island yoyo up to swat them away.
Forward Throw - Mike throws the opponent by their shirt forward.
Upward Throw - Mike throws them moderately high then shoots a volley of small psychic flash bombs at them all at once with his slingshot.
Down Throw - Mike jumps on top of them and stomps them (a la Kirby) with his cleats.
B Special (Pitch) - Mike will reach into his pocket and toss a Wonder Horsehide baseball at an opponent. The longer you hold B, the harder the pitch. Sometimes, he might pull out a surprise weapon such as a burning ember (longer he holds this, the more fire damage he takes), bolas which can tangle a person up (try this to someone recovering if you want to lose a friend), a dagger or fake out and use the fast and unpredictable Psychic Flash (which has a tiny firecracker effect). Then there's always the chance of him hurling a pebble at someone for 1 damage and no flinching. It's all a game of chance. Has minimal to good knock back and damage.
Forward B (Ax Smash or Two Step Draw) - Mike will dash forward with either an ancient caveman's Ax, a dagger or a katana from the nearby hammer space and do a dashing attack. A clubbing smash with the Ax, a poking stab with the dagger or a draw and swing with the katana.
Up B (Anklet Jump) - With wings on his shoes, Mike takes a mighty leap forward with his knee extended creating a pressure effect like Wolf's. Opponents are dealt one solid upward blow instead of being carried though. The wings then flap and keep his forward momentum up for recovery purposes.
Down B (Mirror Palms) - Mike makes a gesture like Mr. Mime in the Pokemon anime and an Aegis Reflector styled barrier that reflects projectiles is put in place in front of himself.
Final Smash: Ultra Psychic Shockwave - Mike tosses a psychic charge forward like a molotov cocktail that explodes with an electrical effect multiple times over a wide area.
Taunts
- Mike jumps in place twice mimicking his NES jumping sprite
- Mike takes out a "Try Your Luck" sign that rotates and reveals either a Smash logo, his series logo or a "+1" after the spin. This is in reference to how Try Your Luck signs in the series were guessing games involving him spinning a sign.
- A sound like someone going "ring ring" is heard and Mike looks for a phone on himself before a thought cloud appears over his head and Mica (the guide for all of Startropics 2 and princess saved in StarTropics 1) looks at him scramble mischeviously.
Now then, the little touches. Whenever Mike Jones uses the Smash Attack with the homerun bat, you should hear the classic bat SFX from StarTropics 1, his jumping SFX carries over from the NES game, especially in his landing from his UpB where the "Stepped on a Switch" sound would play, and his taunts HAVE to be him doing the jump like his old sprite, pulling out a Try-Your Luck Sign with a Smash, StarTropics, and Nintendo logo on it, and the last one would be him walking the dog in place with a mischevious grin on his face. Keeping with the series tradition though, if he plays in a level with a lot of water and swimming involved, he'll drown almost instantly at which time you'd see his lost a life spirit float out of the water.
One of his victory poses would be him talking to the crowd and getting interrupted by Mica telepathically. 
Whew, that took the longest to get right. I had to boot up my games to get some extra details. 
Now then, let me just close this ridiculously long and fanboy post by saying that PB & Sparky win this thread.