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Messages - Jericho

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3726
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: January 13, 2009, 02:37:22 AM »
That's infinitely better than being a "Hedgehog from light years in the future". XD

3727
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 13, 2009, 01:55:03 AM »

repost...

Repost or not, this is the winner of this page. XD

3728
Fan Creations / Re: SUBTART (RATED R)
« on: January 13, 2009, 01:53:28 AM »
And with this, RPM's awesome rating jumped up another 3 points. XD

Also, stretchy titties are stretchy. 8D

3729
Gaming / Re: Sonic Unleashed
« on: January 12, 2009, 03:25:53 AM »
I still have yet to hear the Empire City & Savannah Citadel themes since I haven't found all of the songs ripped yet. Still though, this soundtrack is in the upper echelons of video games imo.

3730
Gaming / Re: Sonic Unleashed
« on: January 12, 2009, 01:51:13 AM »
If we're talking about night time music now, let me just put in my two cents and say that Spagonia (Rooftop Run Zone) Night is one of the godliest songs on the OST. Something about the accordion and where they used it really made the song for me. XD

3731
Fan Creations / Re: Asvelbucket Electric Boogaloo
« on: January 12, 2009, 01:29:55 AM »
See, I so wish I was born about 15 years earlier. I mean, I missed so much cool stuff. I missed lawn darts. Lawn darts.

Also, three out of those four bands are my favorites of all time. Hint: They were the ones with less than five members. :P

So, here's an attempt at 32-bit spriting that *gasp* ISN'T Fire Emblem! It's the first time I've been remotely satisfied with this style. I've tried it several times before and failed. I still need to work on his upper body, though, and that arm on our left just won't position right, but whatevs.



Oh mah lord, this one's fabulously awesome. XD

3732
Fan Creations / Re: Neo Secret Files and Origins
« on: January 12, 2009, 01:23:02 AM »
So I think it's safe to say that I'm gonna go back and revise a good chunk of my profile now so that things sound and work better for my character(s). I'll say thanks for the inspiration beforehand though.

3733
Fan Creations / Re: Neo Secret Files and Origins
« on: January 11, 2009, 11:17:31 PM »
Kick ass Ares. I've gotta say, when you put your mind to it, crazy [parasitic bomb] gets done. XD

Overall, great read.

3734
Entertainment / Re: What are you listening to?
« on: January 11, 2009, 07:31:09 AM »
Jungle of Massacre (Master Mix) - Noriyuki Asakura [Rurouni Kenshin: The Director's Collection]

a.k.a. Theme of a kick ass fight sequence. XD

3735
Gaming / Re: What makes a good 2-d Platformer ?
« on: January 11, 2009, 07:15:46 AM »
Uh, I think I'mma have to shoot someone in this thread, namely Da Dood. Sorry, but SMB3 IS the 2D Platformer. I'll even go so far as to say that it's the benchmark to judge whether or not your 2D platformer is good or "JESUS CHRIST YESSSS!" good. End of discussion. XD

If it helps things out any, Donkey Kong Country 2 is ranked 4th on my Favorite Games Ever list and third behind Sonic CD/3+Knuckles on my favorite 2D Platformers list.

3736
Gaming / Re: Protect Missions: The Unbridled Joy
« on: January 11, 2009, 07:03:28 AM »
Metroid Prime 3: Corruption. Pirate Homeworld (YOU ALL SHOULD KNOW WHAT PART, ESPECIALLY IN HYPERMODE.)
Mega Man Zero. Desert. The vultures are evil. :|

Honestly, I can't understand why fetch quests are so loathed when Protect Missions are infinitely more ARGH inducing.

EDIT - I'll throw this out there, but only as a reference to my younger days. Venom Red Route in SF64 was a pain in the ass when I first started the game and got there. XD

3737
Fan Creations / Re: Vixy Randomness~
« on: January 11, 2009, 06:08:54 AM »
Malon maybe?

3738
Fan Creations / Re: Vixy Randomness~
« on: January 11, 2009, 05:41:01 AM »
So then, I wonder who I am in all of this? 8D

Hammer Sis!

