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Messages - Jericho

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3201
Fan Creations / Re: Tsuyoshi's Thread of stuff
« on: April 16, 2009, 12:27:36 AM »
You guys get it first:
It Might Be A Comic #27 Rocket Sled

Comic Genesis gets it on the 30th of April.

That last panel is a work of genius. The expression is on point. XD

3202
Anime & Manga / Re: Sengoku Basara
« on: April 16, 2009, 12:26:36 AM »


This show has [tornado fang]ing awesome horses

Revenge of wallslide/wallrun? XD

3203
Fan Creations / Re: Marnic's Oekaki works.
« on: April 16, 2009, 12:22:24 AM »
8D I'm an ass man!

Ass Lovers Defense Force assemble! XD

Also, great work Marnic. Hope to see more from ya in the future.

3204
Gaming / Re: FF: Crystal Chronicles: The Crystal Bearers
« on: April 16, 2009, 12:19:15 AM »
FINAL FANTASY: CRYSTAL CHRONICLES: THE CRYSTAL BEARERS: DAWN OF THE DARK CRYSTALS: CRYSTALS IN TIME

XD

Sup dawg we heard u liek Crystals... 8D

3205
Gaming / Re: FF: Crystal Chronicles: The Crystal Bearers
« on: April 16, 2009, 12:03:13 AM »
So um yeah, am I the only person keeping an eye out for this one at this point? The site went up a few days ago and has since run it's Smash Dojo like course with updates coming in the form of funny gameplay videos that show off tidbits of the gameplay, AI & other fun things.

Site Link (Tons of Stuff Here)

Then we recently had a news extravaganza which gave us a look at some of the bigger things in play for this game:

Quote
- Each Crystal Bearer has a unique ability
- Layle on an escort mission - busy guarding new passenger airship, gets attacked by an army (led by Amidatelion)
- Action-oriented battles
- Possibility that other players can join in with Wii remotes to help or hinder you)

As The Crystal Bearers begins, Layle is on a boring escort mission, guarding an enormous new passenger airship on its maiden voyage. The job gets more exciting when it’s attacked by an army that turns out to be led by a Yuke named Amidatelion.

A ton of new Final Fantasy Crystal Chronicles: The Crystal Bearers details are available thanks to the latest Famitsu.

- Takes place in Crystal Chronicles world in the future
- Knowledge of magic nonexistent now
- Yukes race died during war with Lilthies
- Lilthies use crystals to support citizens
- Main character is Layle (Crystal Bearer of Clavat race)
- Can manipulate gravity
- Layle’s story starts after coming into contact with Amidatelion, a Yuke
- Amidatelion causes trouble for Layle, wants to seek him out
- Part of Layle’s cheek crystalized (Crystal Bearers have part of body turned into crystal)
- Althea - Queen of Lilthies Kingdom, mother dead, father sick
- Jegran - In charge of Lilthies army
- Take on role of Layle, use his gravitational abilities with Wii remote
- Wii remote for pointing at objects - grab demons, use them
- Layle’s actions change depending on creature he grabs
- Layle will pull himself up with grappling hook when grabbing onto something heavy (ex: ceiling lamp)
- Development on the game hadn’t begun when the game was first announced, hence why it’s taken so long
- No leveling up
- Build characters by equipping accessories
- Encounter creatures with variety of actions
- People react differently to use as you advance in the game
- No separation between battle/other elements in the game
- Developers striving to make the game fun to watch
- 60% complete
- No release date

This game makes a point of giving the player a great deal of freedom, even as it retains touches of what makes the series unique. The battles are still action-oriented, and as you'd expect, you can use the Wii Remote to mark out targets and throw them around with your crystal skills as you fight lots of enemies at once. However, unlike previous FFCCs (and most JRPGs, for that matter), there's no demarcation between cities and "the great outdoors." Layle can use all of his skills in town, too, picking up children and using his Force-ish magic to rip the newspapers out of people's hands if he likes. This opens up a very Fable-like element to the game, as Layle's actions in urban areas can either make him the darling sweetheart of the town's ladies or get him kicked out by the city guard -- or both. (The game has none of the multiplayer features of previous FFCCs, as Layle works mostly by himself, but Kawazu hinted that other people can use Wiimotes to help, or hinder, you in unspecified ways as you play the game)

"Part of the original concept was to make a 'touchable' Final Fantasy," notes Toshiyuki Itanaha, the game's director and character designer. "Games up to now were designed to have you fight outdoors and go shopping and talk to people in town, but this project eliminates all of that." The Crystal Bearers still has no release date (Itahana estimated the game to be about 60 percent complete), but if it lives up to its creators' promises, the interminable wait we've dealt with may just be worth it.

Overall, I'm excited. Comments?

3206
Gaming / Re: Personal Gaming Lexicons
« on: April 15, 2009, 11:44:13 PM »
[tornado fang] the Knicks.


This never gets old.

"[tornado fang] the Knicks... And Arcana Heart!"

