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Messages - Jericho

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1401
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: November 14, 2009, 08:02:54 PM »
Sucks that I probably won't make it at this rate. I really wanted to go. ;_;

1402
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: November 14, 2009, 07:38:24 PM »
So, since I'm in a bit of a silly mood and have an idea I want to leave here, it's time for some thread revival. In this update we are going to discuss one particular main of the Mario cast who has been shafted one too many times from a chance on the battlefield, namely:


Toad

As one of the premier mascots of the Mario world and Nintendo in general, THE Toad has been clamoring to be more than just a part of Peach's menagerie since Super Smash Bros. Melee. As such, what better way to start this thread up again that to define his move sets? My inspiration for his moves come from a evolution of his Super Mario Bros. 2 USA style with one nod to the Toads in New! Super Mario Bros. Wii. The mixture of his superior lifting speed, sprinting ability & unreal upper body strength make him a prime candidate for the one type of fighter that the Smash roster, as diverse as it is, has always needed; the judo/grappler.

A Button: Jab/Jab Combo

Press the A Button once to jab. Toad jabs his arm out for an open palm type strike. Pressing the button again will follow up with a similar strike from the other arm. The last strike is an upward strike using the bottom of his palm to lightly "pop" his opponent upward.

Forward Tilt A: Extended Jab

Tilt the control stick forward and press A to have Toad do an open palm jab with a longer reach, greater knock back, and somewhat higher damage than the standard jabs.

Smash A: Quick Knee

Quickly tap the control stick and A Button forward to make Toad knee the opponent in front of himself. (Think of Snake's forward tilt in Brawl)

Down Smash: Quick Spin


Quickly tap the control stick down & A Button to make Toad spin in place with his arms extended, dealing two solid open palm blows on either side of himself. (Think of a two step Mario Tornado/Luigi Whirlwind)

Standard B: Freeze Ball
Perhaps the only projectile move in his arsenal, this move derives itself from New! Super Mario Bros. Wii. Toad shoots a single bouncing ball of Ice from his palm. It bounces farther than Mario or Luigi's fireballs, hits slightly harder and has a slight chance of freezing the opponent, but Toad has a much slower rate of fire (less than half of Mario's in Brawl).

Forward B: Reversal
When holding the control stick forward and pressing B, Toad grabs the opponent in front of himself and hurls them forward in a lightning quick motion. This move also allows him to take control of an oncoming opponent's approach as Toad skillfully snatches them and hurls them back in the direction they approached from with moderate damage and decent knock back. When timed right and sweet spotted, it can override the priority of an oncoming enemy attack, leading to some amazing grapple plays. Hurled opponents can also be used as heavy projectiles against others.

You can influence the angle at which the character will be thrown briefly by holding B before the final throw. Toad will hold the character for a quick instance until the angle is lined up, or the instance is over, at which he'll throw the character straight forward.

Tapping the control stick forward and pressing B changes the nature of this move into a more aggressive horizontal lunge forward where Toad jumps to about Mario height vertically in an attempt to bring his opponent down to the ground. After this, he then rolls and flings his opponent forward. It can also be used in midair for horizontal recovery or a suplex similar to Kirby's back throw. Very useful for "Ganoncide" like trickery. 8D

Up B: Tornado Toss

Using a propeller (similar to that of the propeller suit in NSMBWii) stored in his trademarked hat, Toad takes a mighty whirling jump into the air, snatching up any opponents nearby or within his whirlwind and upon reaching the apex of his jump, tosses them straight downward into the ground or off stage. (It is possible to recover from this move if it happens off stage, just jump. The higher the damage you have however, the harder it will be to escape the wind pressure downward from the throw.) After the jump, Toad will spin with his arms outward and float downward for recovery.

Down B: "Droopy" Counter

Anyone who has watched the old school "Droopy The Dog" cartoons knows the drill with this one. Whenever an opponent strikes Toad with a close range attack after he assumes his defensive position, he will quickly reach out and grab his opponent and slam them into the ground behind him. For every rounded up 10% of damage the attack does, Toad will alternate slamming the offending opponent on the ground behind or in front of himself. After the last of these slams, he'll let go and the momentum shoots his opponent into the air. The only downside to this maneuver is that Toad, while he takes no knock back damage, will always take half the damage of the opponent's attack, so be careful with it! The move is also useless against projectile attacks.

