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Messages - Jericho

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2726
Gaming / Re: IGN teases secret, exclusive Wii game
« on: May 15, 2009, 02:47:19 AM »
IGN usually tends to break news on things from smaller developers in the west though. I'm not really sure what to expect here so I'll just stick to news gathering as always.

2727
Gaming / Re: IGN teases secret, exclusive Wii game
« on: May 15, 2009, 02:38:06 AM »
From the blur, I can guess that it's Muramasa: The Demon Blade, only blurred. My two cents for this mystery Wii game.

Why the hell would they tease a game that we already know about like we didn't though? o-O

EDIT - Wat, the confused face kobun is gone? D:

Double Edit - Never mind, found it again. XD

2728
Man, you have no idea how much I'm looking forward to just the soundtrack for this game.

2729
Can we now officially say that 2009 has the potential to kick massive amounts of ass in terms of gaming? XD

2730
Gaming / Re: Slimstation 3: Slimmer, Cheaper, Sony-er
« on: May 14, 2009, 05:21:02 PM »
Dammit, my internet is borked to hell today... I can't see anything. XD

EDIT - never mind, saw the pictures, and good God is that thing ugly and cheap looking. XD

2731
Anime & Manga / Re: Bleach (Manga Discussion Mainly)
« on: May 13, 2009, 07:49:01 PM »
Just thought I'd share some HAHA from the net over the "What's Yamamoto looking at" meme:

(click to show/hide)

And this one is a mix of that and the "Urahara to the rescue/LOL SURPRIZE ATTACK" meme:

(click to show/hide)

XD

2732
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: May 13, 2009, 07:22:02 PM »
-post-

I [tornado fang]ing lost it with that translator's note. XD

2733
I'm the same as you Fxeni, barring my blind nostalgic outcries earlier. XD

The thing about this to me is that if SEGA positions itself well, I could see this 4 console future working surprisingly enough. If they go all out towards snatching the majority of the cake from Nintendo next generation and manage to keep them as their only competitors then the market could essentially see two segments next time around with Nintendo/SEGA on one side & Sony/Microsoft on the other.

Thing about that is, it's going to take nothing short of the most brilliant business sense ever in order to pull this off in a way that everyone thrives and SEGA makes a profit. To put it bluntly, SEGA would need a Wii (not the Wii) in every sense of what it means.

2734
Actually, I forgot something:

Backwards compatible with Dreamcast & Saturn plz? Show the other two clowns (Sony & MS) how it's done. XD

2735
Epic amounts of TL;DR but if you love SEGA, FOR THE LOVE OF EVERYTHING READ EVERYTHING.

Quote
SEGA SAMMY CONSUMER HARDWARE ROADMAP (WORLD EXCLUSIVE REPORT PART 1)

- 05/11/09

Today we would like to present to you part 1 of our world exclusive report in which we shed light on SEGA SAMMY's plan for a HD casual system in development since 2007 and scheduled for worldwide release for the holiday season of 2010.

History

At the end of 1999 SEGA held a press conference where they laid out their hardware ambitions and talked extensively about broadband and a whole host of future technologies. Shoichiro Irimajiri was stated here as saying that SEGA would strike back with a vengeance in the next millenium. By Spring 2000 Irimajiri-san was already tasked with heading the development of SEGA's next console, Irimajiri was stated as saying that it would be a joint venture with numerous companies because the future box would do more than just play videogames thus they had to partner with cable companies, telecommuncation companies and Hollywood conglomerates. The aim for the design was a single chip solution measuring in at 250 million transistors ready for a Q4 2004 worldwide release. What is not known by the mainstream is that SEGA at this time was also in early stages of development for a 3D handheld which was to be based on the chip that went on to be known as the MBX developed by Imagination Technologies PowerVR division. The PowerVR MBX hit silicon in 2002 about the time SEGA had initially planned on launching a new Game Gear. This device would have beaten the PSP to market by 2 years. All of these plans where scrapped however by Isao Okawa who foresaw a software future for the company, the rest of the company however where vehemently against the idea of software only.

Fast forward a few years to early 2003 when Hideki Sato and the rest of SEGA's high level executives were desperately in search for either a merger or even a sale of the company. The discussions where being held with Sammy, Namco, EA and Microsoft. Again what is not known to the general public is that the reason for SEGA's desperation was that at this very moment SEGA had yet another system in development which had a worldwide target ship date of Q4 2005. This system would have competed against what went on to be known as the XBOX360 and Sony's PS3. The system was designed around a PowerVR Series 5 GPU and an unknown CPU, using standard DVD it was to be a cost/performance solution targeting a $300 launch price tag whilst simultaneously incorporating equal 3D throughput as the higher priced offerings by the competition. SEGA and Imagination Technologies on the 18th of March 2004 released a press release regarding the development of the chip for arcade use. Come Jamma 2005 when the world was expecting SEGA to unveil it's PowerVR based arcade board everyone was shocked to learn of the LINDBERGH which was basically a PC tower with an nVidia 6800GT and a Intel Pentium 4 3GHz Prescott. Whatever happened to the PowerVR based integrated silicon arcade board? Simple, the console that was to be based on the arcade board was scrapped by the newly formed SEGA SAMMY. With no console counterpart for the arcade board it wasn't financially feasible to spend tens and indeed hundreds of millions of dollars on integrated silicon thus SEGA quietly without telling anyone just took a mother board and slotted in components from a mid range PC from 2004 and called it "LINDBERGH". The PowerVR Series 5 whose development SEGA funded lived on however as the PowerVR SGX series of mobile GPU's. The Series 5 architecture was designed to be highly scaleable, low end parts for mobile phones and high end parts for arcade boards and consoles, unfortunately the world never got to see the performance of the higher end variants.