"Oh, it's da Mango Sentinel!"

"Mag-fuckin-neto."

XD

3207
Gaming / Re: Personal Gaming Lexicons
« on: April 15, 2009, 11:07:26 PM »
I have a bunch for a lot of different games, but since the easiest ones for me to remember are Smash ones:

Waltzing - The motion of quickly walking back and forward as Marth and gaining forward distance thanks to Brawl's "unique" physics engine. It's called this since it really does look like Marth waltzes across the screen.

Tipped/Tippered - Simple. Getting nailed under the best possible situations with either Marth's forward smash, a spike after an aerial wobbler, or receiving a neutral B in the Phantom Hitbox.

Wobbler - Movement where the player quickly and almost unnoticeably shifts their momentum back by a bit, most often used when trying to start a pivot attack or in the air to catch someone returning from off screen.

Pivot attack - While running in one direction, tap the other direction and as the character's turning around animation begins, shorthop then front air (which at this point turns into a back air). Fox, Marth & Lucas all become more dangerous with this technique.

Cape Glide - Running off the edge of a stage or platform as Mario then using the Forward B (Cape) and your forward momentum to launch yourself off towards the distance. Catching someone returning to the stage with the cape while doing this is referred to by my sillier friends as "Getting Superman'd" or "Bugs Bunny'd". XD

Phantom Hitbox - The absolute edge of an attack that is possible to connect with. Sparks fly when you've barely missed this. This is referred to as nicking.

"Super Metroid-ing" - Playing a ridiculously good Samus. Can also be referred to as Sakurai/Smash Breaking. XD

Then here's a quick SMB3 on for ya:

Singin' in the rain: Short jumping and running through an entire level at full speed.

Finally. YOU SO PRINGLES. WHERE YO CURLY MUSTACHE AT? XD

3208
I'll draw more ass when I'm not depressed and insomniac.

Yeah, here's hoping you feel better soon. Awesome & healthy Rad > Depressed and Insomniac Rad.

3210
POOL'S CLOSED.

VaderNOOOOOOOO.jpg

You're like the only ass artist on the site! XD

3211
Forum Games / Re: "What Are You Thinking Now?"
« on: April 14, 2009, 06:56:32 AM »
"Why do I have such a huge headache now?"

3212
Gaming / Re: New Bayonetta Trailer
« on: April 14, 2009, 06:41:58 AM »
Seriously, there needs to be more games that are this batshit insane. Half the fun of games is to go "LOL-[tornado fang]ing-WAT" at them every now and then. XD

3213
Gaming / Re: New Bayonetta Trailer
« on: April 14, 2009, 06:03:13 AM »
amnesia? [chameleon sting]er.

Story means zilch in a game like this. I'm here for the ridiculous sounding gun-fu. XD

3214
Forum Games / Re: "What Are You Thinking Now?"
« on: April 14, 2009, 05:57:45 AM »

3215
Off The Wall / Re: Text message divorce.
« on: April 13, 2009, 11:01:52 PM »
What the [tornado fang]? XD

No seriously, what the [tornado fang].

3216
General / Re: Guide to the Staff of RPM
« on: April 13, 2009, 09:33:44 PM »
I didn't see that, but I'll remove it. Lemme consult with the higher ups first.

And done.

3217
Forum Games / Re: "What Are You Thinking Now?"
« on: April 13, 2009, 08:51:13 PM »
"I'm really surprised at how much I learn and retain when I have nothing else doing." XD

3218
General / Re: Guide to the Staff of RPM
« on: April 13, 2009, 08:50:17 PM »
Added a somewhat humorous bit on myself to the list. Glad to be on board.

3219
Momohime: Will these do?

3220
Anime & Manga / Re: Fullmetal Alchemist 2
« on: April 13, 2009, 09:22:46 AM »


What is this? I don't even

(Also, why isn't there an Atomic Rage kobun?)

3221
Forum Games / Re: Praise the above poster!
« on: April 13, 2009, 09:19:22 AM »
My main man for SNK updates. 8)

3222
Original / Re: Despite devolving robots, Wily was a murderous psycho
« on: April 13, 2009, 09:16:18 AM »
Wait wat, is PB now going to tell us that both docs are douches? XD

3223
Gaming / Re: PictoChat
« on: April 13, 2009, 08:43:07 AM »
My DS exploded when I tried to use Pictochat.

Well...

*pulls out shades*

I guess...

*puts them on*

You've got the touch.


YEEEEEEEEEAAAAAAHHHHH

3224
Forum Games / Re: CTRL+V
« on: April 13, 2009, 04:42:13 AM »
While in midair, flick the Wii Remote upward without any other inputs to take a second midair “hop”. Doing this upon hitting a ramp can lead to higher and longer distance jump.

Design stuff I see.

3225
Gaming / Re: Sonic The Hedgehog CD (Now at part 10)
« on: April 13, 2009, 04:35:52 AM »
Stardust Speedway... Stage design downer? Epic "wat" was said.

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