Final Smash - Grab 'n' Go!

Toad turns super (dunno how this would be represented though XD) and picks up an extra burst of strength and agility in this Warioman like Final Smash. As he dashes about, he can pick up players he passes by pressing B and carry them on his head while moving at the same speed a la Super Mario Bros. 2 USA. He can also hurl them with unbelievable amounts of force by pressing B yet again. Toad will then jump a fair height and depending on the direction the control stick is tilted, he will toss them in said direction, with explosive results. You can also press down on the control stick and B when he isn't carrying anything to have him pluck either a Mega Veggie, POW Block, or Super Bombs (all larger than usual) out of the ground.

Mega Veggies have high knock back & do OK damage but typically only hit one character at a time, POW blocks do no damage but cause all characters on the ground to lose their footing for a second, and Super Bombs have massive a blast radius, deal heavy damage and cause tremendous knock back (or up), but are very rare to pull up.

Pros
+ Hits hard; moves fast.
+ Small form is hard to hit.
+ Great recoveries.
+ Final Smash is decent.

Cons
- Light weight makes him easy to knock out.
- Style is highly situational outside of choice approaches.
- COMPLETELY vulnerable during his recoveries.

Taunts

- Pulls up a tiny turnip & turns to the crowd mimicking it's expression.
- Pulls up a pixellated mushroom from SMB2 & lies back on it.
- Pulls up a potion bottle & summons a gag Sub-con door. Steps through it and has it fall over as he goes through it.
- Hat slides down his head, covering his face leading to him shivering and frightened until he fixes it.

More later!

1403
It's not jumping to conclusions really Hyper. Well, not on my end anyway. All this has done for me is back an already reasonable "rumor" regarding Nintendo's next handheld iteration, which all signs are pointing to as being another DS as opposed to a Gameboy. By virtue of this much getting a valid backing from NDA'd insiders, the larger parts of the rumor that got ignored due to seeming too farfetched (2010 TGS reveal, multitouch screen, cameras) now have a slight weight to themselves.

1404
I just hope Nintendo won't force whatever new gimmick the come up with into the games. I'm all for touch screens and motion sensors, but this gen I had the impression game developers weren't allowed to make games for the Wii and the DS if they didn't include some stupid waggling or touching minigame or used one of the two screens for useless stuff.

With this rumor getting confirmation at this level, the most you can look for extra on the next DS is a better camera (a la DSi) and larger touchscreens if I remember the initial details on DS2 correctly. Beyond that, I'm not too sure what else could be put together on DS next as a "gimmick".

As for the developer part, blame them for thinking that because a system had X feature, they needed to use it in X manner, even if it wasn't particularly beneficial to their game design. The Wii is easily one of the biggest instances of lost opportunity ever because people just don't know what they're doing with the console development wise.

1405
Source

Quote
Speaking under conditions of anonymity, further credible sources from within the mobile graphics industry have provided Digital Foundry with further background detail on the raw technical capabilities of the new hardware. These sources, intimately involved with the alliances and deal-making within their sector, effectively confirm the reported allegiances between Nintendo/NVIDIA and Sony/IMG, but also provide a fascinating insight into the kinds of devices the new handhelds will be, and the power levels we can expect.

In many ways, the next generation of handheld gaming technology will mirror the differences in philosophy seen in today's devices. Nintendo's new machine will offer a modest level of 3D power using established parts, while Sony will once again be aiming for the bleeding edge in mobile performance, which could well come with the same kind of price premium we saw with the launch of the original PSP.

What's really funny about the underlined part of the quote to me is the fact that if Nintendo is really confirmed to be using nVidia's second gen portable Tegra solution, that statement is a tremendous understatement of the DS2's graphical prowess. Granted, they were probably speaking in terms of being released this upcoming year, but when you consider that Tegra is capable of pushing better than Wii level graphics, moderate computing & web browsing (comparable to an iPhone/Pod Touch), and HD video playback on a portable device (mostly thanks to the constraints of being portable) and you compare that to our current DS' 3D performance, well you can see why this is a veeeery fun announcement.

Man, I missed hardware speculation and discussions. XD

1406
Fan Creations / Re: borockman's fun fun art thread!
« on: November 14, 2009, 03:47:33 PM »
Thanks!

and this is highly experimental.