Or Hammer Mata!

Or put a saddle on her, and make her Nekoshi!

The innuendo is great with all three of these. XD

3739
Gaming / Re: Zelda FAQ: Let´s summerize everything from OoT till TP.
« on: January 11, 2009, 05:38:50 AM »
Sweet mother of God, you know there's nothing to talk about when trying to piece together the Zelda time line becomes a heated debate. XD

3740
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 11, 2009, 05:27:16 AM »
Taiyo, if you were around GameFAQ's Tatsunoko vs. Capcom boards for the last few months, you would have at least built up some level of tolerance by now!  8D

It was bad?

Then again, NOTHING could ever be as bad as Smashboards during the Brawl hype.

3741
Gaming / Re: Zelda FAQ: Let´s summerize everything from OoT till TP.
« on: January 11, 2009, 12:44:53 AM »
Figure out the Mario timeline, I dare you.

The world isn't ready for this. Also, I am absolutely shocked that no one has sarcastically drawn a picture of the Zelda cast in summer yet. XD

3742
Rockman Series / Re: Coro Coro Contest Possibly Revealed
« on: January 10, 2009, 08:02:06 PM »
Time to spam some Legends love.

2009, year of Legends (or Command Mission)! XD

3743
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 10, 2009, 07:42:09 PM »
I think people are just looking for controversies with them after the Wii's very existence rocked the boat.  I mean, honestly, this patent is pretty mundane.  In and of itself it means jack squat to us.  But watching everyone react to it?  Priceless.

Insert Shiggy Just As Planned pic here.

Nintendo's Fall Conference shows why E3 is totally useless now. 

And hey, look at the discussion we all had about just the idea of the patent.  At least Ninty got us talking!  XD

I find it hilarious that E2.5 has only existed for two years and made everyone bail out, meanwhile, E3 '09 from insider reports seems to be going back to the style that made E3 2006 so awesome. God, how I loved live feed from E3 2006. XD

3744
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 10, 2009, 07:18:24 PM »
Honestly, after all that happened after last year's E3, I'd SERIOUSLY love if they didn't create anymore.

StarTropics 3 and a StarFox that kills StarFox 64 in terms of how good it is, THEN you can propose something like this. XD

3745
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 10, 2009, 06:58:34 PM »
Honestly, I love the controversy. It's good to mix things up and "up end tea tables" more often. XD

3746
Off The Wall / Re: It's that time of night again...
« on: January 10, 2009, 06:38:07 PM »
Honestly, I have the weirdest sleep/awake schedule ever. Whenever my head hits the pillow, add 6 ~ 9 hours to that and that's how long I'm asleep for, whenever I don't have to force my ass up to go to classes.

I will say though that lately, I'll be up from 12PM to 4AM the latest. XD

3747
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 10, 2009, 06:29:29 PM »
OK, it would seem as though more people and developers are starting to put in little bits of thought on this patent. Kotaku has a few choice quotes from 4 big name devs who have varying opinions on this new design idea:

Quote
Ben Mattes, Producer of Ubisoft's Prince of Persia
"I read through it quickly, but I'm not sure I fully understand it yet. It makes sense to me in a purely linear game, but as soon as we get sand-box, or even remotely open ended, the number of variables would seem to invalidate the potential of this system.

"ie: I'm in Fallout3 and have focused energy on sneak and unarmed combat. If I'm in a particular point in the game I can't pass, and I use this system, what 'recording' could the game know to use? It can't possibly have developer walkthroughs of all possible configurations of a character and strategies to pass through each in-game challenge. More likely as not, it would have one 'right' way to pass through a particular challenge...

"That said, as I think our work on POP probably helps demonstrate, we're all for the idea of finding ways to help non-core gamers experience (and finish) the type of games that have traditionally only been available to a select 'few' (relatively speaking, of course). If everyone out there who owns a Wii were to play and love RE5, you can bet that the budget Capcom would have available for RE6 would allow them to create something even more spectacular."

