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Messages - Jericho

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1376
X / Re: What do you want to see in X9?
« on: November 15, 2009, 06:27:08 PM »
Different strokes I guess. I loved it ever since I saw the Megaman Zero 2 box art. (First Megaman game I bought.)

1377
X / Re: What do you want to see in X9?
« on: November 15, 2009, 06:22:31 PM »
Late to the conversation, but Nakayama isn't the ZX series artist. I remember hearing that the artist for the series was a Capcom employee who was trying to match the style used in the Zero series (and dropped the visual ball hard coming from the Zero series art). Secondly, Acid's right, Nakayama when he really gets into it has some sick levels of detail with his art. I think an X done by him would be phenomenal. I'm not championing him for the job though, I just thought it'd be a cool "what if" scenario.

1378
Fan Creations / Re: borockman's fun fun art thread!
« on: November 15, 2009, 05:55:26 PM »
Confident made my day. XD

1379
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: November 15, 2009, 08:56:35 AM »
I don't remember Toad's Turnpike looking so godly before... O:

Also awesome choice. I [tornado fang]ing LOVED that level in MK64.

1380
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 08:32:44 AM »
... Is it bad that I got annoyed when I saw "Rare" and "Mary" in the same sentence? Anyone who's played Tooie will know exactly what i mean.

XD XD XD

1381
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: November 15, 2009, 07:49:04 AM »
More than.

1382
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: November 15, 2009, 07:47:35 AM »
ARE YOU [tornado fang]ing SERIOUS? I would have destroyed at the game for the game if I had known that. XD

Meanwhile, I am now totally pissed that I couldn't make it. That DJ booth alone was smile inducing.

1383
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 07:44:12 AM »
I don't know... maybe it' just me, but when I was replaying Banjo-Tooie, I became kind of annoyed at how much they recycled mission objectives per level. The shooting games where red ones are worth x points, green ones are worth y points and blue ones were worth z points are especially guilty of this. It's not as irritating and stupid as the level it was done in for Nuts and Bolts (a horrid game in execution--pretty much how the whole thing played, objective and plot wise--and fun in concept--designing crazy vehicles, even if they were mostly useless in trying to advance the game) but it also was more deliberate than how much it happened in the original Banjo-Kazooie... sort of like a line graph of Rare's creativity in contrast to their laziness (the more lazy, the less creative.)

I agree honestly. I'll take off the nostalgia goggles for a little bit and say that a lot of Tooie relied on reused content. The thing about it though that excused it for me was the feeling of scale it brought to the series. It really felt like an adventure game first, then a platformer, but it didn't suffer from that at all. If some of the missions that were scattered about were more integrated and didn't feel like "bring stone from one end of Earth to other", i think it would have been looked upon better in hindsight.

There were certainly quite a few different directions the next Banjo could have gone in afterward, but I guess we'll probably never find out how that will fare. I want to believe in them so much -- there was a time when I said that Rare were the only people who could sway me into buying a 360, but as of now, it's going to be quite a harder sell for me. As for all of the talent that's leaving the company now, one has to wonder if Rare will soon become nothing more than a memory.

1384
X / And now for a wildcard...
« on: November 15, 2009, 06:34:00 AM »
Nakayama should do all the designs for X9. 8D

1385
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: November 15, 2009, 06:33:09 AM »
She sure looks like she's enjoying that cream pie... 8D

I think this is the first time officially that I went WAT out loud at a dirty RPM joke, just because of how blindsided I was by it. Seriously, fast scrolling without prior knowledge and looking at this post will do that to ya. XD

1386
Gaming / Re: Super Smash Bros. Thread
« on: November 15, 2009, 06:27:45 AM »
It's common courtesy.  Especially for kick ass deaths as well.

Yeah seriously, it's dishonourable to attack someone during a well deserved taunt. If you do it by accident though, it's cool.

1387
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: November 15, 2009, 06:26:48 AM »
On a scale of 1 - "[tornado fang]" how good was the event?

1388
Tell me about it. XD

1389
Fan Creations / Re: borockman's fun fun art thread!
« on: November 15, 2009, 06:17:28 AM »
FOR THE DELIGHTS OF DERRIERE!

Edit: Hooooly [parasitic bomb], my avatar makes this post so awesome. XD

1390
...sigh.  I really need to get a career.

Money issues got you down too, huh? XD

1391
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 05:14:27 AM »
All I know is, SMW2 played nothing like any Mario game before it. It felt forced and artificial then, just like DKC's, and now it all makes sense.

*Bails out a [tornado fang]ing window*

1392
Be like Mario Kart. Nobody has a problem with selecting characters in Mario Kart.

Pointing for final smashes would suck because then I'd have to start using a remote instead of a controller. Well, if I played with final smashes on. But I don't. Because they suck.

Is it the balance issues? Honestly I think they're great fun in an already manic game. As for using the Wii Remote for Final Smashes, nope sorry. As much as I love innovation, you have to know when and how to play your cards.

1393
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 04:55:04 AM »
his best work is already done so it doesnt really matter

Yea it does. The guy has talent out the ass crack and what was the last thing he did for Rare? Viva Pinata DS. Prior to that, he worked on song remakes for the GBA port of Donkey Kong Country 3. His only new work at the time was only given to him because the GBA couldn't handle the bass lows in the original soundtrack. That's just not right. It's not his fault Rare didn't put him on enough projects to get the best of his talents put to good use.

