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Messages - Jericho

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3751
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 04:17:33 AM »
Amazing. First off PB, how did you win that first battle on Battlefield? Secondly, Marth needs fast falling in order to be deadly dammit. ;___;

3752
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 04:02:55 AM »
Wow, the lag in that match was terrible. I accidentally brought up the pause option but couldn't get out of it for some time. If I couldn't use that last mercy smash, I'd have been so mad. XD

3753
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 03:42:36 AM »
Note to self: stop posting on the second channel my laptop's plugged into if I want to make it to next match fresh and ready to fight. XD

3754
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 03:38:16 AM »
Holy crap, all of that brilliant gameplay and I still didn't win. That PB spike at the beginning was legendary. XD

BTW PB the universe hates you playing as Marth it seems. XD

3755
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 03:33:35 AM »
Same with me actually. it makes fast falls that much harder for me.

3756
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 03:24:32 AM »
Damn, items were out with a vengeance for you PB. XD

3757
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 03:08:26 AM »
I was just about to ask what was up with the connection when I ealized that silly me had uTorrent up. -u-'

Room's up again.

3758
Gaming / Re: Golden Sun
« on: January 10, 2009, 12:03:42 AM »
Randomly, does anyone know if there's an official artbook or random scanned art from this series?

3759
Gaming / Re: Golden Sun
« on: January 09, 2009, 11:21:43 PM »
This is another one of those gems I missed out on due to circumstance. There's hope for a sequel though as the series isn't forgotten and Camelot wants to make another one. As for me, I guess I should get to hunting for em.

I remember the graphics blew my mind away on the early days of the Game Boy Advance, and still look fantastic today. Also it spawned
ONE OF THE MOST AWESOME COMMERCIALS EVER


[tornado fang], I remember this one and the snowboarding in church commercials as some of the best stuff from the early GBA days. Still though the "Who Are You?" commercials were easily some of the best commercials ever.

3760
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 11:15:28 PM »
...Valkyrie Chronicles...

VALKRYIA CHRONICLES. Get it right! (I have to defend this brilliant game one way or another. XD)

Also, you actually didn't disagree with what I was saying before about my movie industry = video game industry comparison, you fleshed it out further than I did, and I completely agree.

3761
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:48:14 PM »
Nowadays I get the feeling that games were made with more love and care back in the old days than they are today.

Of. Course. They. Were!

Nowadays, the gaming industry can be compared to the movie industry in the idea that all focus goes to one type or particular game and the stragglers are just shoddy works left to die. There is no amazing creativity, just "what the [tornado fang] can I rally off of in order to turn a quick buck?" Sure, you can say that it's the nature of all business, but something about the video game industry sounds like it should have already found a way above this.

3762
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:41:47 PM »
I am truly of the belief, nostalgia aside even, that those games were infinitely more creative and daring than most things we've seen so far.

The potential is there to surpass it all though. In the meantime, just pick and play everything, find something you like and compliment the makers of the gems, why is that so hard to do?

3763
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:34:09 PM »
That's truly not even the best way to emphasize this issue HyperSonic. Remember the 90s that people so fondly note for great and varied experiences in gaming? Around that time, the main video gaming demographic was aged 6~16 (don't quote me completely on this, I'll update with relevant info), i.e. people were developing games aimed mainly at kids who were too young to judge games for having off pixels, bad art or not enough Mode 7/Blast Processing. So while you still had your crap, the gems were true gems that ANYONE could appreciate.

Fast forward to now where the target is a primarily older dominated group age 18~34. Now this group believes themselves to be entitled to a certain type and degree of game at all times. They might have existed in the past before, but now due to their profound numbers the market has no choice but to cater to them more if they hope to make a profit. This in turn leads to stifled variety on top of a lot of other issues when the elitism starts dictating what makes a good game period. It's disgusting to say the least and I have a profound resentment for this because it's these people that are killing gaming.

I mean, don't get me wrong.  I 100% Love my Wii.  I have more games for it than I do my 360 & PS3 combined.  However, do I enjoy it more than my SNES or N64?  Probably not. 

I mean, take Mario Kart Wii for example.  They tried new ideas.  Some I liked and some I hated.  It's by no means a better game than Mario Kart 64, and it never will be (MK64 bias aside).  But, they do have to try to be innovative.  It's how the industry grows, and the industry always has to grow.  I'll sometimes agree with it and I sometimes won't, but I understand the need to try to grow. 

Honestly, it's that need to grow and evolve that I've always found interesting with the video game market primarily, but al this gen has shown me is that it's going to take QUITE some time before anyone can hope to top the SNES/Genesis or N64/PSX/Saturn days.

3764
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: January 09, 2009, 10:24:18 PM »
I ACCIDENTALLY MY WHOLE SIGNATURE

THEN WHO WAS PHONE?

3765
Gaming / Re: The "What are you currently playing?" Thread
« on: January 09, 2009, 10:21:33 PM »
Playin' some Super Mario Bros. 3 here and loving it. owo

3766
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:19:07 PM »
Bah, to me, such stuff is uncessary. And Nintendo apparently fails to get Star Fox done right since 64 anyway. I would have instantly bought a DS solely for Command but when I heard that you do everything with that stupid pen, I pretty much lost faith in Nintendo. Maybe I'm just to ignorant to innovation, but from my standpoint, Nintendo is pushing me away and towards the competion because they seek new ways of playing games. I got a PSP instead of a DS and a 360 instead of a Wii, simply because on these I can still play it the way I want games to be.