Todd Howard, Game Director, Bethesda
"Most people stop playing a certain game because they get frustrated or confused by what the game wants them to do. It becomes work and frustration, as opposed to ‘playtime.’ This idea clearly tries to alleviate that. It’s much like passing the controller to someone who knows the game really well, so you can move ahead or simply enjoy the story. It’s the classic ‘challenge or entertain’ issue that designers often deal with. I think there’s a lot of ways around that, and remained confused by what people are actually allowed to patent these days."

Jonathan Blow, Creator, Braid
"Based just on reading your posting... I don't know. I mean, it's an okay idea for a developer to have a way to show you through various parts of the game I guess, to show you side-quests you missed or whatever. I'd like to see someone try that. But as a general paradigm for playing games there are a lot of problems.

"The defining characteristic of a game is that you play it. If, in order for games to be accessible to a wider audience, we need to make it so that most people can skip over the playing it part, then what that really means is that our medium sucks. If you have to elide the basic property of your medium to make experiences in that medium desirable, then the medium itself is questionable at a very deep level.

"The proper solution is to start producing games that don't have this kind of problem — not to create the problem, then band-aid over it and hope people still have a good experience.

"The way you phrase it — "moving developers away from the notion of beginning, middle and end" — sounds cool, I would like to see more of that. But that is something that has to be a core component of the game's design. Just because you have random access to a linear experience doesn't make the experience nonlinear. You can skip to any part of a DVD movie that you want, but that doesn't mean the movie has gone away from the notion of beginning, middle, and end, you know?

"Unless you are drawing this conclusion from something I missed or that is in the original patent application, which I haven't read..."

Michael Wilford, CEO Twisted Pixel Games
"Kind Code is an interesting idea that is squarely aimed at reaching non-gamers. In fact, we often debate internally about ways to make gaming as culturally relevant as film or literature. Perhaps it's just a matter of time, or perhaps there are some systemic flaws in the way games are made and presented. Something like Kind Code, if done right, could be a way to reach anyone with your content without requiring them to be accomplished video game players.

However, if Kind Code is intended as a general solution that adds Digest Mode to all games, that might be like putting training wheels on all bicycles, including Lance Armstrong's. As long as the functionality can be tightly integrated into the right places in the right games, it could be the way to truly open gaming up to everyone. I'm sure we could find ways to use it in our character-driven games and make more people enjoy and laugh at our stuff than otherwise possible."

Honestly, I'm still lost as hell. I also, strangely, agree with everything said above. This istruly something that has me scratiching my head and 100% on the fence.

Discuss. Also, here's the Kotaku article linked.

3748
Gaming / Re: Golden Sun
« on: January 10, 2009, 06:36:43 AM »
I have fond memories of the multiplayer battle mode and how some friends would dare try to beat me... only to get their asses handed to them almost immediately. I think the only time I've ever come close to losing was when one of them started the battle right away with Charon and it insta-killed two of the three people in my party.

Unfortunately for him, the person left over was my healer and packed some very potent defense. That aside, I would always take out their healer's first, usually pretty quickly, and then rip apart whoever they used as support. Summoning was for pussies when Isaac was a Ninja Master who can randomly one-hit-kill with Annihilation or smack the sun into people with the Sol Blade.

This post randomly makes me want the game more and wish that Issac was a playable in Brawl. He sounds bad ass. XD

3749
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 05:23:12 AM »
FFFFFFFFFFFFF

That ending was unexpected. XD

Posted on: January 09, 2009, 11:02:26 PM
LOL. WUT. XD

Posted on: January 10, 2009, 05:11:17
WHAT THE [tornado fang].

I HAAAAAATE THAT LEVEL. D<

3750
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 04:21:38 AM »
It's like I'm not even there.

...

Why did you drop out? Also, WTF at the lag in that match. Every Smash attack opening failed me.

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