Yeah, pretty sure it quickly became obvious why ninty got rid of Rare. Too bad, too, because I really liked their games.

May Mr. Wise find good work somewhere else.

It seems as though the blame for this much lies more on the Microsoft side of things, not Rare.

Banjo-Kazooie was decent fun, at first, but the collecting got old, fast, and so did the slow-ass movement combined with areas that couldn't be accessed until you had a specific power.

Starfox Adventures should have just stayed Dinosaur Planet. Great LoZ clone, but didn't sit well with the Starfox line.

Then of course we know how overrated DKC was, and how it forced Miyamoto to make SMW2 into something like it.

Good riddance to bad rubbish.

1st point is debatable, but it boils down to opinions, opinions, opinions (Banjo was awesome). Second point, totally agreed. I really don't know who's to blame for the change as people always point to Miyamoto's mentioning of StarFox working in there or the Stamper Bros. apparent eagerness to work the Nintendo IP into Dinosaur Planet, but lord knows neither party came out without some [parasitic bomb] on themselves.

Finally, if I remember correctly, didn't Miyamoto release SMW2 against the higher ups wishes to make it more like DKC2? I remember that much clear as day because it was Miyamoto who called DKC "vapid" stating that while the graphics were top notch, the gameplay left much to be desired. It escalated to a point where he said that he didn't like what Rare was doing with Donkey Kong, but then the two dueled it out with Donkey Kong Country 2 (a MUCH stronger entry) and Yoshi's Island.

1394
god damn O.o If that guess turns out to be true, then I can only imagine what a console based engine of similar level could be like.

If you understand your flops, tessellations, and general graphics terms, take a look at the AMD/ATi Radeon HD 5XXX series of cards and understand that a lot of folks in the industry say that you need to target those specs since the big 3 (Nintendo included) are looking to use that level of tech in consoles.

1395
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: November 15, 2009, 02:15:19 AM »
It wouldn't be broken, in my opinion.

The way you design Toad, you basically make him out to be a guy who's GOTTA get up in the opposition's grill in order to do the most damage. The Ice Ball being a slow moving projectile, that could have a chance of freezing the opposition (or at least, giving them enough hit stun so that he could take advantage of that), plays well to his style of play.

Yet, he's also a lightweight that will definitely pay for any such mistakes that are made. A heavyweight grappler would probably still be able to have him for lunch, especially when you consider how the heavyweights are prone to having autoguard for their heavier hits, and increased range on their own throws. Likewise, I could imagine any one ranging from the Mario Bros., Peach, Link, Samus and etc. being able to play an effective keep-away game, because Toad's shorter range and less effective projectile will force him to have to get in, or face the possibility of being worn down before he even gets a chance of making a grapple attempt.

So in short, ol boy Kinopio (Toad) has the makings for a nice high-risk, high-reward character. He would need to be an especially speedy grappler (which you say he would be, so that's good!), in order for him to stand a chance at the rest of the cast, though.

Also, he'd should to be able to use that Side B in the middle of the air, too. Especially since Air Combat is always so important in these games. Maybe the Air Version would actually make it so he have a little boost forward, to serve as a nice end for an air combo... ^^

Air chasing, hell yes, especially with that note I made about the similarities to Ganonciding (Side B over a ledge). XD

1396
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: November 15, 2009, 01:08:25 AM »
Hmm, good thought Ben. I just thought it'd be a bit broken if Toad could just freely pick a character up and move about with 'em at will, hence why I limited it to being a Final Smash trait mostly. (Then again, playing "keep away" with some friends' characters would be priceless.)

Oh, something I neglected to mention there, all of Toad's grapples and throws have the Super Mario Bros. 2 "pick up" & "throw" sound effects for added laughs. XD

1397
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 01:00:28 AM »
I didn't want to believe it, but it seems as though that Rare is gone. Unless of course the rest of the team brings their N64 A game to Natal.

1398
Fan Creations / Re: borockman's fun fun art thread!
« on: November 15, 2009, 12:48:18 AM »
Awesome. XD

1399
Gaming / David Wise Leaves Rare.
« on: November 15, 2009, 12:40:27 AM »
And I cry bitter tears. From his facebook:

Quote
"I think the business of Rare has changed a great deal, and at the moment there is just not the opportunity to create the soundtracks that Rare were fortunately very famous for."

It's really sad to see this happen, especially after Grant Kirkhope left much earlier this year as well. It's really enough to make ya wonder what's going on  in Rare's studios. A part of me would love to see the two of them composing for Nintendo again, and another part of me just wants them to keep composing for games regardless because they're both amazing.

And for those of us who don't know why Wise leaving is a big deal, he's the one who did the soundtracks for the Donkey Kong Country series, most notably (and fondly remembered), Donkey Kong Country 2.

1400
Gaming / Re: Super Smash Bros. Thread
« on: November 14, 2009, 08:47:22 PM »
Dammit, I miss being able to play at any time. I'm probably complete trash now compared to before. XD

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