RPM needs a good "DAT ASS" emote. Things like this only reinforce that. XD

Nice job Borock.

1407
Fan Creations / Re: Quack Quack Art. :V
« on: November 14, 2009, 06:49:42 AM »
Top ass artist!

RPM needs more of these. 8D

1408
Entertainment / Re: What are you listening to?
« on: November 14, 2009, 06:31:05 AM »
Cyne - Automaton

[youtube]http://www.youtube.com/watch?v=o1ScKNsQeA0[/youtube]

1409
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: November 14, 2009, 03:56:36 AM »
I dunno, I guess I'm really open when it comes to creative changes and how they influence my purchases.

That and hearing a friend of mine yell out "GANON TRAIN, COMING TO A STATION NEAR YOU" in the Mr. Moviefone voice really put a smile on my face. XD

1410
Gaming / Re: The "What are you currently playing?" Thread
« on: November 13, 2009, 11:52:27 PM »
Donkey Kong: Jungle Beat. Seriously, I want a sequel.

1411
Anime & Manga / Re: What Manga are you Currently Reading?
« on: November 13, 2009, 05:51:21 AM »
Just read the newest Soul Eater. Kirik is my [shadow runner]. 8D

1412
Zero / Re: Zero's Badass Level
« on: November 13, 2009, 05:42:18 AM »
Thisthreadthisthreadthisthreadthisthreadthisthreadthisthread...

Isn't going anywhere. Lock'd.

1413
X / Re: What do you want to see in X9?
« on: November 13, 2009, 01:38:03 AM »
Not this topic again. D:

1414
Anime & Manga / Re: One Piece
« on: November 12, 2009, 11:26:29 PM »
I guess at this point, they realize that folks will religiously follow One Piece online if the volumes don't get released as a fast enough rate. Also, [tornado fang] no Enies Lobby? D:

Also, this week sucks without One Piece. XD

1415
Fan Creations / Re: Quack Quack Art. :V
« on: November 12, 2009, 06:49:16 PM »
Now with more Layer!

Nothing starts the day off well more than hot chocolate ass. 8D

1416
Fan Creations / Re: Quack Quack Art. :V
« on: November 12, 2009, 04:54:43 AM »
Nice.

1417
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: November 12, 2009, 04:08:42 AM »
This is so not a game one can play around non like minded individuals. XD

1418
Forum Games / Re: "What Are You Thinking Now?"
« on: November 12, 2009, 04:00:27 AM »
"I wish I could draw decently." ;O;

Practice makes perfect, trust me.

1419
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 12, 2009, 01:40:29 AM »
EGS:NP is silly.


I lol'd. It also reminded me of a conversation I had with my friend on what would happen if Super Mario Bros. were new in modern times.

1420
ZX / Re: What's up with ZX3?
« on: November 12, 2009, 01:36:17 AM »
Same here. But I guess they have their hands full "Westernizing" every IP they have.

God I miss old school Japanese development. Actually, I guess I should say I miss creativity.

1421
Fan Creations / Re: Vixy Randomness~
« on: November 12, 2009, 01:34:06 AM »
Dawwww.

1422
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: November 11, 2009, 08:16:54 PM »
Oh, well first off was it the full soundtrack? Secondly, can ya PM a link to where I can find it?

Also, what says everyone on the issue of the PS3 version vs. the 360 version? I'm hoping Sega & Platinum have been working to re-optimize the PS3 version, but it might not work out that way in the end. Sure, the frame rate issues (if we play really apologetic here) aren't too bad if so many people can play the PS3 version and still enjoy it tons, but I guess watching the 360 version videos at full 60FPS have spoiled me. XD

1423
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: November 11, 2009, 08:12:45 PM »
I wouldn't be surprised. Bayonetta really went all out for the gag appeal route. Not saying that's bad though.

In other news, rip it. Now. XD

1424
Fan Creations / Re: Quack Quack Art. :V
« on: November 11, 2009, 04:53:00 AM »
So I could steal her booty.

DOH HO HO HO

1425
Anime & Manga / Re: Winter Anime season line-up
« on: November 10, 2009, 04:22:41 AM »
Katanagari looks like it'd animate so nicely. I wonder if it'd be worth it to watch.

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