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X / Re: What do you want to see in X9?
« on: November 15, 2009, 06:27:08 PM »
Different strokes I guess. I loved it ever since I saw the Megaman Zero 2 box art. (First Megaman game I bought.)
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... Is it bad that I got annoyed when I saw "Rare" and "Mary" in the same sentence? Anyone who's played Tooie will know exactly what i mean.

I don't know... maybe it' just me, but when I was replaying Banjo-Tooie, I became kind of annoyed at how much they recycled mission objectives per level. The shooting games where red ones are worth x points, green ones are worth y points and blue ones were worth z points are especially guilty of this. It's not as irritating and stupid as the level it was done in for Nuts and Bolts (a horrid game in execution--pretty much how the whole thing played, objective and plot wise--and fun in concept--designing crazy vehicles, even if they were mostly useless in trying to advance the game) but it also was more deliberate than how much it happened in the original Banjo-Kazooie... sort of like a line graph of Rare's creativity in contrast to their laziness (the more lazy, the less creative.)
She sure looks like she's enjoying that cream pie...
It's common courtesy. Especially for kick ass deaths as well.
...sigh. I really need to get a career.
All I know is, SMW2 played nothing like any Mario game before it. It felt forced and artificial then, just like DKC's, and now it all makes sense.
Be like Mario Kart. Nobody has a problem with selecting characters in Mario Kart.
Pointing for final smashes would suck because then I'd have to start using a remote instead of a controller. Well, if I played with final smashes on. But I don't. Because they suck.
his best work is already done so it doesnt really matter
Yeah, pretty sure it quickly became obvious why ninty got rid of Rare. Too bad, too, because I really liked their games.
May Mr. Wise find good work somewhere else.
Banjo-Kazooie was decent fun, at first, but the collecting got old, fast, and so did the slow-ass movement combined with areas that couldn't be accessed until you had a specific power.
Starfox Adventures should have just stayed Dinosaur Planet. Great LoZ clone, but didn't sit well with the Starfox line.
Then of course we know how overrated DKC was, and how it forced Miyamoto to make SMW2 into something like it.
Good riddance to bad rubbish.
god damn O.o If that guess turns out to be true, then I can only imagine what a console based engine of similar level could be like.
It wouldn't be broken, in my opinion.
The way you design Toad, you basically make him out to be a guy who's GOTTA get up in the opposition's grill in order to do the most damage. The Ice Ball being a slow moving projectile, that could have a chance of freezing the opposition (or at least, giving them enough hit stun so that he could take advantage of that), plays well to his style of play.
Yet, he's also a lightweight that will definitely pay for any such mistakes that are made. A heavyweight grappler would probably still be able to have him for lunch, especially when you consider how the heavyweights are prone to having autoguard for their heavier hits, and increased range on their own throws. Likewise, I could imagine any one ranging from the Mario Bros., Peach, Link, Samus and etc. being able to play an effective keep-away game, because Toad's shorter range and less effective projectile will force him to have to get in, or face the possibility of being worn down before he even gets a chance of making a grapple attempt.
So in short, ol boy Kinopio (Toad) has the makings for a nice high-risk, high-reward character. He would need to be an especially speedy grappler (which you say he would be, so that's good!), in order for him to stand a chance at the rest of the cast, though.
Also, he'd should to be able to use that Side B in the middle of the air, too. Especially since Air Combat is always so important in these games. Maybe the Air Version would actually make it so he have a little boost forward, to serve as a nice end for an air combo... ^^
"I think the business of Rare has changed a great deal, and at the moment there is just not the opportunity to create the soundtracks that Rare were fortunately very famous for."