May I ask you a question though? How far into the future do you see yourself playing games in the same manner over and over again? You'll probably tell me as long as you can, but admit it every now and again, there are some interesting ways that typical control pad games can be freshened up. This is what Nintendo is trying to get right at this time. Execution is only in the infancy stages (hence so many big stinkers and waggle/touch fests where normal controls would have been fine) but the results are already in though, more people think that it's better to have an interesting interface and gameplay than bigger and better everything.

My opinion is however that we should get a balance of big highly enjoyable games and great new ways to play/enhance gameplay. That's a pipe dream as long as everyone sees themselves on two sides of the spectrum instead of just gamers.

Oh, I think we all do at times. 

Quoted for everlasting preservation.

3767
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:05:58 PM »
I never got a chance to play it. :'(

It only sounded like story and amount of time flying were the only two criticisms though. Maybe floaty Arwing physics. '>.>

3768
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:04:24 PM »
If it's anything like Powersliding with the Wii Wheel, it would be a disaster.

The StarFox/Star Fox 64 side of me says to just play using the Wii Remote and Nunchuk, no pointing at the screen to shoot, waggling to Aileron (barrel roll), etc.

More than likely, this will be an option as well. However, seriously, MotionPlus and Star Fox just sound right for one another imo.

3769
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:56:37 PM »
I disagree.  If this game offers perfect hand movement, and a new Star Fox comes out with the Option to use the Wii-Mote like a Flight Stick, the "hardcore" will do a [tornado fang]ing barrel roll with that thing!

I wanted to comment on HyperSonic's comment, so thank you for bringing it back to light. You do realize that Nintendo heavily compromised the WiiMote from it's unveiling to it's actual production due t the parts being too expensive, right? We would be talking 100 dollars for a complete WiiMote+Nunchuk setup versus the $60 now, and even that was too high for them in hindsight. There's an article on this where Miyamoto & Iwata stated that they were kinda saddened that they had to tweak the specs of the Wii but they did so in order to make sure it wouldn't alienate the market. I don't know about you, but coming from a gen like last in Nintendo's situation with unstable enough legs market wise, I'd say they made the right choice.

And yes, if Sin & Punishment 2 is the shooter appetizer for a StarFox 64 topping StarFox Wii WITH MotionPlus support, I will trust my instincts and break through that fleet to the nearest damn retailer and buy two copies for the hell of it. XD

I said the rest of the members. >U<

I'd better not be one of those members. XD

3770
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:48:01 PM »
See, Metroid is [tornado fang]ing awesome with the amount of potential it has... Hey wait, we're supposed to be debating patents in here! XD

3771
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:45:10 PM »
My [tornado fang]ing God, RPM is moving too fast for me to develop an opinion! XD

Game -- Play through the game normally. Hint system is available but not forced. So hardcore gamers could just play the game regularly and enjoy the challenge while more casual gamers can get hints if they get really stuck


So wait...You HAVE used Online Gameplay vids to get through games, and your gripe with Nintendo is that they are giving you the OPTION to view it?  That's hypocritical.  What you're saying is that regular gamers can offer helpful vids, but the companies that make the game can't?

This is pretty much the way I see it all. If we're attacking Nintendo for putting a service like this in their game, someone fire up the Delorean so we can remove Game Genies & Player's Guides from the past as well. The idea is it's up to you to find it and use it.

Posted on: January 09, 2009, 03:44:45 PM
The last living Metroid after Fusion is Samus.

The most logical scenario will be -Samus Vs. the Federation-

THEN where does it go?

*dun dun*

3772
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:37:49 PM »
Nintendo's best selling, story-heaviest franchises are Metroid and Zelda. Metroid is pretty much dead (unless they revive it for this, LOL keep dreaming). And even Zelda is not so deep.

Anyway. I'm already tired of debating this. So I will just say one more thing:

I am happy that the 'video mode' is not mandatory, because there's no way I will ever use that for a game I'm interested in.

10000x this.

Also Metroid. ;____________;

EDIT - You know something else that came to mind? Nintendo has a metric shitton of patented ideas good, bad and in between that have never hit the public. I will ROFL so hard if this all turns out to be Shiggy [tornado fang]ing with us all. XD

3773
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:33:03 PM »
I think I'm going to bail out of this topic for a while, mainly because my funny ribs and sarcasm might be hard to detect at times. XD

Aren't you late Jelly? Acid already bet his complete ass that this was for the newest Zelda.

Yeah, I just looked back there and saw it. "You're too sloooow!".gif

3774
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:29:04 PM »
The biggest problem is:

How many developers besides Nintendo will actually support this?

I think this is going to be a strict Nintendo thing for a while. Here's food for the thought though, if this is really going to be showing up sooner as opposed to later in games, what games in particular shall use them?

*Points to the patent diagrams using funny mock-ups of The Legend of Zelda. You know that's what is was, don't argue. XD*

Stealth Zelda Wii hint confirmed?

3775
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:26:16 PM »
But how is it going to be spoiling it?  You simply don't look. 

See, this is the important thing. "Hardcore" get their balls grabbed and thrown down stairs while "casuals" get to at least say they experienced the game. But you think teh internet liek casualz? 8D

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