So to recap -

There was a next gen system in development in 2000 which was scrapped by owner Isao Okawa and there was a next gen system in development in 2003/2004 which was scrapped by Isao Okawa's friend and new owner Hajime Satomi.

Present and Future

With the Nintendo Wii hitting retail and gaining worldwide superstardom of the likes never witnessed SEGA SAMMY once again immediately got to work on another system with orders from the boss himself Satomi-san. This system shall be a HD casual console and is designed to compete with the successor to the Wii. The design of the system FGN can officially confirm was finalised in late 2008, it's arcade variant goes by the name "RINGEDGE" the specifications of the system are as follows.

The chosen CPU is the Intel Pentium E2160 Allendale 1.8GHz Dual-Core Processor, the GPU of choice is the Shader Model 4.0 compliant 9600GSO with 384 MB GDDR3 RAM, System memory measuring 1GB DDR2-800. Other features include an onboard HD audio DSP, 32GB SSD, standard DVD, and WiFi connectivity. SEGA SAMMY plans on shipping the system with two controllers, a motion sensing remote and one which looks similar to the Saturn 3D controller. One for casual gaming the other for non-casual. To top this off SEGA SAMMY shall be using a stripped down version of Microsoft's Windows Embedded Standard 2009 for ease of development. This particular version differs from the standard version where only the DirectX functionality is included, the standard edition costs $90 per shipping device. As SEGA SAMMY's version doesn't include the non gaming features SEGA SAMMY has managed to get a hold of the OS for less than half of that cost.

SEGA SAMMY plans on launching the system in time for the holiday season of 2010 for no less than $200 and no more than $250. The company doesn't plan on publically acknowledging the project this year, thus an official announcement won't take place until 1H 2010.

Stay tuned for part 2 of our world exclusive where we shed light on SEGA SAMMY's consumer plans for the "RINGWIDE"

I. WANT. TO. BELIEVE. *Mind asplode*

Also, Jet Set Radio 3 on launch day or bust. XD

EDIT - Woah, I forgot the source and notes on this one as well. XD

I guess the hype was blinding. Anyways, the stuff before the supposed new console specs actually shed some light on some very interesting developments. And of course, here is your source. I'm kinda skeptical since I haven't heard about these guys before, but dammit I want to believe. XD

SEGA faithful, we weren't looking at 9/9/09, but 10/10/10. It makes sense, it's the logical progression! XD

2736
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: May 13, 2009, 12:08:49 AM »
Smash Bros 64 intro TF2 Version


And here I thought I would post this one first. XD

God the nostalgia. That was excellent even barring it.

2737
Fan Creations / Re: SUBTART (RATED R)
« on: May 12, 2009, 09:50:06 PM »


No one is going to look in that stupid pokemon thread

Awesome. XD

2738
You said Slowpoke and reminded me of Elite Four Will's Slowbro. [tornado fang]ing Amnesia... XD

2739
I loved Wooper. Quagmire as well by extension. That thing was one of the best powerhouses in the game. xD

2740
I was thinking the same thing for a little bit myself actually.

2741
My Silver still works, and I put untold of amount of hours into that game.

Same here. I had a semi yearly tradition of replaying the game from scratch every now and then to see if I was still up to snuff in it. What's funny is the one year where I didn't play, the remakes are announced. XD

2742
Oh God, I remember that place. XD

Man, I feel the same way I did when I was 10 and reading the details on the game from NP.

2743
AAAAAAAAAAAAAAAAAAAAHHHHHHH

OMG WHERE ARE MY SEDATIVES AHHHHHH.

So hyped now. XD

2744
I find it hilarious that fighting types in Red/Blue/Yellow days were always laughed at, but ever since GSC those fuckers have been raping everything.

Now, can somebody at Gamefreak please start buffing the Ghost Pokemon?

Unless they have already and I'm way out of the loop. XD

2745
Original / Re: A new game, with someone else taking the lead~
« on: May 12, 2009, 06:15:26 AM »
I [tornado fang]ing love that line. She's so ridiculously explicit. XD

2746
Original / Re: A new game, with someone else taking the lead~
« on: May 12, 2009, 06:10:04 AM »
Cash Woman makes me laugh. I can picture her having a Lil' Kim voice as well. XD

2747
Fan Creations / Re: Tsuyoshi's Thread of stuff
« on: May 12, 2009, 01:34:02 AM »
Late to the party, but dear God was that hilarious. XD

I'm tempted to spread this around now.

2748
Forum Games / Re: "What Are You Thinking Now?"
« on: May 12, 2009, 01:30:11 AM »
Get better soon Sakura.

Meanwhile, making a logo is serious business. XD

2749
Original / Re: A new game, with someone else taking the lead~
« on: May 12, 2009, 12:23:57 AM »
Wow, honestly, that's gotta be one of the most creative ways of being relevant I've ever seen. Props. XD

2750
Original / Re: Gotham's Mega Man Rush
« on: May 12, 2009, 12:09:31 AM »
*slaps*

But at least you understand now why the games are great. XD

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