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Gaming / Re: Metroid Prime Trilogy Pack Coming Aug. 24th
« on: May 23, 2009, 08:17:19 PM »oh [parasitic bomb] yes I'd buy that in a heartbeat, even though the only game I haven't beaten is 2 on the Gameboy
Same here.
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oh [parasitic bomb] yes I'd buy that in a heartbeat, even though the only game I haven't beaten is 2 on the Gameboy
So ar they gonna stay away or are they gonna send less people?
First case would really suck.


My guess is, if the file for Prime 3 we have right now can be converted or used by this game (for all intents and purposes, it should), I guess I could sell my friend my copy of Prime 3... I just don't look forward to Hard Mode in Prime 2. I jokingly beat that mode with AR codes for Infinite Ammo and Infinite Health.
I love how overpowered the Annihilation Beam is. No wonder it's ammo restricted.

Surprise! The rumors that all three Metroid Prime games would receive a compilation release in the US with the "Wii-applied" control scheme were true.
This might come as a blow to Metroid fans who were really looking forward to a fourth game; however, Nintendo of America makes the point that not everybody who owns a Wii owned the GameCube. They consider this a chance for everybody to get on the same Metroid page at the cost of only one game as opposed to having to shell out for Corruption and the Wii-released Prime and Echoes. And before you start flinging cans of soda and empty chip bags at your computer screen, the control scheme is actually pretty fun.
Oh, and there's multiplayer, too.
What Is It?
Metroid Prime was released for the Wii in Japan this March, while Metroid Prime 2 will be out later this year, both with new Wii controls replacing the original GameCube ones. Rather than simply porting those titles, however, Nintendo has decided to do American audiences one better by combining the Wii-released games with Metroid Prime: Corruption for a compilation release.
What We Saw
I visited Nintendo's offices to play through the very beginning of Echoes just to see how the Wii controls stacked up and then dove into four-person deathmatch multiplayer.
How Far Along Is It?
Metroid Trilogy is due out August 24, so I'd say fairly final.
What Should Change?
Nothing New, Really: Don't get me wrong – the control scheme certainly makes Prime and Echoes feel different. But there isn't any new content added to any of the games, which could be a real bummer to people who already shelled out and played through all three games.
Not A Seamless Experience: When you load up Metroid Trilogy, you can access all three games from a hub individually. You don't have to beat Prime to unlock Echoes or finish Echoes to play Corruption and what you do in one game doesn't have an impact in what you do in other games. You could even play like 20% of Echoes and then double back to Prime whenever you got bored. It's convenient, I suppose, but I think it makes the plot feel disjointed. Or, you know, unimportant since they're not trying to preserve continuity.
What Should Say The Same?
The Wii Controls: They feel good, they play well and they cut back on some of the menu selection and scan point operation tedium. For example, to select the scanner, all you have to do is hold down the minus button to pull up a heads-up display. From there, you just point at the item you want to select it and then point that item at whatever you want to scan – very painless and very quick, which is going to make it easier to absorb what story there is through scan points.
The Multiplayer: The multiplayer from Echoes is back and immediately accessible from the hub with no gameplay prerequisites. It's a little sad that it's local-only four-way-split-screen, but there is something to be said for having four people flailing around with Wii Remotes trying to shoot each other or drop bombs and bounce to safety while in ball form. Also, you can totally screen-watch to see who just picked up invincibility and thereby avoid making a tactical error in attacking them.
Myriad Tweaks: Trilogy supports 16:9 widescreen. They've added bloom lighting to all three games. Doors open faster. Loading times are faster. Samus can now do that ball-form jump where she drops a bomb and – with a well-timed Wii Remote flick – get extra air when it goes off in all three games. It might not seem like any one of these things really matters, but altogether, the tweaks go a long way toward making the games feel good and play well.
Tweaked, But Not Too Much: Nintendo says the tweaks to the control scheme don't compromise the difficulty in the game and that they've preserved the puzzle element in all the games. I believe them, because Samus' ball-form jump from Corruption could in theory wreck some jumping puzzles from Prime and Echoes. But during my hands-on time with Echoes, I didn't feel like anything had gotten easier. It just got prettier; and while that made it a little less frustrating in difficult jumping sections, it wasn't less challenging.
Collectibles Give Old Hands Stuff To Do: Throughout all three games, you can pick up different colored badges to buy collectibles like a Mii bobble head for Samus' dashboard in her ship or unlock the game's original soundtrack.
Final Thoughts
I'm pleased with Metroid Trilogy. I like multiplayer and I like getting three games for the price of one. I wish that Nintendo were using this time to make a sequel instead of remake some classics. But at least they're doing them well. And if nothing else, I can easily delude myself into thinking that Trilogy is just a way for Nintendo to clear its throat braving a Metroid Prime 4.

It's cool to make heroes obscenely powerful to point that if they sneeze, the galaxy explodes you know.

Alternate teaser idea from my first one:
A television set turns on and the programming seems to be the norm, nothing unusual. Suddenly, the "show" you were currently "watching" goes to a commercial break, where you are greeted to a rather eccentric figure with dreads smirking towards the audience. He flips a switch on the control panel in front of him.
You now see a scene of a normal moment in cel-shaded New York City (Times Square, Bedford-Stuyvesant), Paris (The Eiffel Tower), Venice (Italy), Amsterdam, Tokyo (Shibuya & Akibara; Japan), Sydney (Australia), Johannesburg (South Africa), Mumbai (India), Hong Kong (China), Kingston (Jamaica), Rio de Janeiro (Brazil), Central Area (Singapore), and Quezon City (Philippines). The universal sounds of hustle and bustle about a city are your only background sounds for most of this quick montage.
The screen then transitions back to our eccentric host. He asks the audience a question:
"Tell me all mah underground brahs and sistahs, what do all of these places have in common?"
The screen does another quick transition where we see all of those places again, but now the camera is picking out some younger looking individuals, 1 male and 1 female per locale, all of whom are noticeably getting into position. For what? We aren't sure yet.
On the screen transition to the Japanese side of things, we see two people wearing distinct sets of roller blades on the top of a buildingThe screen transitions to them tying their laces without showing their faces. One dons a yellow shirt and the other dons a green hoodie.
with music faintly playing in the background.
We go back to our eccentric host only to be greeted with a very sly and confident grin.
"Find out soon when Jet Set goes live..."
Suddenly, we get a group shot of the different characters, each from their own different world, culture and with their own unique characterizations and appearances collectively put one foot forward revealing similar blades to what our Japanese duo were wearing.
Screen goes to black. You hear Professor K scratch out "Jet Set Studios" and see the logo appear. Wii + Compatible with Motionplus + WiFi Connection/360 + Live/PS3 + PSN Online logos appear under the game logo.
Cue awesome Naganuma opening clip. Cue our Japanese duo grabbing some nearby paint cans jumping off the side of the building.
*COMING SPRING 2010*
*Commercial ends*
We now return you to your regularly scheduled presentation.
SEEEEEEEEEEGGGGGGGGGAAAAAAA!