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Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:18:50 PM »
Two things, one Vixy, you've opened Pandora's [tornado fang]ing Box posting this one. 
I would have done it but only after I got the full story on the whole thing. Secondly:
[NeoGAF Pro-Nintendo Logic Activate!]
Not to single you out, but what it sounds like you're proposing is to basically forget this whole segment of the market who have never touched a game before in their lives and have proven themselves to be open to all different kinds of experiences "casual", "mainstream", or "hardcore" in order to pander to the niche and incredibly finicky hardcore gamers hand and foot. Mind you, this is how the Gamecube failed (granted it still brought in a good profit, it almost completely evaporated Nintendo's mind share to the public). You also have to keep in mind that now, more than ever, turning a profit takes a massive priority. I have a few qualms with this mindset myself, but hey what can you do? You also speak of their experiments as if it isn't in Nintendo's history to experiment and come up with some crazy [parasitic bomb] (i.e. "Ultra 64", SNES CD which led to the Playstation's birth by extension, [tornado fang]ing Donkey Kong which saved gaming period in the 80s, etc.). I'll wait before casting any judgements.
[/rant]
[gamer]
Still, for what little I understand of this patent, it seems like Nintendo is really creating one hell of a risky design choice with this experiment. Now instead of figuring out things by ourselves, the meat & core reason most of us play games, there's going to be a system of worldwide replays for a certain game spoiling how something might be tackled.
[/gamer]
But hell, all of this doesn't mean [parasitic bomb] to me if the games are great.

I would have done it but only after I got the full story on the whole thing. Secondly:
Seriously, despite their quite remarkable and noble intentions, Nintendo somewhat begins to [acid burst] me off regarding their casual gamer politics since they launched the Wii. Innovations are good and all, but in my opinion, Nintendo should stop all this experimental stuff. Well, the Japanese will most likely love it, but it annoys me somewhat.
[NeoGAF Pro-Nintendo Logic Activate!]
Not to single you out, but what it sounds like you're proposing is to basically forget this whole segment of the market who have never touched a game before in their lives and have proven themselves to be open to all different kinds of experiences "casual", "mainstream", or "hardcore" in order to pander to the niche and incredibly finicky hardcore gamers hand and foot. Mind you, this is how the Gamecube failed (granted it still brought in a good profit, it almost completely evaporated Nintendo's mind share to the public). You also have to keep in mind that now, more than ever, turning a profit takes a massive priority. I have a few qualms with this mindset myself, but hey what can you do? You also speak of their experiments as if it isn't in Nintendo's history to experiment and come up with some crazy [parasitic bomb] (i.e. "Ultra 64", SNES CD which led to the Playstation's birth by extension, [tornado fang]ing Donkey Kong which saved gaming period in the 80s, etc.). I'll wait before casting any judgements.
[/rant]
[gamer]
Still, for what little I understand of this patent, it seems like Nintendo is really creating one hell of a risky design choice with this experiment. Now instead of figuring out things by ourselves, the meat & core reason most of us play games, there's going to be a system of worldwide replays for a certain game spoiling how something might be tackled.
[/gamer]
But hell, all of this doesn't mean [parasitic bomb] to me if the games are great.



