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Gaming / Re: Pokemon Generation VI: Pokemon X and Pokemon Y
« on: October 05, 2013, 04:30:52 AM »
Going by the leaked typings...
You will notice...
You will notice...
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Thankfully all of the characters/units are divided into their own sub-directories.I see, that does sound a bit easier.
Which means characters with multiple machines have more clips. There are four Lancelots playable, so Suzaku has five voice clip sets, one for each unit's unique clips and a general use one.
I think what I'm going to do is upload the entire soundtrack (The bits that weren't missing at least or the ones that aren't labeled in the soundtrack list, which is in full english save for the tracks for the series included.) to a mediafire, and I'll also upload a set that are looped (the program I'm using very kindly put in loop points so I can transfer the songs into BRSTM files.)
...... Don't try, it'll break you.
what
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Oh, and the move that Mewtwo used to beat that Magmar? Hyper Beam. His moveset in this is:But Telekinesis doesn't exist until Gen5! D:
Psychic
Bind
Telekinesis
Recover
Hyper Beam
Swift
Quite a bit actually. Just voice clips. LOTS of Voice clips, none of them are named so its kind of hard to scrub through them. Any playable character has voice clips.Well darn. Oh well.
Might account for why he's just a bit unhinged. He, well, died. And came back.
Three Seconds worth. Its classic Jun Fukuyama Laugh too, in echo-y Zero-style. He laughs in other stuff too but the sound clip I wanted was just a psychotic laugh for when you use a melee attack on an enemy (his melee attack is the Shinkirou bitchslapping an enemy. I am not making this up.)Sounds good enough to me. Anything Kallen? Or C.C.?
Also a dramatic "CHECKMATE" and a scream of agony from the mission where everybody gets sucked into a black hole by that thing from King Gainer (Was it called Brunhilde?).
Yay the sound effects for ACE:R are here too.How much laughter?
Now I can get all the Lelouch Hammy laughter without having to play the [tornado fang]ing game.