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Messages - Dr. Wily II

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12876
Forum Games / Re: Comment on the Previous Signature.
« on: January 09, 2010, 07:03:37 AM »
"I wished the HeliClaw was!"

12877
"I thought I saw an old man! I did! I did! I did saw an old man!"

12878
Gaming / Re: [Discussion] Gaming after the apocalypse
« on: January 09, 2010, 07:00:24 AM »
I think hamster-wheels are the way to go to power up stuff.

12879
Fan Creations / Re: borockman's fun fun art thread!
« on: January 09, 2010, 06:56:11 AM »
Continuation of Rina's wrath? Sweet. XD

...
Speaking of continuation...
http://oekaki.rockmanpm.com/pictures/rpm1902.png

I've created monster.

HELL YEAH
GO HORATIO
This is... *puts on sunglasses* ... Brilliant.
YEAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH

12880
Forum Games / Re: "What Are You Thinking Now?"
« on: January 09, 2010, 06:54:57 AM »
The same leg?

12881
Gaming / Re: The Kingdom Hearts Thread
« on: January 09, 2010, 06:11:02 AM »
It hasn't already?

12882
"I'd like a taste of those blades..."

12883
Fan Creations / Re: 'The Madness' returns
« on: January 09, 2010, 05:50:47 AM »
The png!
Everything's so clear now... Very nice. :3

12884
Gaming / Re: The Kingdom Hearts Thread
« on: January 09, 2010, 05:06:00 AM »
http://www.megaupload.com/?d=QFGP85RZ
Ohkay, so here's the friggin' link.
I sure hope that it works for all of you.
There's no password.
320 Kbps Mp3
No looping in tracks.
SHIMOMURA AWESOMENESS!
Enjoy.
ZZZZZZZzzzzzzzzzzzzzzzzzzzzz
Thank you muchly! :3

12885
"YES! GO EAT IT NOW!"

12886
Off The Wall / Re: See ya later!/Welcome back!
« on: January 09, 2010, 04:23:12 AM »
Take care Wanderer, have a safe trip. :3

12887
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: January 09, 2010, 04:18:19 AM »
this.
<a href="http://www.youtube.com/watch?v=KoOMNNAxK8Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=KoOMNNAxK8Q</a>

That's a lovely video... :3

12889
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: January 09, 2010, 03:55:45 AM »
Looks like someones been brushing properly.
EDIT: something really adorable.
Source please? O^O

12890
Hehe, thanks all. :3

@Flame: Well... In this DWII saga contiunity, he's still mine. :P

12891
Fan Creations / Re: Megaman: Turbo
« on: January 09, 2010, 03:27:01 AM »
9th Robot Master Concept "Boss Man":
LIKE A BOSS

Cool concepts... Must... Not... Steal...

12892
Gaming / Re: The Kingdom Hearts Thread
« on: January 08, 2010, 06:00:24 PM »
Take your time, be careful with it. No rush. :3

12893
Gaming / Re: The Kingdom Hearts Thread
« on: January 08, 2010, 05:45:47 PM »
Hehe... Yes please!

12894
Fan Creations / Re: MM Fanprojects
« on: January 08, 2010, 05:34:02 PM »
Mega Man Ultra 2 beta part 1 - No Slide, Uncharged Shots Only, Final Destination
[youtube]http://www.youtube.com/watch?v=rteftJpp73U[/youtube]

12895
Just use the big guns and he will go down and stay there
Wrong eye, heals him. :P

I know it'd scare me half to death. XD

Are those just the first frames, or have you gotten the whole sprite sheet for it done?
Sadly, that's just the only frame.
I don't do sprite sheets for them... Spriting just for fun... >w<

12896
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: January 08, 2010, 05:01:58 PM »
Latest from crazylegz42.

Gonzo, she drew this with you in mind. XD



And some BASS.

