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Messages - Dr. Wily II

Pages: 1 ... 660 661 [662] 663 664 ... 984
16526
"I'm just as badass with my shades."

16527
"Then I'll make a funny face... Like THIS!"

16528
"You should calm down, and be cool like me."

16529
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: July 20, 2009, 03:57:24 PM »
DWII calmed down a bit, and tried to recollect his composure.

If you are already having trouble with her, how am I going to even get her to give us the Yashichi?

16530
"BAH! LIES!"

16531
"Hahaha... What a loser!"

16532
Fan Creations / Re: borockman's fun fun art thread!
« on: July 20, 2009, 03:35:19 PM »
Thanks!



Chibi!
... *hugs you*
THANK YOU!
And Asena too... 0v0

16533
"We really wish Donald gets squashed!"

16534
"Chibi? We are Chipmucks!"

16535
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: July 20, 2009, 02:49:01 PM »
(... That is SO going into my rotator... >0<)

16536
Fan Creations / Re: ಠ_ಠ
« on: July 20, 2009, 02:43:10 PM »
I know, that's why I was shaking it jokingly. >0<

16537
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: July 20, 2009, 02:34:28 PM »
DWII twitched a bit before suddenly getting real close to Blackhook, and looked into his eyes like he was staring into Blackhook's soul, all the while a rather malicious aura surrounded his ghostly body...

YOU CARE TO REPEAT THAT?

16538
Fan Creations / Re: Smoke's Gallery
« on: July 20, 2009, 02:21:27 PM »
Zero x Wily:

:O
Wily... O^O

Though I laughed at Gutsilla there. XD

16539
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: July 20, 2009, 01:36:33 PM »
8D... Ahem, and yes Flame and Roa are having a discussion at the moment, a discussion about Afro's past.

At that point, Afro twitched and stood still.

16540
"Hehe... Things are going according to plan..."

16541
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: July 20, 2009, 12:31:44 PM »
He's having a session with Roa at the moment, no way am I going to haunt him. Besides, I can only get the satisfaction of being a ghost by haunting Afro. DWII said, making a 8D face.

16542
"A hot spring that isn't hot? What a laugh!"

16543
Forum Games / Re: Comment on the Previous Signature.
« on: July 20, 2009, 11:56:37 AM »
"OH CRAP!"

16544
Fan Creations / Re: borockman's fun fun art thread!
« on: July 20, 2009, 11:35:11 AM »
Hehe... Sexy, wet and blushing... :3

16545
Because I didn't want to make another Pokemon topic about it. >.>;

The official Pokemon website has revealed more info about the upcoming WiiWare games "Onward! Flame Rescue Team", "Go! Storm Rescue Team", and "Dream! Light Rescue Team". Yep, Pokemon Mystery Dungeon WiiWare games. These games will be using the same Mii-style models as those in My Pokemon Ranch and Melee! Pokemon Scramble. These 3 games will be released in Japan on the 4th of August, at a price of 1200 WiiPoints each.

Quote from: Water Pokemon Master over at Pokebeach
Each version of the game features a slightly different version of the hub town, different starting Pokemon, and different missions. Flame Rescue Team takes place in the volcanic Pokemon Village and emphasizes Fire-Type Pokemon. The starting Pokemon are Charmander, Cyndaquil, Torchic, Chimchar, Vulpix, Growlithe, Eevee, Teddiursa, and Buneary. Storm Rescue Team takes place on Pokemon Beach, emphasizes Water-Type Pokemon, and has Squirtle, Totodile, Mudkip, Piplup, Wooper, Azurill, Phanpy, Riolu, and Wynaut as its starters. Light Rescue Team takes place in the forested Pokemon Garden and emphasizes Electric-Types. Pichu, Pikachu, Shinx, Pachirisu, Elekid, Mareep, Psyduck, Togepi, and Meowth are available from the start. While previous iterations of Pokemon Dungeon assigned your starter based on a personality profile, this time you can apparently choose your starter from the nine Pokemon available.

Gameplay involves taking your team of up to four Pokemon into mazes (the titular mysterious dungeons), and battling through multiple floors of enemies until you find either the exit or a set target such as a Pokemon that needs to be rescued. Along the way, your Pokemon will gain experience, items, money, and possibly even recruit new team members. The layout of the dungeons changes with every visit, keeping the game fresh and challenging. Support is provided by the townspeople. As in previous games, Kangaskhan can hold items, Duskull runs a bank, and Kecleon has a shop. Slaking and Gastrodon also appear, though their role is not yet clear (probably dojo master and move tutor). Slowking is the village Elder, and apparently assigns new missions. Arceus also plays a role in the story.

Two major changes have been made to the gameplay, which sets these titles apart from other Pokemon Dungeon games. First, while in the previous Pokemon Dungeon games, Pokemon couldn't evolve until the endgame for story purposes, in the Wiiware games Pokemon can evolve as soon as they reach the proper level. What's more, if they level up in the middle of a battle, they can evolve right then and there! However, this ability works both ways--enemy Pokemon can also evolve midbattle. The second change is the introduction of the Pokemon Tower. Your team members can climb on each other's shoulders to form a "tower". While like this, the Pokemon move and fight as a unit, combining their stats to drastically improve their overall strength. Of course, enemies can also form Pokemon Towers...

The game makes use of the Wii's online capabilities, allowing players to trade Pokemon and download special missions. It also improves upon the SOS feature from previous games by making full use of the Wii-mail system. The SOS feature works like this: Normally, if your team is Knocked Out during a mission, you lose half your money, half your items, and have to restart the dungeon from scratch. However, if you have WiiConnect24 turned on, you can send a message to the people on your friends list requesting a rescue. Your friends then play through the same dungeon that your team last entered, and if they successfully reach your team, your Pokemon will be revived and allowed to continue from where you left off. Throughout this process, Wii-mail keeps both players apprised of the other team's progress.

Finally, the games will have some sort of connectivity with the DS, at the very least allowing players to use it as a controller. Whether or not this allows for some form of remote play remains to be seen.

Credit: Pokebeach

16546
"Sigh... When will he come back..."

16547
Forum Games / Re: Praise the above poster!
« on: July 20, 2009, 09:13:37 AM »
Awesome storytelling.
Should write more. :P

16548
Forum Games / Re: Comment on the Previous Signature.
« on: July 20, 2009, 09:10:59 AM »
"Swim!? Looking like THAT!?"

16549
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: July 20, 2009, 09:09:27 AM »
Well, I guessed that's settled... Time to go do my favourite thing.. Haunting Afro!

With that, DWII disappeared from FAUST, and reappeared behind Afro.

Hiya Afro. I'm haunting you. Again.

Back at the secret location, things are taking longer than expected, as the loss of blood was way too much. Bit by bit, blood is pumped back into DWII's body. Bit by bit...

16550
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: July 20, 2009, 08:47:22 AM »
666.
THE DEVIL'S NUMBER. DIE FOUL DEMON!

Umm... 832?
How much longer to the big 1000? :P

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