12897
Fan Creations / Re: Art of DarkWaltz *1-07-10 UPDATE! WIP part 2*
« on: January 08, 2010, 04:48:54 PM »
Aww... That indeed makes sense.
... All the more to cuddle her now. >w<

12898
Hehe, thanks. XD

It's all for confusing Megaman.
If it scares him, even better. XD

12899
Fan Creations / BUMO!
« on: January 08, 2010, 04:24:52 PM »
That's the point!

Actually, this is very similar to how World 5 is.
After Megaman defeats the Star Rulers for the second time, he gets teleported to a room, and he has to face the Left Fist, then the Right Fist, before he fights Wily.
Same thing here. Megaman defeats the 4th gen RMs for the second time, he gets teleported to a room, and he has to face the tag-team of Robo-Ky and Zakura, before he fights DWII.

Posted on: January 07, 2010, 06:24:52
Oh what the hey. XD
Another update, the last of my 4th generation of Fortress Bosses.
Presenting...



Name: Tar Devil MKII

Designation: Fortress Boss (DW2N-FB016)

Background: You might be thinking... If this is MKII, where's the original Tar Devil? Well... He was featured in my DWII fanfic as a boss at the Robot Museum, similar to the events in Megaman 7. No official number was given to him... But if you want a number... Maybe he's DW2N-FBP001 (Fortress Boss Prototype). Anyways, back to the main subject, Tar Devil MKII.
The Devil series is needed in any villian's army, so DWII created the Tar variant. The prototype Tar Devil was first created, but was defeated, therefore, the MKII variant is created, to confuse Megaman. Tar Devil MKII has 5 eyes, although only one of them is the true eye (It's the red one amongst the pink ones). Throughout the battle, MKII will open any one of the 5 eyes, and shoot a few shots at Megaman. Attacking the wrong eye will result in MKII's healing. After opening 3 eyes, MKII will break up into smaller pieces, and fly across the room, like all Devils before him. After reforming, he can either attack with a flying punch (Tar Puncher) or resume the eyes' attack pattern. Also, since he's made of tar, any contact will result in a stuck Megaman. Easy pickings.

Character: ... Very quiet.

Weakness: How to make sure you get the correct eye? Maybe Coat Lensflare can help... (When used, all eyes will appear, and MKII will be damaged from the initial flash, and stunned for 5 seconds. Within that time frame, target the red eye for additional damage, if it's within range...)


And here's the original Tar Devil for completeness sake.



Name: Tar Devil

Designation: Fortress Boss Prototype (DW2N-FBP001)

Background: The Devil series is needed in any villian's army, so DWII created the Tar variant. The first one, the Tar Devil, was deployed when DWII first stole the original Napalm Man from the Robot Museum (similar to how Wily stole Guts Man in Megaman 7, and deployed that... Spinning chicken boss...) to delay Megaman (So actually, the Tar Devil predates my 1st generation of Fortress Bosses, fanfic-wise...).
A distinct difference of the Tar Devil is the lack of the eye unit appearing throughout the battle. It is hidden inside the main body, and never leaves the main body. However, he could still see clearly, using his tar body as a sort of lense. He mainly attacks by firing off his fist (Tar Puncher) or break up into smaller pieces. However, the main body never breaks up, only his limbs. The main body will fly around as per Devil usual. Lastly, any contact will result in a stuck Megaman. Easy pickings.

Character: ... Very quiet.

Weakness: The eye never appears? If only there's a weapon to seek out the weakness... Wait... Twin Missile... (Because the Tar Devil WAS supposed to be introduced in the first generation, therefore his weakness is from the first generation of Master Weapons...)


Yeah... The original Tar Devil appears in my fanfic that I have yet to post, nor complete... But he is canon in the DWII saga of games...
Anyways, with Tar Devil MKII there, the 4th generation of Fortress Bosses is complete.
All that's left... Is my Wily II Machine 4... [eyebrow]

12900
"And I like logging people!"

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